As you may be aware, Jon Brazer Enterprises is working on the Foreven Sector for Traveller. While there is little canon for the sector, one of them is the planet Avalar and it has a C law level. Considering the Traveller Main Rulebook goes up to a 9 on the law level, I’ve been trying to work out what exactly that means in practical terms. My girlfriend and I were talking about that this morning and we came up with a number of ideas. We would like your opinion on them.
First off, you need a license for everything. You need a license from the government to have kids and a separate license from the government to raise kids. The government only issues licenses to have kids to couples they deem to be genetically compatible with the Avalar vision for the future. If you want a run a company, it must be licensed and frequently reviewed by the government to be in keeping with the Avalar ideals of progress. All citizens must just have an implant that connects their minds directly to the planetary communication array. Naturally all criminals must be implanted to keep tabs on them.
Back to children for a moment: all zygotes are removed from the mother’s body and raised in a gestation farm until the child reaches a weight where it can care for itself. The zygote is modified at this stage to remove genetic defects, improve the future child’s genetic potential as well as direct the overall flow of children entering the next generation. This will ultimately increase the overall potential of society. While the Consulate encourages diversity, any zygote that are too far astray from the Avalar ideals are terminated at this stage. Parents that are licensed to raise children may not necessarily raise their own children. A child genetically predisposed to high intelligence will be placed in a home that meets all Avalar loyalty requirements as well as demonstrates a thorough understanding of academic requirements and and produce a positive growing environment. This not only pairs children with a household that will foster their unique potentials but also eliminates social problem such as physical and mental abusiveness, by not allowing such persons to raise children.
Areas of the planet are designated for Avalarians that are unincorporated, those without the necessary implants to be fully functioning members of society. The unincorporated cannot leave their designated zones without a license. These people are denied access to high paying positions and seldom receive higher education. They do not get a say in the way their government is run and are frequently turned down for other opportunities available to the implanted.
Avalar has two main exports to the Federation of Worlds (known by some as die Weltbund): prenatal vitamins and youth education programs. Several corporation provide vitamins to parents that are marketed to increase the health of their children. While they are proven to do so, they have side effects that increases the redness in the child’s hair, make the eyes more brown, have increased height and other Avalarian characteristics. Childhood education corporations graduate children that perform exceptionally well on standardized tests. However, some parents notice that their children have a significant fondness for the Avalar Consulate. Few parents, however, feel this fondness is enough to warrant pulling their children out of such a program that produces such exceptional results.
This is what we have so far. Please tell us what you think in the comments below.
The Not the GM’s Day Sale is going on right now at d20PFSRD.com. Take 30% off all our releases over $1. That means 30% off the Book of the River Nations, 30% off Book of Beasts: Monsters of the Shadow Plane, 30% off Book of Heroic Races: Reapers, 30% off Book of Beasts: Legendary Foes, and even, oh myyy, 30% off Treasury of the Sands, our latest release of Magic Items designed for the Mummy’s Mask AP.
All this and much more going on now at d20PFSRD.
Its official, we signed the 13th Age Compatibility License yesterday. We will be redoing the covers of our two current 13th Age Role Playing Game releases in the next week or two. Also keep an eye out for our next 13th Age release: Age of Icons: 100 Lich Queen Agents. Like Age of Ideas: Character Backgrounds, this will include 100 names of agents of the Lich Queen you can use in your game right away. In addition, we are including 5 fully stated out NPCs that serve the Lich Queen in all her dastardly desires. Each of these make excellent bosses to defeat as well as enemies to taunt the players.
In addition, we updated our newsletter sign up form to include 13th Age. If you would like to stay current with what Jon Brazer Enterprises is planning for this exciting role playing game, be sure to sign up or modify your existing subscription today. It is totally free and helps us stay in contact with you better. Sign up today!
13th Age and associated marks and logos are trademarks of Fire Opal Media Inc., and are used under license. See 13thAge.com for more information on the 13th Age Roleplaying Game. The 13th Age Roleplaying game is published under exclusive license to Pelgrane Press Ltd.
From the depths of the desert sands, beneath the unrelenting sun, Great Pharaoh, blessed of the Gods, has collected these Objects of magic and power. Chronicled by the Scribe at the behest of our God-King, every item has been meticulously recorded. Some items protect the user while others aid the user in adventurous endeavors; they may be portable or stationary. It is the sincerest wish of Pharaoh that all find within this scroll items that bring Glory to their Names.
Within this 16 page PDF, you will find:
- 4 magical arms and armor that no desert traveler would be without
- 21 wondrous items that even the pharaohs would desire,
- a rod said to be a gift from the Cat Goddess, and
- a ring housing the spirit of the Western Desert
Don’t leave the pyramid without these exciting magic items.
I recently heard someone say that they really wish that there was more to spend their gold they gather in the dungeons they delve into. I figured I’d post a few things that I thought would be good way to spend your money.
Armor (Average Quality, Decorative)
This armor is just as effective as average quality armor, but is either inlaid with a crest made with a metal of a different color, intricately carved with designs, or has some other feature that enhances its appearance. This is a status symbol. Crafters will only make armor with such a symbol for those that are apart of that organization. So a Captain of the Emperor’s Personal Guard can have the Emperor’s crest emblazoned on her plate armor. Meanwhile an orc fighting for the High Elf will want the symbol for being a friend to elves on his leather armor.
