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Pathfinder: Are You Switching to 2e?

When I ask a question, anticipating a certain answer is when I get the most surprising answers. Recently on Facebook, Twitter, Google+, Instagram, and MeWe, we asked two simple questions: are you still playing Pathfinder 1e, and do you see yourself changing to 2e (or the playtest) anytime soon? I anticipated a mix of everything from already switched to never gonna switch with the majority going to “skipping the playtest but converting at some point in the future.”

That was not what I had gotten. Not even close.

So I am putting up a poll to find out how you feel about the transition and what game you think you will be playing. Please answer and share your thoughts in the comments below. Make your voice heard. Please share this poll with your gaming group and other gaming friends. The poll closes Nov 9th so respond and share now.

Remember you can always find our Pathfinder products like the Book of Heroic Races: Advanced Compendium in print and in PDF at the JBE Shop. You can also find all our Pathfinder goodness at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store. You’ll find some highly rated monster books, adventure modules, and player supplements that you should download now. If you are planning on continuing with PF1e, show your support to those that support the game.

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Holidays in Gaming

Are you using holidays in your game? If you were like me when starting out as a game master, no you’re not. Yet holidays mark various places on the calendar, help recognize important persons and groups in your setting’s history, and much more. They give your game life where it otherwise feels flat, like there’s nothing going on in the world besides what the players are doing.

In the United States there are 10 major holidays and a near infinite number of lesser holidays. To break them down the major ones into more generic terms that are easier to use in your game, they are (in calendar year order):

  1. Start of the calendar year
  2. Recognizing the birth of a civil rights leader
  3. Celebrating nation’s leaders
  4. Remembering soldiers that fell on the battlefield
  5. Marking the birth of our nation
  6. Recognizing the common laborer
  7. Remembering someone that discovered this continent
  8. Remembering living soldiers
  9. Harvest
  10. Holiday for the nation’s largest religion

So how can you use these in your game? Some of these are quite obvious and able to be used without exactly as is: harvest, remembering living and fallen soldiers, start of the calendar year, etc.

How about celebrating a civil rights leader? Well considering that the most discriminated against races (uh, ancestries) of the game are half-orcs or tieflings, how about a day where their contributions to the nation’s society are recognized. Or turn it on its head. Make it human-rights day because the elven rulers are keeping the humans from having a voice in their government. Is the day marked with celebrations or protests? Are the town’s guards brought out to prevent pick pocketing or riots?

The way you name a holiday says quite a bit about the leaders. If you call Labor Day Peasants Day that shows the rulers as looking down upon their subjects. Peasants Day would have a much different feel than Labor Day.

If you want to make you location anything but generic, come up with some quirky holidays. Something like Groundhog’s Day, International Talk Like a Pirate Day, Teacher’s Day, or Secretary’s Day. Try using something like National Health Day, a day where everyone goes down to the river and washes all the filth and grime off their bodies, which is perfect after a long winter of being inside. Or how about Hug a Gnome Day, the one day a year where gnomes are willing to sell in human markets, and the mayor wants them to come back more often so they are trying to spread good feelings among he gnomes. For the brutish types, how about Woodcutter’s Day. This day before the start of winter, all manner of trees that are unfit for being made into buildings or furniture are cut into firewood and sold to the people to help them last the winter. Naturally there would be lots of beer and other pleasures sold at such events, which can be a good cause for the reasons for the players to come together in the first place.

An important thing to remember is that while we all take the weekend (or some regular set of days off, no matter where in the week it resides) for granted today, the Five-Day Work week did not begin as a concept in the US until 1908. Europe was no better. For proof, Dame Maggie Smith in her role as the Dowager Countess in Downton Abbey once asked “What is a week end?” Before that, the only days off for the average person were on holidays. This is why the holidays we now consider minor were not so minor a hundred to a thousand years ago. Not overworking your people is important so holidays were frequent.

With Halloween coming soon, why not download the Deadly Delves: Along Came a Spider adventure for Fifth Edition at the JBE Shop. You can also find it for Pathfinder right here.

