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Creatures of Distant Worlds: Sand Cobras and Subscription

Jon Brazer Enterprises is pleased to announce two new products. The first is the Sand Cobra:

On distant worlds in the deepest regions of space, unknown creatures await unwitting explorers. Close to home, devious politicians and gangsters lure native wild life to carry out their dirty work while maintaining denyability. On a frontier outpost, primitive life forms walk the uninhabited regions hoping claim the civilized place as their new home. Be prepared no matter where your players go. Be ready with the Creatures of Distant Worlds.

Sand Cobras borrow through deserts and beaches. Their venom slows the mind and their strength pulls those they grab under the sand to their doom. Stand up to the challenge and save the day, or fail to defend yourself and become this creature’s next meal.

Download this free product now at DriveThruRPG.com

The next is the Creatures of Distant Worlds Subscription:

The Creatures of Distant Worlds Subscription bring you a new creature every two weeks. Within each issue is an exciting and dangerous creature to surprise your players. With details like their physical description, combat tactics, habitat and stats for several variations, each unique creature provides a new challenge for different worlds. Additionally, plot hooks describe how the creature fits into Sector Nothart, an upcoming setting from Jon Brazer Enterprises and can easily fit into your home campaign.

This subscription bring you:

Issue 1 – Krakodarans (giant sea creatures with a terrible shout)
Issue 2 – Necro-Soldiers (computer-controlled corpse troops)
Issue 3 – Ice Goliaths (primitive hunters, attacking from above)
Issue 4 – Psiscorpions (semi-sentient creatures drawing their psionic powers from their prey), and
Issue 5 – Spiders (eight legged creatures subduing their prey with their deadly venom)

Don’t miss a single issue by signing up now at DriveThruRPG.com. Get yours today.

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Happy Earth Day

Remember to take care of our planet. Its the only one we have at the moment. And remember, science fiction (no matter how bleek) is a hopeful genre because it means we haven’t killed ourselves off yet. But lets see if we can keep the planet we’re living on with us as well. Reduce, Reuse, Recycle.

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Creatures of Distant Worlds: Coming Soon

Jon Brazer Enterprises is happy to announce Creatures of Distant Worlds, a line of creatures that characters discover and encounter during their space travels with stats for the Traveller system.  Each in this series of PDF products detail a single creature with artwork, a physical description, details on how it fights, the environment where it lives, and stats ready for immediate use in your game.  Additionally, every release in the series contains a paragraph about our forthcoming setting and how that creature interacts within the setting.  New creatures arrive every other week.

Creatures of Distant Worlds will be available both individually or as a subscription.  Individually downloaded creatures will be available for US$2.00.  Our subscription of 5 creatures can be purchased for US$8.50, that ‘s less then $1.75 per creature. 

Jon Brazer Enterprises – Bringing the Future to You

“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission.  The Traveller Main Rulebook is available from Mongoose Publishing.

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Announcing the Character Datafile for Traveller

Jon Brazer Enterprises is pleased to announce the Character Datafile for the Traveller Role Playing Game. This 16 page character folio takes you light years beyond the ordinary one page character sheet and keeps you one jump ahead of the common player.

Inside this premium campaign character folio you will discover:

  • Tools to capture your character’s unique personality, look, and stats;
  • Expanded pages for skills and equipment as well as credit/debt tallies;
  • Special sections for psionics, ship operations and mass combat;
  • Space to record your character’s careers, exploits, and personal bests;
  • Multiple sheets for the planets you visited and local subsector charts; and
  • Helpful frequently referenced tables throughout!

Your big damn heroic character is worth the very best in Traveller player aids. Get it now at the Jon Brazer Enterprises Online Store!  Check out the free Preview!

Jon Brazer Enterprises – Bringing the Future to You.

“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

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PhilCon “Why Horror is Not Dead”

D.E. Christman, Jennifer Williams, Dina Leacock, Sara M. Harvey

Is Horror a Genre unto itself?
Horror is a genre, but it has changed.  Now we have Dark Romance and others. King is shelved under regular ficiton.
If its a dark subject it tends to get tagged under horror.
Genre is very subjective, but ten you have genre bending that make it even more difficult.  Best a publisher can do is to label stuff for what the audiance will pick.
In the 90’s, Horror wasn’t dead, it was called different names.
Movies has a constant appitite for horor.  Subject matter changes (Aliens vs Twilight vs Sliver).
Horror also does better when things are bad economically rather then when thing are good.

Does Horror make children bad/desensatize kids?
No.  Parents need to be parents and TV is not a substitute for parenting, but people are by nature morbidly curious.  Grim’s Tales was horrorific and its been around for a long time.

What are the essential elements of Horror?
A Building Sense of Dread, Terror, Being Afraid for the Character (watching a car accident happen), Feeling Helpless (Watcher in the Woods)

All the classic monsters are making a comeback:
vampires, werewolves, mummies, zombies, etc.  They’re just not showing up in horror movies. 
Even the killer tomato is making a comeback. *rolls eyes*

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PhilCon Panel “Ninja, Pirate, Mad Scientist, Supervillian!”

They're smiling.  I wonder what they're up to.
They're smiling. I wonder what they're up to.

Ruth Lampi – Ninja (N)
Phil  (missed last name) – Super Villian (SV)
Sally-Rouge Pax and Jo Blu Pax – Mad Scientist (MS)
Missed Name – Pirate (P)

MS – More wardrobe choices then “black, black and black” and they take baths
SV – “I am the Bad Seed”
P – Taking stuff, hitting on women, taking stuff, hitting women, taking care since they’re out of women
N – Its not the ninjas you can see that’s the problem. Did you see us at the battle of waterloo, battle new orleans, the grassy knoll.

