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5e: Conjure Animals

Last week, we started a series on the summon monster spells for Pathfinder. Summoning works differently in Fifth Edition and I thought it would be a good idea to take a few moments to discuss the spells one by one. Today, let’s start with the lowest level one: conjure animals, a third level spell for druids and rangers. This spell reads:

Conjure Animals

3rd-level conjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 hour
You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

  • One beast of challenge rating 2 or lower
  • Two beasts of challenge rating 1 or lower
  • Four beasts of challenge rating 1/2 or lower
  • Eight beasts of challenge rating 1/4 or lower

Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has the creatures’ statistics.
At Higher Levels: When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

Alright, that’s all good, but what can you conjure up. Lets start with the creatures in the PHB (ignoring anything less than CR 1/4).

  • CR 2:
  • CR 1: brown bear, dire wolf, giant eagle, giant spider, lion, tiger
  • CR 1/2: black bear, crocodile, reef shark, war horse
  • CR 1/4: boar, constrictor snake, panther, riding horse, wolf

You’ll notice there is nothing in the CR 2 range for this. That is not a mistake; there are no “beasts” in the PHB of CR 2. How about the MM (in order they appear in the book, ignoring any options in the PHB):

  • CR 2: allosaurus (dinosaur), plesiosaurus (dinosaur), giant boar, giant constrictor snake, giant elk, hunter shark, polar bear, rhinoceros, saber-toothed tiger
  • CR 1: giant hyena, giant octopus, giant toad, giant vulture
  • CR 1/2: ape, giant goat, giant sea horse, giant wasp, reef shark
  • CR 1/4: pteranodon (dinosaur), axe beak, draft horse, elk, giant badger, giant bat, giant centipede, giant frog, giant lizard, giant owl, giant poisonous snake, giant wolf spider

Total: CR 2 has nine creatures to conjure, CR 1 has ten, CR 1/2 has nine and CR 1/4 blows the rest away with seventeen.

Personally, I feel that for the first conjuring spell, there should be more options at the highest power level. Once I am done going through the conjure spells, I will be creating more creatures for you to summon.

When you conjure up a creature, make sure you are first playing an awesome race. Go beyond the ordinary and download Book of Heroic Races: Player Races 2 today at the Jon Brazer Enterprises Shop. Also find it at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

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Pathfinder: Summon Monster II Unchained

We mentioned before that every Friday we will be posting an expanded list of creatures to summon with the summon monster spells, using Paizo’s bestiaries. There simply is no reason why you can summon a giant frog or a horse but cannot summon a giant tick or a camel. So we are helping you to expand your summon monster table. Earlier this week we shared with you the list for expanding summon monster I. Today we bring you the list for summon monster II. All these monsters are balanced against those created for the original summon monster list.

Table 2: Summon Monster II

3rd Level Subtype
Ant, giant (soldier)*
Ape
Aurochs (herd animal)*
Boar*
Cheetah*
Constrictor snake*
Crocodile*
Dire bat*
Dretch (demon) Chaotic, Evil
Electric eel*
Giant lizard*
Lantern archon Good, Lawful
Leopard (cat)*
Shark*
Wolverine*
Pathfinder Roleplaying Game: Bestiary 2
Paracletus (aeon)
Silvanshee (agathion) Good
Cassisian (angel) Good
Lyrakien (azata) Chaotic, Good
Azer Fire, Lawful
Dire badger*
Cacodaemon (daemon) Evil
Arbiter (inevitable) Lawful
Voidworm (protean) Chaotic
Cythnigot (qlippoth) Chaotic, Evil
Thoqqua Earth, Fire
Giant toad*
Pathfinder Roleplaying Game: Bestiary 3
Harbinger archon Good, Lawful
Tripurasura (asura) Evil, Lawful
Axe beak*
Doru (div) Evil
Augur (kyton) Evil, Lawful
Giant porcupine*
Giant sea anemone*
Pathfinder Roleplaying Game: Bestiary 4
Velociraptor (dinosaur)*
Mammoth flea*
Nosoi (psychopomp)
Bull shark*
Soulsliver Evil
Pathfinder Roleplaying Game: Bestiary 5
Cambion (demon) Chaotic, Evil
Plesiosaurus (dinosaur)*
Moa (megafauna)*
Esipil (sahkil) Evil
Wysp Elemental
Pathfinder Roleplaying Game: Bestiary 6
Giant tube worm (sea worm)*

Return every Friday for a new and expanded summon monster list. Download our Book of Magic series for more awesome Pathfinder material today at the JBE Shop, DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

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Pathfinder: Lizardfolk Sorcereress

Today we don’t so much bring you an NPC instead of a monster. With next month seeing the 5e and Swords and Wizardry versions of the Pathfinder/13th Age adventure Deadly Delves: Reign of Ruin, I’m sharing with you one of the NPCs from that dungeon. I know spellcasters take longer to create than martial types becuase of all the spells they have to choose, this is a perfect one to share. I hope you enjoy it.

