Tomorrow sees the release of the Book of Heroic Races: Advanced Changelings. This all female race is consists of half-hags with two different colored eyes. We have a number of new options for this favorite race. Today we are sharing with you the new bloodrager bloodline: Cleansed. The power of the hag’s negative influence has been burned away and you can draw power from that cleansing to cast spells when your character is raging. Check it out below.
Somewhere in your family history, a hag’s foul influence entered your bloodline. One of your ancestors cleansed that influence and your bloodrage channels that power into a potent weapon against sickness and despair.
Bonus Feats: Battle Cry (ACG), Die Hard, Endurance, Great Fortitude, Improved Initiative, Mounted Combat, Skill Focus (Heal)
Bonus Spells: remove sickness (UM) (7th), remove paralysis (10th), remove disease (13th), remove curse (16th)
Bloodline Powers: Your blood thrums with the power to combat the unclean.
Purifying Flame (Su): At 1st level, when you deal damage with a melee attack to a creature that is able to inflict a curse, disease, fear, energy drain, or poison effect, you deal an additional 1d6 points of fire damage.
Blessed Endurance (Ex): At 4th level, you gain a +2 bonus on all saving throws against curse, disease, energy drain, fear, and poison effects. At 8th level, these bonuses increase to +4.
Breath of Fresh Air (Sp): At 8th level, you may call upon a mighty wind to sweep away foul airs. You gain gust of wind as a spell-like ability usable a number of times per day equal to your Constitution modifier (minimum 1).
Sympathetic Purification (Su): At 12th level, when you deal damage with a melee attack to a creature that has inflicted a curse, disease, fear, energy drain, or poison effect on one of your allies within 30 feet of you, one affected ally (your choice) receives an immediate new saving throw against that effect. A failed save does not worsen the effect.
Immolate (Su): At 16th level, when entering a bloodrage you can choose to exude an aura of fire. The aura is a 5-foot burst centered on you, and deals 2d6 + your Charisma modifier points of fire damage to creatures that end their turns within it. This ability ends all the following conditions affecting the bloodrager: confused, dazzled, diseased, poisoned and sickened.
Aura of Purity (Su): At 20th level, the power of your ancestor envelops you and radiates from you with a palpable warmth. You gain a sacred bonus on all saving throws equal to your Constitution modifier (minimum 1), and all allies within 20 feet of you benefit from your blessed endurance bloodline power.
A Harbinger of Doom Descends From The Sky
Following the disappearance of personnel at a lumber camp, a mysterious sword drops from the sky, cleaving the very earth to deliver a pronouncement of doom upon all who refuse to leave the logging site. Can the adventurers ferret out the source of this ominous portent and put a stop to it before it wreaks further havoc on the loggers?
Doom of the Sky Sword is an exciting adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This adventure is designed to challenge four to five 1st-level PCs like no other content has to date. Inside this volume, you’ll find:
- A new monster, NPC, and haunt for your Pathfinder campaign
- A full-color map of the abandoned hideout of a trio of troll witches
- Enough content to get your group of 1st-level PCs through a night of play with little preparation time required
Dangers Unknown. Treasures Untold. Adventure Awaits.
Tomorrow sees the release of Deadly Delves: Doom of the Sky Sword. But you can doom your computer’s wallpaper with this beautiful image by Luis Salas Lastra. Download the wallpaper today for standard and widescreen monitors.