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5 Questions Every Fighter Should Be Able To Answer

It doesn’t matter which fantasy game you play: Pathfinder, D&D of any edition, 13th Age, Swords and Wizardry, or any other variation on the game, they all have someone that is easy to for a new person to play that generally involves swinging a sword. Some move onto more complex classes; others stay with their tried and true favorite. No matter how long you have been playing the classic fighter class. Just because the mechanics are not terribly complex does not mean that role playing such a character should be stunted. Fighters can be just as involved and complex characters as any other on the board. To help you get into your character and see the world through their eyes, here are five simple questions that can help you immerse yourself into your character even more.

1) Why Did You Start Fighting?

You didn’t pick up the sword yesterday. You have trained for this. You fought against something and you emerged victorious. What was it? Why did you fight? Did you grow up on the family farm and a spider the size of a dog start spitting its venom at your family nearby and you attacked it with your garden hoe? Did the king conscript you into some battle and you happened to survive? Where you sold into slavery and thrown into a pit with another slave and were told to kill the other before the other slave killed you while the crowd took bets on who survived? No matter how you answer that question it will provide you with a solid foundation for your character.

2) Why Do You Fight Now?

Sure, fighting may not have been your choice before, but why do you do it now? You could be sitting in a tavern drinking, in a mine swinging a pick axe, a local guard, someone in the regular military, someone that loads the cargo docks, or one of a hundred other jobs that will probably see you having a longer life expectancy than walking into a dark cave looking for trouble. Are you on the run from someone more powerful? Perhaps you are trying to avenge the death of someone you held dear. Maybe you already killed the person that murdered your loved one and are now just trying to earn enough money to have the dead person resurrected. Did you return home from the war having seen so much that no one you love wants to be around you anymore? Have you been fighting for so long that you no longer know who you are until you are wearing the armor and swinging your weapon? This will help you find out who this character is on a day to day basis.

3) When Will You Not Fight?

“When all you have is a hammer, everything looks like the nail,” is an apt expression for the fighter. “Something is coming!” “I STAB IT!” Fighters are frequently accursed of being from the “Stab first, ask questions never,” school of thinking. But even they will sheath their swords if the right thing is put in front of them. The question is, what is it for your character. Is it an old war buddy that had your back? An old commander, mentor, teacher, or family member that helped you become what you are today? Perhaps it is a wounded bunny rabbit, even if it is sitting on top of a suspicious-looking tree stump with what could be a weird grin on its front? How about instead of it being something that obvious, you will stay your hand for something less expected, like when a member of a religious order appears, even if you do not appear religious at any other time. Perhaps you will not fight on the anniversary of your parent’s death, and you just won’t tell anyone why you are spending the day in a bar. This question is important because it introduces a source of internal conflict in your character, helping them go from an idea to a person.

4) What Are You Afraid Of?

Everyone is afraid of something. Some won’t admit it, but even they are. Are you a sensible person and are afraid of spiders? Did you see your dead buddies on a battle field being raised before your eyes and now have a terrifying fear of dead bodies just lying around? Is the sound of war drums or the way the ground shakes when cavalry is charging right at you? Is it the musty odor of a dungeon or the putrid smell of rotting corpses? Even worse, is the screams you hear every night as you try to fall asleep that can only be quieted by massive amounts of alcohol? Like the last question, having a fear is a source of internal conflict that provides depth to the character, but it also gives the person a way to grow. By standing up the fears, you can make a character that fights not only the demons on the battlefield but also the demons raging inside.

5) Why Do You Trust The Rest Of The Party?

Please note, I didn’t ask “do you trust the rest of the party?” The answer to that question must be a resounding “Yes.” As someone that has played his fair share of games that involved the rest of the party not trusting each other, it can go bad. Like ending friendships bad. Yes, I am speaking from experience on this. Many campaigns start with the group coming together and that is fine, but after a while you all need to have a talk where everyone finds reasons to trust each other beyond “they fought beside me.” Consider having a session where everyone stays in character the whole time around the fire and everyone gets to know the other characters. You’d be amazed at just how bonding that can be to a group.

What Other Questions Should A Fighter Be Able to Answer? Leave Your thoughts in the comments below.

Darlanrea, the elven fighter, is featured on the cover of our adventure Deadly Delves: Reign of Ruin. Download this adventure today for Fifth Edition, Pathfinder RPG, 13th Age, and Swords and Wizardry.

