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Posts Tagged ‘Book of Beasts’

The “Not the GM’s Day Sale” Going on NOW

March 3, 2014 Leave a comment

Book of Beasts: Legendary FoesThe Not the GM’s Day Sale is going on right now at d20PFSRD.com. Take 30% off all our releases over $1. That means 30% off the Book of the River Nations, 30% off Book of Beasts: Monsters of the Shadow Plane, 30% off Book of Heroic Races: Reapers, 30% off Book of Beasts: Legendary Foes, and even, oh myyy, 30% off Treasury of the Sands, our latest release of Magic Items designed for the Mummy’s Mask AP.

All this and much more going on now at d20PFSRD.

Pathfinder: Our Present To You

December 4, 2013 Leave a comment

Shadowsfall: Shadow Plane Player's CompanionIt’s the holiday season, whether you celebrate Christmas or Hanukkah or Boxing Day or the Winter Solstice or Festivus or any others. Our present to you this season is a $2 sale on printer Shadowsfall books. As the days grow shorter, play on the Plane of Shadows, where high noon looks light twilight and a blood red moon shines on a good night. Grab the Book of Beasts: Monsters of the Shadow Plane and Shadowsfall: Shadow Plane Players Companion in print today for a holiday miracle of a price.

Order the Book of Beasts: Monsters of the Shadow Plane and Shadowsfall: Shadow Plane Players Companion, each for $2 today. Also be on the lookout for other One-Day Free Downloads throughout the month.

13th Age: The Great Druid Summons Monsters To Your Game

November 21, 2013 Leave a comment

Book of Beasts: Monsters of the Great Druid (13th Age)13th Age Compatible

Terrible beasts, intimidating giants, freezing insects and other dangers of nature await you within the Book of Beasts: Monsters of the Great Druid. These inspiring monsters let you assault, frighten or befriend your players in new and exciting ways. Each has some connection to the Great Druid Icon, a powerful lover of nature that will stop at nothing to prevent the encroachment of civilization upon the wilderness. The exact nature of that connection is for you to know and your players to discover.

Inside this 12 page PDF, you will find 11 monsters that:

  • range from levels 0 through 7
  • fill the caster, leader, mook, spoiler, troop, and wrecker roles
  • have a unique connection to the Great Druid Icon as well as other Icons in your game

Challenge your players in ways they never expected.

Download Book of Beasts: Monsters of the Great Druid for your 13th Age/Archmage game today at DriveThruRPG/RPGNow.com and d20PFSRD.com

Pathfinder: Book of Beasts: Legendary Foes Now in Print

August 26, 2013 2 comments

Book of Beasts: Legendary FoesThe Book of Beasts: Legendary Foes, the premiere monster book for for high level and mythic Pathfinder games, is now available in print. This book is chocked full of monsters of terrifying power, difficult to build NPCs to be feared, demigods that inspire awe and trembling, and traps to keep your players on their toes, all of which at a level of difficulty that few have seen to date. Order it today at your local game store, DriveThruRPG/RPGNow, Paizo, d20PFSRD, or many fine gaming websites.

Pathfinder: Traps of Doom

July 19, 2013 Leave a comment

Book of Beasts: Legendary FoesAll week long we are looking at what is in the Book of Beasts: Legendary Foes. Monday we listed all the monsters, NPCs, demigods and traps by CR. Tuesday we showed off the artwork within. Wednesday showed you how complex the NPCs were with all the class levels, archetypes, racial options, and templates layered on top of each other. Finally, today were are showing off the traps within.

High level traps are in short supply and imaginative traps that are more than a spell are even more rare. So we bring you a total of 12 traps covering CRs ranging from 15 to 24. Below are two such traps. We hope that these will be useful in making your players afraid and enhancing your world.

Collapsing Wall of Skulls CR 19
Type mechanical; Perception DC 29; Disable Device DC 29
Effects
Trigger location; Reset manual
Effect collapsing wall (20d6 bludgeoning damage); DC 25 Reflex avoids; multiple targets (all targets in a 5 ft. x 30 ft.-square area), onset delay (1 round)
Both sides of this thirty foot long hallway are composed entirely of humanoid skulls. One of the walls is a trap. The skulls on that wall are designed to fall on all those in the hallway, crushing them beneath their weight. The trap’s trigger is the five-foot space in front of the locked door at the end of the hallway. Any creature that stands on that spot for more than a round will trigger an avalanche of skulls. If a creature stands on the trigger and leaves before the end of its next turn, the trap’s timer resets. Trap cost: 4,750 gp. Construction DC: Craft (traps) 35.

