13th Age: Unleash the Dragon

October 20, 2014 1 comment

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Beware The Blackener Of Bright Waters, For She Is Come Again
Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ flesh melted from their bones. All evidence gathered from the sites of these massacres points to the heart of the Great Swamp, where an ancient and primitive tribe of lizardmen have ruled from an abandoned human temple for centuries on end. The Crannogtowns’ protectors, the Stormhammer Rangers, warn that horrid half-dragon monstrosities still stalk the bogs and travelers would do well to stay away from the inner swamp. Yet the killing and the carnage continue, and the people of the Crannogs plead for heroes to aid them now as they did in days long forgotten. Are you up to the challenge?

Reign Of Ruin is the first full-length adventure module in Jon Brazer Enterprises’ Deadly Delves product line, and is compatible with the ENnie-award winning 13th Age Roleplaying Game. This adventure is designed to challenge five 4th-level PCs like no other content has to date. Inside this volume, you’ll find:

  • More than 20 fully-developed new monsters for your 13th Age campaign
  • Eight new traps and eight new magic items waiting to be discovered, ranging from the entertaining to the awe-inspiring
  • Full-color maps of a Crannogtown village, as well as five floors of a terrifying temple dungeon
  • Story hooks that help GMs tie their players’ characters directly into the adventure using the Icon system
  • Specialized advice on playing a cunning black dragon against a group of PCs in a dangerous game of cat and mouse
  • Optional rules for using tactical terrain in select encounters
  • Enough content to take five 4th-level PCs from the Adventurer to Champion tier of play, with ideas to extend the story even further once you’re done exploring the temple

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download the Deadly Delves: Reign of Ruin for 13th Age at DriveThruRPG/RPGNow and d20PFSRD. Also download wallpaper of the beautiful artwork from this exciting adventure here and here.

13th Age: Even More Awesome Wallpaper

October 17, 2014 Leave a comment

Reign of Ruin Wallpaper Widescreen 2With the Deadly Delves: Reign of Ruin adventure coming out next week, I wanted to share with you the amazing cover art. Download it today and make it your computer’s wallpaper.

Front and center is Nyrionaxys II as well as two of her lizardmen attacking the Mistlevy Docks. Defending the town are our four signature characters (we will talk about them more another time). Inside this amazing 4th-level, 13th Age adventure is more than 20 new monsters and 6 full color maps bringing the adventure to life for you and your group. We are really excited about this adventure and we hope you enjoy it in your game.

Download this wallpaper in widescreen or in standard screen sizes. If you would like this in phone or tablet sizes as well, please let us know.

Share this wallpaper to Facebook, Google+, Twitter and anywhere else you like.

Download the Deadly Delves: Reign of Ruin for 13th Age at DriveThruRPG/RPGNow and d20PFSRD.

13th Age: Dragon Size Wallpaper

October 10, 2014 Leave a comment

Reign of Ruin Wallpaper WidescreenI have been talking for a while about an upcoming 13th Age adventure. A number of delays slowed us down but now we are almost ready to release it. So I thought we would share with you one of the images from the adventure. The dragon’s name is Nyrionaxys II and she is the main bad guy (bad gal? bad dragon?) from the adventure Reign of Ruin. This is the first in the Deadly Delves line of adventures. We hope this brightens your computer’s wallpaper and you enjoy the adventure.

Download this wallpaper in widescreen or in standard screen sizes. If you would like this in phone or tablet sizes as well, please let us know.

Download the Deadly Delves: Reign of Ruin for 13th Age at DriveThruRPG/RPGNow and d20PFSRD.

Pathfinder: Book of Heroic Races In Print

September 29, 2014 Leave a comment

Book of Heroic Races CompendiumI know a number of people have been looking forward to having the Book of Heroic Races Compendium in their hands as opposed to on a computer screen or on a tablet. Well that is available to you now. Over the weekend, I approved the print version and it is now available at DriveThruRPG/RPGNow. Pretty soon, we will have copies available at Paizo.com. In print, this book is 116 pages of pure awesome. If you like races that are outside the standard elves and dwarves, this book is for your.

This 116-page print book features:

  • 8 playable races, balanced with the Pathfinder Core Rulebook races
  • 30 class archetypes and class options and 4 prestige classes
  • 46 feats, 14 spells, 16 magic items, and 5 artifacts
  • Favored class options for all races included as well as 11 races from the Advanced Race Guide

Order your copy of the Book of Heroic Races Compendium today at DriveThruRPG/RPGNow or at Paizo.com today.

Pathfinder: An Asthma of Mites

September 17, 2014 Leave a comment

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When my players first encountered the mites in my Kingmaker campaign, I wanted to make them memorable. And memorable I made them, if annoying. I gave them a loud, high-pitched battle cry that I demonstrated myself. My players never forgot that for the rest of the campaign, and I used it several times after that. The only monsters in that campaign they hated worse than the mites were the will-o-wisps. Because the mites were enemies of the kobold tribe, I wanted the players to hate them. However, if it were not for the kobolds, I can only guess that I would have tried to make them more likeable.

So it is my pleasure to pass that thought onto you. Below, we are presenting what we feel is the a faithful homage to the mites presented in that adventure and in the Pathfinder Roleplaying Game Bestiary 2 (even if there are a few minor changes). Please let us know if you want to see more details on this fey race. Oddly enough, by the race builder in the Pathfinder Roleplaying Game Advanced Race Guide, these guys are balanced with humans while kobolds are still considerably underpowered.

