13th Age: Deific Weapon

All week long, we are looking at the new class options in 13 Cleric Domains and Spells. Earlier this week, we looked at the Luck domain and the Spark of Hope spell. Lets be honest here a second, epic level spells and abilities should just be massively cool. This is the time where you canContinue reading “13th Age: Deific Weapon”

13th Age: Spark of Hope

Earlier this week, we released 13 Cleric Domains and Spells for the 13th Age Roleplaying Game. Yesterday we shared with you one of the domains inside. Today we want to bring you a 1st level spell, Spark of Hope. Like the Luck domain, you can take the spark of hope spell at 1st level. ClericsContinue reading “13th Age: Spark of Hope”

13th Age: Luck Domain

While other games may take a broader-based approach to the cleric class, 13th Age focuses on the classic archetypal clerics: bastions of holiness who protect and heal their allies while debilitating the forces of evil. So when we set out to create new domains and spells for clerics, we wanted to expand that view some.Continue reading “13th Age: Luck Domain”

13th Age: Pray for New Domains and Spells

May The Righteous Be Exalted Liberate the oppressed from the yoke of tyranny! Shape the battlefield through acts of faith and divine allegiances! Shine your holy light where the deepest darkness pervades! Clerics channel their devotion into miraculous deeds that shield their allies from evil and smite foes born of the grave and the pit.Continue reading “13th Age: Pray for New Domains and Spells”

13th Age: Happy Friday the 13th Age Sale

Happy Friday the 13th! May your black cat cross the path of a broken mirror walking under a ladder that threw salt over its shoulder. And to help you with your luck, there’s a Friday the 13th Age Sale going on right now at the JBE Shop, DriveThruRPG/RPGNow, and the Open Gaming Store. Grab theseContinue reading “13th Age: Happy Friday the 13th Age Sale”

13th Age: Slow Spell

Previously, we’ve shared two low-level spells from the recently released 13 Wizard Cantrips and Spells: web and mirror image. Today we are sharing with you a 7th level spell, perfect for high level characters—the slow spell. This classic spell makes it harder for enemies to attack. With this spell, it is impossible for an enemyContinue reading “13th Age: Slow Spell”

Cast The Spells You Want in the 13th Age

Ancient Spells Are Yours To Wield Harness the fury of storms and stone! Snare, confound, and spy on your foes! Bend gravity and light to your whim! Wizards develop their starting spells into intricate dweomers that define their adventuring careers and leave enemies cowering beneath the yoke of their arcane might as their power reachesContinue reading “Cast The Spells You Want in the 13th Age”

13th Age: Web Your Enemies and Dance Like a Spider

Tomorrow sees the much anticipated release of 13 Wizard Canitrips and Spells—the second in our series of 13 Class Options for the 13th Age Roleplaying Game—and we couldn’t be more excited. Last week we showed off the mirror image spell, a classic spell with a 13th Age twist. This week we are sharing with youContinue reading “13th Age: Web Your Enemies and Dance Like a Spider”

13th Age: Make More of You with Magic

Everyone at loves us some 13th Age. Richard Moore, our resident 13th Age expert, has committed more than once that there are some classic spell options missing from 13th Age and that is one we set out to correct when we started the 13 Class Options series. This is not the first in the series.Continue reading “13th Age: Make More of You with Magic”

13th Age Compatible: Unleash Fighter Talents and Maneuvers On Your Game

Fight With Your Own Style Rush into battle! Take the impossible blow! Dare your enemies to face you! Fighters are the point of any adventuring group’s spear, and their fighting styles are as unique as they are. Now you can go beyond the core book and show off new fighting talents and maneuvers to defineContinue reading “13th Age Compatible: Unleash Fighter Talents and Maneuvers On Your Game”