Acid Spray Trap CR 23
Type
mechanical; Perception DC 44; Disable Device DC 44
Effects
Trigger touch; Reset automatic (requires 1 day to regenerate acid); Bypass hidden lock (DC 35 Perception to locate, DC 40 Disable Device to open without a key)
Effect acid spray (16d6 acid damage) DC 29 Reflex half; multiple targets (all targets in a 40-ft. by 80 ft.-square room)
Triggering an acid spray trap requires touching the handle of a door that leads deeper into the dungeon. Once it is triggered, acid sprays out of a number of tiny holes in the stonework around the room (Perception check DC 45 to notice). Nowhere in the area is safe from the acid, although a Reflex save (DC 29) reduces the damage by half. A hidden lock, near the dungeon’s original entrance, prevents the acid from spraying. Trap cost: 28,000 gp. Construction DC: Craft (traps) 40.

Download the Book of Beasts: Legendary Foes at DriveThruRPG/RPGNow, Paizo.com or d20PFSRD. Pre-Order the print version from your local game store or your favorite gaming website.

Pathfinder: Beyond Monsters, Legendary NPCs

July 17, 2013 1 comment

Book of Beasts: Legendary FoesAll week long, we are sharing what is in the Book of Beasts: Legendary Foes monster book for the Pathfinder Roleplaying Game. Monday we showed you a listing of all monsters, NPCs, demigods and traps by CR. Yesterday, we showed you some of the beautiful full-color art within. Today we want to talk to you about the NPCs.

Originally, I was going to post another a monster from the book, but I have actually posted several monsters from the book both here on JonBrazer.com (such as the millennial worm and the blightrat) as well as some in our newsletter (sign up here for exclusive previews). So today I decided to share with you details on the NPCs.

At its core, the Book of Beasts: Legendary Foes is a monster book, it is, however, so much more than that. This book contains within some of the hardest to build NPCs out there. You will not find any dwarf fighters here. We are talking about monsters with archetyped class level and templates stacked on top of each other to make a truly dizzying array of ability to throw at your players. We know how difficult it is to come up with some really spectacular array of NPCs across multiple books. So we took care of that for you.

Here are all of the options you will find within the Book of Beasts: Legendary Foes:

  • Banshee witch 12
  • Awakened fortune-blessed unseelie dire tiger rogue (thug) 11
  • Half-fiend drider sorcerer 9
  • Fire giant ranger (skirmisher) 14
  • Oread worm that walks cleric 19
  • Wyrm magma dragon ravener
  • Aasimar lich sorcerer 13 dragon disciple 6
  • Ghost cyclops rogue 9
  • Shadow demon fighter 14
  • Ratfolk diviner (foresight) 3 oracle 6 mystic theurge 10
  • Dark stalker juju zombie antipaladin 19

Download the Book of Beasts: Legendary Foes at DriveThruRPG/RPGNow, Paizo.com or d20PFSRD. Pre-Order the print version from your local game store or your favorite gaming website.

Pathfinder: Artwork of Legendary Foes

July 16, 2013 Leave a comment

Book of Beasts: Legendary FoesAll week long we are previewing the Book of Beasts: Legendary Foes. Yesterday we looked at the spread of CRs that this book covers. Today we are looking at the artwork. Did we mention this book is full color? That is right. All the artwork (and there is alot of it) is entirely in full color. Not just the PDF, but the print book as well. You are in for a real treat with this book.

The cover was expertly drawn by Rodrigo Martins, who’s artwork can be found throughout this book. Many other artists have artwork inside. Here are just a few of the pieces you will see inside.

 
 
 
 
 
 

Artist: Ryan Sumo

Artist: Ryan Sumo

Artist: Forrest Imel

Artist: Forrest Imel

Artist: Rodrigo Martins

Artist: Rodrigo Martins

Artist: Maxwell Song

Artist: Maxwell Song

Artist: Forrest Imel

Artist: Forrest Imel

Artist Ryan Sumo

Artist Ryan Sumo

Download the Book of Beasts: Legendary Foes at DriveThruRPG/RPGNow, Paizo.com or d20PFSRD. Pre-Order the print version from your local game store or your favorite gaming website.

Pathfinder: Book of Beasts: Legendary Foes Unleashed

July 16, 2013 Leave a comment

Book of Beasts: Legendary FoesPrepare to be Afraid!

The Book of Beasts: Legendary Foes, the latest in the award-winning Book of Beast series, details the deadliest and most frightening monsters ever to grace your gaming table. Bring new life and peril to your mythic adventures with these fierce monsters and high level NPCs. Challenge your players at a whole new level with demigods and traps for the highest levels of gameplay from this 68-page, full-color monster tome.

Download the Book of Beasts: Legendary Foes at DriveThruRPG/RPGNow, Paizo.com or d20PFSRD. Pre-Order the print version from your local game store or your favorite gaming website.

