Pathfinder 1e: Memory of Anger

Few things bring me joy like making Pathfinder monsters. I take a beautiful piece of artwork and forge it into something new and terrifying. It’s like alchemy. I take something and I forge it into something new, something that never existed before. Well, it did exist before, but only as an idea. Take this week’s monster, the Memory of Anger. Plenty of people have gone through angry streaks in their life. Quite often, remembering their anger brings them shame afterward, but they cannot stop themselves at the moment. And even after the angry streak is over, remember what caused that anger still sends them into random rages. I thought I would make a monster that represented that anger. Similar ideas around this concept are rage elementals and fury demons, but I don’t have artwork for them at this exact moment. Perhaps another day for them.

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Memory of Anger CR 8

Image by Widodo Pangarso published by and Bruno Balixa

XP 4,800
CE Medium undead (incorporeal)
Init +10; Senses darkvision 60 ft.; Perception +3


AC 19, touch 19, flat-footed 12 (+2 deflection, +6 Dex, +1 dodge)
hp 78 (12d8+24)
Fort +6, Ref +10, Will +11
Defensive Abilities channel resistance +2, incorporeal; Immune undead traits


Speed fly 40 ft. (perfect)
Melee incorporeal touch +15 (5d6 negative energy plus dark memories)


Str —, Dex 22, Con —, Int 6, Wis 17, Cha 15
Base Atk +9; CMB +15; CMD 28
Feats Combat Reflexes, Dodge, Improved Critical (touch), Improved Initiative, Skill Focus (Intimidate), Stand Skill
Skills Fly + 14, Intimidate +23, Stealth +21
Languages Common; any others it knew in life


Environment any
Organization solitary, pair, 3-8 (collection)
Treasure half

Special Abilities

Dark Memories (Su) A touch from a memory of anger brings up feelings of uncontrollable anger in someone, making one no longer able to recognize friend from foe. Those touched must succeed a DC 18 Will saving throw or become confused and gain a +2 circumstance bonus to Strength for 1d4 rounds. The affected creature can attempt a new saving throw at the end of every round. A successful save ends the confusion and the bonus to Strength. The save DC is Charisma-based.

When anger consumes a person’s whole existence and they die with that anger unsated, they can come back as a memory of anger. Most memories of anger haunt the place where they died or a place where the person’s anger is centered around. A few, however, roam around, causing chaos and death wherever they go.

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