SF2e: Aliens Expanded: Jinsul Sentry Bot


Hey Starfinder 2e fans. Today I’m starting a series where I take aliens from Alien Core and expand upon them. Each entry will take a category of aliens and give you more like them. Alien Core is great, but there just isn’t enough in there. I mean, 2 animated objects, 1 bloodbrother, 3 corpse fleet creatures, 2 daemons, demons, and devils. This feels more like a primer, than a tome that is going to have what you need at any given time. I mean, seriously Paizo, you make a book this freaking cool but it’s only 226 pages (including covers)?!? I want mooooore! Feed my need for this awesome!

Ahem. *Straightens self* As such, I’m here to help. This blog series is me helping you with your game to fill out the cracks. And I am starting with what is one my favorites in the new book: the Jinsul. If you’re a player and have no freaking idea what I am talking about, well shame on you for trying to find out what is inside before your GM throws it at you. And if you’re a GM with no idea what I’m talking about, go subscribe and get the book and pdf straight from Paizo. No they’re not paying me to say that, but I wish they did.

So in the Jinsul entry it says that they use robots and automated systems to compensate for their low numbers. They would build those robots to their sensibilities, not to humanoid ones. So, this is going to be a robot that reflects this alien species instead of something more humanoid. With their numbers being few, they would want LOTS of robots and have their numbers everywhere. A such, here is my first addition to Starfinder 2e. I hope you enjoy what I feel is a little zippy bot that can annoy your players. *Evil laugh*

While jinsul have security sensors around their ships, they do not cover everywhere perfectly. As such, they add redundancy to their systems and some additional firepower that can be relocated where they need. These six-legged security robots look like miniature versions of jinsul themselves and position themselves in recessed corners where they can see much while not looking more than a bit of out-of-the-way machinery.

Jinsul Sentry Bot – Creature 1

TINY CONSTRUCT ROBOT TECH

Perception +8; darkvision

Skills Acrobatics +2, Athletics +2, Computers +4, Stealth +8

Str +0, Dex +3, Con +3, Int +1, Wis +1, Cha –1


AC 14 (all-around vision); Fort +8, Ref +5, Wis +2

HP 9; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poisoned, sickened, unconscious; Weaknesses electricity 1

Alert [reaction] Frequency once every minute; Trigger A creature attacks the jinsul sentry bot; Effect The jinsul sentry bot sounds a warning claxon and notifies all robots and computer systems within 30 feet. All robots and computer systems gain a +1 status bonus to attack rolls for their next attack against the triggering creature until the start of the jinsul sentry bot’s next turn.


Speed 25 feet

Melee [one action] leg blade (agile) +4, Damage 1d3 slashing plus 1 persistent bleed

Ranged [one action] needle +6 (range increment 10 feet), Damage 1d4+1 piercing

Strider Leap [two actions] The jinsul sentry bot Strides and then perform a Long Jump. They can Strike less than 10 feet and not automatically fail their check to Long Jump

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