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5e/PFRPG: Wallpaper from the Temple

While I was preparing preview material for the upcoming 5e adventure Deadly Delves: Temple of Luminescence, I noticed that we never came up with wallpaper for the Pathfinder version. When I realized that, I knew I could not let that stand. The interior image by Jacob Blackmon is just far too awesome to let that go without being made into wallpaper for your computer. 

This image features Khol, our signature catfolk barbarian, walloping a sun dragon with his bare claws while Runa, our signature dwarven cleric is neutralizing the dragon’s attacks with her spells. I mean, holy cow is that awesome or what? In the middle of the room is a pillar of fire. This scene if featured in the adventure and is pretty awesome. Find out all the details about this fight inside Deadly Delves: Temple of Luminescence.

You, however, can snag this image for your computer desk. Download it now for Pathfinder and Fifth Edition

While you are at it, be sure to download Deadly Delves: Temple of Luminescence for Pathfinder or Fifth Edition. Download now.

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Watchtower Balleron

You would be forgiven if you were not aware that the kingdom’s forced still operated out if Watchtower Balleron long after the hobgoblins took it over. Few in the kingdom did, including the hobgoblins. The lower level had a secret door to a staircase that led to the caves below. The Stone Breakers, the Queen’s elite dwarven commandos, listening (aided by magic) to the hobgoblins plans from below, slipping into the watchtower itself when vital to the mission, and stealing maps and committing various acts of sabotage.

Because of the kingdom’s internal politics, the kingdom could not strike openly against the hobgoblins so the reigning queen took steps to make sure they were ineffective. She let them operate out of Watchtower Balleron as a concession to the local Lord since he was taking bribes from the hobgoblins. However, the queen had her people to think about and detached a small force to serve as an information source. So frequently when the hobgoblins go out on raids, away from the lord’s lands, they mysteriously found the local guards prepared for an attack.

Since the queen cannot act openly against the aggressors, she hopes a group of adventurers show up and handle the problem for her. One of her advisors suggested holding a fighting competition to attract such persons but to do so they need enough advanced warning to advertise the competition so they can attract such seasoned adventurers. As things stand, they fear that only new adventurers will be present and answer the call and will likely die in the fight. She may not have much choice, however, as keeping up current operations costs more than the kingdom’s treasury can afford.

Even then, once the hobgoblins are dealt with, the lord that was backing the hobgoblins will be upset and may have against the royal court or he may run away. To catch the lord, the queen knows she’ll need the help of the adventurers to keep her hands out of it. She may have to have the Stone Breakers leave evidence of the lord’s collusion with hobgoblins and escape before the adventurers show up. But then again, they are elite troops, specializing in information gathering, stealth, and subterfuge over combat. Should the queen’s roll in all of this be made public, there could be considerable complications for her.

Watchtower Balleron

LE large fortification
Government military overlord
Population 1,300 (1,000 hobgoblins; 100 dwarves; 200 other)

Notable NPCs


Captain Teurik Deathaxe, military overlord (LE male hobgoblin fighter 5 [13A: 3rd level leader])
Lieutenant Ooknar Bloodvengence, lead raider (LE female hobgoblin ranger 3 [13A: 2nd level archer])
Iknix Flamecloak, priest of goblinoid god (NE male goblin cleric 2 [13A: 1st level caster])
Lieutenant Harnask Silverheart, leader of the Stone Breakers (LG male dwarf rogue 6 [13A: 3rd level spoiler])

Be sure to also check out Fort Strange and let us know if you want to see more locations like this.

Support our efforts to bring you more awesome material like this by downloading our Pathfinder RPG, D&D 5e, 13th Age, and Swords and Wizardry books directly from the JBE Shop.

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Pathfinder: High Warpriest

When you are talking high level NPCs, their stat blocks can take quite a bit of time to create. Take the one we are featuring today, the high priest of Lirikellein, the goddess of the sun in this adventure: a high priest should be one that has accumulated quite a bit of abilities and gear. Detailing all that requires time, time a busy GM doesn’t have. Just like making high level adventures take quite a bit of time.

