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Pathfinder: Book of Friend and Foes: Assassinating your Downloads Now

May 17, 2012 Leave a comment

Get personal – Fully fleshed arch-nemeses and assassins for your characters await within! The Book of Friends and Foes: Assassins in the River Nations delivers eight NPCs to fill out your kingdom building game. These assassins will keep your the characters guessing where the next deadly threat will come from next. Covering CR 6-13, these assassins will cover your death squad needs for much of the adventure path. Use these deadly foes to hang plot hooks and move your adventure along.

Inside this supplement, you will find:

  • Muffin Brownbottle, Death’s Chef, Rogue 5/Assassin 2
  • Jolanta Adanski, the Grave Cackler, Witch 7/Assassin 1
  • Qog Kirgon, the Mountain Stalker, Ranger 5/Assassin 4
  • Dyali Starwater, Heirophant of the Dying Moon Cult, Cleric 9/Assassin 1
  • Koron, Warmaster of Death, Fighter 9/Assassin 2
  • Mariana, Master of Disguise, Rogue 5/Assassin 7
  • Akanor, Funeral Singer, Bard 10/Assassin 3
  • Ceriddaia Shimmerstar, the Sword Breaker, Magus 14

This PDF supplement comes complete with a Hero Lab file, allowing for the quickest possible integration into your game.

Download these deadly foes today at DriveThruRPG/RPGNow and at Paizo.com

Jon Brazer Enterprises is Expanding

May 14, 2012 5 comments

Jon Brazer Enterprises is looking to add two new permanent positions to our company: an Editor and a Hero Lab Programmer. These will not be full time positions nor will the pay be enough to be your sole source of income. But if you are looking to take the next step in the role playing market and be apart of a fun company that has print books sold in game stores on three continents, now is your chance.

Editor
Job Responsibilities: It is the editor’s job to take gaming material that is written and turn it into something both understandable by others and do so in a timely manner. Writing opportunities are also available.
Job Requirements: A four-year English degree or similar is strongly recommended. A stable internet connection is required. Ability to work with .doc and .docx files is also required. A strong familiarity with the Pathfinder Role Playing Game is required. A familiarity with the Pathfinder Campaign Setting is recommended.
Please send resumes in .doc or .docx format to this email address. Also please attach your edits to this blog post with track changes turned on.

Hero Lab Programmer
Job Responsibilities: It is the hero lab programmer’s job to take written gaming material and turn it into .user files. Writing opportunities are also available.
Job Requirements: A four-year Computer Science degree or similar is recommended. A stable internet connection is required. Experience programming in Hero Lab is required. A strong familiarity with the Pathfinder Role Playing Game is required. A familiarity with the Pathfinder Campaign Setting is recommended.
Please send resumes in .doc or .docx format to this email address. Also, please attach this monster as a .user file.

Face to face interviews will be conducted at PaizoCon or online via Skype.

Pathfinder: Got Heroes

May 10, 2012 1 comment

Written by Marie Small, Image by Luis Antonio Salas Lastra

Later this month, Jon Brazer Enterprises will be releasing the first in our Book of Heroic Racesseries. These all new player races will give you a new race to immerse yourself into. Each new race will give you all options with ways that never appeared in a Tolkien book. Enhance your world and your game with all and fully supported races.

First in this series is Book of Heroic Races: Seedlings. These tree-like people are one with nature and are peaceful unless you threaten the forest. Then you will face their defenders wielding weapons made from the switches on their own heads. This all new race, written by RPG Superstar 2011 contender Marie Small, delves into their society, culture, religion, and gives you a detailed look inside the minds of these enigmatic people. Included you will find all new feats, weapons, spells, archetypes, prestige classes and much more to fully flesh out these characters. And as a help to GMs, a section is included on how you can easily integrate seedlings into your existing campaign settings.

As a first look preview into these people, I would like to show you a spell and a magic item particular to the seedling people.

Spore
School conjuration (summoning); Level druid 2, sorcerer/wizard 2, witch 2
Casting time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./ 2 levels)
Target one living creature/2 caster levels, no two of which can be more than 30 ft. apart
Duration 1d6 rounds
Saving Throw Fortitude partial; Spell Resistance yes
A miasma of small, black spores wafts up from the ground accompanied by a musty odor. Upon a failed saving throw, the targeted creatures become sickened for the spell’s duration. A successful Fortitude save means the duration is reduced to 1 round. If this spell is empowered (as per the feat Empower Spell), the targeted creatures become nauseated.