Pathfinder: Legendary Foes by CR

July 15, 2013 Leave a comment

Book of Beasts: Legendary FoesAll week long we will be releasing preview of Book of Beasts: Legendary Foes for the Pathfinder Roleplaying Game. This high level monster book is is ideal for your mythical adventures. Today we are sharing with you exactly how many monsters and other dangers at each CR this book contains. We hope you enjoy it and it will enhance your game.

CR 15
Blightrat, Daveron Steves (General of the Green Order), Dragon Stirge, Empowered Polar Ray Trap, Great Caretaker, Grim Reaper Trap, Millennial Worm, Megabola Spider
CR 16
Blood Lion, Exploding Column Trap, Rhydusan, Seglar Qlippoth, Saber-Toothed Moose, Skeletal Storm
CR 17
Breana Starfall (High Inquisitor of Pazuzu), Doombat, Double Fireball Trap, Giant Swinging Axe Trap, Godling, Jack-In-Irons, Mazon Libetus
CR 18
Fire Lever, Lava Worm, Millennial Tigermoth, Skarn Delven
CR 19
Collapsing Wall of Skulls, Dhvaen Orddras, Fallen Angel, Guardian of the Mountains, Memory of Rage, Starak, Water Serpent
CR 20
Bladecypher Protean, Cat Sidhe, Demammoth, Granite Worm, Jaliktaj, Master White Scale, Razor Pit Trap, Wind Sentinel
CR 21
Deific Guard, Frozen Reaper, Overloaded Fireball Trap
CR 22
Arrow Storm Trap, Ooze Dragon, Serrataur Qlippoth, Sether’ishik, Walleye
CR 23
Acid Spray Trap, Darkblood Titan, Tza’dorn, Will-O’-Wisp Swarm
CR 24
Crushing Wall Trap, Shadow of the Void, Vemiurge, Voidstone
CR 25
Bloody Bonnie, Eldikar, Gibbering Blob, Saber-Toothed Gerbilsaurus
CR 28
Green Knight, Libet (Deity of the Inner Self)
CR 29
Pazuzu (Demon Lord)

Download the Book of Beasts: Legendary Foes at DriveThruRPG/RPGNow, Paizo.com or d20PFSRD. Pre-Order the print version from your local game store or your favorite gaming website.

Pathfinder: The Worm that Rises Once Per Millennium Awakes

July 11, 2013 Leave a comment

Book of Beasts: Legendary FoesOne of the inspirations for monsters from the Book of Beasts: Legendary Foes is the idea of the ancient monster that sleeps and awakes once every [insert any large unit of time here] to devour the entire countryside. The millennial worm is one such monster. Once it eats its fill, it goes into a cocoon and transforms into a millennial tigermoth. This even deadlier monster also appears in the Book of Beasts: Legendary Foes, just in case the players fail to destroy the worm or locate its hidden lair before the monster reawakens.

Millennial Worm
With a white body larger than a house, this worm devours anything in its path.
Millennial Worm CR 15
XP 51,200
N Gargantuan vermin
Init -1; Senses low-light vision, tremorsense 120 ft.; Perception +7


Defense

AC 30, touch 5, flat-footed 30 (-1 Dex, +25 natural, –4 size)
hp 231 (22d8+132)
Fort +19, Ref +6, Will +14
Defensive Abilities pliable body; DR 20/piercing; Immune mind-affecting effects


Offense

Speed 40 ft., burrow 40 ft.
Melee bite +28 (4d6+24 plus 4d6 acid plus grab)
Ranged acid spit +11 touch (10d6 acid)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (10d6 acid damage, AC 22, 29 hp)


Statistics

Str 43, Dex 8, Con 22, Int —, Wis 25, Cha 2
Base Atk +16; CMB +36 (+40 grapple); CMD 45 (cannot be tripped)


Ecology

Environment any forest, mountains, or underground
Organization solitary, pair, groveling (3-8)
Treasure none


Special Abilities

Acid Spit (Ex) As a ranged touch attack with a range of 60 feet, a millennial worm can shoot its stomach acid at a target, priming it for digestion. Upon a successful ranged touch attack, the acid spit deals 10d6 points of acid damage.
Grab (Ex) A millennial worm can grab a creature of Medium size or smaller without gaining the grappled condition itself.
Pliable Body (Ex) A millennial worm’s body is soft and takes half damage from bludgeoning weapons after accounting for its damage reduction.
The deadly millennial tigermoth and worm were last seen a thousand years ago. Scholars recorded the widespread devastation these creatures brought upon the land with unmistakable fear in their words. Mere months after death came from below as the millennial worms sprang up and devoured everything they could find, terror came from the skies as eclipses of the millennial tigermoths blotted out the sun and decimated cities. The bravest warriors of the land hunted them down in their caves, killing these creatures and destroying their eggs. While most scholars believe their kind are long since eradicated, a few believe that these creatures still exist—and that their eggs should be hatching soon.

Preorder Book of Beasts: Legendary Foes at your Local Game Store or at Paizo.com.

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