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Pathfinder: Preview of Some Awesome Upcoming Products

April 1, 2015 2 comments

Hello, gamers! Editor Extraordinaire Richard Moore here, with a sneak peek of our product lineup for 2015! As we begin our foray into the second quarter of the year, we have a lot of exciting supplements in the pipeline, but none so anticipated as our Book Of Heroic Races Advanced series. By now, you probably know about a lot of the upcoming releases in this product line from our posts on social media, including merfolk, wyvarans, and lizardfolk. If you’re a subscriber, then you already have our take on tengu, catfolk, and changelings. But we want to go broader—to offer truly unique racial options for our readers.

So, it’s with no small pleasure that I introduce to you the first original race that will be published once we finish covering the material from Book Of Heroic Races: Advanced Favored Class Options. We’re going back to the drawing board to offer you a unique Small-sized playable race called the Pomeran.

BoHR Advanced Pomeran
Distant relatives of gnolls, the pomeran are a lovable, extroverted people who seek the company of adventuring parties as a means of curing their insatiable desire for attention and adulation. Most pomeran adventurers are barbarians, brawlers, or rogues, although a rare few with magical aptitude become bards, bloodragers, or skalds. We’re saving a lot of the details and advanced options  of this scrappy new race for the final product, but for now, feel free to use the following details to create your own pomeran PCs and NPCs for your game!

Ability Score Racial Traits: –2 Strength, +2 Dexterity, –2 Intelligence, +2 Charisma. Pomerans are quick and endearing, but lack higher reasoning and brawn.
Type: Pomerans are humanoids with the pomeran subtype.
Size: Pomerans are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Base Speed: Pomerans have a base speed of 30 feet.
Languages: Pomerans begin play speaking only Gnoll. Pomerans with high Intelligence scores can choose from the following: Abyssal, Celestial, Common, Infernal, and Sylvan.
Low-Light Vision: Pomerans can see twice as far as humans in conditions of dim light.
Bite: Pomerans have a bite attack which they can use as a natural weapon. The bite is a primary attack that deals 1d4 points of damage.
Chase: Pomerans gain the benefit of the Run feat when moving toward a creature that is withdrawing or otherwise actively retreating from combat, regardless of the load they are carrying or the armor they are wearing. Additionally, their bite attack deals double damage to withdrawing or retreating creatures.
Fervent Attention: Pomerans are doggedly tenacious when doing something that interests them. They receive a +4 racial bonus to all concentration checks.
Fetch: If a creature within a range equal to the pomeran’s speed drops an object, whether willingly or due to being disarmed or otherwise forced to drop an item by some effect, the pomeran may, as an immediate action, move up to its speed, picking up the dropped object at any point during its movement.

…Alright, so by now you’re probably figured out that this is our April Fool’s Day post. But really, in all seriousness, we also want to post some previews of REAL upcoming material. For instance, we’re working on some great new supplemental material for Gms who want to spice up things at their table. One such game aid is a short supplement of new monster templates, like this jewel that’s guaranteed to get your players’ attention at your next session:

NEW MONSTER TEMPLATE: Screw You Guys, It’s A Creature (CR +0, because screw you guys)
A screw you guys, it’s a creature is a more powerful version of a given monster type that can withstand punishment from twinked-out, min-maxed character builds with enragingly powerful ability combos like ragelancepounce or broke-ass feats like Clustered Shots or the pre-errata Crane Wing*.

A screw you guys, it’s a creature gains maximum hit points for its hit dice, a +10 insight bonus to AC, CMD, attacks, and CMB checks, and a +10 luck bonus to all damage rolls. It also gains Improved Great Fortitude, Improved Iron Will, and Improved Lightning Reflexes as bonus feats (even if it does not meet the prerequisites for these feats). Additionally, it gains DR 10/legendary (“legendary” is defined as any damage source with a total enhancement bonus of +10 or higher, because screw you, that’s why), heavy fortification, the benefits of the Improved Evasion rogue talent, the Dual Initiative mythic universal monster ability, and Spell Resistance equal to its CR + 22. That oughta teach the little bastards.

