Speakers: Eric Katani (Yoji Kondo), Dr. Charles E. Gannon, Tom Purdom (mod), Alexis Gilliland, and Jay While (sp?)
What does each feel is the critical weapons of the future:
Jay – Sound Wave Weaponry (since air is a hinderance for most other weapons, air is a help with sound weapons)
Gannon – ROV (Remote Operated Vehicles, since this does not endanger a soldier) and Penetration (both personal armor and base fortifications).
Kotani – Rebuildable Launch Vehicles (as opposed to reuseable launch vehicles) (since each ICBM is like having a 747 scrapped after each use. A reusable costs more since most or all has to come back and there’s a higher fuel cost. A rebuildable is a mix of the two, lowers the cost of a reusable and while lowering the cost of each construction.
Purdom – increased accuracy, ROVs and Armor.
Jay – Energy weapons are unusable as an offensive weapon for quite some time but they can be a defensive weapon. It requires much less energy to alter the trojectory then it does to destroy something.
Gannon – Nanite tech can do quite a bit for sensors. Spread some nanites and they can detect if something is in the air.
Purdom- Non Violent Weaons
Gannon – Military wants less violent weapon since it takes 4 men to carry a wounded man off the battlefield, soldiers want a higher powered weapons since they want to go home alive and see their kids.
I asked about EMP Weaponry
Katani and Gannon – It can be a weapon, but its going to be large, cumbersome and devistating to the local infrastructure.
Jay – Sat defene could involve nano beads to deflect incoming attack.
Once its fully developed and implemented on a ship, it can launch warheads, mines, drones, do a “soft drop” of a payload.
PhilCon is this weekend. I’m going!!! My first SF Convention, ever. Finally a time when timing works out for me that I get to go. I’ll try to take notes on the panels I’ll be attending and post them afterwards. Let me know if you are going too.
As a Traveller referee, I have a decent idea as to what would make my job easier. But I am not a player so I do not know what kinds of products a player would desire. Any suggestions?
When you’re going to do something big, you have to time it just right. Striking while the iron is hot is important, but so is being coordinated. At the end of the day, coordination is more important. Even a slow economy can work to your advantage. Being as professional as possible by meeting deadlines, having something finished before it is even announced, while taking your time to do things right goes a long way with consumers. I don’t remember who said it be someone said “Underpromise and Overdeliver” was the best business practice to live by. That’s my plan.
As part of my writing regiment, I write out my material for a given role playing game. So for Traveller, I write out my patrons, I write up a description of a planet, the goods for sale, places for the players to buy drinks and so on. Previously, I just came up with a list of names and a few plot ideas, but I feel that having a number of different plot ideas in front of me has helped me to run a better game. I have even cumulated most of my work into a little handout for my players so they can operate better on the worlds.
All this is paying off in my freelance writing. This free flow of ideas has helped me to be more productive and organized then I normally am. My current freelance project, I’m on my last section and I have about 1000 words to go. With any luck, I’ll knock that out between Wednesday and Thursday. Then comes edits. 16,000 words to edit in 10 days. Good thing I’m becoming more organized. 😀
Those of you that follow Wizards of the Coast and the Dungeons and Dragons RPG, yesterday was the day the GSL went live. Companies that wanted to write material compatible with Fourth Edition of Dungeons and Dragons can do so with the Game System License, or GSL for short. The GSL, as it stands right now is not a document that affords quality protection for licensee companies. Wizards could shut them down with a casual stroke. While I do not believe that Wizards today will do that, Wizards today is not the Wizards of 8 years ago and there is no reason to expect that the Wizards of 8 years from now will be the same entity.
Yes, Wizards is making changes to the license, but who knows when that will come. Its also true that these changes are because Necromancer Games said they cannot work with the license as written. But it is also true that there very nearly was no license at all.
In short, I don’t see a long term future with D&D so I decided a while ago to write for other systems. Pathfinder and Traveller is where I see a long term future and I will be happy to write for those audiences. So that’s where I will be going.
Ever play Traveller? I have. I’m still new to the game, and by new I mean I have played two sessions since the new rules were officially launched and two sessions of the playtest rules. That’s it. Its been around for 30 years and I played 4 sessions. I ran all of them. Last night was the first session in a campaign. It was fun, alot of fun. Simple mechanic, allows for lots of room for character development, and easy to write up characters, plots, etc.
So what exactly does this have to do with the big announcement. Alot. Exactly what, I can’t say for the moment. But stay tuned.
I recently started something new. I’ve been thinking about it for years and have been preparing for the day that I finally decide to do it. That day came two days ago. I have made the official decision. Now I am working towards it. I expect to make a formal announcement in about three to four months. Until then, I’ll keep talking about it and drop hints from time to time. For now, all I will say is that it has something to do with Role Playing Games.
Keep Reading and Be The First To Guess. I have taken my first step into my larger dream world.