Pathfinder 1e: Raging Purity – Bloodrager Level 3


The level 3 version of the Bloodrager I wrote is an assimar. This was supposed to be a raging avenger type. I saw this character as a zealot that could side with the PCs but they themselves may have to hold back from going too far in the name of doing what is right. I hope you enjoy this.

Raging Purity CR 2

XP 600
Aasimar bloodrager 3
CG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +8
Defense
AC 17, touch 9, flat-footed 16 (+6 armor, +1 Dex, -2 rage, +2 shield)
hp 36 (3d10+15)
Fort +7, Ref +2, Will +3; +2 vs. [evil], +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, uncanny dodge; Resist acid 5, cold 5, electricity 5
Offense
Speed 30 ft. (40 ft. without armor)
Melee mwk longsword +8 (1d8+4/19-20 plus 1d6 vs evil)
Ranged mwk composite longbow +5 (1d8+2/×3 plus 1d6 vs evil)
Special Attacks angelic attacks, bloodrage (16 rounds/day)
Aasimar Spell-Like Abilities (CL 3rd; concentration +5)
1/day—daylight
Tactics
During Combat The bloodrager begins combat by entering a bloodrage.
Base Statistics When not in a rage, the bloodrager has the following statistics: AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield); hp 30 (3d10+9); Fort +5, Will +1; Melee mwk longsword +6 (1d8+2/19-20); Ranged mwk composite longbow +5 (1d8+2/×3); Str 15, Con 14; CMB +5.
Statistics
Str 19, Dex 13, Con 18, Int 10, Wis 10, Cha 14
Base Atk +3; CMB +7; CMD 16
Feats Angelic Blood ARG, Extra Rage
Skills Diplomacy +4, Handle Animal +8, Perception +8, Ride +2, Survival +6; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ fast movement
Combat Gear feather token (bird), potion of shield of faith +2; Other Gear mwk breastplate, heavy steel shield, arrows (20), mwk composite longbow (+2 Str), mwk longsword, 14 gp

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