Lizardfolk Sorceress CR 5

XP 1,600
Female lizardfolk sorcerer 6
NE Medium humanoid (reptilian)
Init +1; Senses Perception –1


Defense


AC 21, touch 11, flat-footed 20 (+4 armor, +1 Dex, +2 natural, +4 shield)
hp 45 (6d6+24) plus 1d10+6 temporary
Fort +5, Ref +3, Will +4
DR 10/magic vs. ranged weapons (max 60 damage reduced); Resist acid 10


Offense


Speed 30 ft., swim 30 ft.
Melee mwk spear +4 (1d8)
Ranged ranged touch +4 (by spell)
Sorcerer Spell-Like Abilities (CL 6th, concentration +8)

5/day—elemental ray (1d6+3 acid)

Sorcerer Spells Known (CL 6th, concentration +8)

3rd (3/day)—fireball (acid, DC 15)
2nd (6/day)—false life, protection from arrows, scorching ray (acid)
1st (7/day)—burning hands (acid, DC 13), mage armor, magic missile (acid), shield, vanish APG
0 (at will)—acid splash, bleed (DC 12), daze (DC 12), detect magic, flare (DC 12), resistance, touch of fatigue (DC 12)
Bloodline elemental (earth)


Statistics


Str 10, Dex 12, Con 16, Int 11, Wis 9, Cha 14
Base Atk +3; CMB +3; CMD 14
Feats Eschew Materials, Point Blank Shot, Precise Shot, Toughness
Skills Appraise +7, Spellcraft +7, Use Magic Device +9; Racial Modifiers +8 Swim
Languages Draconic
Gear masterwork spear, anatomy doll UE, potion of bear’s endurance, wand of vitriolic mist UM (3
charges), war paint of the terrible visage APG

Download the Pathfinder adventure Deadly Delves: Reign of Ruin today at the JBE Shop, DriveThruRPG/RPGNow, Paizo, and Open Gaming Store.

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Pathfinder: Summon Monster I Unchained

Recently, it was asked on Paizo’s forums for the summon monster list of monsters to be expanded. We at JBE decided to take up the challenge. What you have before you is the table of all 6 Bestiaries that are on par with the monsters from the original summon monster table (Note: 6 is not present here because B6 does not have any monsters in it comparable to those summonable with summon monster I).

Table 1: Summon Monster I

Pathfinder Roleplaying Game Bestiary Subtype
Dire rat*
Dog*
Dolphin*
Eagle*
Fire beetle*
Frog, poison*
Pony (horse)*
Viper (familiar)*
Pathfinder Roleplaying Game: Bestiary 2
Badger*
Giant Cockroach*
Compsognathus (dinosaur)*
Giant maggot*
Baboon (primate)*
Stingray*
Snapping turtle*
Pathfinder Roleplaying Game: Bestiary 3
Flying squirrel (familiar)*
Goat (familiar)*
Pig (familiar)*
Raccoon (familiar)*
Antelope (herd animal)*
Kangaroo (marsupial)*
Thylacine (marsupial)*
Ghost scorpion*
Giant crab spider*
Vulture*
Pathfinder Roleplaying Game: Bestiary 4
Giant flea*
Trumpeter swan*
Pathfinder Roleplaying Game: Bestiary 5
Flying fox (familiar)*
Penguin (familiar)*
Red panda (familiar)*
Seal (familiar)*

Return every Friday for a new and expanded summon monster list. Download our Book of Magic series for more awesome Pathfinder material today at the JBE Shop, DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

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Pathfinder: Adventures Ideal for Conventions

We mentioned last week a number of Fifth Edition adventures that are perfect for running at a convention if you are looking to run something a little different than the norm. We also have a number of Pathfinder adventures that make excellent convention games that you should check out.