This is time we are happy to save you, just like how last week we showed off a very old solar dragon. With Deadly Delves: Temple of Luminescence, we have worshippers of the sun goddess using a ritual to pull the world into the sun. Yourdley, the high priest of the temple is one of those people involved in this endeavor. Now before you say, “killing everyone on the planet is evil,” let me ask you, is trying to bring people closer to a good deity evil? I mean, sure, most don’t take being “closer” to a deity quite so literally, but is it possibly just a good act that you may not like? If you said, “yes it is still evil,” you are right; it is still evil. But it is an act of one that is deluded into thinking that that is what their deity wants. Those that believe it can see it as an “ends justify the means” situation. Others might even believe that anything done to bring people “closer” to their god as good. What does Yourdley believe? You’ll have to read the adventure to find out.

One final point, keen observers will note that this NPC is of a CR equal to its character level. Normally the CR is 1 less than their character level but this NPC has far more gear than a heroic NPC of that level. As such, this NPC is more difficult than its heroic counterparts, raising its CR by 1.

Download Deadly Delves: Temple of Luminescence for your Pathfinder game at the JBE Shop. You can also find this 15th-level adventure at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

High Priest Yourdley CR 17

XP 102,400
Male dwarf warpriest of Lirikellein 17
N Medium humanoid (dwarf)
Init –1; Senses darkvision 60 ft.; Perception +13


Defenses


AC 27, touch 13, flat-footed 27 (+9 armor, +4 deflection, –1 Dex, +5 natural)
hp 216 (17d8+102+17 temporary)
Fort +19, Ref +6, Will +19; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, fortification 50%, sacred armor (+4, 17 minutes/day) Resist fire 20; SR 29


Offense


Speed 20 ft.
Melee +1 brilliant energy dispelling morningstar +23/+23/+18/+13 (2d6+12/19–20)
Special Attacks blessings 11/day (armor of flame, blinding strike, cleansing fire, fire strike), channel positive energy 9/day (DC 25, 6d6), hatred, sacred weapon (2d6, +4, 17 rounds/day)
Warpriest Spells Prepared (CL 17th; concentration +24)
6th—blade barrier (DC 23), harm (2, DC 23)
5th—flame strike (DC 22), righteous might, spell resistance, true seeing, wall of stone
4th—air walk, blessing of fervor APG, divine power, freedom of movement, spell immunity
3rd—bestow curse (2, DC 20), blindness/deafness (DC 20), daylight, invisibility purge, protection from energy (2)
2nd—align weapon, hold person (3, DC 19), owl’s wisdom, sound burst (DC 19), spiritual weapon
1st—bane (DC 18), command (2, DC 18), doom (DC 18), liberating command UC, sanctuary (DC 18), shield of faith, sun metal UC (DC 18)
0 (at will)—bleed (DC 17), detect magic, guidance, resistance, spark APG (DC 17)


Statistics


Str 18, Dex 8, Con 20, Int 10, Wis 24, Cha 10
Base Atk +12; CMB +21; CMD 29 (33 vs. bull rush and trip)
Feats Combat Casting, Critical Focus, Dazzling Display, Deadly Finish UC, Extra Channel, Great Fortitude, Greater Vital Strike, Improved Critical (morningstar), Improved Vital Strike, Sickening Critical, Shatter Defenses, Skill Focus (Intimidate), Toughness, Vital Strike, Weapon Focus (morningstar)
Skills Appraise +0 (+2 to assess non-magical metals or gemstones), Climb +3, Heal +12, Intimidate +26, Knowledge (religion) +10, Perception +13 (+15 to notice unusual stonework), Sense Motive +12; Racial Modifiers +2 Appraise to assess non-magical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Combat Gear potion of barkskin (CL 12th, used); Other Gear +1 moderate fortification adamantine half-plate, +1 brilliant energy dispelling morningstar, belt of physical might +4 (Str, Con), cloak of resistance +2

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Christmas in July 2018

Its that time of year again everyone.

*Time to brush up on our juggling?*

What?!? No. Well, not only that, but it is time for the Christmas in July Sale. Sure we said last year and the year before and the year before that that it is better than ever. Just like it was true then, it is even more true now. Why? Because we have more on sale than we did last year.

