Front and center is Nyrionaxys II as well as two of her lizardmen attacking the Mistlevy Docks. Defending the town are our four signature characters (we will talk about them more another time). Inside this amazing 4th-level, 13th Age adventure is more than 20 new monsters and 6 full color maps bringing the adventure to life for you and your group. We are really excited about this adventure and we hope you enjoy it in your game.
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I have been talking for a while about an upcoming 13th Age adventure. A number of delays slowed us down but now we are almost ready to release it. So I thought we would share with you one of the images from the adventure. The dragon’s name is Nyrionaxys II and she is the main bad guy (bad gal? bad dragon?) from the adventure Reign of Ruin. This is the first in the Deadly Delves line of adventures. We hope this brightens your computer’s wallpaper and you enjoy the adventure.
I know a number of people have been looking forward to having the Book of Heroic Races Compendium in their hands as opposed to on a computer screen or on a tablet. Well that is available to you now. Over the weekend, I approved the print version and it is now available at DriveThruRPG/RPGNow. Pretty soon, we will have copies available at Paizo.com. In print, this book is 116 pages of pure awesome. If you like races that are outside the standard elves and dwarves, this book is for your.
This 116-page print book features:
- 8 playable races, balanced with the Pathfinder Core Rulebook races
- 30 class archetypes and class options and 4 prestige classes
- 46 feats, 14 spells, 16 magic items, and 5 artifacts
- Favored class options for all races included as well as 11 races from the Advanced Race Guide
We’re already hard at work creating new content for the races fans want the most, but one in particular stood out from the pack when I started reading the thread: lizardfolk. I’m a huge fan of lizardfolk, probably because my favorite PC from the late-D&D 3.5 to early-Pathfinder Beta days was one. I’ve also spent a lot of time writing about lizardfolk over the last few months for another JBE project, about which I can’t say too much else just yet.
While there is still a lot more content forthcoming about this and other races, here are the basic building blocks for making your own lizardfolk PC–and maybe I can talk The Powers That Be over here at JBE into letting me sneak that old PC of mine into a supplement as an example NPC for you guys to play with, too!
+2 Strength, +2 Constitution: Lizardfolk are strong and hardy from generations of thriving despite facing extreme adversity and living in harsh habitats.
Humanoid: Lizardfolk are humanoids with the reptilian subtype.
Medium: Lizardfolk are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Lizardfolk have a base land speed of 30 feet. They also have a swim speed of 30 feet, allowing them to move in water without making Swim checks and granting them a +8 racial bonus on Swim checks.
Natural Armor: Lizardfolk have tough scaly skin, granting them a +2 natural armor bonus.
Natural Attacks: Lizardfolk have sharp teeth and hard nails, granting them two claw attacks (1d4 points of damage each) and a bite attack (1d3 points of damage).
Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Languages: Lizardfolk begin play speaking Draconic. Due to the xenophobic nature of most lizardfolk tribes, they start knowing their racial language only regardless of their Intelligence scores. Lizardfolk can only learn other languages by taking ranks in the Linguistics skill.
Recently, I started a thread on Paizo’s forums asking people what races would they like to see more racial details on. I was expecting a few responses, but frankly I was just blown away by the number of people asking for non-standard races. One of the races that received a few requests were the wyrwoods. This race was presented in the back of the Pathfinder Roleplaying Game: Advanced Race Guide, as an example of how to build a race that was more out there. So those that want details on wyrwoods are going to get their first taste of this race. Below is the racial traits to make your own wyrwood character.
Wyrwoods Racial Traits
+2 Dexterity, +2 Intelligence, –2 Charisma: Wyrwoods are quick on their feet and are highly intelligent, however they are not gifted conversationalists.
No Constitution Score: Wyrwoods have no Constitution score. Any DCs or other statistics that rely on a Constitution score treat a wyrwood as having a score of 10 (no bonus or penalty). Wyrwoods start with 10 bonus hit points.
Construct: Wyrwoods are constructs.
Small: Wyrwoods are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Normal Speed: Wyrwoods have a base speed of 30 feet.
Darkvision: Wyrwoods can see in the dark up to 60 feet.
Low-Light Vision: Wyrwoods can see twice as far as humans in conditions of dim light.
Construct Immunities: Wyrwoods are immune to all mind-affecting effects, ability damage, ability drain, fatigue, exhaustion, energy drain, and nonlethal damage. Wyrwoods are also immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Wyrwoods do not breath, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. A wyrwood can drink a potion to benefit from the effect and can sleep to regain spells, but neither of these activities is required to survive or stay in good health.
Construct Healing: Wyrwoods cannot heal damage on their own, but can be healed through spells such as make whole.
Construct Life and Death: Wyrwoods do not risk death due to massive damage, but they are immediately destroyed when reduced to 0 hit points or fewer. Also, wyrwoods cannot be raised or resurrected.
Languages: Wyrwoods begin play speaking Common. Wyrwoods with a high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Draconic, Elven, Ignan, and Terran.
What kind of characters would you like to make with wyrwoods? Leave your thoughts in the comments below.