Deadly Delves: The Gilded Gauntlet – Level 9

The city of Hunstoc is experiencing a rash of calamity. Livestock and horses are falling ill, children and elderly people are dying off without any explanation, and the city’s clerics can’t manage to cure the mysterious malady. The Mayor’s Office has posted a bounty on strange clockwork creatures that keep emerging from the nearby foothills outside Hunstoc’s gates. Investigating these sinister happenings leads to a massive underground complex full of devious puzzles, dangerous traps, and alchemical wonders beyond anyone’s wildest imaginings—and only the most cunning of adventurers will survive the journey into its depths! What would you do for limitless wealth? How far would you delve? What horrors would you be willing to face?

Deadly Delves: Rescue from Tyrkaven – Level 2

When hobgoblin raiders kidnap a caravan full of workers and supplies, the adventurers set off to get them all back. But neither the raiders nor the adventurers know what terrifying horrors await them in the depths of their cavern hideout. Now, the adventurers must risk it all to prevent the minions of an ancient enemy from visiting death and destruction upon the land. Can the heroes rescue the captives from the hobgoblins and deliver them from this ancient foe—or will they all perish, ushering in the rise of a forgotten deity?

Deadly Delves: Along Came a Spider – Level 1

Giant spiders have overrun Mossdale, and every last villager is either dead and dessicated, or cocooned and abducted. But what were they after, and who coordinated the vermin to attack en masse? Could it have been the local ettercap or a crazed arachnophile druid… or was something far more sinister behind the attack? Can the adventurers rescue the missing citizens and foil the plans of the nefarious mind behind this dastardly deed before it is too late?

Deadly Delves: Doom of the Sky Sword – Level 1

Following the disappearance of personnel at a lumber camp, a mysterious sword drops from the sky, cleaving the very earth to deliver a pronouncement of doom upon all who refuse to leave the logging site. Can the adventurers ferret out the source of this ominous portent and put a stop to it before it wreaks further havoc on the loggers?

Check out all of our Pathfinder products at the Jon Brazer Enterprises Shop, DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

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Traveller: Out of This World Wallpaper

Over the years, we’ve released a number of our adventure and supplement cover images and even some of our interior images as computer wallpaper. We really hope you enjoy them. If you have not seen all of our wallpapaer for Traveller (or any of them), check these out and grab some for your computer screen today.

State of Chaos

Download Jon Brazer Enterprises‘ Traveller books today at DriveThruRPG and RPGNow.

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Pathfinder: Dungworm

Deadly Delves: To Claw the Surface (PFRPG)

While it is always good to use classic and well-established monsters in your games, it is even better to keep your players on your toes from time to time with a monster they haven’t memorized. All of our adventures feature at least one new monster and frequently a new magic item. Here is one of the new monsters in the exciting Deadly Delves: To Claw the Surface adventure.

Dungworm

The pale yellow skin of this three and a half-footlong worm darkens towards the rear; the tail segment is a dark brown and glistens with black pus.
Dungworm CR 1/2
XP 200
N Small vermin
Init +1; Senses darkvision 60 ft.; Perception +0


Defenses

AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 8 (1d8+4)
Fort +6, Ref +1, Will +0
Immune disease, mind-affecting abilities


Offense

Speed 20 ft.
Melee bite +1 (1d4)
Special Attacks Dung packet


Statistics


Str 10, Dex 12, Con 18, Int —, Wis 10, Cha 6
Base Atk +0; CMB –1; CMD 10


Ecology

Environment underground
Organization solitary, pair, brood (3–10), infestation (11–20)
Treasure incidental (dung packet, dung pressings)


Special Abilities


Dung Packet (Ex) Organic and mineral matter passes through the dungworm’s digestive tract and collects in its tail. Once per week, as a standard action, a dungworm whips its tail and flings the engorged body segment at a foe. The dung packet acts in all respects as a tanglefoot bag with the addition of a powerful stench that accompanies the splattering projectile; a target that fails its Reflex save by five or more takes a direct hit and is sickened by the stench until the splatter hardens and cracks away.

Download the Deadly Delves: To Claw the Surface for Pathfinder at the JBE Shop, DriveThruRPG/RPGNow, Open Gaming Store, and Paizo.com.

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5e Adventures for Conventions

Deadly Delves: Rescue from Tyrkaven (5e)

If you are running a Fifth Edition game at a convention this fall, you could run an adventure from the official living game that is designed for the players to “win” or you could run an adventure built for fun with intrigue in mind, like ours are. Three of our Deadly Delve adventures are both short enough for a convention game and provide a different experience than anything in the official living campaign does.

