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Pathfinder: Are You Switching to 2e?

When I ask a question, anticipating a certain answer is when I get the most surprising answers. Recently on Facebook, Twitter, Google+, Instagram, and MeWe, we asked two simple questions: are you still playing Pathfinder 1e, and do you see yourself changing to 2e (or the playtest) anytime soon? I anticipated a mix of everything from already switched to never gonna switch with the majority going to “skipping the playtest but converting at some point in the future.”

That was not what I had gotten. Not even close.

So I am putting up a poll to find out how you feel about the transition and what game you think you will be playing. Please answer and share your thoughts in the comments below. Make your voice heard. Please share this poll with your gaming group and other gaming friends. The poll closes Nov 9th so respond and share now.

Remember you can always find our Pathfinder products like the Book of Heroic Races: Advanced Compendium in print and in PDF at the JBE Shop. You can also find all our Pathfinder goodness at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store. You’ll find some highly rated monster books, adventure modules, and player supplements that you should download now. If you are planning on continuing with PF1e, show your support to those that support the game.

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Watchtower Balleron

You would be forgiven if you were not aware that the kingdom’s forced still operated out if Watchtower Balleron long after the hobgoblins took it over. Few in the kingdom did, including the hobgoblins. The lower level had a secret door to a staircase that led to the caves below. The Stone Breakers, the Queen’s elite dwarven commandos, listening (aided by magic) to the hobgoblins plans from below, slipping into the watchtower itself when vital to the mission, and stealing maps and committing various acts of sabotage.

Because of the kingdom’s internal politics, the kingdom could not strike openly against the hobgoblins so the reigning queen took steps to make sure they were ineffective. She let them operate out of Watchtower Balleron as a concession to the local Lord since he was taking bribes from the hobgoblins. However, the queen had her people to think about and detached a small force to serve as an information source. So frequently when the hobgoblins go out on raids, away from the lord’s lands, they mysteriously found the local guards prepared for an attack.

Since the queen cannot act openly against the aggressors, she hopes a group of adventurers show up and handle the problem for her. One of her advisors suggested holding a fighting competition to attract such persons but to do so they need enough advanced warning to advertise the competition so they can attract such seasoned adventurers. As things stand, they fear that only new adventurers will be present and answer the call and will likely die in the fight. She may not have much choice, however, as keeping up current operations costs more than the kingdom’s treasury can afford.

Even then, once the hobgoblins are dealt with, the lord that was backing the hobgoblins will be upset and may have against the royal court or he may run away. To catch the lord, the queen knows she’ll need the help of the adventurers to keep her hands out of it. She may have to have the Stone Breakers leave evidence of the lord’s collusion with hobgoblins and escape before the adventurers show up. But then again, they are elite troops, specializing in information gathering, stealth, and subterfuge over combat. Should the queen’s roll in all of this be made public, there could be considerable complications for her.

Watchtower Balleron

LE large fortification
Government military overlord
Population 1,300 (1,000 hobgoblins; 100 dwarves; 200 other)

Notable NPCs


Captain Teurik Deathaxe, military overlord (LE male hobgoblin fighter 5 [13A: 3rd level leader])
Lieutenant Ooknar Bloodvengence, lead raider (LE female hobgoblin ranger 3 [13A: 2nd level archer])
Iknix Flamecloak, priest of goblinoid god (NE male goblin cleric 2 [13A: 1st level caster])
Lieutenant Harnask Silverheart, leader of the Stone Breakers (LG male dwarf rogue 6 [13A: 3rd level spoiler])

Be sure to also check out Fort Strange and let us know if you want to see more locations like this.

Support our efforts to bring you more awesome material like this by downloading our Pathfinder RPG, D&D 5e, 13th Age, and Swords and Wizardry books directly from the JBE Shop.

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Pathfinder Playtest: My 4 Predictions

A few hours ago, the public playtest of Pathfinder Second Edition was announced. My guess was always the Gen Con 4 years after the launch of Pathfinder Unchained, which looks to be spot on (2 years to gather feedback from that book, 2 years to incorporate). My second clue that I was on the right track was when the point person on several of the RPG books was given to James Jacobs, a gentlemen more closely associated with the setting development instead of system development. This told me the RPG team had other priorities. The most likely guess to me was Pathfinder Second Edition.

With the core engine of the game nearly 20 years old, it is time for an overhaul, in the way that Wizards did with 4th and 5th editions in that time span. So what kind of changes should we expect to see in the new edition and what should stay the same. These are my predictions as to what we will see in the Pathfinder Playtest. Mind you: I have absolutely no more insider information than you; this is just the mad ramblings of someone else on the internet, except that I do have the perspective of being a publisher and I know how that affects certain decisions. So without further ado, here are my thoughts.

1. The Game Will Feel Familiar

A decent amount of the game will be something that you know already. Dwarven fighters wielding axes will join forced with half-orc barbarians and elven wizards to save the day. You will still have levels for characters and spells and of course they will not be the same thing. Your hat of disguise will still be your halfling rogue’s favorite accessory, and gnomes will still only be taken by gnome fans. You will all break down doors, kill monsters, and take their stuff all while rolling a d20 as the core die for the game. I do not see any need to fear here.

2. Some Classes Will Get an Overhaul

The cleric is a great class, really. However, its design is really showing its age. Both the oracle and warpriests are exceptional healers and have many more class options that the cleric lacks. Then there are secondary healers like the bard, druid, shaman, and witch which can heal as well but do so with considerably more versatility than just healing. For the cleric to be anything but an undead killer and healing wand, it needs much more in the way of class options.

Then there’s the rogue. The alchemist has trapfinding, and the ninja has sneak attack. Both of these have considerably more versatility than the rogue, and there are other classes do something similar to the rogue. It lacks abilities that it can call its own. Expect the rogue to be more distinct.

Other classes like the fighter and maybe even the wizard are could be considerably enhanced.

3. Borrowing Ideas from Starfinder/D&D 5e

I do not believe it a stretch to say that Pathfinder took the idea of alternate class options and ran with it more than any other before. They did such a good job with it, that design idea is evident in D&D 5e with their subclasses, hard-coding it into each class instead of bolting it on at a later date. Starfinder refined it even further by having the sub-classes/archetypes at the same levels, allowing a fighter or a wizard to take the same subclass. This idea, I expect to see in Pathfinder as well, if not exactly as in Starfinder, then the next evolution in the idea—whatever that may be.

In both Starfinder and 5e there are far less types of bonus to be applied to skills and consolidated skill lists; it seems only natural to see that in PF2e as well.

The last idea taken straight from Starfinder (originally from Pathfinder Unchained) is the monster creation system. As someone that built many monsters, I can say that the Unchained/Starfinder rules are the way to go.

4. Pathfinder Setting is Inseparable from the System

This is where my concern starts to show. As a compatible publisher, books that mix setting and system make it more difficult to separate one from the other. While I not have any doubt that I can accomplish this without any real issue, I do see this as a reoccurring issue for new publishers. Even still, it will be harder for me. I may be allowed to refer to a new spell called ray of light, but if it is listed in the spell section under D because the spell refers to a certain goddess that flowers at dawn, then it will only make my books that much harder to use. While I doubt this will be much of a problem for the core book, I do this as an issue for future expansion books down the road.

Like I said above, these are only guesses. It will be interesting to see come August how close those guesses are.

Visit JonBrazer.com for monsters, races, and other ideas you can use during the playtest (if we are allowed).