Posts Tagged ‘Plane of Shadows’

The “Not the GM’s Day Sale” Going on NOW

March 3, 2014 Leave a comment

Book of Beasts: Legendary FoesThe Not the GM’s Day Sale is going on right now at Take 30% off all our releases over $1. That means 30% off the Book of the River Nations, 30% off Book of Beasts: Monsters of the Shadow Plane, 30% off Book of Heroic Races: Reapers, 30% off Book of Beasts: Legendary Foes, and even, oh myyy, 30% off Treasury of the Sands, our latest release of Magic Items designed for the Mummy’s Mask AP.

All this and much more going on now at d20PFSRD.

Pathfinder: Our Present To You

December 4, 2013 Leave a comment

Shadowsfall: Shadow Plane Player's CompanionIt’s the holiday season, whether you celebrate Christmas or Hanukkah or Boxing Day or the Winter Solstice or Festivus or any others. Our present to you this season is a $2 sale on printer Shadowsfall books. As the days grow shorter, play on the Plane of Shadows, where high noon looks light twilight and a blood red moon shines on a good night. Grab the Book of Beasts: Monsters of the Shadow Plane and Shadowsfall: Shadow Plane Players Companion in print today for a holiday miracle of a price.

Order the Book of Beasts: Monsters of the Shadow Plane and Shadowsfall: Shadow Plane Players Companion, each for $2 today. Also be on the lookout for other One-Day Free Downloads throughout the month.

Pathfinder: Favored Class Options for Non-Favored Races

August 22, 2013 Leave a comment

Shadowsfall: Favored Class OptionsLets face it. Some races get the short end of the stick. Races that are not in the core rulebook are treated as second class races. They do not have much in the way of archetypes, favored class options, etc.

So we at JBE decided to do something about that. For all the non-core book races mentioned in the Shadowsfall: Shadow Plane Player’s Companion, we gave them a full list of favored class options for you to use in any game, even if it is not Shadowsfall. We covered all classes in the Pathfinder Core Rulebook and the Advanced Player’s Guide, as well as the Magus and Gunslinger. Additionally we included support for the four classes in Psionics Unleashed, the Time Thief, Time Warden and the Malefactor. Here are just a few of those favored class options.

Druid: Add +1/4 to the damage of a bite attack.
Paladin: Add a +1/3 bonus on saving throws against death effects.
Soulknife: Add +1/3 on critical hit confirmation rolls when using mind blade (maximum bonus of +5). This bonus does not stack with Critical Focus.

Gunslinger: Add +1/6 to the dodge bonus granted by the gunslinger’s nimble class feature (maximum increase of +2).
Monk: Add +1 to the monk’s CMD when resisting a dirty trick and +1/2 to the number of stunning attacks he can attempt per day.
Time Thief: When using the steal time temporal talent, add +1/2 to the effective class level of the time thief, but only to determine the ability’s duration.

Cavalier: Add 5 feet to your mount’s darkvision (to a maximum of 30 feet). If your mount does not have darkvision, the mount gains darkvision 5 feet. If the cavalier ever replaces his mount, the new mount gains this bonus to its darkvision distance.
Psion: Add 1/4 power known from the psion power list. This power must be at least one level below the highest power level the psion can manifest.
Witch: The witch’s familiar gains resistance 1 against either cold or electricity. Each time the witch selects this reward, he increases his familiar’s resistance to one of those energy types by 1 (to a maximum of 10 for any one energy type).

Cleric: Add +1/4 to the character’s channel resistance. If the cleric does not possess channel resistance, add channel resistance +1/4.
Magus: Add +1/2 point of cold damage to magus spells that deal cold damage.
Malefactor: Add a +1/4 bonus to your aura of misfortune ability.

Download Shadowsfall: Favored Class Options today from DriveThruRPG/RPGNow,, or at d20PFSRD.

[Pathfinder] We’re Not Going To PaizoCon Sale

July 1, 2013 2 comments

Book of the River Nations: Complete Players' Reference for Kingdom BuildingThis is the first year in a while that Jon Brazer Enterprises will not be attending PaizoCon. We will miss you all and hope everyone there has a good time.

But if you are like me and cannot make it this year, we have a surprise for you. All this week, we are running the “We’re Not Going To PaizoCon Sale” at Grab all of our PDFs that are over $1 for 25% off all week.

So if you are looking for more monsters, get all the Book of Beasts for 25% off.
The whole Book of the River Nations series is 25% off.
Fight the Dark Size for 25% off! All of our Shadowsfall titles (except the fiction) are on sale.
Get more spells for 25% off with the Book of Magic series.
Add some amazing vehicles to your game with the Book of Multifarious Munitions, both of which are 25% off.
Want some themed NPCs, take 25% off the Book of Friends and Foes.
Delve into one of the greatest researcher’s material with Riyal’s Research, now at 25% off.
Play a new race today with the Book of Heroic Races and many other titles for 25% off.

And its not just our Pathfinder PDFs that are on sale. Even our Traveller PDFs are on sale.

We at Jon Brazer Enterprises always aim to Enhance Your World and Your Game. Download these for 25% off today.

Pathfinder: Class Options from Shadowsfall

June 28, 2013 Leave a comment

Shadowsfall: Shadow Plane Player's CompanionThe Shadowsfall: Shadow Plane Player’s Companion details the Plane of Shadows in a player friendly way. It provides you with short descriptions of the whole area plus it provides with a number of character options that help you to get a feel for the setting through a number of class options. Below are two such class options found in this Player’s Companion, one for a cleric, the other for a cavalier. We hope it enhances your world and your game.