*Isn’t that just because you have more stuff than you did a year ago?*

Yes, thank you very much unhelpful voice in my head, that is true. We are talking over 200 PDFs that are 25% off.

*Wow! 25% off. That’s like … 75% of the regular price.*

Once again unhelpful voice, you are correct. And you can find these deals at DriveThruRPG/RPGNow and the Open Gaming Store. Let’s take a look at some of these awesome deals you can snag right now.

Pathfinder

Book of Beasts: Legendary Foes (DriveThruRPG/Open Gaming Store)
Book of Heroic Races: Advanced Compendium (DriveThruRPG/Open Gaming Store)
Book of Heroic Races Compendium (DriveThruRPG/Open Gaming Store)
Book of the River Nations (DriveThruRPG/Open Gaming Store)
Deadly Delves: The Gilded Gauntlet (DriveThruRPG/Open Gaming Store)
Deadly Delves: To Claw the Surface (DriveThruRPG/Open Gaming Store)
Shadowsfall: Shadow Plane Player’s Companion (DriveThruRPG/Open Gaming Store)

Traveller

Creatures of Distant Worlds Compendium (DriveThruRPG/Open Gaming Store)
d66 Compendium (DriveThruRPG/Open Gaming Store)
Mech Tech ‘n’ bot: Mech Squadrons (DriveThruRPG/Open Gaming Store)

Fifth Edition

Book of Beasts: Monsters of the Forbidden Woods (DriveThruRPG/Open Gaming Store)
Deadly Delves: Along Came a Spider (DriveThruRPG/Open Gaming Store)
Deadly Delves: Reign of Ruin (DriveThruRPG/Open Gaming Store)

13th Age

Book of Heroic Races: Age of Races 1 (DriveThruRPG/Open Gaming Store)
Book of Heroic Races: Age of Races 2 (DriveThruRPG/Open Gaming Store)
Deadly Delves: Reign of Ruin (DriveThruRPG/Open Gaming Store)

See all of our PDFs on sale at DriveThruRPG/RPGNow and the Open Gaming Store and download now before this sale ends.

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Pathfinder: Very Old Solar Dragon

The Pathfinder Bestiaries present dragons in 3 age categories—young, adult, and ancient—and give you enough information so that you can make it change age categories (and thus, change CR) up or down with only a little work. The thing is, “with only a little work” is more than opening up the Bestiaries and using what is there. So when Mike Welham wanted to include the full stats for a solar dragon that was of a different age category than the normal three, I was thrilled. This can be used by GMs everywhere, even if they do not run the adventure Deadly Delves: Temple of Luminescence. You already know how a solar dragon should look and act while still giving you stats for an age you didn’t previously have.

I am not saying what this particular dragon’s name is nor am I saying if this dragon’s alignment is the alignment in the adventure. I’m not saying whether I modified the skills, feats or sorcerer spells to be more in in line with the typical solar dragon. Dragons are individuals; they are all different. This dragon, however is exactly what you would expect from a a typical very old solar dragon.

Download Deadly Delves: Temple of Luminescence for your Pathfinder game at the JBE Shop. You can also find this 15th-level adventure at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Very Old Solar Dragon CR 17

XP 102,400
LN Gargantuan dragon (fire)
Init +4; Senses dragon senses see in darkness; Perception +30
Aura alien presence (300 ft., DC 29)


Defenses


AC 34, touch 6, flat-footed 34 (+28 natural, –4 size)
hp 310 (23d12+161)
Fort +19, Ref +15, Will +19
DR 15/magic; Immune fire, paralysis, sleep; SR 28