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Pathfinder: Summon Monster IX Unchained

Today we made it to the end of the this series. I hope you enjoyed it thus far. If this is the first in the Summon Monster Unchained series, please check out I, II, III, IV, V, VI, VII, and VIII.

This is the pinnacle, the highest level summon monster spell there is. What you summon here should be freaking awesome. This should demonstrate you prowess and power as a spellcaster. You should be summoning creatures that not only are perfect for the situation but also make you look cook at the same time. This spell is as powerful as miracle and wish. Only the most elite and dedicated spellcasters make it this far and this list of creatures should be suitably impressive.

So how many creatures can a good caster summon with the base list? Three. Yea, that’s why this is necessary. That is why we have been doing this.

Table 9: Summon Monster XI

9th Level Subtype
Astral Deva (angel) Good
Ghaele azata Chaotic, Good
Glabrezu (demon) Chaotic, Evil
Ice devil Evil, Lawful
Nalfeshnee (demon) Chaotic, Evil
Trumpet archon Good, Lawful
Pathfinder Roleplaying Game: Bestiary 2
Thanadaemon (daemon) Evil
Handmaiden devil (gylou) Evil, Lawful
Augnagar (qlippoth) Chaotic, Evil
Giant white whale*
Pathfinder Roleplaying Game: Bestiary 3
Shipwrecker crab*
Tarry demodand Chaotic, Evil
Sepid (div) Evil
Pathfinder Roleplaying Game: Bestiary 4
Morrigna (psychopomp)
Pathfinder Roleplaying Game: Bestiary 5
Rishi Manu (manasaputra) Good, Lawful
Bestiary 6
Temerdaemon (daemon) Evil
Oolioddroo (demon) Chaotic, Evil
Giganotosaurus (dinosaur)*
Titanoboa (megafauna)*
Oshageros (protean) Chaotic
Behimiron (qlippoth) Chaotic, Evil

Thank you for joining us as we did this series. Help us to do more Pathfinder articles like this by download Deadly Delves: The Gilded Gauntlet today from the Jon Brazer Enterprises Shop.

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Pathfinder: Goblin-O’-Wisp

Varying up a monster is a great way of keeping your players on their toes. By giving them something they don’t expect, they are not sure what else is changed. It will give them a moment’s pause.

When you change a monster, pick a theme. Let that theme guide you in varying that monster. Take the will-o’-wisp as an example. Vary that up with a goblin theme so your first change should be to change the damage type to fire instead of electricity. Then the next part you should change is their description and their behavior to be more in line with a goblin. This will allow you to put your own stamp on your game.

​Goblin-O’-Wisp

(Based on a will-o’-wisp)

This faintly glowing ball of red and orange light bobs gently in the air, the nebulous image of a goblin’s skull is visible somewhere in its depths.

Goblin-O’-Wisp CR 6

XP 2,400
CE Small aberration (fire)
Init +14; Senses darkvision 60 ft.; Perception +17


Defense


AC 27, touch 27, flat-footed 16 (+5 deflection, +10 Dex, +1 dodge, +1 size)
hp 40 (9d8)
Fort +3, Ref +13, Will +9
Defensive Abilities natural invisibility; Immune magic


Offense


Speed fly 50 ft. (perfect)
Melee incinerate +17 touch (2d8 fire/18-20)
Statistics
Str 1, Dex 31, Con 10, Int 15, Wis 16, Cha 14
Base Atk +6; CMB +0; CMD 25 (cannot be tripped)
Feats Alertness, Blind-Fight, Dodge, Improved Initiative, Weapon Finesse
Skills Acrobatics +21, Bluff +11, Escape Artist +21, Fly +31, Perception +17, Stealth +25
Languages Aklo, Common
SQ feed on fear
Ecology
Environment any swamp
Organization solitary, pair or string (3-4)
Treasure incidental
Special Abilities
Feed on Fear (Su) Anytime a goblin-o’-wisp is within 15 feet of a dying creature or creature subject to a fear effect, it gains fast healing 5.
Immune to Magic (Ex) Goblin-o’-wisps are immune to all spells and spell-like abilities that allow spell resistance, except magic missile and maze.
Natural Invisibility (Ex) Goblin-o’-wisps have the ability to extinguish their natural glow as a move action, effectively becoming invisible, as per the spell.

