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Archive for October, 2008

Coordination, Not Timing, is Everything

October 21, 2008 Leave a comment

When you’re going to do something big, you have to time it just right. Striking while the iron is hot is important, but so is being coordinated. At the end of the day, coordination is more important. Even a slow economy can work to your advantage. Being as professional as possible by meeting deadlines, having something finished before it is even announced, while taking your time to do things right goes a long way with consumers. I don’t remember who said it be someone said “Underpromise and Overdeliver” was the best business practice to live by. That’s my plan.

Categories: Run Up

Tonight’s Traveller Game

October 14, 2008 Leave a comment

As part of my writing regiment, I write out my material for a given role playing game. So for Traveller, I write out my patrons, I write up a description of a planet, the goods for sale, places for the players to buy drinks and so on. Previously, I just came up with a list of names and a few plot ideas, but I feel that having a number of different plot ideas in front of me has helped me to run a better game. I have even cumulated most of my work into a little handout for my players so they can operate better on the worlds.

All this is paying off in my freelance writing. This free flow of ideas has helped me to be more productive and organized then I normally am. My current freelance project, I’m on my last section and I have about 1000 words to go. With any luck, I’ll knock that out between Wednesday and Thursday. Then comes edits. 16,000 words to edit in 10 days. Good thing I’m becoming more organized. :D

October 1st, GSL Day

October 2, 2008 Leave a comment

Those of you that follow Wizards of the Coast and the Dungeons and Dragons RPG, yesterday was the day the GSL went live. Companies that wanted to write material compatable with Fourth Edition of Dungeons and Dragons can do so with the Game System License, or GSL for short. The GSL, as it stands right now is not a document that affords quality protection for licensee companies. Wizards could shut them down with a casual stroke. While I do not believe that Wizards today will do that, Wizards today is not the Wizards of 8 years ago and there is no reason to expect that the Wizards of 8 years from now will be the same entity.

Yes, Wizards is making changes to the license, but who knows when that will come. Its also true that these changes are because Necromancer Games said they cannot work with the license as written. But it is also true that there very nearly was no license at all.

In short, I don’t see a long term future with D&D so I decided a while ago to write for other systems. Pathfinder and Traveller is where I see a long term future and I will be happy to write for those audiences. So that’s where I will be going.

Categories: D&D Tags: , ,
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