Deadly Delves: Along Came a Spider – Level 1

Giant spiders have overrun Mossdale, and every last villager is either dead and dessicated, or cocooned and abducted. But what were they after, and who coordinated the vermin to attack en masse? Could it have been the local ettercap or a crazed arachnophile druid… or was something far more sinister behind the attack? Can the adventurers rescue the missing citizens and foil the plans of the nefarious mind behind this dastardly deed before it is too late?

Deadly Delves: Doom of the Sky Sword – Level 1

Following the disappearance of personnel at a lumber camp, a mysterious sword drops from the sky, cleaving the very earth to deliver a pronouncement of doom upon all who refuse to leave the logging site. Can the adventurers ferret out the source of this ominous portent and put a stop to it before it wreaks further havoc on the loggers?

Deadly Delves: Rescue from Tyrkaven – Level 2

When hobgoblin raiders kidnap a caravan full of workers and supplies, the adventurers set off to get them all back. But neither the raiders nor the adventurers know what terrifying horrors await them in the depths of their cavern hideout. Now, the adventurers must risk it all to prevent the minions of an ancient enemy from visiting death and destruction upon the land. Can the heroes rescue the captives from the hobgoblins and deliver them from this ancient foe—or will they all perish, ushering in the rise of a forgotten deity?

Check out all of our Fifth Edition products at the Jon Brazer Enterprises Shop, DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

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Pathfinder: Clockwork Sentry

In case you had not seen it, Endzeitgeist gave our Pathfinder adventure Deadly Delves: The Gilded Gauntlet a 5-STAR review, his seal of approval, and put it up for candidate for his Top Ten Products of 2017 (read the full review here). Like all good adventures it uses a blend of monsters we all know and love from the Bestiaries as well as new monsters. The first monsters the players meet is an ant-looking sentry made of clockwork parts. To give you a small preview of this adventure, we’ve got it for you right here.

Clockwork Sentry CR 4

XP 1,200
N Small construct (clockwork)
Init +6; Senses darkvision 60 ft.; Perception +0


Defenses


AC 17, touch 15, flat-footed 13 (+2 Dex, +2 dodge, +2 natural, +1 size)
hp 37 (5d10+10)
Fort +1, Ref +5, Will +1
Immune construct traits; Weakness vulnerable to electricity


Offense


Speed 30 ft.
Melee 2 claws +6 (1d3)
Ranged internal pistol +8 (1d6/x4 plus 1d6 fire, automatic, semi-automatic)
Special Attacks automatic weapon, self-destruct, semi-automatic weapon


Statistics


Str 10, Dex 14, Con —, Int —, Wis 10, Cha 1
Base Atk +5; CMB +4; CMD 16
Feats Improved Initiative B, Lightning Reflexes B
SQ process ore, swift reactions, winding


Special Abilities


Automatic Weapon (Ex) A clockwork sentry can fire a burst of shots to attack all creatures in a line starting from any corner of the sentry’s space and extending to the limit of the weapon’s range or until it strikes a barrier it cannot penetrate. The sentry makes a separate attack roll against each creature in the line. Each creature in the line can be attacked with only one shot from each burst. Each attack roll takes a –2 penalty. Effects that grant concealment do not affect an automatic weapon’s line attack. Roll to confirm each attack roll that threatens a critical hit separately. A single burst with an automatic weapon consumes 10 bullets.
Process Ore (Ex) A clockwork sentry can consume a chunk of lead ore and process it into pistol ammunition as a move action. This process creates enough bullets for 10 ranged attacks or 1 burst of automatic fire from the creature’s automatic weapon. The lead is superheated during this process, causing the ammunition to deal 1d6 additional fire damage on each successful hit.
Self-Destruct (Su) A clockwork sentry explodes 1 round after it is destroyed. During this round, the thing shrieks and thrashes about as if undergoing convulsions. On what would normally have been the clockwork sentry’s next action, it explodes, dealing 1d6 points of piercing and slashing damage in a 5-foot radius (Reflex DC 10 for half damage). A DC 20 Disable Device check made as a
standard action can halt the sentry’s self-destruct sequence, but does not prevent it from dying. A clockwork sentry that self-destructs automatically destroys any ore that it is carrying. The save DC is
Constitution-based.
Semi-Automatic Weapon (Ex) A clockwork sentry can take a full-attack action to fire twice, as if using the Rapid Shot feat (including taking a –2 penalty on all attacks).