Order of the Blackened Heart (Cavalier Order)
Cavaliers who join the order of the blackened heart dedicate themselves to purity of mind and body through the use of pain and torture, much like their kyton masters. Members of this order tend to be cruel and ruthless towards those who cannot defend themselves. Most of this order’s members dwell within the stronghold of Bloodchain, but they can be found in the Outlands as well as all other strongholds – even Bastion is home to a few members of this order.
Edicts: The cavalier must at all times seek self-perfection through pain and suffering, looking to cut away the parts of her life that cause weakness. She must be honest to the point of cruelty, able to make hard choices, and ready at all times to enforce those choices. She chooses to inflict pain upon those she cares about the most, cutting away their weaknesses and making them stronger.
Challenge: Whenever an order of the blackened heart cavalier issues a challenge, she inflicts 1 point of non-lethal damage to the target of her challenge in addition to the normal damage she deals. This non-lethal damage increases by +1 for every four levels the cavalier possesses.
Skills: An order of the blackened heart cavalier adds Heal (Wis) and Knowledge (planes) (Int) to her list of class skills. In addition, an order of the blackened heart cavalier adds her Strength modifier to her Intimidate skill when attempting to demoralize a creature. This bonus does not stack with the Intimidating Prowess feat.
Order Abilities: A cavalier belonging to the order of the blackened heart gains the following abilities as she increases in level.
Pain Giver (Ex): At 2nd level, the cavalier excels at inflicting pain upon her foes. She can inflict non-lethal damage with a weapon that normally deals lethal damage without taking the normal -4 penalty to her attack rolls.
Fear Monger (Ex): At 8th level, the cavalier is a master at making the weak fear her. Anytime a cavalier inflicts nonlethal damage upon her target, the cavalier may attempt to demoralize that target as a free action. Also, she gains the amount of non-lethal damage she inflicted upon her target as a bonus to the demoralize attempt.
Deadly Strike (Ex): At 15th level, the cavalier brings death to the weak. As long as the cavalier’s attack inflicts non-lethal damage, she may choose to inflict 1d4 points of Constitution damage on the same attack. She can use this ability once per round

Shadow Subdomain
Associated Domains: Darkness.
Replacement Power: The following granted power replaces the eyes of darkness power of the Darkness domain.
Overwhelmed by Shadow (Su): At 8th level you can cause a creature to become overwhelmed with darkness, costing the creature its darkvision. If a creature within 30 foot fails its Will save, it loses its darkvision ability for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Replacement Domain Spells: 1st—shadow weapon (favored weapon only) UM, 3rd—shadow step UM, 5th—shadow projection

Download Shadowsfall: Shadow Plane Player’s Companion from DriveThruRPG/RPGNow, or d20PFSRD.

Pathfinder: Release your Inner Kobold

April 4, 2013 Leave a comment

Image by Luis Antonio Salas Lastra

Image by Luis Antonio Salas Lastra

Fight the Dark Side

The brave and noble (er, I mean cowardly and underhanded) umbral kobold survives the Plane of Shadows through stealth and guile—and, with this race guide, so can you. This supplement provides an exciting look into the life of everyone’s favorite miniscule draconic creature, along with full stats that are balanced to play seamlessly alongside the races from the Pathfinder Core Rulebook. In this player supplement, you will find all-new alternate racial traits, character traits, archetypes, feats, spells, deities and much more for your umbral kobold PC. Play the kobold race that you always wanted to play—grab the Shadowsfall: Guide to Umbral Kobolds today!

What Stories Will They Tell of Your Character?

This 16 page PDF details the umbral kobold race, their place in Shadowsfall and gives players racial options such as feats, spells, alternate class and racial choices and more. Download Shadowsfall: Guide to Umbral Kobolds today at DriveThruRPG/RPGNow, and d20PFSRD today.

Pathfinder: Those Pesky Kobolds

April 2, 2013 2 comments

Image by Luis Antonio Salas Lastra

Image by Luis Antonio Salas Lastra

I hope you enjoyed our little April Fool’s joke yesterday. Today, however, we are presenting you something with enough seriousness that it could have been an April Fool’s release: kobold player characters. For all the kobold-lovers out there, myself included, we always wanted a kobold that was balanced against the Pathfinder Core Rulebook so we are not weaker than those that take humans or halflings. Or even gnomes.

Well one of the goals I had when I started Shadowsfall was to make a kobold variant that was on par, power wise, and with the umbral kobolds, I believe we have achieved that.

Umbral kobolds, like their Material Plane brethren, are pesky creatures that are looked down upon by the “big” races. On the Plane of Shadows, however, they are on the side of life against the insurmountable hordes of mindless undead that roam the Outlands and devour all that they find. Unlike humans, drow, dhampirs, fetchlings, wanderers, and the other countless races of the plane, umbral kobolds have a high birth rate and reach maturity quickly. So an umbral kobold tribe that is attacked by undead but a handful survive can replenish their numbers back to full strength in a mere 2-4 years.

For today’s preview we are showing you the racial traits for the umbral kobold. I hope you enjoy them in your own game.

Umbral Kobold Racial Traits
–2 Strength, +2 Dexterity, +2 Intelligence
: Umbral kobolds are fast and a quick study but physically weak.
Small: Umbral kobolds are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Normal Speed: Umbral kobolds have a base speed of 30 feet.
Darkvision: Umbral kobolds can see in the dark up to 60 feet.
Natural Armor: Umbral kobolds gain a +1 natural armor bonus to AC.
Crafty: Umbral kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (trapmaking) and Stealth are always class skills for an umbral kobold.
Light Sensitivity: Umbral kobolds are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Umbral kobolds are also dazzled for as long as they remain in areas of bright light.
Languages: Umbral kobolds begin play speaking Common and Draconic. Umbral kobolds with high Intelligence scores can choose from the following: Aklo, Dwarven, Gnome, Shadowspeak, and Undercommon.


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