Last week we posted a new swashbuckler archetype. We’re going to try to continue with this by posting a new Pathfinder archetype every Monday. We’ll be focusing on the newer classes (those in the Advanced Class Guide, Occult Adventures, Ultimate Intrigue, and Ultimate Wilderness), but we’ll be posting some archetypes to the older classes as we think them up. Today we are giving the brawler class a bit of a dragon theme with the Dragon Fist archetype. Not only that, the table found here can be equally applicable to sorcerers, bloodrager, and dragon disciples. I must admit, I was rather disappointed that the table for the bloodrager bloodline was not updated to include more dragon types. Well, we did it for you here. Happy gaming.
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Dragon Fist
The blood of a dragon flows through you, making you a superb combatant.
Associated Class: brawler
Replaced Abilities: Unarmed strike, awesome blow, improved awesome blow
Modified Abilities: AC bonus, brawler’s strike, modified ability name (note: sort them by level, also note, the difference between these and replaced abilities is if the name of the ability changes)
Dragon Blood (Su): The power of dragons flows through you and manifests in a number of ways. At 1st level, you must select one of the dragon types. This choice cannot be changed.
Dragon Type | Energy Type | Breath Shape | Black, Brine, Copper | Acid | 60-foot line | Blue, Bronze | Electricity | 60-foot line | Brass, Infernal, Solar, Underworld | Fire | 60-foot line | Cloud, Dream, Sky, Time | Electricity | 30-foot cone | Crypt, Umbral | Negative Energy* | 30-foot cone | Crystal, Havoc, Sovereign | Sonic | 15-foot cone | Gold, Magma, Red, Sea, Vortex | Fire | 30-foot cone | Green, Nightmare, Rift | Acid | 30-foot cone | Lunar | Cold | 60-foot line | Silver, Void, White | Cold | 30-foot cone |
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* harm to living creatures only; this does not heal undead creatures.
Claws: Your nails grow and harden into claws. The damage you deal with your claws is the same as the brawler unarmed damage except it deals slashing damage.
AC Bonus: At 4th level, the brawler’s skin begins to grow scales in patches, granting a +1 natural armor bonus to AC. Also, you gain resist 5 against your energy type. At 9th, 13th, and 18th levels, your AC bonus increases by 1 (to a maximum of +4 at 18th level) and your energy resistance increases by 5 (to a maximum of 20 at 18th level).
Brawler’s Strike (Ex): Unlike other brawler’s, a dragon fist drips acid, scorches flames, tingles with electricity, or freezes with a touch. At 9th level, her claws are also treated as the energy type that matches the dragon type chosen with the dragon blood ability. The rest of this brawler’s ability affect her claws but otherwise remains unchanged.
Breath Weapon (Su): At 16th level, you gain a breath weapon. This breath weapon deals 2d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your dragon fist level + your Charisma modifier. The shape of the breath weapon depends on your dragon type (as indicated on the above chart). At 16th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day.
Dragon Form (Su): At 20th level, you can choose to take the form of your chosen dragon type (as form of the dragon II, but with good maneuverability). You can use this ability once per day.