The Book of Beasts: Legendary Foes, the premiere monster book for for high level and mythic Pathfinder games, is now available in print. This book is chocked full of monsters of terrifying power, difficult to build NPCs to be feared, demigods that inspire awe and trembling, and traps to keep your players on their toes, all of which at a level of difficulty that few have seen to date. Order it today at your local game store, DriveThruRPG/RPGNow, Paizo, d20PFSRD, or many fine gaming websites.
All week long we are looking at what is in the Book of Beasts: Legendary Foes. Monday we listed all the monsters, NPCs, demigods and traps by CR. Tuesday we showed off the artwork within. Wednesday showed you how complex the NPCs were with all the class levels, archetypes, racial options, and templates layered on top of each other. Finally, today were are showing off the traps within.
High level traps are in short supply and imaginative traps that are more than a spell are even more rare. So we bring you a total of 12 traps covering CRs ranging from 15 to 24. Below are two such traps. We hope that these will be useful in making your players afraid and enhancing your world.
Collapsing Wall of Skulls CR 19
Type mechanical; Perception DC 29; Disable Device DC 29
Trigger location; Reset manual
Effect collapsing wall (20d6 bludgeoning damage); DC 25 Reflex avoids; multiple targets (all targets in a 5 ft. x 30 ft.-square area), onset delay (1 round)
Both sides of this thirty foot long hallway are composed entirely of humanoid skulls. One of the walls is a trap. The skulls on that wall are designed to fall on all those in the hallway, crushing them beneath their weight. The trap’s trigger is the five-foot space in front of the locked door at the end of the hallway. Any creature that stands on that spot for more than a round will trigger an avalanche of skulls. If a creature stands on the trigger and leaves before the end of its next turn, the trap’s timer resets. Trap cost: 4,750 gp. Construction DC: Craft (traps) 35.
Acid Spray Trap CR 23
Type mechanical; Perception DC 44; Disable Device DC 44
Trigger touch; Reset automatic (requires 1 day to regenerate acid); Bypass hidden lock (DC 35 Perception to locate, DC 40 Disable Device to open without a key)
Effect acid spray (16d6 acid damage) DC 29 Reflex half; multiple targets (all targets in a 40-ft. by 80 ft.-square room)
Triggering an acid spray trap requires touching the handle of a door that leads deeper into the dungeon. Once it is triggered, acid sprays out of a number of tiny holes in the stonework around the room (Perception check DC 45 to notice). Nowhere in the area is safe from the acid, although a Reflex save (DC 29) reduces the damage by half. A hidden lock, near the dungeon’s original entrance, prevents the acid from spraying. Trap cost: 28,000 gp. Construction DC: Craft (traps) 40.
All week long, we are sharing what is in the Book of Beasts: Legendary Foes monster book for the Pathfinder Roleplaying Game. Monday we showed you a listing of all monsters, NPCs, demigods and traps by CR. Yesterday, we showed you some of the beautiful full-color art within. Today we want to talk to you about the NPCs.
Originally, I was going to post another a monster from the book, but I have actually posted several monsters from the book both here on JonBrazer.com (such as the millennial worm and the blightrat) as well as some in our newsletter (sign up here for exclusive previews). So today I decided to share with you details on the NPCs.
At its core, the Book of Beasts: Legendary Foes is a monster book, it is, however, so much more than that. This book contains within some of the hardest to build NPCs out there. You will not find any dwarf fighters here. We are talking about monsters with archetyped class level and templates stacked on top of each other to make a truly dizzying array of ability to throw at your players. We know how difficult it is to come up with some really spectacular array of NPCs across multiple books. So we took care of that for you.
Here are all of the options you will find within the Book of Beasts: Legendary Foes:
- Banshee witch 12
- Awakened fortune-blessed unseelie dire tiger rogue (thug) 11
- Half-fiend drider sorcerer 9
- Fire giant ranger (skirmisher) 14
- Oread worm that walks cleric 19
- Wyrm magma dragon ravener
- Aasimar lich sorcerer 13 dragon disciple 6
- Ghost cyclops rogue 9
- Shadow demon fighter 14
- Ratfolk diviner (foresight) 3 oracle 6 mystic theurge 10
- Dark stalker juju zombie antipaladin 19
One of the inspirations for monsters from the Book of Beasts: Legendary Foes is the idea of the ancient monster that sleeps and awakes once every [insert any large unit of time here] to devour the entire countryside. The millennial worm is one such monster. Once it eats its fill, it goes into a cocoon and transforms into a millennial tigermoth. This even deadlier monster also appears in the Book of Beasts: Legendary Foes, just in case the players fail to destroy the worm or locate its hidden lair before the monster reawakens.
With a white body larger than a house, this worm devours anything in its path.
Millennial Worm CR 15
N Gargantuan vermin
Init -1; Senses low-light vision, tremorsense 120 ft.; Perception +7
AC 30, touch 5, flat-footed 30 (-1 Dex, +25 natural, –4 size)
hp 231 (22d8+132)
Fort +19, Ref +6, Will +14
Defensive Abilities pliable body; DR 20/piercing; Immune mind-affecting effects
Speed 40 ft., burrow 40 ft.
Melee bite +28 (4d6+24 plus 4d6 acid plus grab)
Ranged acid spit +11 touch (10d6 acid)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (10d6 acid damage, AC 22, 29 hp)
Str 43, Dex 8, Con 22, Int —, Wis 25, Cha 2
Base Atk +16; CMB +36 (+40 grapple); CMD 45 (cannot be tripped)
Environment any forest, mountains, or underground
Organization solitary, pair, groveling (3-8)
Acid Spit (Ex) As a ranged touch attack with a range of 60 feet, a millennial worm can shoot its stomach acid at a target, priming it for digestion. Upon a successful ranged touch attack, the acid spit deals 10d6 points of acid damage.
Grab (Ex) A millennial worm can grab a creature of Medium size or smaller without gaining the grappled condition itself.
Pliable Body (Ex) A millennial worm’s body is soft and takes half damage from bludgeoning weapons after accounting for its damage reduction.
The deadly millennial tigermoth and worm were last seen a thousand years ago. Scholars recorded the widespread devastation these creatures brought upon the land with unmistakable fear in their words. Mere months after death came from below as the millennial worms sprang up and devoured everything they could find, terror came from the skies as eclipses of the millennial tigermoths blotted out the sun and decimated cities. The bravest warriors of the land hunted them down in their caves, killing these creatures and destroying their eggs. While most scholars believe their kind are long since eradicated, a few believe that these creatures still exist—and that their eggs should be hatching soon.
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