About

We are the forefront.
We take the road less travelled.
We are the music makers and the dreamers of dreams.
We are Jon Brazer Enterprises, and
We Bring You the Future.

Jon Brazer Enterprises produces role playing material for the Traveller Role Playing Game and the Pathfinder Role Playing Game.  Our mission is to bring you cutting edge game material never before seen for the system.  Our first product is the Character Datafile, a 16 page folio with enough space to detail your character’s uniquenesses, stats, and exploits. 

President/Lead Developer/Chief Kobold: Dale McCoy (contact)
I’m Dale McCoy, Jr, role playing game designer and loving father.  Jon Brazer was the name of a character of mine in a Vampire game (V:tM 3rd Ed), a gangrel ghoul.  He hunted down werewolves and sabbat vampires and was happy to do so. In my “normal” life, I live in New Jersey, work as an engineer, and spend my free time with my girlfriend.

Editor/Grammar Wrangler Richard Moore
Richard Moore started gaming in 1991 at the age of 9 with the “New, Easy to Learn Dungeons & Dragons” boxed set and hasn’t stopped since, despite his players’ regular pleas for mercy. His favorite role playing games include 13th Age, 7th Sea, Castles & Crusades, nearly any edition of D&D, Fate, Hunter: The Vigil, Pathfinder, and Swords & Wizardry. Richard’s professional background includes work in the fields of real estate, internet marketing, and engineering. He is also an assistant (dis)organizer for Raleigh Tabletop RPGs, a North Carolina-based Meetup comprised of over 750 gamers which offers organized play opportunities and social events in the greater Raleigh area. In addition to acting as editor on a multitude of products for Jon Brazer Enterprises, Richard’s author credits with JBE include The Book Of Beasts: War On Yuletide, and Book Of The Faithful: Celtic Subdomains, as well as select contributions to The Book Of Beasts: Legendary Foes.

Developer/Chief Illusionist Marie Small
Marie Small is the newest addition to Jon Brazer Enterprises – joining as a line developer in 2013. Her first JBE product as line developer, Treasury of the Sands, released in February 2014. She’s been an avid gamer for over 20 years, and has played a variety of RPGs including every edition of D&D, Pathfinder, old and new World of Darkness, Palladium, Alternity, etc. The game development bug bit her when she finished in the Top 16 of Paizo’s RPG Superstar 2011 competition. Since then, she’s worked as an author (JBE’s Heroic Races: Seedlings), contributor (Conflict Roleplaying’s Conflict PvP: Tactics & Teams), and as a layout artist for Rite Publishing and Adventureaweek.com. When she’s not working, she spends time playing games with family and friends, drawing, walking, reading, etc.

  1. Boris Cibic
    November 19, 2009 at 2:02 pm

    Deadtree versions of your product that can be avialable here in Canada without the high price of shipping… Pls. pair up with a publishing concern that can ship your books Northward, as I love the quality but hate the format (PDF).

  2. jonbrazer
    November 19, 2009 at 2:13 pm

    We’re working on that. Look for announcements regarding this in Dec ’09/Jan ’10. Thank you for taking the time to comment.

  3. Peter Perry
    May 21, 2010 at 2:17 pm

    Hi,

    I was wondering how many pages the dead tree version of Mech Squadron was?

    And is it really a hardback?

    Thanks

  4. jonbrazer
    May 21, 2010 at 2:37 pm

    Mech Squadrons is 32 pages and is softcover. Where does it say it is a hardback? I should correct that right away.

    Thank you for your interest.

  5. Kevin Tuttle
    June 3, 2011 at 4:27 pm

    Im a huge fan of your river nations line and just wanted to say thank you for all the great material you have given to our campaign. We are playing Kingmaker atm, and a good half of the game is 3PP stuff, mostly yours. I just wanted to add my vote that I would dearly love a book for short encounters for a band exploring and founding a nation, more than just a book of monsters, and not really a book of short adventures, more like meaty encounters that could be plugged into an ongoing game. If you write one, I will pre-order and encourage several of my other GM friends to do the same.

    Thanks for your hard work :)

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