SAMPLE MONSTER: Screw You Guys, It’s A Chicken
XP 65
N Tiny animal
Init +4/–6; Senses low-light vision; Perception +5


AC 22, touch 22, flat-footed 22 (+10 insight, +2 size)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +1
Defensive Abilities heavy fortification, improved evasion; DR 10/legendary; SR 22


Speed 30 ft., fly 20 ft. (clumsy); drift
Melee bite +8 (1d3+6)
Space 2-1/2 ft.; Reach 0 ft.


Str 3, Dex 11, Con 12, Int 2, Wis 12, Cha 13
Base Atk +0; CMB +8; CMD 14
Feats Improved Great FortitudeB, Improved Initiative, Improved Iron WillB, Improved Lightning ReflexesB
Skills Fly –4, Perception +5


Drift (Ex) A chicken flies in short bursts, and can’t use its fly speed to hover. When it flies, a chicken must end its move action by landing or perching on a solid surface.

…Okay, okay,  you got me: this one’s not real either. April Fool’s, again. But for super serious this time, we’re also working on a new print compendium called Book Of Magic: Relics Of Power, which will feature awesome new weapons like this:

Deauxphis’ Bane

Aura moderate conjuration and transmutation; CL 10th; Weight 2 lbs.; Price 50,308 gp


Forged by a warmage and brigade blacksmith suffering intolerably under his small-minded commander, Major Deauxphis, this weapon famously cut down the general when he turned on his lieutenant for disobeying a suicidal order that would have needlessly killed dozens of troops. It has passed from owner to owner since then, seeking out the most cunning minds to wield its might and slaking its thirst on the blood of fools.

This +3 returning kukri may be thrown as if it were a dagger without penalty. If tossed into the air as a move action, it flies to the creature with the lowest Intelligence score within 60 feet, attacking that creature once with an attack bonus equal to the caster level of the blade’s creator and then dropping to the ground.

On any successful hit against a creature with an Intelligence of 9 or lower, Deauxphis’ Bane deals 2d6 extra damage (as the bane weapon property), plus an additional amount of bleed damage equal to the target’s Intelligence penalty modifier. The weapon has no extra effect against creatures with an Intelligence of 10 or higher, although these creatures might still be subject to the seeking attack described above.

If used against a target with a higher Intelligence score than the wielder in combat, Deauxphis’ Bane forces its wielder to attempt a disarm check against themselves as an immediate action, using their own CMB against their own CMD. If disarmed, the blade flies into one of the target’s free hands or hovers next to them for 1 full round if they do not have a free hand. (This also occurs if the sword is thrown in the air around only creatures that have higher Intelligence scores than the wielder.)


Craft Magic Arms and Armor, bleed, detect thoughts, summon monster I, telekinesis, creator must have an Int score of 20 or higher; Cost 25,308 gp

So, I hope everyone reading this has enjoyed our sneak peek at Jon Brazer Enterprises’ 2015 product offerings, and that you’ll consider subscribing to our… um, guys?

HEY! YOU! GET BACK HERE! For serious, we totally have some awesome products coming out soon! Come back… Please?
Richard Moore is very, very sorry** for this blog post, and blames Dale McCoy for giving him less than 12 hours to come up with some jokes. He also extends his thanks to James Harms, Jenny Moore, and the Warbunny for some much-needed inspiration in a pinch. You can exact your revenge against both of them by sending practical jokes, singing telegrams, and/or blow-up dolls to their hotel rooms at PaizoCon in May.

* Please direct all hate mail to, kthxbai.

** not sorry

Pathfinder: Changelings Unleashed

March 31, 2015 Leave a comment

BoHR Changelings (PFRPG)Sisterhood of the Mismatched Eyes

With a dark heritage, changelings struggle to rise above and become a hero. These women always feel the temptation to give into their darker natures, but it is the choices they make and the relationships they choose to develop that can win the day. With these new options, you can play a changeling character, far from frail and not in need of being rescued, like never before!

