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- The original Book of Beasts: Monsters of the River Nations (Pathfinder)
- Book of Heroic Races: Seedlings and Half-Faerie Dragons (Pathfinder)
- the 5-Star Shadowsfall: Temple of Orcus (Pathfinder)
- Mech Tech ‘n’ bot: Fighters and Small Ships (Traveller)
- Character Datafile (Traveller)
- the 5-Star Creatures of Distant Worlds Compendium (Traveller)
Our larger print book are also available at 15% off:
- Book of Heroic Races Compendium (Pathfinder)
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- d66 Compendium (Traveller)
- Deadly Delves: Reign of Ruin (13th Age)
Are all your gaming book on your computer or tablet these days? Well, just about all of Jon Brazer Enterprises’ PDFs are 25% off:
- Monsters and NPCs (Pathfinder)
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- Adventures (Pathfinder and 13th Age)
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Be sure to check out all the other monsters we posted all week with these rules.
Bonenado CR/HD 6
Init +9; Perception +3 (darkvision 60 ft.)
Size Tiny (10 ft.); Speed fly 40 ft. (poor)
AC 21 (touch 14, flat-footed 17); Fort +5, Ref +7, Will +7
hp 77; Immune undead immunities
Weaknesses vulnerable to area effect
Defensive Options swarm traits
Melee swarm (autohits all targets in space) (1d6 plus distraction[DC 14])
Ranged 3 bone throws (range 30 ft.) +10 (2d6+6)
Dex +5, Con —, Int –3, Wis +3; Fly +11, Stealth +11
XP 2,400; NE undead (swarm)
All week long, I am showing off monsters that I created using the Pathfinder Unchained monster creation rules and playtested during PaizoCon. Earlier this week, we showed off the armored veth’thar, jurassic tiger, and the degenerate hag. Today we are looking at the spidersaurus. This is the dinosaur-version of a spider. Its enormous size makes it a formidable for in its own right. Add to that the bleed damage it can inflict and you have a downright terrifying monster.
We hope you are enjoying these monsters.
Spidersaurus CR/HD 10
Init +2; Perception +11 (darkvision 60 ft.)
Size Huge; Speed 30 ft., climb 30 ft.
AC 26 (touch 13, flat-footed 22); Fort +13, Ref +11, Will +9; CMD 31 (43 vs overrun, trip)
hp 143; Immune mind-affecting effects
Melee bite +18 (2d6+18 plus 1d8 bleed), 2 pincers +13 (2d6+6)
Str +7, Dex +2, Con +5, Int —, Wis +3; Climb +14, Perception +14
XP 9,600; N vermin
We hope that you enjoy this monster in your games.
Degenerate Hag CR/HD 7
Init +4; Perception +2 (darkvision 60 ft.)
Size Small; Speed 20 ft.
AC 18 (touch 9, flat-footed 14); Fort +7, Ref +7, Will +10, +4 vs charm; SR 18; CMD 19
hp 76; Immune cold
Weaknesses vulnerable to fire
Melee touch +10 (nauseated, Will DC 12 negates, 7 rounds)
Ranged ray (range 30 ft.) +10 (3d6 cold)
Attack Spell-Like Abilities (DC 16 + spell level, concentration +19) 1/day—hold person, suggestion, 3/day—charm person, daze
Utility Spell-Like Abilities message
Dex +4, Wis +2, Cha +6; Knowledge (arcana) +12, Spellcraft +15, Stealth +12, Use Magic Device +15
XP 3,200; CE monstrous humanoid (cold)
Today, we have the jurassic tiger. This monster is more of a striker. Its bite can rip your body apart while its claws can savage an opponent’s defenses. Incase you are not sure, the DC for the body rip and the defense breaker are listed at the start of attack options. It is the same for both.
Jurassic Tiger CR/HD 8
Init +0; Perception +13 (low-light vision)
Size Large; Speed 40 ft.
AC 23 (touch 14, flat-footed 16); Fort +9, Ref +9, Will +7; CMD 27
Melee bite +15(1d8+6 plus body rip), 2 claws +10(1d6+6 plus defense breaker)
Attack Options (DC 16) body rip (1d4 Con damage, Fort half), defense breaker (lose Dex bonus, 1 round, Fort negates); CMB +17
Str +6, Con +4, Int –4, Wis +2; Intimidate +13, Perception +13, Stealth +16
XP 4,800; N Animal
Then I got Pathfinder® Roleplaying Game: Pathfinder Unchained™. If you are a GM that makes your own monsters, GET THIS BOOK! I cannot stress enough how much this book really saved my game. By the time I finished making up monsters for playtest mountain, I was able to make up monsters in 20 minutes. The best part is that I don’t feel like these monsters are any less worthy at the game table than monsters made the traditional way. They were just as good and no one at the table knew which were made with which method.
So let me share with you some monsters that came out of those mad monster creation days.
Armored Veth’thar CR/HD 6
Init +0; Perception +11 (darkvision 60 ft., low-light vision, tremorsense 30 ft.)
Size Large; Speed 20 ft., burrow 20 ft.
AC 23 (touch 5, flat-footed 20); Fort +9, Ref +9, Will +5; CMD 24; SR 17
Melee gore +16 (2d6+12), 2 tentacle sting +11 (1d6+4 plus intelligence suck)
Attack Options (DC 14) intelligence suck (1d2 Int damage, Will negates); CMB +16
Str +6, Con +4, Wis +2; Climb +14, Perception +11, Sense Motive +11
XP 2,400; NE magical beast (earth)