Mite Racial Traits

+2 Dexterity, +2 Wisdom, –4 Strength, –2 Intelligence: Mites quick and perceptive while physically weak and not very smart.
Fey: Mites are fey.
Small: Mites are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Mites have a base speed of 20 feet.
Darkvision: Mites can see in the dark up to 60 feet.
Low-Light Vision: Mites can see twice as far as humans in conditions of dim light.
Light Sensitivity: Mites are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Damage Reduction: Mites reduce damage taken from any source except cold iron by 2.
Vermin Empathy: Mites gain a +4 racial bonus on Handle Animal checks against creatures of the vermin type. Mites can use Handle Animal on vermin to train them to be mounts, as if they were animals. Mites can also use the Handle Animal skill on vermin swarms, as if the swarm is a single creature.
Spell-Like Abilities: Mites can cast prestidigitation at will and doom once per day. The save DC for these spells is equal to 10 + the spell’s level + the mite’s Charisma modifier.
Hatred: Mites receive a +1 bonus on attack rolls against humanoid creatures of the dwarf and gnome subtypes because of their special training against these hated foes.
Languages: Mites begin play speaking Undercommon. Mites with high Intelligence scores can choose from the following: Common, Draconic, Sylvan.

What kind of characters do you want to make with these guys? Leave your thoughts in the comments below.

Download the Book of Heroic Races Compendium for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Pathfinder: The Heroic Lizardfolk

September 16, 2014 Leave a comment

Artwork by Jeff Ward

Artwork by Jeff Ward

Howdy, folks! Dale McCoy has already talked a little bit here about the overwhelming feedback we got from Pathfinder fans on the Paizo messageboards who want more races to play with in their games. While our most recent print release, the Book of Heroic Races Compendium, details quite a few new playable races and offers favored class options for many existing races, it’s clear that the thirst for new playable races has not yet been slaked!

We’re already hard at work creating new content for the races fans want the most, but one in particular stood out from the pack when I started reading the thread: lizardfolk. I’m a huge fan of lizardfolk, probably because my favorite PC from the late-D&D 3.5 to early-Pathfinder Beta days was one. I’ve also spent a lot of time writing about lizardfolk over the last few months for another JBE project, about which I can’t say too much else just yet.

While there is still a lot more content forthcoming about this and other races, here are the basic building blocks for making your own lizardfolk PC–and maybe I can talk The Powers That Be over here at JBE into letting me sneak that old PC of mine into a supplement as an example NPC for you guys to play with, too!

Lizardfolk

+2 Strength, +2 Constitution: Lizardfolk are strong and hardy from generations of thriving despite facing extreme adversity and living in harsh habitats.
Humanoid: Lizardfolk are humanoids with the reptilian subtype.
Medium: Lizardfolk are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Lizardfolk have a base land speed of 30 feet. They also have a swim speed of 30 feet, allowing them to move in water without making Swim checks and granting them a +8 racial bonus on Swim checks.
Natural Armor: Lizardfolk have tough scaly skin, granting them a +2 natural armor bonus.
Natural Attacks: Lizardfolk have sharp teeth and hard nails, granting them two claw attacks (1d4 points of damage each) and a bite attack (1d3 points of damage).
Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Languages: Lizardfolk begin play speaking Draconic. Due to the xenophobic nature of most lizardfolk tribes, they start knowing their racial language only regardless of their Intelligence scores. Lizardfolk can only learn other languages by taking ranks in the Linguistics skill.

Download the Book of Heroic Races Compendium for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Pathfinder: Coming of the Wyrwoods

September 15, 2014 Leave a comment

Recently, I started a thread on Paizo’s forums asking people what races would they like to see more racial details on. I was expecting a few responses, but frankly I was just blown away by the number of people asking for non-standard races. One of the races that received a few requests were the wyrwoods. This race was presented in the back of the Pathfinder Roleplaying Game: Advanced Race Guide, as an example of how to build a race that was more out there. So those that want details on wyrwoods are going to get their first taste of this race. Below is the racial traits to make your own wyrwood character.

Wyrwoods Racial Traits

+2 Dexterity, +2 Intelligence, –2 Charisma: Wyrwoods are quick on their feet and are highly intelligent, however they are not gifted conversationalists.
No Constitution Score: Wyrwoods have no Constitution score. Any DCs or other statistics that rely on a Constitution score treat a wyrwood as having a score of 10 (no bonus or penalty). Wyrwoods start with 10 bonus hit points.
Construct: Wyrwoods are constructs.
Small: Wyrwoods are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Normal Speed: Wyrwoods have a base speed of 30 feet.
Darkvision: Wyrwoods can see in the dark up to 60 feet.
Low-Light Vision: Wyrwoods can see twice as far as humans in conditions of dim light.
Construct Immunities: Wyrwoods are immune to all mind-affecting effects, ability damage, ability drain, fatigue, exhaustion, energy drain, and nonlethal damage. Wyrwoods are also immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Wyrwoods do not breath, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. A wyrwood can drink a potion to benefit from the effect and can sleep to regain spells, but neither of these activities is required to survive or stay in good health.
Construct Healing: Wyrwoods cannot heal damage on their own, but can be healed through spells such as make whole.
Construct Life and Death: Wyrwoods do not risk death due to massive damage, but they are immediately destroyed when reduced to 0 hit points or fewer. Also, wyrwoods cannot be raised or resurrected.
Languages: Wyrwoods begin play speaking Common. Wyrwoods with a high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Draconic, Elven, Ignan, and Terran.

What kind of characters would you like to make with wyrwoods? Leave your thoughts in the comments below.

Download the Book of Heroic Races Compendium for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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