Across the Galaxy, It Is Christmas in July

July 21, 2014 Leave a comment

d66 CompendiumThe Christmas in July Sale starts today at DriveThruRPG and RPGNow. For the next week, you can download all of Jon Brazer Enterprises’ Traveller and 13th Age titles for 25% off. Download these great deals and have yourself a Merry Little Christmas in the middle of the Summer.

EDIT: Well, I didn’t plan on it, but it would appear that Pathfinder is on sale for 25% off as well. Wahoo!

13th Age: Now For a Deadly Monster

July 11, 2014 Leave a comment

13th Age CompatibleSo I’ve been working on a number of 13th Age monsters in my spare time. I am really liking what I’ve done so far. However, there are a few that I would like feedback on how to tighten them up, particularly on the body slump ability. I would really appreciate your feedback. Note: this isn’t edited yet, so the verbage may be a little rough.


Starak

AC 29
PD 27
MD 23
HP 1,296
This enormous, fanged, stubby horned, clawed, razor-backed, ugly quadruped bears a skin of living rock.
Huge 13th level wrecker
[aberration]
Initiative +18

C: Bite +18 vs AC—100 damage
Natural odd hit: Starak can make a free buried alive attack.

Jawbone impale +18 vs AC (2 attacks)—90 damage
Natural 16+: Target’s speed is hampered until the end of the starak’s next turn.

R: Earth spike +18 vs AC—180 damage
Natural 12+ hit: Starak can make a free knock flying attack.

[Special trigger] Knock flying +18 vs PD—Unless the target can fly, the target is hurrled into the air and falls back to the ground, dealing 50 damage
Natural even hit: Target is hampered until the end of the starak’s next turn.
Natural 18+: Target is knocked into the far away range increment.

Acid immunity: A starak does not take acid damage.

Burrow: As the standard monster ability (see the 13th Age Core Rulebook, Chapter 7).

Nastier Specials
Foot stomp (all nearby enemies) +18 vs PD—target is stuck and vulnerable until the end of the starak’s next turn

[Special trigger] Buried alive +18 vs PD—Starak uses its pointy nose to move some of the earth and deposit the target in the hole before covering the target back up, dealing 50 ongoing damage. The target must start making last gasp saves as it is crushed by the mounds of dirt on top of it. The ongoing damage continues until either the target has succeeded his last gasp save (where it digs itself out) or the target is rescued (requiring another character to succeed a hard save to undig the character) or the target dies.

Download Book of Beasts: Monsters of the Great Druid for your 13th Age/Archmage game today at DriveThruRPG/RPGNow.com and d20PFSRD.com

So What Is for Sale at the I’m Not Going to PaizoCon Sale

July 3, 2014 2 comments

Book of Heroic Races: SeedlingsYesterday, we mentioned that the “I’m Not Going to PaizoCon Sale” is going on now. But what exactly is on sale? The short answer is: Everything Pathfinder. There are however, a number of supplements in particular I want to highlight.

Got Awesome Monsters and NPCs? Well we do, up to 80% off.
Book of Beasts: Legendary Foes
Book of Beasts: Monsters of the Shadow Plane
Book of Beasts: Monsters of the River Nations
Book of Friends and Foes: Assassins in the River Nations
Book of Friends and Foes: Ratfolk of the Ruins

Want an exciting new race? We have those also at 80% off.
Book of Heroic Races: Seedlings
Book of Heroic Races: Half-Faerie Dragons
Book of Heroic Races: Reapers
Shadowsfall: Guide to Umbral Kobolds

Want some vehicles that will put the fear of Odin in your players? They are currently 67% off.
Book of Multifarious Munitions: Vehicles of War
Book of Multifarious Munitions: 10 Pirate Ships

Want more magic items for your character? Grab these while they are up to 75% off.
Treasury of the Sands
Book of Magic: Gemhancements

Are you a spellcasting player? At up to 67% off, you have to try these spells and class options on for size. 
Book of Magic: Insurgency of Summer
Book of Magic: Book of Magic: Signature Spells 2
Book of Magic: Signature Spells 1
Book of Magic: Energy Words Revisited
Book of the Faithful: Celtic Subdomains

Before I go, I want to highlight a few releases from my fellow publishers that I feel you should check out.
Ultimate Psionics from Dreamscarred Press
Way of the Wicked AP #1: Knot of Thorns (and the rest of the Way of the Wicked Adventure Path), by Fire Mountain Games
Dark Waters Rising by Raging Swan Press
Breath Weapons by Ennead Games
Death and Taxes by AAW Games

Don’t pass up deals up to 80% off their regular price: Download these exceptional Pathfinder supplements today! Find these amazing deals at DriveThruRPG/RPGNow, Paizo and d20PFSRD.com.

