Some creatures live on distant worlds. Others exist in the vacuum of space. Yet there are other creatures that thrive in the pocket dimension of jump space. These being of pure energy fly through a ship’s hull perhaps unaware of those they encounter. Or perhaps they feel the invaders of their dimension make an excellent snack. Their motives are beyond those of physical beings, but all that is known is that they are dangerous. That is, if you believe that old spacer’s tale.
Jump Angels and Demons is now part of the Creatures of Distant Worlds Subscription 2 and becomes available for individual purchase Monday 3 August. Subscribe now to get Jump Angels and Demons before everyone else. The time to subscribe ends Monday. Subscribe today to see what other strange creatures await you in depth of space.
Certain problems I love to have. To many good ideas is my current problem. Here are some of the ideas rattling around in my head at the moment. A monster series for Pathfinder (the bestiary is coming out a full month after the core book so why not produce some monsters for players to encounter in the interrim), a ship book for Traveller, a Foreven sourcebook, my own far future campaign setting and accompanying first adventure), and several others. Unfortunately the Pathfinder idea is going to have to wait (and miss a perfect opportunity), because I don’t have the core book and I will get some important details wrong (like XP, CMB/CMD, feats, etc).
So I am still maintaining my focus on Traveller. So weigh in, what would you like to see? A Foreven sourcebook, ships, a creature compendium, a mech and fighter book, or would you be interested in a setting that focuses on freedom, justice, desperation, and a hope for a brighter tomorrow?
The Character Datafile from Jon Brazer Enterprises takes your character light years beyond the ordinary one page sheet and keeps you one jump ahead of the common player. Inside this 16 page premium campaign character folio you will discover:
- Tools to capture your characters unique personality, look, and stats
- Expanded pages for skills and equipment as well as credit/debt tallies
- Special sections for psionics, ship operations and mass combat
- Space to record your characters careers, exploits, and personal bests
- Multiple sheets for the planets you visited and local subsector charts and
- Helpful frequently referenced tables throughout!
Your big damn heroic character is worth the very best in player aids!
Later this week, Jump Angels and Demons makes it debut as the 7th release in the Creatures of Distant Worlds series for the Traveller RPG. So you’re probably asking, “What the heck is a Jump Angel or Jump Demon? This is Science Fiction for crying out loud, not Dungeons and Dragons.” That’s a very good question, allow me to provide some background.
Jump Angels and Demons draw on three major sources of inspiration: Vorlons/Shadows from Babylon 5, Phantoms from Final Fantasy: The Spirit Within, and those sonic-sight, hammerhead creatures from Pitch Black. If you haven’t seen either of these movies or the TV show, go netflix it. All of them are well worth your time. The initial idea came when I wanted something for my players to do during a week in jump space. My players liked jumping because it allowed them time to train, but I couldn’t help but feel that these are lost opportunities for role playing. I remembered staying up late to watch the Outer Limits and remembered some episode of deep space travellers having problems because of some phantom that lived inside their engines. I thought, “Cool, how do I do that.” My solution: things live in jump space and they can fly through the any kind of matter of a ship like we do air. So I worked from there and extrapolated: they can’t be harmed by physical weapons like bullets and swords, they are harmed by energy, they attack by flying through their target instead of with a gun or claw. When they do they steal part of the person’s “soul” causing them damage similar to a physical attack.
Are they a bit of Science Fantasy, yes, but you never know what creatures do live in alternate dimensions and how they exist. And who knows what we might find when we travel between the stars.
Recently I ran a game of Traveller for the TrapCast podcast crew. If you’re not listening to their show, I highly recommend giving them a listen. Their humor at times is “off-color” but is still quite enjoyable. And yes, Jenn actually did spend quite a bit of time coloring the ship during the game.
I’ve been away form the computer for a while. Second vacation with my daughter this summer. In that time, I’ve been thinking and planning much about Traveller. Nothing I can talk about yet since plans are little than a kernal of an idea at the moment. but I think I am ready for the next step. It does however mean a shift in the way I’ve been running the company to date. I haven’t been thrilled with single page releases and I am not sure the market prefers this format either. So after the current run of 5 Creatures of Distant Worlds, that format will be changing. I still have several ideas as to what it will be changing to, but nothing solid yet.
As readers of Creatures of Distant Worlds will undoubtedly know, there is a particular setting in mind when I designed each these. That setting is currently being written. I expect it’ll be released next year. I also plan to goto a con this fall and plan to run the setting’s intro scenario a few times to get some of the bugs worked out. Details, both on the setting itself and which convention, will come once confirmed.
Did I mention I like hot wings?
Pathfinder is still very much on my mind. I purchased alot of stockart. Most of it is fantasy based (that can easily be ported over to sci-fi, but that’s a different matter). Releasing a few Creatures of Distant Worlds style products for Pathfinder (to test the market) is a very tempting idea.
Monday is back to work day and I need to add products to DriveThruRPG, finish up the PDF of the Character Datafile, write Ants…
Jon Brazer Enterprises is pleased to announce the release of the first issue in the Mech, Tech ‘n’ bot series: Everyday Robots 1. This issue contains the Janel series of service robots, the Herc family of drones and mechs, the Inertia 5 holographic computer/communicator and more. Each machine populates your far future Traveller campaign with suitable technology, helping your players immerse themselves in your setting. Download Everyday Robots 1 today at DriveThruRPG.
Also today sees is the latest from the Creatures of Distant Worlds series: Spiked Scorpions. These heavily armored scorpions are a formidable force between their melee-inhibiting armor, their crushing claws and their powerful tale strike. These creatures now attack planet-based bases in ways they never have before and it is up to the players to find a ways to stop these attacks. This creature is apart of the Creatures of Distant Worlds Subscriptions 2.
“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.
Treasury of the Sands (PFRPG)
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