When hobgoblin raiders kidnap a caravan full of workers and supplies, the adventurers set off to get them all back. But neither the raiders nor the adventurers know what terrifying horrors await them in the depths of their cavern hideout. Now, the adventurers must risk it all to prevent the minions of an ancient enemy from visiting death and destruction upon the land. Can the heroes rescue the captives from the hobgoblins and deliver them from this ancient foe—or will they all perish, ushering in the rise of a forgotten deity?
Rescue from Tyrkaven is the latest adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This adventure is designed to challenge four to five 2nd-level PCs who thirst for heroics… but they may find more than they bargained for in the process! Inside this volume, you’ll find:
- 5 fully-developed new monsters for your Pathfinder campaign
- A sinister new magic item, the book of dark obedience, that can set your adventurers onto an entirely new campaign
- A full-color map of the caverns from which the hobgoblins terrorize the locals
- Enough content to get a group of 2nd-level adventurers well on their way to 3rd level, with ideas to extend the story even further once you’re done exploring the caves
Dangers Unknown. Treasures Untold. Adventure Awaits.
As our last preview for Deadly Delves: Rescue from Tyrkaven before it goes live, we’re sharing the tale of the iconic that graces its cover, Edward Amante. When I asked Luis to draw him, the single most important instruction I gave him was (and I quote), “He should look like a guy that can charm the panties off a woman. The bastard!” Unlike so many male fantasy characters, his is a tale of love, and a testament to the determination it provides. I hope you enjoy his story.
Name: Edward Amante
Background: Thief from the Vencian Kingdom
Reason for Becoming an Adventurer: To win the hand of Princess Yolanda
Before leaving his home country, Edward was known as Eduardo the Thief. He stole gold, jewels, and anything else not nailed down. No valuables were so well secured that he could not find a way to gain them for his own keeping. Yet Eduardo’s wide-spread notoriety as a thief came not from relieving the rich of the burden of their treasure and coin, but rather from stealing a far more valuable prize: the heart of the Princess Yolanda.
For two years, Eduardo evaded the castle guards time and again to see his fair love. If the tales are to be believed, he never stole a single coin or trinket from her that entire time. That is, until one day, when the king caught Yolanda and Eduardo together and sequestered them within the princess’ chambers. For hours, the three talked, with strict orders to the guards that they were not to be disturbed. To this day, no one knows what was said in that room. All that is known is that when Eduardo left the castle later that night, he took up the name Edward, and he has fought with honor and courage ever since.
No one knows exactly what Edwards seeks now. Some say he hopes to make a good name and an honest fortune, the king having promised that should Edward prove to make amends for his crimes, he will win the hand of his love Yolanda. Others believe that he was told of a fell curse upon the royal family which no enchanter or priest can lift, and was charged with finding a way to undo it. To date, the Princess Yolanda refuses all suitors and is frequently found staring out the castle’s north windows, said to be awaiting the return of her one true love.
Next week sees the release of our second adventure for Pathfinder in the Deadly Delves line: Rescue from Tyrkaven. It starts out simple enough: hobgoblin raiders kidnap a caravan full of workers and supplies, and the adventurers set off to get them all back. Unfortunately for everyone, neither the raiders nor the adventurers know what terrifying horrors await them in the depths of the cavern hideout. Now, the adventurers must risk it all to prevent the minions of an ancient enemy from visiting death and destruction upon the land. Can the heroes rescue the captives from the hobgoblins and deliver them from this ancient foe—or will they all perish, ushering in the rise of a forgotten deity?
This short, 2nd-level adventure is great for both setting the tone of a dark campaign or for a one-shot convention game. We are really excited to have this one finally come out. I have been looking forward to its release for quite some time and I hope that you download it and give it a try.
And don’t worry 13th Age fans, your version of this adventure is coming soon.