Book of Heroic Races: Advanced Changelings gives you everything you need to play a changeling character. This 24-page supplement features:

  • Standard Racial Traits for playing a changeling, 9 alternate racial traits, and 5 new character traits to customize your character for this unique play experience
  • 13 New Character Class Options including 6 new archetypes like the incantrix and the wayfarer, 4 new rogue talents, 2 new bloodrager bloodlines, and the cleansed sorcerer bloodline
  • 5 New Feats expanding on your hag origins
  • 6 New Changeling-Themed Spells
  • 3 New Magic Items
  • 3 New Deities, each with a unique perspective on family, truth and trust
  • Details on changeling adventurers as well as suggestions on how to incorporate this race into your world

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Changelings for Pathfinder at DriveThruRPG/RPGNow and d20PFSRD and coming soon to

Or download the Book of Heroic Races: Advanced Changelings as part of the Book of Heroic Races: Advanced Subscription. Get this, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, Book of Heroic Races: Advanced Favored Class Options today as well as the 9 other races in the Book of Heroic Races: Advanced series as they are released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished at DriveThruRPG/RPGNow, d20PFSRD, and

Pathfinder: Raging Changelings

March 30, 2015 Leave a comment

BoHR Advanced Changelings (PFRPG)Tomorrow sees the release of the Book of Heroic Races: Advanced Changelings. This all female race is consists of half-hags with two different colored eyes. We have a number of new options for this favorite race. Today we are sharing with you the new bloodrager bloodline: Cleansed. The power of the hag’s negative influence has been burned away and you can draw power from that cleansing to cast spells when your character is raging. Check it out below.

Somewhere in your family history, a hag’s foul influence entered your bloodline. One of your ancestors cleansed that influence and your bloodrage channels that power into a potent weapon against sickness and despair.
Bonus Feats: Battle Cry (ACG), Die Hard, Endurance, Great Fortitude, Improved Initiative, Mounted Combat, Skill Focus (Heal)
Bonus Spells: remove sickness (UM) (7th), remove paralysis (10th), remove disease (13th), remove curse (16th)
Bloodline Powers: Your blood thrums with the power to combat the unclean.
Purifying Flame (Su): At 1st level, when you deal damage with a melee attack to a creature that is able to inflict a curse, disease, fear, energy drain, or poison effect, you deal an additional 1d6 points of fire damage.
Blessed Endurance (Ex): At 4th level, you gain a +2 bonus on all saving throws against curse, disease, energy drain, fear, and poison effects. At 8th level, these bonuses increase to +4.
Breath of Fresh Air (Sp): At 8th level, you may call upon a mighty wind to sweep away foul airs. You gain gust of wind as a spell-like ability usable a number of times per day equal to your Constitution modifier (minimum 1).
Sympathetic Purification (Su): At 12th level, when you deal damage with a melee attack to a creature that has inflicted a curse, disease, fear, energy drain, or poison effect on one of your allies within 30 feet of you, one affected ally (your choice) receives an immediate new saving throw against that effect. A failed save does not worsen the effect.
Immolate (Su): At 16th level, when entering a bloodrage you can choose to exude an aura of fire. The aura is a 5-foot burst centered on you, and deals 2d6 + your Charisma modifier points of fire damage to creatures that end their turns within it. This ability ends all the following conditions affecting the bloodrager: confused, dazzled, diseased, poisoned and sickened.
Aura of Purity (Su): At 20th level, the power of your ancestor envelops you and radiates from you with a palpable warmth. You gain a sacred bonus on all saving throws equal to your Constitution modifier (minimum 1), and all allies within 20 feet of you benefit from your blessed endurance bloodline power.

