As you may know we’ve been releasing variant monsters to Twitter. You can follow them with the tag #MonsterTweet. Every so often we’ll be posting a template that you can add to monsters and showing you how easy it is with twitter. So follow us on Twitter to make sure to catch all of our MonsterTweets.
Today we’re posting the Negative Energy Charged Template.
Negative Energy Charged Creature, CR +2
“Negative energy charged creature” is an acquired template that can be added to any undead creature (referred to hereafter as the base creature). A negative-energy-charged creature uses all the base creature’s statistics and special abilities except as noted here.
Senses: Gains blindsight 60 ft.
Aura: Gains an evil aura.
Armor Class: Gains a +2 dodge bonus to Armor Class.
Defensive Abilities: Gains Channel Resistance +4 and Obscuring Energy
Obscuring Energy (Su) A cloud of energy surrounds the negative energy charged creature granting a 20% miss change against attacks made against it.
Damage Reductions: Gains DR 5/good
Speed: Double the base speed.
Special Attacks: Charged Attack (Su) Each of a negative energy charged creature’s natural attacks, touch attacks, incorporeal touch attacks, and weapon attacks deals +1d6 points of negative energy damage in addition to normal damage. An undead creature can heal itself or other undead for 1d6 points of damage with a touch attack as an attack action. Damage dealt with a charged attack is treated as evil for the purposes of overcoming damage reduction.
Spell-Like Abilities: A negative energy charged creature with a Charisma of 11 or higher gains searing darkness as a spell like ability. The caster level equal the negative energy charged creature’s HD. This spell-like ability can be used 1/day if the negative energy charged creature’s HD is 10 or less and is 3/day if the negative energy charged creature’s HD is 11 or higher.
Searing darkness: This ray of negative energy works like searing light except that it deals 1d6 points of damage (maximum of 10d6) to living creatures.
Abilities: Gains the following bonuses: Str +4, Dex +4, and Cha +4.
Feats: Gains Improved Initiative as a bonus feat if it does not already possess it.
Earlier this month we announced that we’re releasing several books that details the Plane of Shadows next year. One of the books we would like to do is an adventure and we would like to give it away for Free RPG Day. However to print the adventure, we need your help. We need your help to print the book so we can have it sent to game stores around the world and give it to you for free. To do this, we set up a Kickstarter campaign so you which explains all the great benefits you can get for contributing to this endeavor. Whether you contribute or not, share our Kickstarter page with every gamer you know. This will help us gain exposure and help us meet our goal.
Please contribute today and share on Facebook, Twitter, and Google+. Thank you!
The most characteristics part of Shadowsfall, besides the constant near-total darkness that the plane experiences, is that this twisted version of the material plane absorbs the lost, forgotten or destroyed aspects of other planes and alters them to be as distorted as the rest of the plane. Toys left out by children never to be seen again appear on Shadowsfall. Castles and villages that are hundreds of years old and get covered by dirt and dust find their way to the plane of shadows. Creatures hunted to extinction find new life on Shadowsfall.
All of these places and items ending up here result in the plane ever expanding. While many legends tell of Shadowsfall constantly rearranging itself, it actually is merely making room for new additions. So while a town on the plane of shadows maybe adjacent to a castle one day, a new graveyard may appear between them the next, pushing the two farther apart. And there are times when an expansion in one area pushes some well known place while another place remains unmoved. So if you had to travel Northwest from the Blackbat to reach the Gloom Pass through the Razor Mountains one day, you may have to travel Northeast another day.
As you can imagine all this expansion produces a considerable number of Shadowquakes. Observers describe a shadowquake as a fissure opening up in the ground, pushing new land masses up. Sometimes whole building or ruins or the remnants of a once lush forest are pushes up along with the land. Sometimes those structures are whole and intact. More often, however, those buildings are half collapsed wind up sticking out of the ground at an odd angle. This more than anything else is how the plane of shadows gets it characteristic look of being a twisted version of the material plane.
Next week we talk about the twisted creatures that call Shadowsfall home.
Just a quick reminder, tomorrow is the last day to submit off pirate themed spells. If you’ve never written before, now is your chance. We’ve gotten a number of spells submitted off to us and we are still looking for more spells. Submit yours today. See our Submissions page for details.
Recently we announced that we were accepting proposals for new races. After an overwhelming response, we are now closed to new race submissions. We may reopen our open call at some point in the future, but for the time being we have all that we need.
Just a reminder, we still have an open call for Pirate Themed Spells going on. See our Submissions page for details concerning that.
