As those that follow me on Twitter know, I recently started watching Critical Role. I’m still working my way through Campaign 1. I got to the point where a shadow demon was possessing someone (I’m trying to be as obscure as a I can to avoid spoilers) and it was much bigger than your typical shadow demon and it inspired me to make a monster that would fill that same role but in Pathfinder, in honor of the game they were playing before they went on the air. I hope you all, including the Critical Roll crew, enjoy this.
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Demon, Shadowlord CR 14
CE Huge outsider (chaotic, demon, evil, extraplanar, incorporeal)
Init +12; Senses darkvision 120 ft.; Perception +34
AC 25, touch 25, flat-footed 16 (+8 deflection, +8 Dex, +1 dodge, -2 size)
hp 144 (17d10+51)
Fort +10, Ref +20, Will +16
Defensive Abilities incorporeal; DR 10/cold iron and good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 24
Weaknesses sunlight powerlessness
Speed fly 50 ft. (perfect)
Melee 2 claws +23 touch (1d8 plus 2d6 cold), bite +23 touch (2d6 plus 2d6 cold)
Special Attacks pounce, sprint, shadow blend
Spell-Like Abilities (CL 17th; concentration +25)
At will—deeper darkness, fear (DC 22), greater teleport (self only), telekinesis (DC 23)
3/day—magic jar (DC 23), shadow conjuration (DC 22), shadow evocation (DC 23)
1/day—greater shadow evocation (DC 26), summon (level 8, 1d4 shadow demons 90%, 1 shadowlord demon 50%)
Str –, Dex 26, Con 17, Int 19, Wis 22, Cha 27
Base Atk +17; CMB +27; CMD 46
Feats Acrobatic, Blind-Fight, Combat Reflexes, Dazzling Display, Dodge, Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Bluff)
Skills Acrobatics +32, Bluff +34, Disguise +28, Fly +36, Knowledge (arcana, local, planes) +24, Perception +34, Sense Motive +26, Stealth +20; Racial Modifiers +8 Perception
Languages Abyssal, Common; telepathy 100 ft.
Environment any (Abyssal)
Organization solitary, pair
Sprint (Ex) Once per minute, a shadowlord demon increases its fly speed to 240 feet for 1 round.
Shadow Blend (Su) During any conditions other than bright light, a shadowlord demon can disappear into the shadows as a move-equivalent action, effectively becoming invisible. Artificial illumination or light spells of 4th level or lower do not negate this ability.
Sunlight Powerlessness (Ex) A shadowlord emon is utterly powerless in bright light or natural sunlight and flees from it. A shadowlord demon caught in such light cannot attack and can take only a single move or attack action. A shadowlord demon that is possessing a creature using magic jar is not harmed by sunlight, but if it is struck by a sunbeam or sunray spell, while possessing a creature, the shadow demon is driven out of its host automatically.
Shadow demons that possess a body and force it to act in a manner that is contrary to their nature are quickly defeated by adventurers. Those that possess a person and just whisper in their mind, slowly corrupting them from the inside last a long time, bending them towards evil over years. It is these shadow demons that feeds upon their possessed victims for a long time. They grow in power, size, and importance. When they do show themselves, they are true demonic terrors.