Offense


Speed 50 ft., fly 250 ft. (clumsy)
Melee bite +31 (4d6+18), 2 claws +31 (2d8+12), tail slap +29 (2d8+18), 2 wings +29 (2d6+6)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (120-ft. line, 18d10 fire, Reflex DC 27 half), channel life (9/day), channel radiation (DC 27), crush, primal fire, tailsweep
Spell-Like Abilities (CL 23rd; concentration +29)
At will—blight (DC 21), cup of dust APG (DC 19), detect magic, searing light
Sorcerer Spells Known (CL 13th; concentration +19)
6th (5/day)—contagious flame APG, disintegrate (DC 22)
5th (7/day)—break enchantment, dominate person (DC 22), wall of force
4th (7/day)—charm monster (DC 21), dimension door, fear (DC 20), greater invisibility
3rd (7/day)—dispel magic, fireball (DC 19), lightning bolt (DC 19), protection from energy
2nd (8/day)—continual flame, resist energy, scorching ray, see invisibility, shatter (DC 18)
1st (8/day)—charm person (DC 18), color spray (DC 17), mage armor, magic missile, shield
0 (at will)—bleed (DC 16), dancing lights, detect magic, detect poison, flare (DC 16), light, mage hand, read magic, touch of fatigue


Statistics


Str 34, Dex 11, Con 22, Int 21, Wis 18, Cha 23
Base Atk +23; CMB +39; CMD 49 (53 vs. trip)
Feats Improved Initiative, Iron Will, Lightning Reflexes, Maximize Spell, Multiattack, Power Attack, Quick Channel UM, Quicken Spell, Selective Channeling, Silent Spell, Spell Focus (enchantment), Toughness
Skills Diplomacy +32, Fly +12, Heal +28, Knowledge (arcana, geography, history, nature, planes, religion) +31, Linguistics +10, Perception +30, Sense Motive +30
Languages Auran, Celestial, Common, Draconic, Elven, Ignan, Sylvan, Terran
SQ no breath, starflight


Special Abilities


Alien Presence (Su) A creature that fails its saving throw against a very old solar dragon’s alien presence is blinded for 5d6 rounds (or permanently if it has 4 Hit Dice or fewer).
Channel Life (Su) A very old solar dragon can channel positive energy a number of times per day equal to 3 + its Charisma modifier as a cleric of 11th level. This energy can be used only to heal living creatures.
Channel Radiation (Su) A very old solar dragon can use its channel life ability to instead channel radiation that deals an equal amount of damage to living creatures. A living creature that succeeds at a Fortitude save takes half damage.
Primal Fire (Su) A very old solar dragon’s breath weapon can affect creatures normally immune or resistant to fire damage. A creature immune to fire damage still takes half damage from the breath weapon (no damage with a successful saving throw). A resistant creature’s fire resistance is treated as 10 less than normal.

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Pathfinder: Some Just Want to Watch the World Burn!

Some Just Want to Watch the World Burn!

When the high priest of the sun goddess brings the planet and the sun closer together to spread his deity’s light to every corner of existence, the world begins to heat up dangerously. All attempts to breach the Temple of Luminescence and halt the magic powering this catastrophe have failed. The adventurers must perform a ritual known as the path of the sun and navigate the temple’s defenses to stop the high priest. But what appalling truths which led to this deadly incident will the adventurers uncover—and can they save the world before it burns?

Deadly Delves: Temple of Luminescence is an exciting deluxe adventure for 15th-level characters and includes in its 40 action-packed pages:

  • 4 Fully-Statted New and Variant Monsters and NPCs—keep your players on their toes by having them face off against a very old solar dragon, a dwarven warpriest, an elven cleric, and a new type of demon
  • 10 New Traps and a New Haunt
  • 6 New Hazards to make the environment unique and interesting as the sun’s power scorches all within the temple
  • A New Curse that prevents any kind of resistance to fire damage
  • A New Ritual which lets the adventurers pass as one of the temple’s own
  • A Beautiful Map with a GM’s version included in the adventure and a separate PDF that includes player-friendly versions of each map—perfect for play on your favorite VTT!
  • 3 New Magic Items ideally suited to high-level characters
  • Enough content to get your group of 15th-level PCs to 16th level, and approaching the level beyond

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download Deadly Delves: Temple of Luminescence for your Pathfinder game at the JBE Shop. You can also find this 15th-level adventure at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

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Sky Full of Five Star Reviews

Since our last review roundup (where I said I would cover more that happened between it and May of 2017, which I am still meaning to do!), we have had quite a few more reviews, many of them earning 4 and 5 stars. If you haven’t seen them, I would like to point out some of my favorites. If there is something that you have been eyeing for a while but haven’t gotten, these reviews should help you decide.