Thank you to everyone who expressed interest in writing for us.
As was announced last week, Jon Brazer Enterprises will be releasing in 2012 a number of books detailing the Plane of Shadows. Many of you are probably wondering, “Why the Plane of Shadows?” My response is, “Because the Plane of Shadows is the most inhabitable of all the planes. It is made up of the familiar and of the forgotten and twisted into something horrifying. This place is perfect for high level support and has never been detailed in any true sense of the word.” (That and “Because I want to,” but I’m focusing on the other one for this blog post.)
I have always held the belief that high level play is rarely pursued by game masters and players for one reason: there isn’t much support for it. Having said that, I also feel that the reason that many game companies do not support high level play is because there are few people playing it. Its a viscous cycle. I want to help alter that. Like the elemental planes, the Plane of Shadows is a place that is in everyone’s campaign setting because of the way magic works. However, it is a little harder for a group to survive on the planes of fire or water. Sure it can be done, but serious magical preparation is required. Then there’s the planes of positive or negative energy. It is difficult for most groups to image what they would find there. The Plane of Shadows by comparison offers groups the ability breathe air and not take damage every round (most of it anyways) while still giving them a frame of reference from which to imagine the world around them. Shadowsfall allows game masters to describe locations like, “This town looks like the one you just left, but …” and then proceed to tell the players about how the people look deathly malnourished or the houses look like they have been crumbling for hundreds of years or how zombies and spider webs are everywhere. That is something easy for game masters to describe and players to latch onto. In this way, the Plane of Shadows is ideal for development and ideal for home games.
So now you might be asking yourself, “But wait, the Plane of Shadows is detailed. I have it in this book of all the planes.” Exactly. That’s the problem. In many books detailing it over the past 10 years, few individual planes ever received more than 10 pages of detail. Compare that to much detail is there on various important cities in other campaign settings. I’ve got many books that are 64-128 pages thick that do nothing but detail one single city. This is an entire plane we’re talking about. Cities, countries, mountain ranges, continents, oceans, planets, moons, stars. Less than 10 pages by any single company. This leaves a lot more work up to the GM. As a result, the planes do not get nearly as much use as they otherwise could.
So that’s why we’re doing it. We want to provide you with high level support and detail a place that is in your campaign setting right now. This way you can bring it in anytime you want, even if it is at lower levels. We’ll be detailing how that is possible in a future blog post. Stay tuned to JonBrazer.com and subscribe to our newsletter to stay up to date and get exclusive first looks on all our upcoming Shadowsfall books.
Starting today, JBE is posting variations of monsters to our Twitter feed on Mondays, Wednesdays, and Fridays. Be sure to follow us on Twitter to get free variations of monsters that you can use in your Pathfinder game. Now you can tell your players its something different than what they expect and they will think you are a genius monster creator. When really you received a short tweet on how you can change up your monsters and shake up your game.
Follow Jon Brazer Enterprises on Twitter and stay up to date on upcoming projects and get behind the scenes extras for your favorite role playing game.
Its official. I am going to be at That Game Convention just outside of Harrisburg, PA. I’ll be running 2 different Pathfinder adventures in three different time slots. The first is the Temple of Orcus and the second is Shadows of the Dusk Queen. Both of these are for the upcoming Shadowsfall setting. Come to the convention and to get a first look at these adventures and a sneak peak at the Shadowsfall.
The Book of Magic: Signature Spells 1 has been met with great acclaim. Check out what people are saying about it:
“this is a great compilation of unique and thematic spells”
“This pdf contains some of my new favorite spells.”
“This is a solid addition to anyone’s spell repertoire.”
“Users of Herolab should rejoice, for the pdf comes with a .hl-file – great additional support!”
Download the Book of Magic Signature Spells 1 today at Paizo.com, DriveThruRPG and at RPGNow.com
Coming next year from Jon Brazer Enterprises is a full line of books detailing the Plane of Shadows. This plane, known as Shadowsfall to those that live there, is the dark reflection of your current campaign setting. This land of darkness and undeath is the terror that those that live in sunshine fear. This land of eternal shadow has monsters that go bump in the night that are only whispered about and seldom remembered elsewhere. Deeps in its realms are dark cults and deities long forgotten on the material plane. Danger and peril and untold treasure await those that dare to tread this dark and foreboding land…
Over the next weeks and months, we will be revealing more about Shadowsfall and this shadowy plane of existence. Watch the trailer to see the artwork from the various books.