The results of a survey show that people are interested for Legend material. For what exactly is fairly evenly divided. Well, I am known for being a monster designer in the Pathfinder Roleplaying Game so I figured that would be a good place to start. I’ll throw in a few NPCs as well from time to time but monsters is a good place to start.
By special request, I bring you a griffon this week. This was specifically asked for since someone wanted one as a mount. These legendary monsters make excellent mounts, if the griffon trusts you.
Before presenting the griffon on, I want to point you to Legendary Factions: Common Factions 1. This is the cumulation of the factions presented here on our website. We’d like to keep up this model of presenting the material for you first on our website and then putting it all together in a single product. It is far quicker for you to get the material you desire for your game (we saw the griffon request this morning) and it lets you know exactly what is going to be in the next supplement. And, like the griffon, we listen to your desires and give them to you when you need them. So in return, we ask that you support our efforts and pick this up. Your continued support is what makes this possible.
And without further ado …
With the body of a lion and the head, forelegs and wings of an eagle, this great beast stands proud and majestic.
Wild griffons live in the hills and mountains. Their nests typically rest on ledges only accessible by flying. Anywhere from 4-8 griffin eggs can be found in the nest during mating season. These creatures typically are not dangerous unless someone invades their nest or it suspects the person may invade its nest.
Domesticated griffons are rare but not unheard of. The easiest way to domesticate a wild griffon is to steal an egg and raise it from birth. Of course its parents will search the rest of its life for the thief. Griffons are fiercely loyal and trust their trainers with their life. It is not unheard of for a griffon that had only one trainer to starve itself to death after the death of its trainer. Transfer of a griffon from one trainer to another (like if it is sold), can take as long as two to three months. Domesticated griffons typically serve as mounts to special knights.
A griffon can fly with two people of size 12 or less one person of size 20 or less.
STR 8d6 (28) CON 3d6+12 (23) SIZ 8d6 (28) INT 6 (6) POW 2d6+6 (13) DEX 3d6+12 (23) CHA 7 (7)
1d20 Hit Location AP/HP
1-2 Right Hind Leg 3/11
3-4 Left Hind Leg 3/11
5-7 Hindquarters 3/12
8-10 Forequarters 3/12
11 Right Wing 3/10
12 Left Wing 3/10
13-14 Right Front Leg 3/11
15-16 Left Front Leg 3/11
17-20 Head 3/11
Combat Actions 3
Damage Modifier 1d12 (STR+SIZ, compare to chart)
Magic Points 13
Movement 6m, 10m when flying
Strike Rank +15
Typical Armor: Thick Hide (AP 3, no Skill Penalty)
Traits: Flying, Formidable Natural Weapons, Night Sight
Skills: Athletics 80%, Evade 40% (60% when flying), Perception 50%, Persistence 80%, Resilience 70%, Survival 60%
Bite 60%, Claw 70%
Type Size Reach Damage AP/HP Range
Bite L M 1d8+1d12 As for Head –
Claw L T 1d6+1d12 As for Leg –