13th Age: Slow Spell


Previously, we’ve shared two low-level spells from the recently released 13 Wizard Cantrips and Spells: web and mirror image. Today we are sharing with you a 7th level spell, perfect for high level characters—the slow spell. This classic spell makes it harder for enemies to attack. With this spell, it is impossible for an enemy to both move an attack, tipping the balance of power into the players’ favor. Check out this new spell now.

Slow

Ranged spell
Daily
Target: One nearby enemy
Attack: Intelligence + Level vs. MD
Hit: On the target’s next turn, it can only take either a standard action or a move action, but not both.
In addition, at the start of each of the target’s turns this battle, if the escalation die is odd, roll a d20 and add the escalation die; on a 16+, this effect persists for that turn.
Miss: You regain this spell during your next quick rest.
9th level spell The roll to repeat the effect is now 11+ instead of 16+.

Download 13 Wizard Cantrips and Spells today for your 13th Age game today at JonBrazer.com. You can also download it at DriveThruRPG/RPGNow and the Open Gaming Store.

Published by Dale McCoy

Greetings, I am Dale McCoy, Jr. Jon Brazer is the name of an old role playing character of mine, a Gangrel ghoul from a Vampire game. I live in New Jersey and I write role playing game material on a freelance basis. During the day, I work as an engineer and enjoy spending time with my wife.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: