Pathfinder 1e: Shadowlord Demon

As those that follow me on Twitter know, I recently started watching Critical Role. I’m still working my way through Campaign 1. I got to the point where a shadow demon was possessing someone (I’m trying to be as obscure as a I can to avoid spoilers) and it was much bigger than your typical shadow demon and it inspired me to make a monster that would fill that same role but in Pathfinder, in honor of the game they were playing before they went on the air. I hope you all, including the Critical Roll crew, enjoy this.

Download all our Pathfinder 1e books at DriveThruRPG and the Open Gaming Store.

Demon, Shadowlord CR 14

XP 38,400
CE Huge outsider (chaotic, demon, evil, extraplanar, incorporeal)
Init +12; Senses darkvision 120 ft.; Perception +34


AC 25, touch 25, flat-footed 16 (+8 deflection, +8 Dex, +1 dodge, -2 size)
hp 144 (17d10+51)
Fort +10, Ref +20, Will +16
Defensive Abilities incorporeal; DR 10/cold iron and good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 24
Weaknesses sunlight powerlessness


Speed fly 50 ft. (perfect)
Melee 2 claws +23 touch (1d8 plus 2d6 cold), bite +23 touch (2d6 plus 2d6 cold)
Special Attacks pounce, sprint, shadow blend
Spell-Like Abilities (CL 17th; concentration +25)
At will—deeper darkness, fear (DC 22), greater teleport (self only), telekinesis (DC 23)
3/day—magic jar (DC 23), shadow conjuration (DC 22), shadow evocation (DC 23)
1/day—greater shadow evocation (DC 26), summon (level 8, 1d4 shadow demons 90%, 1 shadowlord demon 50%)


Str –, Dex 26, Con 17, Int 19, Wis 22, Cha 27
Base Atk +17; CMB +27; CMD 46
Feats Acrobatic, Blind-Fight, Combat Reflexes, Dazzling Display, Dodge, Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Bluff)
Skills Acrobatics +32, Bluff +34, Disguise +28, Fly +36, Knowledge (arcana, local, planes) +24, Perception +34, Sense Motive +26, Stealth +20; Racial Modifiers +8 Perception
Languages Abyssal, Common; telepathy 100 ft.


Environment any (Abyssal)
Organization solitary, pair
Treasure standard

Special Abilities

Sprint (Ex) Once per minute, a shadowlord demon increases its fly speed to 240 feet for 1 round.
Shadow Blend (Su) During any conditions other than bright light, a shadowlord demon can disappear into the shadows as a move-equivalent action, effectively becoming invisible. Artificial illumination or light spells of 4th level or lower do not negate this ability.
Sunlight Powerlessness (Ex) A shadowlord emon is utterly powerless in bright light or natural sunlight and flees from it. A shadowlord demon caught in such light cannot attack and can take only a single move or attack action. A shadowlord demon that is possessing a creature using magic jar is not harmed by sunlight, but if it is struck by a sunbeam or sunray spell, while possessing a creature, the shadow demon is driven out of its host automatically.

Shadow demons that possess a body and force it to act in a manner that is contrary to their nature are quickly defeated by adventurers. Those that possess a person and just whisper in their mind, slowly corrupting them from the inside last a long time, bending them towards evil over years. It is these shadow demons that feeds upon their possessed victims for a long time. They grow in power, size, and importance. When they do show themselves, they are true demonic terrors.

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