Find ways to vary up more monsters with the Book of Beasts: Varied Monsters at JonBrazer.com.

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Pathfinder: Summon Monster VIII Unchained

Book of Beasts: Legendary Foes (PFRPG)

Considering that Halloween was earlier this week, it really has been the perfect time to discuss monsters that you can bring out of nowhere to do your bidding. If this is the first in the Summon Monster Unchained series, please check out I, II, III, IV, V, VI, and VII.

An elder elemental. What about it? Well according to the list of monsters that is the only thing a good spellcaster can summon with the core Pathfinder Roleplaying Game. Frankly, with all the thousands of other Pathfinder Compatible supplements released to date, I am highly surprised that this issue was not addressed years ago. This one list alone literally screams that it needs addressing a compatible publisher to come along and do something about it. You get a demon, a devil, and an elder elemental. No giant animals or dinosaurs to add a template. No other outsiders without a type or just an element. All you get is a more powerful chunk of rock, ocean wave, bonefire, or tornado. The previous spell has almost three times as many creatures on it. This one, is just sad.

Which is why we are here, to add more monsters to that list for you. Who wants a Valkyrie or an aerial servant? You want a celestial dinosaur, you gone one! A lion-headed agathion? There’s one on this list! This is a list worthy of a serious spellcaster, and one that you should use in your game.

Table 8: Summon Monster VIII

8th Level Subtype
Barbed devil Evil, Lawful
Elemental (elder) Elemental
Hezrou (demon) Chaotic, Evil
Pathfinder Roleplaying Game: Bestiary 2
Akhana (aeon)
Leonal (agathion) Good
Monadic deva (angel) Good
Derghodaemon (daemon) Evil
Meladaemon (daemon) Evil
Omax (demon) Chaotic, Evil
Kolyarut (inevitable) Lawful
Chernobue (qlippoth) Chaotic, Evil
Shining child Chaotic, Evil
Pathfinder Roleplaying Game: Bestiary 3
Aghasura (asura) Evil, Lawful
Baregara Evil, Chaotic
Doloxus (demon) Chaotic, Evil
Spinosaurus (dinosaur)*
Shira (div) Evil
Sapphire jellyfish*
Interlocutor (kyton) Evil, Lawful
Basilosaurus (megafauna)*
Valkyrie Chaotic
Pathfinder Roleplaying Game: Bestiary 4
Diplodocus (dinosaur)*
Dorvae Evil
Giant emperor scorpion*
Goliath spider*
Pathfinder Roleplaying Game: Bestiary 5
Aerial servant Air
Exscinder (archon) Good, Lawful
Cameroceras*
Heresy devil (ayngavhaul) Evil, Lawful
Manu (manasaputra) Good, Lawful
Blue whale*
Bestiary 6
Erodaemon (daemon) Evil
Spiny eurypterid*
Gongorinan (qlippoth) Chaotic, Evil
Razormouth (solifugid)*

When you run a high level game, you need lots of high level monsters, and most monster books do not have that many. The Book of Beasts: Legendary Foes consists only of monsters from CR 15 to 25. This is the monster book you need for your high level game. Download it today at the JBE Shop.

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Pathfinder: Mummified Servants

Deadly Delves: Quests of the Sands (PFRPG)

Sometimes we need lower level versions of a classic monster to help fit the theme you are going for. Take the mummy for example. It is a solid CR 5 monster, but what if you are delving into an Egyptian-style tomb at level 1, or you are using a mummy, but you want a few lower level monsters with it so it is not a solo encounter. Today, we have the mummified servants just for you. This monster was first presented in Deadly Delves: Quests of the Sands.

Mummified Servants CR 1

XP 400
LE Medium undead
Init +0; Senses darkvision 60 ft.; Perception +7


Defenses


AC 12, touch 10, flat-footed 12 (+2 natural)
hp 15 (2d8+6)
Fort +3, Ref +0, Will +5
DR 1/—; Immune undead traits
Weaknesses vulnerable to fire


Offense


Speed 20 ft.
Melee slam +2 (1d6+1 plus mummy rot)


Statistics


Str 13, Dex 10, Con —, Int 6, Wis 15, Cha 16
Base Atk +1; CMB +2; CMD 12
Feats Toughness
Skills Perception +7 Stealth +5
Languages Common


Ecology


Environment any
Organization solitary, warden squad (2–6), or guardian detail (7–12)
Treasure none


Special Abilities


Mummy Rot (Su) Disease—slam; save Fort DC 14; onset 1 minute; frequency 1/day; effect 1d2 Con and 1d2 Cha; cure 2 consecutive saves. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic. The save DC is Charisma-based.

