Dungeon World: Horde of Kobolds


kobold_leader__bruno_balixaNot long ago I was at a convention and several games caught my attention. One of those games was Dungeon World. We at JBE are known for our monsters so I thought making a few monsters. Please let us know if you enjoy these and would like to see us develop more Dungeon World monsters or other products to help you Enhance Your World and Your Game.

Disclaimer: I just created these on a whim (except for the basic kobold which is straight out of the Dungeon World book). They have not been edited. Hell, these probably have enough grammatical errors in them to make my editors cry. But I wanted to know if anyone was interested in more of these sooner rather than later. If there is more interest, I’ll have my editors take their red pens to these and many, many others I’ll write in the future.


Kobold
Horde, Small, Stealthy, Intelligent, Organized
Spear (d6 damage)        3 HP     1 Armor
Close, Reach
Special Qualities: Dragon connection


Some are wont to lump these little, rat-like dragon-men in with goblins and orcs, bugbears and hobgoblins. They are smarter and wiser than their kin, however. The kobolds are beholden slaves to dragons and were, in ancient times, their lorekeepers and sorcerer-servants. Their clans, with names like Ironscale and Whitewing, form around a dragon master and live to serve and do its bidding. Spotting a kobold means more are near—and if more are near then a mighty dragon cannot be far, either. Instinct: To serve dragons

  • Lay a trap
  • Call on dragons or draconic allies
  • Retreat and regroup

 


Kobold Firecaster
Solitary, Small, Stealthy, Magical, Intelligent, Organized, Hoarder
Fire orb (d10 damage ignores armor)      10 HP   0 Armor
Near, Far
Special Qualities: Dragon connection


Born with a spark of magic, these mayhem-makers catch adventurers off guard. Instinct: To burn their enemies while making themselves look important

  • Throw fire from behind trees or walls
  • Let other kobolds get between him and enemies
  • Retreat if ever attacked

 


Kobold King
Solitary, Stealthy, Intelligent, Organized, Hoarder
Long Sword (d6+1 damage)       9 HP     2 Armor
Close
Special Qualities: Dragon connection


When the dragon is away, the kobold king will play the dragon. When the dragon is around, the kobold king is typically in charge of some important task, for a kobold (such as shoveling dragon poop). He typically has some kind of better armor than the rest of the kobolds. Instinct: To one day be a dragon and act like it in the meantime

  • Organizes ambushes
  • Braver than he should be
  • Orders other kobolds to keep fighting

 


Kobold Slaves
Horde, Small, Stealthy, Intelligent
Spear (d4 damage)        1 HP     0 Armor
Close, Reach
Special Qualities: Dragon connection


Whether the remnants of a captured clan or the children of a king that is no longer alive, kobolds treat their slaves poorly. These poorly fed captives are always the first sent out to die when humans or other big races enter their domain. The slaves know that if they return to the clan without killing a human, they will be fed to the dragon. Instinct: Please don’t kill me, please don’t kill me, please don’t kill me.

  • Bait of a trap
  • Call on dragons or draconic allies
  • No retreat, even when to scared to act.

 


Kobold Sharpshooters
Horde, Small, Stealthy, Intelligent, Organized
Ragged Bow (d4 damage)         3 HP     1 Armor
Near
Special Qualities: Dragon connection


While considered sharpshooters by kobold standards, these are merely the kobolds that picked up a bow and did not kill themselves with it on their first use. Kobold sharpshooters are the most cowardly of their kin, since they are never in the front and attack from a well hidden position, when they are brave enough to attack in the first place. They  Instinct: To live another day

  • Dangerous in a coordinated ambush
  • Serve as backup to the main kobold horde
  • Retreat and retreat some more

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