Download this excellent adventure, Deadly Delves: The Gilded Gauntlet, today for your Pathfinder game at the JBE Shop, DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.com. Order yourself a physical copy of the book at DriveThruRPG/RPGNow and at Amazon.com.

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Pathfinder: Book of Magic: Dragon Spells and Archetypes

Are You a Sheep? No. You’re a Dragon. Be a Dragon!

Dragons should be terrifying with their thick scales and their huge jaws and their deadly breath weapons. The draconic ability to cast spells should be just as iconic and fear-inducing, which really cannot be done with the same spells any wizard can learn. At the same time, those that hunt down dragons need specialized spells to counteract the deadly abilities dragons possess. Arm yourself with these spells and archetypes and take down these deadly beasts.

Book of Magic: Dragon Spells and Archetypes is a great resource for any spellcasting character in the Pathfinder Roleplaying Game. This short supplement features:

  • 20 New Spells—Some for the dragon hunter, some for the dragon
  • 5 New Class Options—theme your character to associate your character more like a dragon or to hunt these wyrms

Make Your Dragons Terrifying or Tremble With Fear!

Download Book of Magic: Dragon Spells and Archetypes today at the JBE Shop, DriveThruRPG/RPGNow, the Open Gaming Store and Paizo.

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What Are We Up To?

We love to hear what our favorite game companies are working on as much as everyone else. Typically we do not announce very far in advance, but frankly, there is no reason not to share with you what we are working on. So here we go:

Coming in September is the previously announced Book of Magic: Dragon Spells and Archetypes. This book helps you to theme your character like someone that admires dragons, draws their power from a draconic ancestory or wants to hunt down dragons. With archetypes and class options like the draconic implement for the occultist or the wizard discoveries, there are quite a few ways you can create the character you want. Even more, there are spells in here ideal for those taking on a dragon, those that want to associate with dragons, or for dragons themselves. These spells enhance the natural abilities of dragons, making these creatures even deadlier, or penetrate straight them, turning them into useless wyrms. Look for this next month.

October sees the release of the Deadly Delves: Reign of Ruin adventure for both Fifth Edition as well as the Swords and Wizardry. Whether you prefer your games with modern rules or an excellent revisit of the classic game, this is an adventure your players will not soon forget. A black dragon attacks a town and the players track it back to its lair and encounter more than a few surprises along the way. Prepare for more than you expected in this adventure. We are hoping to bring you both version of this adventure at the same time, but one may be delayed (hopefully not too long).

This is where our schedule starts to get a little uncertain. We are working on the equivalent of the d66 Compendium for Starfinder (currently unnamed). I am just not certain it will be ready for its target launch in November. This book will be a handy toolkit for gamemasters of science fantasy names. It contains names of aliens, planets, moons, robots, guns, and a whole lot more. No Starfinder gamemaster will want to be without this book.

Coming in December is the Pathfinder adventure Deadly Delves: Nine Lives for Petane by Christen N. Sowards of Lost Spheres Publishing. They have a Kickstarter going on now; check it out. In Nine Lives the players need to resurrect someone from a crypt, but which corpse is the right one? To make matters worse, an evil cult has been using the crypt as their own private playground. Even worse, monsters keep appearing out of no where. Good luck solving the mystery when your GM decides to run this 13th level adventure.

That is all we have for you right now. We are working on so much more than that, but I cannot pin down a date when any of it will come out at this point in time. We hope you are as excited about it as I am.

Be sure to use Coupon Code OpenStore25 when you download our PDFs from the JBE Shop. Downloading direct from us helps us produce more of the games you love. As always you can find all of our PDFs at DriveThruRPG/RPGNow, the OpenGamingStore. and Paizo.

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The JBE Shop Is Now Open

Jon Brazer Enterprises now has our own online shop. You can download our PDFs direct from us, helping us make the amazing RPG books you know and love. When you download a PDF from us, you will always have access to the latest version should it ever be updated. 

Right now you can get many of our Pathfinder and 5e titles. We will be adding our 13th Age and Traveller titles soon.

From now through September 15th, you can get 25% off your first order with coupon code OpenStore25

Order your books from the Jon Brazer Shop today.