Mummified Servants first appears in Deadly Delves: Quests of the Sands. Support our efforts to bring you another monster every Wednesday by downloading this adventure for your Pathfinder game today at the JBE Shop.

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Pathfinder: Summon Monster VII Unchained

Be sure to check out all the expanded summon monster lists: summon monster I, summon monster II, summon monster III, and summon monster IV, summon monster V, and summon monster VI.

Summon monster VII is where you start to get crazy powerful. Celestial dire crocodiles and giant squids, fiendish mastodons, tyrannosauri and brachiosauruses. Not to mention greater elementals, bone devils, vrocks, bebilith, and … that’s it. While these creatures and rarely seen because they are so high level, we are rapidly losing variety. This is why the list of creatures needs expanded. And here you are:

Table 7: Summon Monster VII

7th Level Subtype
Bebilith Chaotic, Evil
Bone devil Evil, Lawful
Brachiosaurus (dinosaur)*
Dire crocodile*
Dire shark*
Elemental (greater) Elemental
Giant squid*
Mastodon (elephant)*
Roc*
Tyrannosaurus (dinosaur)*
Vrock (demon) Chaotic, Evil
Pathfinder Roleplaying Game: Bestiary 2
Avoral (agathion) Good
Movanic deva (angel) Good
Shield archon Good, lawful
Titan centipede*
Leukodaemon (daemon) Evil
Piscodaemon (daemon) Evil
Kalavakus (demon) Chaotic, Evil
Behemoth hippopotamus*
Zelekhut (inevitable) Lawful
Jyoti (without breath of life)
Imentesh (protean) Chaotic
Nyogoth (qlippoth) Chaotic, Evil
Giant anaconda (snake)*
Giant snapping turtle*
Whale*
Pathfinder Roleplaying Game: Bestiary 3
Upasunda (asura) Evil, Lawful
Ghawwas (div) Evil
Pathfinder Roleplaying Game: Bestiary 4
Einherji Chaotic
Sacristan (kyton) Lawful, Evil
Pathfinder Roleplaying Game: Bestiary 5
Raelis (azata) Chaotic, Good
Therizinosaurus (dinosaur)*
Moon dog Good
Pakalchi (sahkil) Evil
Giant mantis shrimp*
Vescavor queen Chaotic, Evil
Bestiary 6
Sangudaemon (daemon) Evil
Leng hound Chaotic, Evil
Elasmotherium (megafauna)*
Mokele-mbembe*
Shoki (psychopomp)
Gorgoros (qlippoth) Chaotic, Evil
Zohanil (Sahkil) Evil
Siren’s Bed Anemone (sea anemone)*

If you are going to use an expanded monster list like this, you are going to need a high level adventure. Download Deadly Delves: The Chaosfire Incursion today from the Jon Brazer Enterprises Shop. Your support in downloading this adventure helps us to bring you these expanded summon monster lists and more.

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Pathfinder: Darkling

With Halloween coming up awfully fast, I thought I would post one of my favorite scary monsters for this week’s Monster Wednesday. This monster is based on “The Gentlemen” from Buffy the Vampire Slayer. If you are not familiar with them, they removed their victim’s heart while the person is alive and unable to scream.

Darkling CR 6

XP 2,400
CE Large fey (extraplanar)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +15


DEFENSE


AC 19, touch 12, flat-footed 16 (+3 Dex, +7 natural, -1 size)
hp 75 (10d6+40); blood healing
Fort +6, Ref +10, Will +9
DR 10/cold iron; Resist cold 5


OFFENSE


Speed 40 ft.
Melee +1 feystone battleaxe +11 (2d8+8), claw +7 (1d6+4)
Space 10 ft., Reach 10 ft.
Spell-like Abilities (CL 5th; concentration +5)
Constant – zone of silence (20 ft. radius)
3/day – flicker, snow spray (DC 13)


