Its that time of year again! The Christmas in July Sale at DriveThruRPG/RPGNow will be starting on 21st of June (tomorrow!!!) and running through the 29th. JBE will have quite a bit on sale for Pathfinder this year. If you wanted anything of ours, this is the best time to pick it up. Here are a few of the highlights:
- All of the Deadly Delve Adventures like To Claw the Surface, Quests of the Sands, and Reign of Ruin
- All of the Book of Beasts like the dark foes in Monsters of the Shadow Plane and high level monsters in Legendary Foes
- The Book of Heroic Races Compendium
- and much more; find it all right here.
I wasn’t planning on writing another Starfinder post at this point, but honestly, the news lately have been … rather eventful … and not all that great. So I figured I’d give everyone a bit of a break for a few moments while you read about about a group of bad guys your character can thwart.
So if I wrote a Starfinder setting, what kind of setting would I write. I talked previously about how there will be an evil undead faction that helped defeat the good the various good planet nations. Today, I am going to share with you another faction that the good planets. But if the last group are your dalek’s that want to exterminate all life, how is this group different. The best way to reference them is with Joss Whedon’s Dr Horrible Sing-Along-Blog: The Evil League of Evil. While obviously this will not be their final name, its flavor is something you will undoubtedly recognize in some theoretical future version. These are everything from leaders of street gangs to CEOs to interstellar corporations that own people’s souls (literally) to evil repressive tyrants. So yes, these are your space nazis, those that make deals with demons, baby eaters and so forth that you can kill without feeling bad about.
This group has no single racial identity. They range from humans, elves, dwarves, androids, orcs, hobgoblins, seedlings, to all the alien races, a sentient horse, and many kinds of intelligent monsters. Their soul unifying desire is power. Whether that power is used to make them a ungodly amounts of money, satisfy their demonic patron, to create their army of automata that follow their every whim, or just have lots of people to whom they can cause pain without repercussions. This group is by far the least unified and frequently succumbs to its own infighting, since one warlord want something a rival CEO has and will stop its war effort just to claim the object of that desire.
This works great in a game because unlike the never-ending tide of undead, these can be small groups of bad guys that you fight that can have little to no effect on your resistance efforts. So if you take out Evil Mike of Mike’s ArcanoSpaceRaiders (for example), Glenstar Corp, who’s territory border’s Evil Mike’s, won’t retaliate right away since you solved a problem for them. Or even better for them, if you do not liberate the whole of his territory right away, Glenstar can capture it, increasing their stature. You may have just made an ally. A very evil ally, but an ally nonetheless.
Earlier this week, we released the Book of Magic: 10 Arcanist Exploits for Pathfinder. Today we are sharing with you two of those exploits.
First up, we have School Defense (Ex). This is for great for an arcanist that finds himself in a campaign featuring an enemy favoring a particular school of magic. In a horror campaign, necromancy would be an excellent choice. Meanwhile in a game where revolution is a major theme, choosing enchantment is a wise idea. No matter what, School Defense is a solid choice.
School Defense (Ex): The arcanist chooses one school of magic—her intense study grants her special insight into that school’s effects. She gains a +1 insight bonus on dispel checks and saving throws against spells and spell-like abilities of the chosen school. This bonus increases by +1 for every 5 levels the arcanist possesses (up to a maximum of +5 at 20th level).
Next up we have Unfettered. I like this one since it can give an arcanist a way to really differentiate themselves from other arcane casters. The arcanist can cast any of the cure spells if she wanted to help with healing, or she could cast enthrall if she wanted to be more bard-like.
Unfettered (Su): The arcanist selects one spell from a spell list other than the sorcerer/wizard list and adds it to her spellbook and spell list at one level higher than its original level.
The ultimate blend of sorcerer and wizard, the arcanist weaves eldritch power and bends the world to her will. Her unique class abilities, her exploits, alter magic in ways no other caster can muster. Tap into these new exploits, and your character will harness power she has never touched before.
Book of Magic: 10 Arcanist Exploits is the essential guide for arcanist players. This 5-page supplement features::
- 5 new arcanist exploits allowing her to unleash the power of a priest, better defend against a school of magic, add spells to her spell list from another class, recall any spell from her spell book, and more
- 5 new greater arcanist exploits by which she may prepare spells that her enemies cast at her, prevent her enemies from escaping into other dimensions, utilize domain spells, and more
Let the Power Flow Through You with the Book of Magic!