This short supplement to the Words of Power system includes:
- 3 effect words: burning light, enhance mind, and torch,
- 7 meta words: coax, creature, disguise, easily cast, ectoplasmic, object, and persistent.
Find new power with these Lost Spell Words!
Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ flesh melted from their bones. All evidence gathered from the sites of these massacres points to the heart of the Great Swamp, where an ancient and primitive tribe of lizardfolk have ruled from an abandoned human temple for centuries on end. The Crannogtowns’ protectors, the Stormhammer Rangers, warn that horrid half-dragon monstrosities still stalk the bogs and travelers would do well to stay away from the inner swamp. Yet the killing and the carnage continue, and the people of the Crannogs plead for heroes to aid them now as they did in days long forgotten. Are you up to the challenge?
Reign Of Ruin is the first full-length adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This adventure is designed to challenge four to five 7th-level PCs like no other content has to date. Inside this volume, you’ll find:
- 20 fully-developed new monsters for your Pathfinder campaign
- Three original traps and haunts, and two new magic items, including the sinister relic of unholy devotion and the awe-inspiring rainbow sceptre
- Full-color maps of a Crannogtown village, as well as five floors of a terrifying temple dungeon
- Specialized advice on playing a cunning black dragon against a group of PCs in a dangerous game of cat and mouse
- Enough content to take a group of 7th-level PCs all the way to 9th-level, with ideas to extend the story even further once you’re done exploring the temple
Dangers Unknown. Treasures Untold. Adventure Awaits.
Being Friday, I thought we would do something a little different for today’s preview. Today, I would like to take a moment to introduce you to our first signature character to grace the cover of one of our adventures. She is as tough as she is graceful and earns her place on this adventure, fighting against a terrifying black dragon. Here is a bit more about her.
Name: Darlanrea Moonbright
Background: Lieutenant in the Elven High Guard
Reason for Becoming an Adventurer: Unknown; Darlanrea refuses to discuss it.
Lieutenant Darlanrea Moonbright was once a fast-rising star in the Elven High Guard. At the Battle of Summer Ridge, she distinguished herself and earned her commission by taking command of her squad after their officer was killed. Despite being outnumbered four to one, her troops held off several orc fangs bearing down on them until reinforcements arrived, at the cost of more than a few lives. She was later awarded the Mithril Leaf for her bravery during a skirmish with a horde of skeletons at Fall’s Reach.
During her impressive military career, Darlanrea learned to fight with many weapons. Unlike other elves who rely on their dexterity in battle, her physical strength is her main asset in combat. Her twin longswords, Fade and Frosteel, have made their way into the legends of local monster tribes as dealers of doom and and retribution, and few have ever stood against her in single combat for more than a handful of seconds. Darlanrea also earned a formidable reputation as an archer that never misses her mark. She has killed many a foe from a great distance with the assistance of her longbow, Eagle’s Eye. The tattoo on her face was originally started to hide a scar she earned in battle with an ettercap. She liked it so much that she had the artist add to it after every major engagement in which she fought. She has a number of other tattoos on her body as well although most are hidden from sight by her armor. Her favorite one is her old unit’s symbol, an arrow and a longsword crossed beneath a magnolia tree, inked on her left forearm. Some of her other tattoos include a pegasus in heavy barding, the draconic symbol for honor and gold, and a faerie dragon sleeping beneath a daisy.
No one knows precisely why Darlanrea chose to end her military career. All that is known is that one morning she approached the company’s commanding officer and informed him that she was resigning her commission and her position in the Elven High Guard. Some say there were tears in her eyes when she resigned, as if she harbored a dark secret or great burden. Witnesses say she was disheveled and bruised when she delivered her resignation, and speculate that she may have been attacked by one of her fellow soldiers shortly beforehand. A few whisper that she decided she could make more coin as an adventurer than as a soldier. But no one really knows for certain why she left the Elven High Guard–and if Darlanrea has confided her reason in anyone, they aren’t talking.