STATISTICS


Str 26, Dex 16, Con 16, Int 8, Wis 15, Cha 11
Base Atk +5; CMB +14 (+13 with battleaxe, +16 Sunder, +19 Sunder with battleaxe); CMD 27 (+29 vs. Sunder)
Feats Cleave, Improved Sunder, Lunge, Power Attack (-2/+4), Ability Focus (snow spray)B, Toughness
Skills Climb +21, Knowledge (planes) +12, Perception +15, Sense Motive +15, Stealth +12 (+16 in dim light or darkness); Racial Modifiers +4 to Stealth in dim light or darkness
Languages Sylvan; telepathy 100 ft.
SQ planar knowledgeable


ECOLOGY


Environment cold forest (Plane of Shadows)
Organization solitary, pair, fear (1-2 plus 4-8 dull mites)
Treasure standard (+1 feystone battleaxe, other treasure)


SPECIAL ABILITIES


Blood Healing (Su) If a darkling spends a move action licking the blood of a recent victim off its stone battleaxe or its claws, it gains fast healing 3 for 2 rounds. A Darkling can heal up to a maximum of 20 hp/day (double its current HD) in this manner. This action does not provoke an attack of opportunity.
Feystone Battleaxe A darkling wields crude tools made from stone and worked in a way that only the fey know how. A mundane large feystone battleaxe cost 10 gp, weights 18 lbs, grants a -2 penalty on attacks, grants a +2 bonus when attempting to Sunder, deals 2d8-1+Str modifier damage, deals double damage on a critical hit, has a hardness of 7, and has 7 hp.
Flicker (Sp) A darkling can turn invisible for 1 round as a swift action. The spell-like ability ends if the darkling attacks any creature (see invisibility). This ability is the equivalent of a 1st-level spell.
Planar Knowledgeable (Ex) Knowledge (planes) is a class skill for a darkling. Knowledge (local) is not a class skill.
Snow Spray (Sp) A 30 ft cone of snow sprays out from a darkling’s fingertips. All creatures within the area of effect take 5d4 points of cold damage and are entangled for 1 round. Creatures that succeeds a Reflex save (DC 13) take half damage and are not entangled. The DC for this ability is Charisma-based. This ability is the equivalent of a 1st-level spell.

The darkling first appears in the Book of Beasts: Monsters of the Shadow Plane. Download this awesome monster book today at the JBE Shop and support us bringing you new monsters every week.

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Pathfinder: Summon Monster VI Unchained

Thank you for joining us as we expand the summon monster tables. If this is your first time, check out the expanded lists for summon monster I, summon monster II, summon monster III, and summon monster IV, and summon monster V.

The megafauna, or regular animals that are incredibly huge and powerful, entered the expanded summon monster list during the last expansion.  Their addition is simple: animals make up a much smaller part of the list than they did at lower level. The list already includes “dire” and “giant” animals. Megafauna is just the next logical step for these. Now someone that wants to summon only animals has more options and can build a theme around the creatures they want to summon.

Ultimately, that is why we are doing this: so someone can build the character they want instead of the only what is available. That is why there are so many classes and archetypes. This way, you can play how you want instead of only with what the core book as to offer.

Table 6: Summon Monster VI

6th Level Subtype
Dire bear*
Dire tiger*
Elasmosaurus (dinosaur)*
Elemental (Huge) Elemental
Elephant*
Erinyes (devil) Evil, Lawful
Giant octopus*
Invisible stalker Air
Lillend azata Chaotic Good
Shadow demon Chaotic, Evil
Succubus (demon) Chaotic, Evil
Triceratops (dinosaur)*
Pathfinder Roleplaying Game: Bestiary 2
Theletos (aeon)
Animated dream Evil
Axiomite Lawful
Goliath stag beetle*
Chaos beast Chaotic
Hydrodaemon (daemon) Evil
Denizen of Leng Chaotic, Evil
Allosaurus (dinosaur)*
Tylosaurus (dinosaur)*
Hellcat Evil, Lawful
Hound of Tindalos Evil
Giant jellyfish*
Arsinoitherium (megafauna)*
Mihstu Air, Evil
Naunet (protean) Chaotic
Shoggti (qlippoth) Chaotic, Evil
Sceaduinar Evil
Soul eater Evil
Giant tarantula (spider)*
Tenebrous worm
Pathfinder Roleplaying Game: Bestiary 3
Legion archon Good, Lawful
Adhukait (asura) Evil, Lawful
Caulborn
Shark-eating crab*
Pairaka (div) Evil
Baluchitherium (megafauna)*
Megalania (megafauna)*
Deadfall scorpion*
Pathfinder Roleplaying Game: Bestiary 4
Drowning devil (sarglagon) Evil, Lawful
Vanth (psychopomp)
Immense tortoise*
Emperor walrus*
Xenopterid*
Pathfinder Roleplaying Game: Bestiary 5
Balisse (angel) Good
Megaprimatus (ape)*
Dire polar bear*
Warmongerdevil (levaloch) Evil, Lawful
Uintatherium (megafauna)*
Psychemental
Veela Elemental
Bestiary 6
Duspiridaemon (daemon) Evil
Quetzalcoatlus (dinosaur)*
Brontotherium (megafauna)*
Deinotherium (megafauna)*
Pelagastr (protean) Chaotic
Utukku (qlippoth) Chaotic, Evil
Ichkoh (Sahkil) Evil
Hookfang worm (sea worm)*
Giant starfish*

