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Starfinder: The Evil League of Evil

Artwork by JEShields
Artwork by JEShields

I wasn’t planning on writing another Starfinder post at this point, but honestly, the news lately have been … rather eventful … and not all that great. So I figured I’d give everyone a bit of a break for a few moments while you read about about a group of bad guys your character can thwart.

So if I wrote a Starfinder setting, what kind of setting would I write. I talked previously about how there will be an evil undead faction that helped defeat the good the various good planet nations. Today, I am going to share with you another faction that the good planets. But if the last group are your dalek’s that want to exterminate all life, how is this group different. The best way to reference them is with Joss Whedon’s Dr Horrible Sing-Along-Blog: The Evil League of Evil. While obviously this will not be their final name, its flavor is something you will undoubtedly recognize in some theoretical future version. These are everything from leaders of street gangs to CEOs to interstellar corporations that own people’s souls (literally) to evil repressive tyrants. So yes, these are your space nazis, those that make deals with demons, baby eaters and so forth that you can kill without feeling bad about.

This group has no single racial identity. They range from humans, elves, dwarves, androids, orcs, hobgoblins, seedlings, to all the alien races, a sentient horse, and many kinds of intelligent monsters. Their soul unifying desire is power. Whether that power is used to make them a ungodly amounts of money, satisfy their demonic patron, to create their army of automata that follow their every whim, or just have lots of people to whom they can cause pain without repercussions. This group is by far the least unified and frequently succumbs to its own infighting, since one warlord want something a rival CEO has and will stop its war effort just to claim the object of that desire.

This works great in a game because unlike the never-ending tide of undead, these can be small groups of bad guys that you fight that can have little to no effect on your resistance efforts. So if you take out Evil Mike of Mike’s ArcanoSpaceRaiders (for example), Glenstar Corp, who’s territory border’s Evil Mike’s, won’t retaliate right away since you solved a problem for them. Or even better for them, if you do not liberate the whole of his territory right away, Glenstar can capture it, increasing their stature. You may have just made an ally. A very evil ally, but an ally nonetheless.

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Starfinder: If I Made A Setting …

Before I begin, let me just say that I am not saying that JBE is definitely going to be supporting Starfinder. We are thinking about it very hard. If nothing else, I am thinking about it because I am personally excited about it and I am thinking about what kind of setting I would like to create for my own home game. Having said that, should we decide to support Starfinder, the thoughts I post about it will be incorporated into any product I release in the future. And if we do not support the game, these posts will be entertaining and will help you think on what you want in your Starfinder game.

So far, I have posted two little thought blurbs about the setting to various places. I’m just copying and pasting them here so they are all in one place, and so those that missed them can read them as well.

Our setting is not going to be “able to be worked into Paizo’s setting,” like we did with Shadowsfall. It is going to be a distinct setting that is its own thing. We’d have a backdrop of a recently-ended major war (50-ish years ago, short enough ago that you’ll encounter those that fought in the war, long enough ago that your character didn’t fight in the war and those that did are too old to help with what you are doing now). The world humans and the other core book races originated from isn’t gone; the world has been captured by some major monstrous race that has their own empire. With the exception of a few worlds far from … not-Earth (I’ll call it for the moment), humans have no home to call their own. They exist in other star empires as a beaten and conquered race, but not a broken race. Definitely some hints of Shadowsfall in there as far as theme goes.

We’d develop the setting at first only just enough to make adventures. That would be our initial focus: adventures. This was actually why we have been putting so much effort into doing Deadly Delves, so that we can eventually make a setting with a focus on adventures first.

The setting needs an alliance of major enemy races that only lasted for so long and then fell apart, which is why the conquest of humans and other core races was not complete. They devolved to their own infighting and were unable to finish the job.

Anyone that knows me knows I love undead as a bad guy. They area always fun to kill and you seldom have a moral quandary about it. So one of my Axis of Evil races should be undead. How do you do undead in a science fantasy game? Well you make them cybernetic. They are animated through a combination of magic and technology. Some are more magical in nature. Some are more technological. So an undead cyborg. Cybernetic Necromancy. Combining the two, we have Cycroms (TM).

Download the Book of Heroic Races: Advanced Androids for Pathfinder at DriveThruRPG/RPGNow,, and the OpenGamingStore.