13th Age: A Barbarian Charging into Battle

Few things are as iconic with barbarians as them charging headlong into battle with no fear of the consequences. Everything from the infamous Leeroy Jenkins charge to Conan running into battle and beyond, you point a barbarian at an enemy and they will charge straight at it and attack until it is D.E.A.D. Here weContinue reading “13th Age: A Barbarian Charging into Battle”

13th Age: Barbarian’s Brutal Blow

The barbarian class in the 13th Age Roleplaying Game was designed from the ground up to be “straightforward and easy to play.” Not only that, the designers come right out and say that the barbarian is “a good class for a new player.” While this is a great starting point, more experienced players may findContinue reading “13th Age: Barbarian’s Brutal Blow”

13th Age: So What is In the Age of Races?

Available right now at the JBE Shop, DriveThruRPG, and the Fantasy Grounds Store is the Book of Heroic Races: Age of Races for Fantasy Grounds (13th Age Compatible). So what is inside? All the racial information for 10 new races. These races include: Android Catfolk Geppettoans Gillfolk Hagborn Lizardfolk Merfolk Moonblooded Samsarans Tengu You canContinue reading “13th Age: So What is In the Age of Races?”

13th Age: Take Your 13th Age Character to Fantasy Grounds

A New Age for These Races Go beyond the standard fantasy races and play a new breed of hero! These intrepid adventurers forge their place in legends with claw, fin, spell, and sword. Now you can play one of these heroic races in your home game and battle monsters like never before. Book of HeroicContinue reading “13th Age: Take Your 13th Age Character to Fantasy Grounds”

5e/Pathfinder/13th Age: Guide to Minions

In a previous post, I wrote up a guide to mini-bosses. The thing about mini-bosses, they’re nothing without those to boss around. Today we are following that post up with the group that makes the last group possible: minions. Minions come in all shapes, sizes, and levels of willingness. While fantasy and science fiction racesContinue reading “5e/Pathfinder/13th Age: Guide to Minions”

Christmas in July Sale 2019

It’s the middle of summer. The temperature is murder. In about a month, it will be time for new role playing groups to form and for existing groups to get back together and roll some dice. So now is the time for you to grab some of the best PDFs on the market at 25%Continue reading “Christmas in July Sale 2019”

3 Keys to Reskinning an Adventure

As I mentioned, my “office” game is Tales of the Yawning Portal. Previously, I talked about reasons to use published adventures and how to turn published modules into a campaign. Today I want to talk about keys to taking a published adventure and turning it into what you need for your campaign. This process isContinue reading “3 Keys to Reskinning an Adventure”

3 Steps to Turn Published Adventures into a Campaign

As I mentioned last week, I am running an “office” game of Tales of the Yawning Portal. These are some really great adventures, but what they are not is a campaign. These are adventures that for all tense and purposes have nothing to do with each other except that one starts at a level whereContinue reading “3 Steps to Turn Published Adventures into a Campaign”

3 Reasons to Run Published Adventures

For the JBE “office” game, I run Tales of the Yawning Portal for the group. I mean, I can’t run anything that we ourselves published because we know each adventure so well. And honestly, who can pass up a collection of classic adventures. Last week, we finished up the first adventure, the Sunless Citadel, andContinue reading “3 Reasons to Run Published Adventures”

Announcing the Book of Heroes

Today JBE is announcing we are consolidating all of our player-focused lines into the Book of Heroes. This goes for DnD 5e, Pathfinder, and 13th Age. So all future Book of Heroic Races, Book of Magic, Book of Feats, Book of the Faithful, 13 Class Options, and several other lines we created will all beContinue reading “Announcing the Book of Heroes”