PF2: Mushroom Guardian


A few months ago, my regular home game switched from D&D 5e to PF2. So I decided to try my hand at creating a PF 2e monster. It is hardly a complex monster, but it is my first attempt. Tell us what you think. Leave your thoughts in the comments below.

Mushroom Guardian Creature –1

Uncommon N Tiny Construct Mindless
Perception +5; darkvision
Languages understands Druidic (cannot speak)
Skills Athletics +4
Str +2, Dex +2, Con +3, Int –5, Wis +0, Cha –5
False Appearance When the mushroom guardian remains motionless, it is indistinguishable from an ordinary mushroom.


AC 15; Fort +8, Ref +2, Will +0
HP 6; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Weaknesses slashing 1


Speed 15 feet
Melee 1 Slam +8, Damage 1d4+1 bludgeoning
Spore Cloud 2 Effect The mushroom guardian exhales a cloud of spores in a 5-foot radius. Each creature in that area must make a DC 13 Fortitude save or begin sneezing so hard that the creature is dazzled for 1 round (1 minute on a critical failure).

One thought on “PF2: Mushroom Guardian

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