Time to bash others

N – Pirates “What will you do the with the oil tanker?”
P – missed
SV – ninjas are uncreative hunchmen, Pirates have no class, Mad scientist work for the super villian
MS – SV is useless without us, TMNT are useless without the goo created by MS, and the SV has just given up his secret identity.
SV – “I will have my REVENGE!”

Caper – Steal the Hope Diamond, how do you handle it
MS – There will be a lot of dominos, a bowlingball, (and they just got a soundtrack as the SV started singing), and a puppy.
SV – I was to busy laughing to type
P – dig a channel to the smithsonian and fire upon the guards, swing from the ropes, and nab the diamond and sail off into the sunset
Moderator – “Where is the ninja?”
Ninja returns
N – “Done!”

Plan to take over World
SV starts laughing.
MS – Could go mass mind control “everything you do is playing into our plan.” “What you don’t realize is that we already rule the world.”
SV – “You know I can’t tell you until there is just enough time for you to thwart me.” These ‘perterbed scientists’ need 2 to do the job of 1 SV.
Mod – “I’m just loving the trash talking.” and the MS spewed.
N sprinkles something in MS water, MS passed it to the SV. Pirate drinks the water.
P – How many SV’s actually succeeded? SV’s  henchmen said “George Bush.”
P – While MS are busy polishing their test tubes we’re sailing into all your ports and taking your wenches.  “Superior Wenching Action.”  A great wench makes you feel like King of the World.
N – I can jump from roof to roof.

Mod – I’m out of ideas.
You have your archnemesis in your clutches, what do you do?
SV – …
N – Blow to the head.
MS – Ohhh we’ve done everything, fire ants, space time distortion, maming … We’d just wing it.
SV – “So you don’t have a plan?!?”
P – There’s only one way to handle any problem, “Sink it.” Why walk the plank when you’ve got submachine guns “Oh by the way, thank you MS for the guns.”

Questions
MS – It is essential to put a fatal flaw in it to make sure it cannot overtake the MS.

P – Disco’s Back Baby.

Do pirates and ninjas really hate each other so much?  MS and SV hug

P – We’ll take over the inland regions with global warming.

Final Words
MS – Superior in every way, why? “I don’t think you comprehend.”
SV – “Fools! If it grows, I will ungrow it. It comes within 50 ft I will show it my restraining order.”
P – Goes to wipe board. writes “R.”
N – Compromising photos of MS and SV will be available online in 2 minutes.

MAD SCIENTIST WINS!!!

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PhilCon Notes “Weapons of the Future”

Friday evening

Speakers: Eric Katani (Yoji Kondo), Dr. Charles E. Gannon, Tom Purdom (mod), Alexis Gilliland, and Jay While (sp?)

What does each feel is the critical weapons of the future:

Jay – Sound Wave Weaponry (since air is a hinderance for most other weapons, air is a help with sound weapons)
Gannon – ROV (Remote Operated Vehicles, since this does not endanger a soldier) and Penetration (both personal armor and base fortifications).
Kotani – Rebuildable Launch Vehicles (as opposed to reuseable launch vehicles) (since each ICBM is like having a 747 scrapped after each use.  A reusable costs more since most or all has to come back and there’s a higher fuel cost. A rebuildable is a mix of the two, lowers the cost of a reusable and while lowering the cost of each construction.
Purdom – increased accuracy, ROVs and Armor.

Random points
Jay – Energy weapons are unusable as an offensive weapon for quite some time but they can be a defensive weapon.  It requires much less energy to alter the trojectory then it does to destroy something.
Gannon – Nanite tech can do quite a bit for sensors.  Spread some nanites and they can detect if something is in the air. 
Purdom- Non Violent Weaons
Gannon – Military wants less violent weapon since it takes 4 men to carry a wounded man off the battlefield, soldiers want a higher powered weapons since they want to go home alive and see their kids. 

I asked about EMP Weaponry
Katani and Gannon – It can be a weapon, but its going to be large, cumbersome and devistating to the local infrastructure. 

Jay – Sat defene could involve nano beads to deflect incoming attack.

Once its fully developed and implemented on a ship, it can launch warheads, mines, drones, do a “soft drop” of a payload.

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Coordination, Not Timing, is Everything

When you’re going to do something big, you have to time it just right. Striking while the iron is hot is important, but so is being coordinated. At the end of the day, coordination is more important. Even a slow economy can work to your advantage. Being as professional as possible by meeting deadlines, having something finished before it is even announced, while taking your time to do things right goes a long way with consumers. I don’t remember who said it be someone said “Underpromise and Overdeliver” was the best business practice to live by. That’s my plan.

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Tonight’s Traveller Game

As part of my writing regiment, I write out my material for a given role playing game. So for Traveller, I write out my patrons, I write up a description of a planet, the goods for sale, places for the players to buy drinks and so on. Previously, I just came up with a list of names and a few plot ideas, but I feel that having a number of different plot ideas in front of me has helped me to run a better game. I have even cumulated most of my work into a little handout for my players so they can operate better on the worlds.

All this is paying off in my freelance writing. This free flow of ideas has helped me to be more productive and organized then I normally am. My current freelance project, I’m on my last section and I have about 1000 words to go. With any luck, I’ll knock that out between Wednesday and Thursday. Then comes edits. 16,000 words to edit in 10 days. Good thing I’m becoming more organized. 😀