Standard disclaimer: my summaries of adventure reviews are spoiler-free. However, the full review may contain spoilers.

Deadly Delves: To Claw the Surface (PFRPG)

Even though our adventures today focus on the upper levels, we didn’t always do that. To Claw the Surface a prime example, starting off at level 1 with the characters reading level 4 by the time it is finished. Being so low level does not mean it is boring or your typical adventure. I’ll let Endzeitgeist speak for himself.

[This adventure] manages to evoke a sense of atmosphere you only very rarely get to see. In fact, this felt in many instances almost like an OSR-module, with so much care poured into the details, the small bits. There is a subtle, playful artistry in this adventure, one that made me reminisce about Tomb Raider, about some survival movies, about classic dwarven-themed adventures and underworld exploration…but at the same time, the adventure manages to somehow transcend all these diverse influences, weaving them into something distinct, novel and exciting.

He went on to talk about just how much he loved this adventure, saying,

I’ll just come out and say it: This is one of the best 1st level modules available for PFRPG. It’s, in fact, good enough to warrant checking out even if you play another system. This is a true gem, and will receive 5 stars + my seal of approval, granted without any hesitation. It also qualifies as a candidate for my Top Ten

If you are thinking of running this module, read the whole review at Endzeitgeist.com. If you want an adventure this good in your Pathfinder game, download Deadly Delves: To Claw the Surface today at the JBE Shop. You can also find it at DriveThruRPG/RPGNow, the Open Gaming Store, and Paizo.com.

Shadowsfall: Temple of Orcus (PFRPG)

Next up we have a review from review writer newcomer David D. He takes the time to review the first adventure I ever wrote: Shadowsfall: Temple of Orcus. He describes it as:

I would describe ‘The Temple of Orcus’ as a classic rescue mission where player characters attempt to rescue some NPC’s from the clutches of evil, the mission clothed in an atmosphere of horror.

His final verdict on this adventure is:

For its price, you get a quality product that I personally find its 5 stars worth.

He keeps his review spoiler free so feel free so feel free to read it at DriveThruRPG. You’ll also find the review Endzeitgeist did back in 2012, also rating it 5-Stars. Read these reviews today and download it for your home campaign. You can find it at the JBE Shop. It is also available at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Deadly Delves: The Dragon’s Dream (PFRPG)

Next up, we have our newest adventure: Deadly Delves: The Dragon’s Dream. This 16th-level adventure has the distinction of being our highest level adventure for all of Pathfinder, even if it one really close will be coming out soon.

Endzeitgeist reviewed this one not long ago (read the full review here) and I would like to point out some of my favorite bits.

Landon Winkler’s “Dragon’s Dream” is a rare beast indeed. … [T]he module truly excels in its storytelling: There is a ton of interesting roleplaying potential suffusing the pdf, and the adventure ultimately rewards for the PCs caring, being invested in the story, etc.

His final thoughts on this module sum it up best.

In short: This is an excellent module. The craftsmanship and production values are impressive, and the book manages to evoke a unique and concise atmosphere that breathes evocative high fantasy. My final verdict will clock in at 5 stars + seal of approval – Well done indeed, Mr. Winkler!

Grab your copy of this excellent adventure today at the JBE Shop. You can also find it at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Deadly Delves: Nine Lives For Petane (PFRPG)

Our final adventure for today’s review summary is Deadly Delves: Nine Lives for Petane. This 12th-level adventure is a great transition to high level gaming. No longer are you going into the dungeon to save a few individuals, but to save an entire nation. Endzeitgeist reviewed this one, writing:

I know Christen N. Sowards primarily as an author of crunch: The master of Lost Spheres Publishing knows how to create interesting rules that have a very strong tie-in to storytelling. As such, I wasn’t surprised to see this adventure sport pretty interesting and challenging adversaries. What did surprise me, though, was how well this adventure played. This is a dungeon that works better in play than on paper, and the tie-in with the easily replaced divine angles, demons and ancient cultures can make this work within the context of a ton of different settings; the catfolk angle would make this, for example, a natural tie in for Midgard’s Southlands, connecting north and south. So yeah, the module ties in pretty seamlessly with most common campaigns.