Exploding Seeds
Aura strong conjuration; CL 13th
Slot –; Price 78,000 gp; Weight
Description
Five reddish-orange seeds grow off a section of vine. When you pull one off one of the seeds and throw it as a ranged touch attack, the seed inflicts 1d6 points of fire damage on impact. Creatures within 5 ft. of the target take 1d4 points of fire damage; creatures that are within 10 ft. (but further than 5 ft.) of the target sustain 1 point of fire damage. The seeds regrow at dawn.
Construction
Requirements Bouncing Spell, Craft Wondrous Item, fire seeds; Cost 39,000 gp

Pathfinder: Arrr-some Reviews for Pirate Spells

April 12, 2012 Leave a comment

Book of Magic: Pirate Spells has been taking the web by storm. We got several new reviews for it that we had to share the highlights with you. First up comes a FIVE STAR REVIEW from Joshua Gullion aka KTFish7 (link):

A spell that lets you sail UNDER the water, how freaking cool is that?
Animate Figurehead spoke to me … The concept of awakening the figurehead of a ship as a golem is fantastic, and I was very happy to see that a spell of this nature was included in this collection.
… and that just screams for an evil pirate captain and his crew of damned souls!!!!!!
… it would be a great dis-service if this collection of spells were not available at [every table playing a pirate adventure path].
Going with a full 5 star rating for this collection.

Next up, we have another FIVE STAR REVIEW by Stark Enterprises VP (link):

From the flavorful Animate Figurehead to the endlessly-useful Sealegs, there’s some super spells for your seagoing spellcaster in here.
No Sea Mage would like to be without this product, and the price point is spectacular.

After this, we have a Thilo Graf aka Endzeitgeist who gave it a stellar Four Star Review (link):

Indeed, it is in the vessel-focused spells that the pdf truly shines.
vessel-grapples via kelp are a great idea as well, at least in my book.
“Sodden Ship” makes naval combat 3d in that it enables a ship to dive (and the crew to survive the experience).
MY second favorite is the high-level shipgate, which teleports a whole vessel – mad captain leading everyone into hell, anyone? NEAT!

Last up, we have a review from Ryan Costello Jr and Jefferson Jay Thacker aka Perram from the Know Direction podcast who had this to say about it (link):

What real purpose could these spells have [with so many other magic books out there]? As it ends up, these are so thematically appropriate I can easily see myself taking and using on a regular basis [these spells].
Some things are vital to the survival of your pirate character.
There was a very nice spell called Swashbuckler’s Charge that lets you charge around corners.
There’s a nice variety of spells.
A large portion of spells in here I will strongly consider … for my pirate character, not just for the fun of it but legitimately I feel these are going to be indispensable for a pirate adventure.
The PDF comes with the Hero Lab file… Oh that’s a neat effect.

Be sure to grab your Book of Magic: Pirate Spells for your Pathfinder Roleplaying Game Pirate-Themed Adventure Path. Download it at DriveThruRPG/RPGNow and at Paizo.com.

One Podcast, Two Podcast, Red Podcast, Blue Podcast

April 10, 2012 Leave a comment

Jon Brazer Enterprises has been mentioned a few times recently in podcasts. So we wanted to make sure you knew of them.

Today, we were mentioned in Know Direction, the Pathfinder-focused on 3.5 Private Sanctuary. On this podcast Ryan and Perram talk about the Book of Magic: Pirate Spells. They talk about how this is perfect for your Pirate themed-campaign. Plus make sure to listen to the end to hear the ad at the end.

Next up, we have the podcast created by a good friend of mine: Jennisodes. In this episode, Jenn interviews Colin McAlister from Lone Wolf Development. In this episode they talk about how Pathfinder 3rd party publishers are creating datafiles for Hero Lab to help you in your Pathfinder game. Jon Brazer Enterprises is one of those companies. Be sure to listen to this Jennisode and other exciting interviews Jenn covers.

If you have a favorite gaming podcast that discusses Pathfinder that takes sponsors, please let us know. We love to help support the gaming community.

Pathfinder: Book of Magic: Pirate Spells Released!

March 29, 2012 Leave a comment

Command the high seas with eldritch power and divine might. Wield arcane power designed for your pirate campaign with the Book of Magic: Pirate Spells. From grappling ships to shadowy magical sails to knowing the depth of water under a ship, these new spells for every Pathfinder class are sure to surprise your foes and your friends.

This book features 24 new spells focusing on life on the high seas. These new options for every spell casting class can give you a unique edge in your game.

Book of Magic: Pirate Spells includes with a 10 page PDF and the corresponding Hero Lab datafile.

