You may have seen my posts on Twitter and Facebook that I’m devoting all my time these days to working on Shadowsfall to the exclusion of all else. However, I do not want to drop off the face of the earth. So, I’m going to be posting some various pieces of material that are developed but are waiting for me to finish writing more in a similar vein (which I’m not doing these days). So consider these spoilers of future products. I’ll be posting about once to twice a week so stop back frequently.
Guardian of the Mountains
An enormous rock beast, this creature is easily mistaken for a small mountain while it is dormant for centuries
Guardian of the Mountains CR 19
LN Colossal outsider (earth, elemental, extraplanar)
Init +2; Senses darkvision 120 ft., tremorsense 240 ft.; Perception +35 (+42 vs creatures touching the ground)
AC 37, touch 0, flat-footed 37 (-2 Dex, +37 natural, -8 size)
hp 406 (28d10+252)
Fort +25, Ref +9, Will +20
DR 20/adamantine; Immune acid; SR 36
Weaknesses vulnerable to sonic
Speed 30 ft., burrow 120 ft., earth glide
Melee 2 slams +30 (4d8+10)
Ranged rock throwing +18 (8d8+15))
Space 30 ft., Reach 30 ft. (400 ft. with extended slam)
Special Attack crush (DC 34, 4d8+15), extended slam, rock throwing (200 ft.)
Str 31, Dex 6, Con 29, Int 12, Wis 18, Cha 19
Base Atk +28; CMB +46; CMD 54
Feats Improved Initiative, Lightning Reflexes
Skills Intimidate +34, Knowledge (dungeoneering, history, planes) +32, Linguistics +32, Perception +35 (+42 vs creatures touching the ground), Sense Motive +35; Racial Modifiers +12 Perception vs creatures touching the ground
Languages Common, Draconic, Terran and 27 others
Environment any mountains
Treasure double (lumps of gold, platinum and silver)
Crush (Ex) A guardian of the mountains can crush any creature it steps on. If a guardian of the mountain enters the space occupied by an opponent three or more size categories smaller, the creature takes 4d8+15 and must make a Reflex save (DC 34) or be pinned. A pinned creature takes the listed damage at the start of its turn and must succeed a CMB or Escape Artist check to break the grapple. A guardian of the mountain must succeed a CMB check to maintain the pin. The DC for this ability is Strength-based.
Extended Slam (Su) A guardian of the mountains can pull rocks out of the ground, incorporate them into its body and extend its reach. Once every 2 rounds, a guardian of the mountains can attempt a slam attack against creature that is up to 400 ft. away. Alternatively, this can be used to make a bull rush attempt. This does not provoke an attack of opportunity. After this attack, the rocks pulled out of the ground fall back down. All creatures in a line between a guardian of the mountains and its target must succeed a Reflex save (DC 33) or take 2d6 points of bludgeoning damage. Creatures that are above the guardian of the mountains and its target (such as flying creature) do not take damage from this effect while creatures below the line of falling rocks take damage. A guardian of the mountains must be in contact with the ground to use this ability. The DC for this ability is Constitution-based.
A guardian of the mountains does not move for earthquakes or the encroachment of civilization or the slow progress of time. It only awakens from its long slumber whenever the force of air encroaches heavily on the force of earth. Ancient stories tell of a guardian coming out when powerful spellcasters specialize in air or cold spells and wield them within a mountain chain, a large group of cloud giants make their home in its hills, or a flying city passes overhead. One tale tells of a Guardian of the Mountains crushing a human city that worshipped an air deity in its mountains, having built grand temples to the deity.
Legends claim that it is one of Gaia’s scions and great protectors. Scholars debate whether the guardian of the mountains is all the same creature, travelling from place to place or if there are multiple guardians living in the world. No stories claim that any have ever been killed. However, a few tales tell of the guardian of the mountain being reasoned with and the reason for its attacks ended. Typically these legends tell of someone going on a great quest to put a stop to the real cause of the guardian of the mountain’s reason for anger.