He concludes his review with the following.

It is a cool, interesting module that can, if you choose, provide a great transition towards the world of high-level gaming. My final verdict will clock in at 5 stars + seal of approval.

You can download Deadly Delves: Nine Lives for Petane for Pathfinder at the JBE Shop. You can also find them at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

You will notice that that is four adventures of ours with 5-Star ratings. If you goto the Deadly Delves series on Endzeitgeist’s site, you’ll see that he’s given 6 out of 10 adventures he has reviewed for us a 5-Star rating and 3 more either a 4- or 4.5-Star rating. If you run games, you should pay attention to the Deadly Delves series from Jon Brazer Enterprises.

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Pathfinder: Playtest at Origins

Yesterday I got my first chance to play the demo of the Pathfinder Playtest, and I couldn’t be more excited to have been apart of it. I played in a 2 hour demo with pregen characters. So I would like to share with you my impressions of the game.

Before I begin, I would like to say that I am not going to talk about the adventure itself since I don’t want to spoil it for anyone that is going to play it. I am only going to limit my remarks to my thoughts on the game itself.

Have you ever played a sequel to a video game you loved and realized from all the changes and upgraded that this was for all tense and purposes that this is a completely different game (none of the original programming code reused whatsoever), but the design loveingly took the time and effort to make sure that the new game still look and felt like it was a successor to the original. Like those working on it loved the original game but knew the code needed to rewritten for modern audiences. That is exactly how this felt, only with a tabletop game. It is undoubtedly a different game than Pathfinder 1e, but it felt the same. That is without a doubt a good thing.

I played the Kira the cleric (my apologies to Paizo if I got her name wrong). The character had the Fire domain, giving her a bolt of fire as an attack. I was able to cure one person in the group with a touch and the whole group with a burst. The fighter moved and attacked. Traps were disarmed and on and on. All of this sounds familiar to Pathfinder 1e fans, but the way it happened is different in 2e. That fire bolt was launched from my pool of spell points instead of X uses per day. The fighter had a specific 2-action option for moving and attacking. Disarming the trap was assisted by the paladin because she had a background that helped in this matter.

All those differences are good and all, but what do I think of it? And more importantly, is this the 5e killer? Well, I like it. It currently appears to be a solid game from the little I saw of it. Is it a 5e killer, I think that is the wrong question to ask. The right questions is, are they going after the same audience? To me, that is an unquestionable, “No.” Fifth edition is an elegant game. It is fun and easy for new players to pick up and learn. It also has painfully few choices for an individual character. Sure you get a subclass in the early levels and can choose to upgrade an ability or take a feat every so often, but that is it. It is all to easy to make one elf rogue look exactly like another elf rogue in that game. Add in the fact that the number of books they sell that are not tied to a specific campaign that contain new player options can still be counted on one hand several years in, and it becomes obvious that Wizards designed their game to be played by casual gamers. They wanted someone that only had the core book five years after launch to not be intimidated by someone with the gym bag library at the table.

That is not the audience Paizo is going after. One year of Pathfinder 2e will see more pages of player options published than 5e has from their respective companies outside of their core books by the same date. Where 5e is covering the basic ideas for you to play, Pathfinder 2e is going to cover all the options, allowing you to make exactly the character you want to play. Between classes, class options, feats, skill feats, archetypes, and more, choices for your character are something you will not be hurting for in Pathfinder 2e.

That is where I see Pathfinder 2e finding it’s home, among gamers that want their character the way they want it and not having characters that are highly similar. Where 5e is the Basic Dungeons and Dragons, Pathfinder 2e is the Advanced game.

I just want to take a moment to thank Mark Seifter. He ran an awesome game for our group and took the time to answer all of our questions about it after the game. I am sure he had to do that a million times at PaizoCon and he was still fresh and engaging with us at Origins.

Be sure to check out all our Pathfinder and 5e options at the JBE Shop.