
As I mentioned before, the biggest complaint I’ve heard about Kingmaker is that there are empty hexes. The Enhancing Kingmaker series is here to help you fill those gaps with interesting, non-random encounters.
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Today, we have one that I added for a character with a noble background. It works equally well for one with a criminal background or anyone with a backstory involving running away from some group or powerful individual. Today sees a group of people hunting the character.
This encounter belongs in the Rostland Hinterlands, where there are lots of plains and thus and ability to see long distances. Start the encounter with a group of people coming into view some distance away. It’s hard to make out much details from a long distance away but the adventurers can tell they have a variety of gear. One is armored while others are in clothes more suited for travel. If the characters are mounted, then this group should be as well. Otherwise, they will be on foot.
The group stops when they are about 120 feet away, just outside of the first range increment for a longbow, but close enough that a character can get with that range if the player wants to spend a move action to do so. The group pulls out a piece of parchment and begins discussing it. Give the players a moment or two to do something, but if they don’t come up with something right away, have the armored one draw a weapon as he hands the parchment to the Torchbearer, yelling loud enough for the adventurers to hear:
It’s him/her! Get back to basecamp and have them report in. Go, go, go! We’ll buy you the time!
That little bit of dialogue changes this encounter from a standard, “kill the thing trying to kill us” fight to a “break through their lines to stop the one running away,” attempt. Meanwhile, the ones staying behind should be using grapple or trip attempts to slow up the players to let the Torchbearer get away.
Mercenaries Hunting You Moderate
Level 1: Torchbearer (GMG, runs away), Adept (GMG), Guard (GMG), Goblin Warrior (B1)
Level 2: Torchbearer (GMG, runs away), Adept (GMG), Guard (GMG), Goblin Warrior (B1), Guard Dog (B1)