Fort Strange

Officially known as Fort Vanderwalten, many refer to it as Fort Strange because of the numbers of non-humans and less common demi-humans present here. When Kortrill Nightfeather was appointed captain of this frontier fort and military governor over the sparsely-populated region until a noble can be entrusted with this land, she took with her manyContinue reading “Fort Strange”

Pathfinder: Jack-In-Irons

It was just last month that we released our latest Pathfinder adventure Deadly Delves: The Dragon’s Dream. This amazing high-level Pathfinder adventure is a perfect way to move through he upper levels of play. It features high level challenges, monsters, traps, haunts and much more. We already shared one of those high level monsters—the godling.Continue reading “Pathfinder: Jack-In-Irons”

5 Questions Every Sorcerer Should Be Able to Answer

Sorcerers can be a bit of a problematic topic, depending on what edition of the game you play. If I remember correctly, they came into existence because a sizable chunk of the Player’s Handbook was for wizards only so they created another class that used the exact same spell list. So there are some originalistsContinue reading “5 Questions Every Sorcerer Should Be Able to Answer”

5e: Great Eagle

How many times have we all said that the answer is the giant eagles? I mean, come on. That has been the answer to how many problems in the Lord of the Rings and Hobbit trilogies? Yet the one in the book is only CR 1 and Large size. There’s no way that thing canContinue reading “5e: Great Eagle”

Foreven Worlds: Dispatch Science Shuttle

The Dispatch Science Shuttle is a mobile laboratory. Its small size lets it be taken inside any larger, jump capable ship and transported anywhere in a quick time frame. Add it that its military sensors and onboard science lab and it is the laborary you need in the field. Top that off with the fuelContinue reading “Foreven Worlds: Dispatch Science Shuttle”

13th Age: Happy Friday the 13th Age Sale

Happy Friday the 13th! May your black cat cross the path of a broken mirror walking under a ladder that threw salt over its shoulder. And to help you with your luck, there’s a Friday the 13th Age Sale going on right now at the JBE Shop, DriveThruRPG/RPGNow, and the Open Gaming Store. Grab theseContinue reading “13th Age: Happy Friday the 13th Age Sale”

Pathfinder: Phantasm Swarm

Swarms are a pain in the butt. Physical weapons are of not much use against them if at all. Spells that target only a single creature are downright useless. You have to rely on area effect spells to take them out. Otherwise, you’re running away. Incorporeal creatures are a pain in the butt. Physical weaponsContinue reading “Pathfinder: Phantasm Swarm”

13th Age: Slow Spell

Previously, we’ve shared two low-level spells from the recently released 13 Wizard Cantrips and Spells: web and mirror image. Today we are sharing with you a 7th level spell, perfect for high level characters—the slow spell. This classic spell makes it harder for enemies to attack. With this spell, it is impossible for an enemyContinue reading “13th Age: Slow Spell”

5e: Flame Cat

Like I said a week ago, we went through the MM mentioned which monsters are usable with the various conjure spells and discovered the selection was rather thin. In an effort to correct this we are creating monsters you can conjure with these spells. Last week we shared the thunderscreech today we are sharing withContinue reading “5e: Flame Cat”

Cast The Spells You Want in the 13th Age

Ancient Spells Are Yours To Wield Harness the fury of storms and stone! Snare, confound, and spy on your foes! Bend gravity and light to your whim! Wizards develop their starting spells into intricate dweomers that define their adventuring careers and leave enemies cowering beneath the yoke of their arcane might as their power reachesContinue reading “Cast The Spells You Want in the 13th Age”