Harness the fury of storms and stone! Snare, confound, and spy on your foes! Bend gravity and light to your whim! Wizards develop their starting spells into intricate dweomers that define their adventuring careers and leave enemies cowering beneath the yoke of their arcane might as their power reaches its apex. Now you can go beyond the core book and expand your character’s knowledge of both fundamental and esoteric spellcraft.
13 Wizard Cantrips and Spells is the latest in our 13 Class Options series for the 13th Age Roleplaying Game. Inside this 12-page PDF, you will find:
- 2 New 1st Level Spells to create illusionary doubles of yourself and shrink or enlarge objects
- 2 New 3rd Level Spells to conjure up webs to keep enemies in their places or recklessly throw snowballs at your enemies
- 3 New 5th Level Spells to make it rain down acid, harness the strength of a titan, or shrink or enlarge your friends and enemies for fun and profit
- 2 New 7th Level Spells to send your enemies hurling skywards or slow down enemy attacks
- 1 New 9th Level Spell to protect yourself with a rainbow of defenses
- 2 New Utility Spells that let you see far away or create walls of stone
- 1 New Cantrip designed to quench campfires or other small flames
Bend Reality to Your Will in the 13th Age.