Leather 25 gp
Studded Leather 45 gp
Scale 100 gp
Half-plate 135 gp
Plate 200 gp
Shield 15 gp
Instead of renting the services of a local for a day or two, why not buy your own cart or ship to travel around the the area.
Carriage 75 gp
Cart 10 gp
Galley 30,000 gp
Keelboat 3,000 gp
Longship 10,000 gp
Rowboat 30 gp
Oar 1 gp
Sailing ship 10,000 gp
Sled 15 gp
Wagon 20 gp
Warship 25,000 gp
I’ll post more later as I think of them.
Medium Silver Dragon
1st level caster [DRAGON]
Claws and bite +6 vs. AC (2 attacks)—2 damage
Natural 16+: The silver dragon can make a freezing breath attack as a free action.
[Special trigger]C: Freezing breath +5 vs PD (1d3 nearby enemies)—2 cold damage
Natural even hit: Targets cannot pop free for 1 round
Resist cold 12+: When a cold attack targets this creature, the attacker must roll a natural 12+ on the attack roll or it only deals half damage.
Forced honesty: All nearby creatures that wish to lie to the silver dragon must roll a d20 and add their level vs. this creature’s MD.
Medium Copper Dragon
2nd level wrecker [DRAGON]
Claws and bite +7 vs. AC (3 attacks)—3 damage
C: Conductive breath +7 vs PD (1d3 nearby enemies)—2 lightning damage
Natural 18+: The copper dragon may make a conductive breath attack as a free action that targets 1d3 enemies that are nearby this target.
Intermittent breath: A medium copper dragon can use conductive breath 1d4 times per battle, but never two turns in a row.
Resist lightning 12+: When a lightning attack targets this creature, the attacker must roll a natural 12+ on the attack roll or it only deals half damage.
Today we bring you two new d66 lists. This first one is a little different than usual. d66 Escalations of a Panicked Crowd helps you to give your players the feeling of unbridled chaos going on around them by making it easy for you to have unexpected and dynamic events happening all around them. These thirty six ideas for a terrifying situation when there are lots of people packed in together, all of them screaming, shouting and fleeing something terrible are ways to make it even worse. Pick up d66 Escalations of a Panicked Crowd today at DriveThruRPG.com and RPGNow.com.
Our other new release is just a fun way to screw with your players. d66 Ways Your Contact Was Killed is ideal for when your players are hurrying to meet with someone who will give them valuable information and they see their contact lying dead. Don’t just have a single gun shot to the chest anymore. Give them some kind of unique and remarkable way of the contact met their maker with this d66 list today. d66 Ways Your Contact Was Killed is available now at DriveThruRPG.com and RPGNow.com.
Each character has backgrounds that helps you succeed at non-combat skills. This unique history helps to flesh out your character and explains who you are as much as how you got here. Age of Ideas: Character Backgrounds is a list of 100 ideas that will help you find the exact background you are looking for with your character.
Inside this 3 page PDF, you will find 100 background ideas that include:
- 22 Butterflykeeper
- 29 City Guard/Gate Keeper
- 42 Executioner/Torturer
- 94 Temple Slave
Give your Character Fantastical Life Today.
Terrible beasts, intimidating giants, freezing insects and other dangers of nature await you within the Book of Beasts: Monsters of the Great Druid. These inspiring monsters let you assault, frighten or befriend your players in new and exciting ways. Each has some connection to the Great Druid Icon, a powerful lover of nature that will stop at nothing to prevent the encroachment of civilization upon the wilderness. The exact nature of that connection is for you to know and your players to discover.
Inside this 12 page PDF, you will find 11 monsters that:
- range from levels 0 through 7
- fill the caster, leader, mook, spoiler, troop, and wrecker roles
- have a unique connection to the Great Druid Icon as well as other Icons in your game
Challenge your players in ways they never expected.
A truly dwarven group of magical items, gemhancements bring the lore and personality of the dwarves to your game. Book of Magic: Gemhancements delivers to you a new set of rules for magic items based on gems. These unique and versatile magic items are easy to integrate into your game.
Within this 8 page PDF, you will find:
- New rules to use and create gemhancements
- Insight into their connections with dwarven culture
- 4 sample dwarven made gemhancements
- 2 groups of non-dwarven made gemhancements
Explore this uniquely dwarven type of magic items today.
GM’s Day Sale
- What do You Want in Your Foreven #TravellerRPG - eepurl.com/PRKGP 37 minutes ago
- Don't get caught with sand in your face. Grab these magic items for your adventures with Mummies and Masks today... fb.me/6uhp4fThA 5 hours ago
- What do You Want in Your Foreven #TravellerRPG - eepurl.com/PRKGP 9 hours ago
- The GM's Day Sale is going on now. Get 30% off all kinds of PDFs today. #travellerrpg #pfrpg #13thage rpg.drivethrustuff.com/rpg_gmsday.php… 17 hours ago
- JBE Blog: Today I am sharing some thing that you get use to as a publisher that I never saw coming.... fb.me/2ov6m14Tp 1 day ago