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5 Questions Every Fighter Should Be Able To Answer

It doesn’t matter which fantasy game you play: Pathfinder, D&D of any edition, 13th Age, Swords and Wizardry, or any other variation on the game, they all have someone that is easy to for a new person to play that generally involves swinging a sword. Some move onto more complex classes; others stay with their tried and true favorite. No matter how long you have been playing the classic fighter class. Just because the mechanics are not terribly complex does not mean that role playing such a character should be stunted. Fighters can be just as involved and complex characters as any other on the board. To help you get into your character and see the world through their eyes, here are five simple questions that can help you immerse yourself into your character even more.

1) Why Did You Start Fighting?

You didn’t pick up the sword yesterday. You have trained for this. You fought against something and you emerged victorious. What was it? Why did you fight? Did you grow up on the family farm and a spider the size of a dog start spitting its venom at your family nearby and you attacked it with your garden hoe? Did the king conscript you into some battle and you happened to survive? Where you sold into slavery and thrown into a pit with another slave and were told to kill the other before the other slave killed you while the crowd took bets on who survived? No matter how you answer that question it will provide you with a solid foundation for your character.

2) Why Do You Fight Now?

Sure, fighting may not have been your choice before, but why do you do it now? You could be sitting in a tavern drinking, in a mine swinging a pick axe, a local guard, someone in the regular military, someone that loads the cargo docks, or one of a hundred other jobs that will probably see you having a longer life expectancy than walking into a dark cave looking for trouble. Are you on the run from someone more powerful? Perhaps you are trying to avenge the death of someone you held dear. Maybe you already killed the person that murdered your loved one and are now just trying to earn enough money to have the dead person resurrected. Did you return home from the war having seen so much that no one you love wants to be around you anymore? Have you been fighting for so long that you no longer know who you are until you are wearing the armor and swinging your weapon? This will help you find out who this character is on a day to day basis.

3) When Will You Not Fight?

“When all you have is a hammer, everything looks like the nail,” is an apt expression for the fighter. “Something is coming!” “I STAB IT!” Fighters are frequently accursed of being from the “Stab first, ask questions never,” school of thinking. But even they will sheath their swords if the right thing is put in front of them. The question is, what is it for your character. Is it an old war buddy that had your back? An old commander, mentor, teacher, or family member that helped you become what you are today? Perhaps it is a wounded bunny rabbit, even if it is sitting on top of a suspicious-looking tree stump with what could be a weird grin on its front? How about instead of it being something that obvious, you will stay your hand for something less expected, like when a member of a religious order appears, even if you do not appear religious at any other time. Perhaps you will not fight on the anniversary of your parent’s death, and you just won’t tell anyone why you are spending the day in a bar. This question is important because it introduces a source of internal conflict in your character, helping them go from an idea to a person.

4) What Are You Afraid Of?

Everyone is afraid of something. Some won’t admit it, but even they are. Are you a sensible person and are afraid of spiders? Did you see your dead buddies on a battle field being raised before your eyes and now have a terrifying fear of dead bodies just lying around? Is the sound of war drums or the way the ground shakes when cavalry is charging right at you? Is it the musty odor of a dungeon or the putrid smell of rotting corpses? Even worse, is the screams you hear every night as you try to fall asleep that can only be quieted by massive amounts of alcohol? Like the last question, having a fear is a source of internal conflict that provides depth to the character, but it also gives the person a way to grow. By standing up the fears, you can make a character that fights not only the demons on the battlefield but also the demons raging inside.

5) Why Do You Trust The Rest Of The Party?

Please note, I didn’t ask “do you trust the rest of the party?” The answer to that question must be a resounding “Yes.” As someone that has played his fair share of games that involved the rest of the party not trusting each other, it can go bad. Like ending friendships bad. Yes, I am speaking from experience on this. Many campaigns start with the group coming together and that is fine, but after a while you all need to have a talk where everyone finds reasons to trust each other beyond “they fought beside me.” Consider having a session where everyone stays in character the whole time around the fire and everyone gets to know the other characters. You’d be amazed at just how bonding that can be to a group.

What Other Questions Should A Fighter Be Able to Answer? Leave Your thoughts in the comments below.

Darlanrea, the elven fighter, is featured on the cover of our adventure Deadly Delves: Reign of Ruin. Download this adventure today for Fifth Edition, Pathfinder RPG, 13th Age, and Swords and Wizardry.

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Traveller: Giant Ants

Every Wednesday, we have a new monster here at JonBrazer.com, and we are making sure that at least one of these creatures every month is for the Traveller Roleplaying Game. Last month we had the paskrin, a creature that chews on the power cables of a ship, which everyone just LOVES!!!! Today we are taking a look at giant ants.

So many times in science fiction, we encounter creatures that are familiar and either harmless or mostly harmless that are scaled up to gigantic sizes. Suddenly those harmless creatures are anything but and it is your job to deal with them. One that just about everyone has seen before is a giant ant. Today we stat it up for you.

