So I have been working on some new class options for Fifth Edition, and I thought I would share them with you. The language is still a little rough; it hasn’t been edited yet. (My editors hate it when I do this.) Please let us know what you think.
Bravery Domain
A cleric of a god of bravery rushes headlong into danger, regardless of her own safety. When someone is in distress, a cleric of the god of bravery abandons all fear and acts to save lives. They put themselves between innocents and harm without a second thought.
Table: Bravery Domain Spells
Cleric Level | Spells |
---|---|
1st | bless, heroism |
3rd | aid, enhance ability |
5th | beacon of hope, haste |
7th | death ward, stoneskin |
9th | dispel evil and good, raise dead |
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
First Into Battle
Also starting at 1st level, you add your proficiency bonus to initiative checks.
Channel Divinity: Courageous Aura
Starting at 2nd level, you can use your Channel Divinity to bolster the courage of your allies.
As an action, you present your holy symbol and invoke the name of your deity. You and each of your allies within 30 feet of you gain a bonus equal to your proficiency bonus to saving throws against spells or effects that cause the frightened condition. This aura lasts for 1 minute. If a creature affected by this aura is currently frightened, the creature is granted another saving throw at the start of its turn; if the new saving throw is successful, the creature is no longer frightened.
Inspirational Words
Beginning at 6th level, you become an inspiration to your allies. With a few words of encouragement and a kind touch, you grant the touched ally a Second Wind, as per the fighter feature’s description. You cannot use this ability again until you take a long rest. At 15th level, you can use this ability twice before requiring a long rest.
Penetrating Fear
At 8th level, your bravery becomes overwhelming to your enemies. When casting a spell or ability that causes the frightened condition, the target has disadvantage to any saving throws to resist it.
Embodiment of Courage
Starting at 17th level, your deity recognizes your shining example of bravery and imbues you with brilliant radiance. All your allies within 30 feet are immune to the frightened condition as long as you are conscience. Additionally all your physical weapon attacks deal an additional 1d6 points of radiant damage.
If you like seeing new class options for your Fifth Edition game and want to see more, download our races and adventure for your game today at the JBE Shop.