Support our efforts to bring you more expansions for the Pathfinder Roleplaying Game by downloading Book of Magic: Signature Spells 2 from the JBE Shop. This book of custom spells from the great spell creators have lots of personality make a treasure pile fun and exciting. Download today.

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Pathfinder: Summon Monster V Unchained

We are now officially half way through the summon monster lists and this is where expanding the list of creatures to summon changes from a “want” to a problem that needs to be addressed. If you have not seen our previous expanded lists, check out summon monster I, summon monster II, summon monster III, and summon monster IV.

For summon monster at lower levels, the number of monsters on the list that requires a template dominate, making the number of creatures a good or evil spellcaster can summon to be close to equal. However, summon monster V is where the number of creatures with a predetermined subtype that do not get a template increases and the number of templated creatures drops. Compared to the original summon monster IV list, the number of template-requiring monsters on summon monster V drops by nearly 60% and the number of subtyped monsters increase by 75%. The problem is: there are a whole lot less creatures with the Good subtype rather than the Evil subtype, and this problem persists for all the rest of the summon monster lists. The reason why is very simple: The original Pathfinder Roleplaying Game Bestiary was loaded with monsters for a typical adventuring party to fight. Subsequent Bestiaries rounded out the world by describing their good counterparts, but those creatures were never added to the summon monster list. Evil outsiders still outnumber the good outsiders, but by expanding the list, a good character summoning monsters now has options that they did not have before.

Table 5: Summon Monster V

5th Level Subtype
Ankylosaurus (dinosaur)*
Babau (demon) Chaotic, Evil
Bearded devil Evil, Lawful
Bralani azata Chaotic, Good
Dolphin (orca)*
Dire lion*
Elemental (Large) Elemental
Giant moray eel*
Kyton Evil, Lawful
Salamander Evil, Fire
Woolly rhinoceros*
Xill Evil, Lawful
Pathfinder Roleplaying Game: Bestiary 2
Achaierai Evil, Lawful
Vulpinal (agathion) Good
Giant queen bee*
Belker Air, Evil
Ceustodaemon (daemon) Evil
Giant gar*
Hippopotamus*
Gylptodon (megafauna)*
Megatherium (megafauna)*
Mercane Lawful
Giant Mosquito*
Rast Fire
Emperor cobra (snake)*
Glacier toad*
Pathfinder Roleplaying Game: Bestiary 3
Giant adult ant lion*
Cerberi Evil, Lawful
Incubus (demon) Chaotic, Evil
Iguanodon (dinosaur)*
Achelon (megafauna)*
Shadow mastiff Evil
Ogre spider*
Tojanida Water
Pathfinder Roleplaying Game: Bestiary 4
Host devil (magaav) Evil, Lawful
Styracosaurus (dinosaur)*
Hypnalis
Ostiarius (kyton) Evil, Lawful
Mudlord Earth, Water
Owb Evil
Catrina (psychopomp)
Killer seahorse*
Pathfinder Roleplaying Game: Bestiary 5
Othaos (aeon)
Choral (angel) Good
Megapon ant*
Great assassin bug*
Polar bear*
Ceratosausus (dinosaur)*
Frog father*
Chalicotherium (megafauna)*
Kaprosuchus (megafauna)*
Wihsaak (sahkil) Evil
Giant scarab*
Bestiary 6
Giant hellgrammite (aquatic insect)*
Yamah (azata) Chaotic, Good
Venedaemon (daemon) Evil
Brimorak (demon) Chaotic, Evil
Yaenit (demon) Chaotic, Evil
Devil monkey*
Amargasaurus (dinosaur)*
Kentrosaurus (dinosaur)*
Dunkleosteus (fish)*
Azuretzi (protean) Chaotic

Support our efforts to expand your summon monster list and download Book of Beasts: Monsters of the Shadow Plane today direct from us at the Jon Brazer Enterprises Shop. Doing this helps us to bring you awesome gaming material. Be sure to tell your friends about expanded summon monster lists. 