So exactly how big and dangerous is this this thing? With a trait of Large (+5), it is larger than an elephant but smaller than the largest whales. Think of a dinosaur. Come to think of it, these stats would be great for a dinosaur as well since it has an exoskeleton similar to those great lizards’ thick hide. So yea, building (and ship) damage is hardly out of the question for these creatures. With a nice radiation contamination, an entire colony of these gigantic creatures insects could make short work of a city, no matter what tech level.

Animal Hits Speed
Giant Ant 110 9 m
Skills Athletics (strength) 4, Melee (bite) 3, Recon 1, Survival 2
Attacks Bite (6D)
Traits Armour (+3), Large (+5)
Behaviour Omnivore, Eater

If you want more creatures in your Traveller game, download Prelude to War: State of Chaos at DriveThruRPG or RPGNow today. This adventure has 10 new creatures ready to be used in your game.

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Pathfinder: Summon Monster IX Unchained

Today we made it to the end of the this series. I hope you enjoyed it thus far. If this is the first in the Summon Monster Unchained series, please check out I, II, III, IV, V, VI, VII, and VIII.

This is the pinnacle, the highest level summon monster spell there is. What you summon here should be freaking awesome. This should demonstrate you prowess and power as a spellcaster. You should be summoning creatures that not only are perfect for the situation but also make you look cook at the same time. This spell is as powerful as miracle and wish. Only the most elite and dedicated spellcasters make it this far and this list of creatures should be suitably impressive.

So how many creatures can a good caster summon with the base list? Three. Yea, that’s why this is necessary. That is why we have been doing this.

Table 9: Summon Monster IX

9th Level Subtype
Astral Deva (angel) Good
Ghaele azata Chaotic, Good
Glabrezu (demon) Chaotic, Evil
Ice devil Evil, Lawful
Nalfeshnee (demon) Chaotic, Evil
Trumpet archon Good, Lawful
Pathfinder Roleplaying Game: Bestiary 2
Thanadaemon (daemon) Evil
Handmaiden devil (gylou) Evil, Lawful
Augnagar (qlippoth) Chaotic, Evil
Giant white whale*
Pathfinder Roleplaying Game: Bestiary 3
Shipwrecker crab*
Tarry demodand Chaotic, Evil
Sepid (div) Evil
Pathfinder Roleplaying Game: Bestiary 4
Morrigna (psychopomp)
Pathfinder Roleplaying Game: Bestiary 5
Rishi Manu (manasaputra) Good, Lawful
Bestiary 6
Temerdaemon (daemon) Evil
Oolioddroo (demon) Chaotic, Evil
Giganotosaurus (dinosaur)*
Titanoboa (megafauna)*
Oshageros (protean) Chaotic
Behimiron (qlippoth) Chaotic, Evil

Thank you for joining us as we did this series. Help us to do more Pathfinder articles like this by download Deadly Delves: The Gilded Gauntlet today from the Jon Brazer Enterprises Shop.

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Pathfinder: Summon Monster VIII Unchained

Book of Beasts: Legendary Foes (PFRPG)

Considering that Halloween was earlier this week, it really has been the perfect time to discuss monsters that you can bring out of nowhere to do your bidding. If this is the first in the Summon Monster Unchained series, please check out I, II, III, IV, V, VI, and VII.

An elder elemental. What about it? Well according to the list of monsters that is the only thing a good spellcaster can summon with the core Pathfinder Roleplaying Game. Frankly, with all the thousands of other Pathfinder Compatible supplements released to date, I am highly surprised that this issue was not addressed years ago. This one list alone literally screams that it needs addressing a compatible publisher to come along and do something about it. You get a demon, a devil, and an elder elemental. No giant animals or dinosaurs to add a template. No other outsiders without a type or just an element. All you get is a more powerful chunk of rock, ocean wave, bonefire, or tornado. The previous spell has almost three times as many creatures on it. This one, is just sad.

Which is why we are here, to add more monsters to that list for you. Who wants a Valkyrie or an aerial servant? You want a celestial dinosaur, you gone one! A lion-headed agathion? There’s one on this list! This is a list worthy of a serious spellcaster, and one that you should use in your game.

Table 8: Summon Monster VIII

8th Level Subtype
Barbed devil Evil, Lawful
Elemental (elder) Elemental
Hezrou (demon) Chaotic, Evil
Pathfinder Roleplaying Game: Bestiary 2
Akhana (aeon)
Leonal (agathion) Good
Monadic deva (angel) Good
Derghodaemon (daemon) Evil
Meladaemon (daemon) Evil
Omax (demon) Chaotic, Evil
Kolyarut (inevitable) Lawful
Chernobue (qlippoth) Chaotic, Evil
Shining child Chaotic, Evil
Pathfinder Roleplaying Game: Bestiary 3
Aghasura (asura) Evil, Lawful
Baregara Evil, Chaotic
Doloxus (demon) Chaotic, Evil
Spinosaurus (dinosaur)*
Shira (div) Evil
Sapphire jellyfish*
Interlocutor (kyton) Evil, Lawful
Basilosaurus (megafauna)*
Valkyrie Chaotic
Pathfinder Roleplaying Game: Bestiary 4
Diplodocus (dinosaur)*
Dorvae Evil
Giant emperor scorpion*
Goliath spider*
Pathfinder Roleplaying Game: Bestiary 5
Aerial servant Air
Exscinder (archon) Good, Lawful
Cameroceras*
Heresy devil (ayngavhaul) Evil, Lawful
Manu (manasaputra) Good, Lawful
Blue whale*
Bestiary 6
Erodaemon (daemon) Evil
Spiny eurypterid*
Gongorinan (qlippoth) Chaotic, Evil
Razormouth (solifugid)*