The “I’m Not Going To PaizoCon” Sale

July 2, 2014 Leave a comment

Book of Beasts: Monster of the Shadow PlaneNot Going to PaizoCon? While you’re waiting for all the announcements about upcoming releases and spoilers, grab these exciting supplements at amazing prices. Give your gaming group an unexpected surprise with terrible monsters or dastardly NPCs. Surprise your friends with the perfect spell. Try out a new race, or ride a badass vehicle while storming the castle. Get all this and more in the I’m Not Going to PaizoCon Sale.

Don’t pass up deals up to 80% off their regular price: Download these exceptional Pathfinder supplements today! Find these amazing deals at DriveThruRPG/RPGNow, Paizo and d20PFSRD.com.

Traveller: d66: Your Faith in Your Allies is Your Weakness

June 19, 2014 Leave a comment

d66Available now are three new d66 lists for your game in the far future. The first of which is d66 Reasons Why Your Ally Cannot Help Right Now. Allies can help you out a tight spot, but they have lives of their own and are not always available to help you every instant of every day. This is not a mere list of excuse, but a list of serious problems that can lead to exciting new adventures.

Hundreds, if not thousands, of ships were sent out into the blackness of space carrying crews that were asleep for hundreds of years of living each day aboard the ship, waiting for the day they may find a star with habitable planets to colonize. Some of those ships are still in transit. Others have arrived, but the colony remembers those ships and their names. d66 Generational/Sleeper Ship Names gives you the names of hope and peace that the people of Earth left for the stars, only to find those stars are already inhabited by man kind.

d66 Personal Spacecraft Names 2 delivers even more names appropriate for someone’s personal pleasure ship. Pirates or corporations need not apply; these ships belong to the rich and the meager owners of outer space travel.

Download all of these and more awesome d66 lists at DriveThruRPG and RPGNow.

Traveller: Foreven Worlds: War is Brewing

June 6, 2014 2 comments

image It is time I start talking about the Mercenary Wars for the Foreven Worlds setting. So let me share with you some of my goals with this adventure. First off, I want to make an exciting wartime adventure that is both freeform as well as having a serious plot. Next, I want it indicative of all the other small wars of in the sector so you can easily transport it to a different system in a different subsector or even a different sector if the referee so desired. Lastly, I wanted it to be replayable, this way the same group of people could sit down with this same adventure and have a completely different experience with it by making a few different choices. The real challenge came when I decided to have all them in one adventure.

First off, there are a total of six different factions in this little war (without counting the Zhodani or the Imperium) each with their own set if goals, easily available equipment and they are all able to be joined. The players are mercenaries and are hired for a number of of missions. The players can choose a side to consistently or switch sides whenever they feel like it. It is their call. This way, if the players feel like ending the brutal military dictatorship and replacing it with a democracy that stands for the people, that is their call. Or if they want to make as much money as possible, they can sign up with the corporate plutocracy. Yet, if they want to restore order sooner rather than later and keep the Zhodani from taking over, they can sign up with the old order. The tenor of the new regime is in their hands.

Most of the missions are common for all sides (capture a space station, free prisoners, etc) but each goes about it in their own way. So the corporate interests will send the players in to first offer to buy out the opposing personnel while the terrorist side will send the players in to blow up the installation. Other missions are unique to certain factions or possibly to only a single faction. So if you play the campaign again, it still feels fresh and different.

We will be talking more about Mercenary Wars as we write more of it. Are there any missions in particular you would like to see? Please let us know in the comments below.

Download Foreven Worlds: Vehicles of the Frontier at DriveThruRPG/RPGNow and at d20pfsrd today.

Pathfinder: $1 and $2 River Nations Sale

May 26, 2014 Leave a comment

image Return to classic fantasy in the River Nations. Whether your players are putting an stop to a bloody baron or starting their own kingdom, the River Nations series is everything you need. This $1 and $2 sale has all the resources you need, at up to 67% off the regular price. The sale lasts only one week, though, so grab these titles today!

Download the Book of Beasts: Monsters of the River Nations, Book of the River Nations Complete, and Book of Friends and Foes: Assassins in the River Nations all week at deep discounts at DriveThruRPG/RPGNow and d20pfsrd today.

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