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Pathfinder: Summon Monster IV Unchained

These past two weeks, we shared with you our take on expanding the summon monster lists. Find the expanded lists for summon monster I, summon monster II, and summon monster III by clicking on these spells. Today we are sharing with you the list for summon monster IV. Make sure to share these with your friends. These are a great help to many spellcasters.

Summon monster IV is where we move into the more fun monsters. Between lions, dire apes and wolves, and giant ants, we are well beyond the animals most people encounter and are into the dangerous animals. Add on a celestial or fiendish template and these creatures are downright scary. Of all the lists that need expanding, this one needs it the least, at least in my own opinion. The reason being is that the players can get summon monster IV by 7th level and not many games survive many levels beyond this. This makes it all the more important that these monster be darn cool, which the base list achieves. Having said that, it can be cooler. With giant chameleons, vultures, and seahorses, dire weasels, and a great white shark you have your choice of awesome templated animals to tackle your enemies with.

Table 4: Summon Monster IV

4th Level Subtype
Ant, giant (drone)*
Bison (herd animal)*
Deinonychus (dinosaur)*
Dire ape*
Dire boar*
Dire wolf*
Elemental (Medium) Elemental
Giant scorpion*
Giant wasp*
Grizzly bear*
Hell hound Evil, Lawful
Hound archon Good, Lawful
Lion*
Mephit (any) Elemental
Pteranodon (dinosaur)*
Rhinoceros*
Pathfinder Roleplaying Game: Bestiary 2
Slicer beetle*
Giant whiptail centipede*
Crysmal Earth
Accuser devil (zebub) Evil, Lawful
Parasaurolophus (dinosaur)*
Giant dragonfly*
Giant dragonfly nymph*
D’ziriak
Gloomwing
Howler Chaotic, Evil
Megaloceros (megafauna)*
Sandman Earth, Evil
Albino cave solifugid*
Giant black widow spider*
Pathfinder Roleplaying Game: Bestiary 3
Vulnudaemon (daemon) Evil
Schir (demon) Chaotic, Evil
Dimetrodon (dinosaur)*
Pachycephalosaurus (dinosaur)*
Aghash (div) Evil
Giant chameleon (lizard)*
Magmin Chaotic, Fire
Giant rot grub (parasite)*
Shae
Giant skunk*
Giant vulture*
Pathfinder Roleplaying Game: Bestiary 4
Comozant wyrd Air
Giraffe (herd animal)*
Giant locust*
Giant seahorse*
Great white shark*
Shulsaga
Walrus*
Dire weasel*
Pathfinder Roleplaying Game: Bestiary 5
Reptial (agathion) Good
Ahkhat Earth
Knight ant*
Giant assassin bug*
Gancanagh (azata) Chaotic, Good
Blood caterpillar*
Abrikandilu (demon) Chaotic, Evil
Digmaul*
Goliath frog*
Lamhigyn Chaotic, Evil
Spear urchin*
Giant termite*
Narwhal (whale)*
Wolliped*
Bestiary 6
Giant belostomatid (aquatic insect)*
Lacridaemon (daemon) Evil
Vermlek (demon) Chaotic, Evil
Crimson jellyfish*
Ourdivar (protean) Chaotic
Esobok (psychopomp)
Viduus (psychopomp)
Hydraggon (qlippoth) Chaotic, Evil

Every spellcaster needs more feats. Download Book of Magic: 7 Spellcaster Feats today from the Jon Brazer Enterprises Shop today and support our efforts to bring you more expanded lists of summoned monsters, new monsters and much more. Support us today and get yourself some awesome feats.

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Pathfinder: Summon Monster III Unchained

Today we share with you the third in our Summon Monster Unchained series. The first in the series can be found here, and the second in the series is here.