Download Book of Magic: Pirate Spells at DriveThruRPG/RPGNow and at Paizo.com

Pathfinder: Pirate Spells Preview

March 28, 2012 1 comment

Last year, we held an open call for spells appropriate on the high seas. We received a number of excellent submissions. Later this week we will be bringing you the top 24 spells from those submissions in Book of Magic: Pirate Spells. Every single spellcasting class gets new spells. But to give you an idea of what kinds of spells are inside, we’re releasing the names of all 24 spells to you right now.

Here they are, in alphabetical order:
Animate Figurehead
Aquatic Appearance
Barnacle Growth
Bosun’s Whip
Bubbling Brine
Buoyancy
Calm Waters
Depth Sounding
Dwarven Stone Plating
Floatsteel
Gasp
Kelp Grapples
Landlubber
Landlubber, Mass
Sargasso
Sealegs
Seasickness
Seasickness, Mass
Shadow Sails
Shipgate
Shivering Timbers
Sodden Ship
Sublime Rope Swing
Swashbuckler’s Charge

Be sure to pick up these arrrsome spells for your adventures on the high seas. Don’t forget, Book of Magic: Pirate Spells comes with the Hero Lab file so you can have these spells in your Hero Lab created character.

Pathfinder: Get More Life From Your Monster Books with the Book of Beasts

March 13, 2012 2 comments

Get more life out of your favorite monsters with Book of Beasts: Monster Variations. This collection of 21 traditional monsters are varied in ways to keep them feeling fresh and unique. Plus there are designer’s notes that take you through the various steps of modifying these monsters and the reasons behind it. This will help you in creating unique takes on old monsters for your game.

This book which will enhance your world and your game is available now at DriveThruRPG.com/RPGNow.com and Paizo.com

Pathfinder: The Gaming Genius “Golden Pawn” Arrived

March 7, 2012 Leave a comment

Golden Pawn Gaming Genius AwardLast year, Jon Brazer Enterprises won an award for the Book of Beasts: Monsters of the River Nations. As this is our first award, we are thrilled. We want to thank everyone that helped make this award possible. We appreciate that you believed in this book enough to vote for us and we thank you for that.

The Gaming Genius Awards, or “Golden Pawns,” are awards bestowed by the International Gamers Guild to recognize genius in the design, manufacture, publishing, and practice in the hobby games field. They are awarded at the end of August to nominees across the hobby game industry in a variety of categories that cover the excellence of the field. Learn more about them at TheGoldenPawns.org

Pathfinder: Monster Variants

March 6, 2012 Leave a comment

Long time followers of my twitter feed might remember #MonsterTweets. They were a 140 character way of saying get this monster by using this monster stat block and add this template. As time went on I tried to make them more and more complex, but 140 characters was really limiting to what I could do.

So I began a new project: Monster Variants. Initially this started off as: take a monster, add a template and fully stat it out, but then I started coming up with taking abilities from other monsters and modifying them as needed. All in all, this project turned out to be a lot of fun. I’m almost done with the first installment and I figured I’d give you a sneak peak into what this would look like. So here is one of the monsters from my upcoming (yet to be formally named) Monster Variants project.


Bigfoot

(Based on a yeti) This creatures stands like a man, yet is half again the height and is covered with a coat of thick brown fur.

Bigfoot                        CR 4
XP 1,200
N Large monstrous humanoid
Init +1; Senses darkvision 60 ft., scent; Perception +10


Defense

AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, -1 size)
hp 45 (6d10+12)
Fort +6, Ref +6, Will +6


Offense

Speed 40 ft., climb 30 ft.
Melee 2 claws +9 (1d6+4)
Ranged rock +6 (2d6+6)
Space 10 ft., Reach 10 ft.
Special Attacks frightful gaze, rend (2 claws, 1d6+6), rock throwing (60 ft.)


Statistics

Str 19, Dex 12, Con 15, Int 9, Wis 12, Cha 10
Base Atk +6; CMB +11; CMD 22
Feats Cleave, Great Fortitude, Power Attack
Skills Climb +21 Intimidate +9, Perception +10, Stealth +5; Racial Modifiers +8 Stealth
SQ Alko


Ecology

Environment temperate mountains
Organization solitary, pair, or tribe (3-8)
Treasure standard


Special Abilities

Frightning Gaze(Su) Creatures within 30 feet that meet a bigfoot’s gaze must succeed on a DC 13 Will save or stand paralyzed in fear for 1 round. This is a mind-affecting fear paralysis effect. A creature that successfully saves cannot be affected again by the frightful gaze of that bigfoot for 1 day. The save DC is Charisma-based.


Please be sure to share your thoughts as a comment. We’d love to hear your opinions.

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