Download the Book of Heroic Races: Advanced Changelings for Pathfinder at DriveThruRPG/RPGNow and d20PFSRD and coming soon to

Or download the Book of Heroic Races: Advanced Changelings as part of the Book of Heroic Races: Advanced Subscription. Get this, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, Book of Heroic Races: Advanced Favored Class Options today as well as the 9 other races in the Book of Heroic Races: Advanced series as they are released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished at DriveThruRPG/RPGNow, d20PFSRD, and

Lots of Awesome Reviews at d20PFSRD

March 12, 2015 Leave a comment

Book of Heroic Races: Advanced TengusIts been a while since we have done a review roundup. So here’s a whole bunch of things that people are saying about Jon Brazer Enterprises products. All of these reviews come from d20PFSRD. Download your games from d20PFSRD today from Pathfinder, Traveller, 13th Age and much more. First up, we have an amazing 5-STAR review for Book of Heroic Races: Advanced Tengus.

Pretty slick. I read the Advanced Race Guide but this is even better.

Next up, we have a 4 Star Review for 13th Age version of Deadly Delves: Reign of Ruin adventure.

Over all, I found this to be well written and easy to follow, decently illustrated, and nicely mapped. The background is adaptable enough that the adventure could reasonably fit into any swampy area of just about any game world.

I strongly recommend.

I have to mention this 5 STAR Review of Book of Heroic Races: Reapers.

Psychopomps are also just plain awesome. It’s a crime that paizo doesn’t have an official player race for them. Perhaps, they should just adopt this one.

Book of Beasts: Legendary Foes earned a pair of 5 STAR Review.

Lots of great creatures to use for my campaign.

With variety ranging from the grimdark fallen angel to the ludicrous but adorable sabre-toothed gerbilsaurus I have no reservations at all about giving this book 10/10

Be sure to read the reviews for Book of Heroic Races: Advanced Favored Class Options, Book of Magic: Gemhancements, Book of the Faithful: Celtic Subdomains, and many more at Please leave a review, telling us what you thought of our books.

Pathfinder: The Doom of the Sky Sword

March 10, 2015 Leave a comment

DD Doom of the Sky Sword 600

A Harbinger of Doom Descends From The Sky

Following the disappearance of personnel at a lumber camp, a mysterious sword drops from the sky, cleaving the very earth to deliver a pronouncement of doom upon all who refuse to leave the logging site. Can the adventurers ferret out the source of this ominous portent and put a stop to it before it wreaks further havoc on the loggers?

Doom of the Sky Sword is an exciting adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This adventure is designed to challenge four to five 1st-level PCs like no other content has to date. Inside this volume, you’ll find:

  • A new monster, NPC, and haunt for your Pathfinder campaign
  • A full-color map of the abandoned hideout of a trio of troll witches
  • Enough content to get your group of 1st-level PCs through a night of play with little preparation time required

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download the Deadly Delves: Doom of the Sky Sword for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and

Pathfinder: Doom Your Wallpaper

March 9, 2015 Leave a comment

Sky Sword Wallpaper StandardTomorrow sees the release of Deadly Delves: Doom of the Sky Sword. But you can doom your computer’s wallpaper with this beautiful image by Luis Salas Lastra. Download the wallpaper today for standard and widescreen monitors.

Download the Deadly Delves: Doom of the Sky Sword for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and

Last Day of the GM’s Day Sale

March 9, 2015 Leave a comment

Book of Beasts: Monster of the Shadow PlaneToday is the final day of the GM’s Day Sale. That’s right, the biggest sale of the year is coming to a close about 24 hours. Don’t delay. Grab everything you have been wanting now at 30% off from DriveThruRPG/RPGNow, d20PFSRD, and Paizo. Take 30% off of just about everything but only if you do it today.

As a final treat, we are marking down the Book of Beasts: Monsters of the Shadow Plane by an additional 60% off, for a final discount of about 75% off. That means you can get this amazing collection of monsters for less than $2. Download this amazing deal only at DriveThruRPG/RPGNow.It is only for today so grab it NOW!

So get to DriveThruRPG/RPGNow, d20PFSRD, and Paizo as fast as possible and download the titles you’ve been wanting. And do it today because they awesome sale ends for another year faster than a kobold can jump into a pile of gold.


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