It is about this time I should point out several omissions from this list. For those wanting a more Asian-influenced game will not find the oni on the summoned monster lists, the first of them should appear on this list just as many archons, angels, azatas and other outsiders are making their first appearances. It is rather unfortunate that these and similar outsiders are not on this list. The reason for their absence lies in the fact that they are native outsiders instead of extraplanar outsiders. This matters in that aasimars, tieflings, couatl, genies, and similar outsider creatures are all of the native outsider variety and not a one are on the original summon monster. Following this pattern other native outsiders are excluded from this list. Custom spells should be allowed to summon such creatures, but this series of spells should not do so.

We hope you enjoy this list.

Table 3: Summon Monster III

3rd Level Subtype
Ant, giant (soldier)*
Ape
Aurochs (herd animal)*
Boar*
Cheetah*
Constrictor snake*
Crocodile*
Dire bat*
Dretch (demon) Chaotic, Evil
Electric eel*
Giant lizard*
Lantern archon Good, Lawful
Leopard (cat)*
Shark*
Wolverine*
Pathfinder Roleplaying Game: Bestiary 2
Paracletus (aeon)
Silvanshee (agathion) Good
Cassisian (angel) Good
Lyrakien (azata) Chaotic, Good
Azer Fire, Lawful
Dire badger*
Cacodaemon (daemon) Evil
Arbiter (inevitable) Lawful
Voidworm (protean) Chaotic
Cythnigot (qlippoth) Chaotic, Evil
Thoqqua Earth, Fire
Giant toad*
Pathfinder Roleplaying Game: Bestiary 3
Harbinger archon Good, Lawful
Tripurasura (asura) Evil, Lawful
Axe beak*
Doru (div) Evil
Augur (kyton) Evil, Lawful
Giant porcupine*
Giant sea anemone*
Pathfinder Roleplaying Game: Bestiary 4
Velociraptor (dinosaur)*
Mammoth flea*
Nosoi (psychopomp)
Bull shark*
Soulsliver Evil
Pathfinder Roleplaying Game: Bestiary 5
Cambion (demon) Chaotic, Evil
Plesiosaurus (dinosaur)*
Moa (megafauna)*
Esipil (sahkil) Evil
Wysp Elemental
Bestiary 6
Giant tube worm (sea worm)*

Witches can summon monsters but that is not all they can do. Support our efforts to expand your summon monster list and download Book of Magic: Patron Hexes today direct from us at the Jon Brazer Enterprises Shop. You can also find it at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

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Pathfinder: Summon Monster II Unchained

We mentioned before that every Friday we will be posting an expanded list of creatures to summon with the summon monster spells, using Paizo’s bestiaries. There simply is no reason why you can summon a giant frog or a horse but cannot summon a giant tick or a camel. So we are helping you to expand your summon monster table. Earlier this week we shared with you the list for expanding summon monster I. Today we bring you the list for summon monster II. All these monsters are balanced against those created for the original summon monster list.

Edit: Originally, I had the summon monster III here. I have since updated it to the corect list. Thank you John for pointing that out.

Table 2: Summon Monster II

2nd Level Subtype
Ant, giant (worker)*
Elemental (Small) Elemental
Giant centipede*
Giant frog*
Giant spider*
Goblin dog*
Horse*
Hyena*
Lemure (devil) Evil, Lawful
Octopus*
Squid*
Wolf*
Pathfinder Roleplaying Game: Bestiary 2
Giant bee*
Giant fly*
Gar*
Camel (herd animal)*
Ram (herd animal)*
Manta ray*
Cave scorpion*
Giant solifugid*
Giant tick*
Pathfinder Roleplaying Game: Bestiary 3
Elk (herd animal)*
Death’s head jellyfish*
Giant gecko (lizard)*
Pathfinder Roleplaying Game: Bestiary 4
Dimorphodon (dinosaur)*
Stag (herd animal)*
Giant tortoise*
Giant water strider*
Giant weasel*
Pathfinder Roleplaying Game: Bestiary 5
Horn caterpillar*
Troodon (dinosaur)*
Hunter urchin*
Bestiary 6
Common eurypterid*
Giant raven*
Common Anemone (sea anemone)*

—Return every Friday for a new and expanded summon monster list. Download our Book of Magic series for more awesome Pathfinder material today at the JBE Shop, DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.