When you run a high level game, you need lots of high level monsters, and most monster books do not have that many. The Book of Beasts: Legendary Foes consists only of monsters from CR 15 to 25. This is the monster book you need for your high level game. Download it today at the JBE Shop.

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Swords and Wizardry: Unleash the Reign of Ruin

Beware The Blackener Of Bright Waters, For She Is Come Again
Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ flesh melted from their bones. All evidence gathered from the sites of these massacres points to the heart of the Great Swamp, where an ancient and primitive tribe of lizardmen have ruled from an abandoned human temple for centuries on end. The Crannogtowns’ protectors, the Stormhammer Rangers, warn that horrid half-dragon monstrosities still stalk the bogs and travelers would do well to stay away from the inner swamp. Yet the killing and the carnage continue, and the people of the Crannogs plead for heroes to aid them now as they did in days long forgotten. Are you up to the challenge?

Reign Of Ruin is the exciting inaugural adventure module in Jon Brazer Enterprises’ Deadly Delves product line and is designed for the Swords and Wizardry Roleplaying Game. This adventure is designed to heartily challenge a party of 6th-level PCs and leave them with a memorable heroic tale. Inside this volume, you’ll find:

  • 11 New or Modified Monsters for your campaign, including lizardmen warpriests, mud zombies, and befouled spirits
  • 2 New Magic Items waiting to be discovered, including the glorious rainbow sceptre
  • Full-color maps of a Crannogtown village, as well as five floors of a terrifying temple dungeon
  • Specialized advice on playing a cunning black dragon against a group of PCs in a dangerous game of cat and mouse
  • Enough content for five 6th-level PCs to gain nearly two levels, with ideas to extend the story even further once you’re done exploring the temple

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download Deadly Delves: Reign of Ruin for your Swords and Wizardry game at the Jon Brazer Shop, DriveThruRPG/RPGNow, and the Open Gaming Store. This adventure is also available for Pathfinder, Fifth Edition, and 13th Age.

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Pathfinder: Summon Monster V Unchained

We are now officially half way through the summon monster lists and this is where expanding the list of creatures to summon changes from a “want” to a problem that needs to be addressed. If you have not seen our previous expanded lists, check out summon monster I, summon monster II, summon monster III, and summon monster IV.

For summon monster at lower levels, the number of monsters on the list that requires a template dominate, making the number of creatures a good or evil spellcaster can summon to be close to equal. However, summon monster V is where the number of creatures with a predetermined subtype that do not get a template increases and the number of templated creatures drops. Compared to the original summon monster IV list, the number of template-requiring monsters on summon monster V drops by nearly 60% and the number of subtyped monsters increase by 75%. The problem is: there are a whole lot less creatures with the Good subtype rather than the Evil subtype, and this problem persists for all the rest of the summon monster lists. The reason why is very simple: The original Pathfinder Roleplaying Game Bestiary was loaded with monsters for a typical adventuring party to fight. Subsequent Bestiaries rounded out the world by describing their good counterparts, but those creatures were never added to the summon monster list. Evil outsiders still outnumber the good outsiders, but by expanding the list, a good character summoning monsters now has options that they did not have before.

Table 5: Summon Monster V

5th Level Subtype
Ankylosaurus (dinosaur)*
Babau (demon) Chaotic, Evil
Bearded devil Evil, Lawful
Bralani azata Chaotic, Good
Dolphin (orca)*
Dire lion*
Elemental (Large) Elemental
Giant moray eel*
Kyton Evil, Lawful
Salamander Evil, Fire
Woolly rhinoceros*
Xill Evil, Lawful
Pathfinder Roleplaying Game: Bestiary 2
Achaierai Evil, Lawful
Vulpinal (agathion) Good
Giant queen bee*
Belker Air, Evil
Ceustodaemon (daemon) Evil
Giant gar*
Hippopotamus*
Gylptodon (megafauna)*
Megatherium (megafauna)*
Mercane Lawful
Giant Mosquito*
Rast Fire
Emperor cobra (snake)*
Glacier toad*
Pathfinder Roleplaying Game: Bestiary 3
Giant adult ant lion*
Cerberi Evil, Lawful
Incubus (demon) Chaotic, Evil
Iguanodon (dinosaur)*
Achelon (megafauna)*
Shadow mastiff Evil
Ogre spider*
Tojanida Water
Pathfinder Roleplaying Game: Bestiary 4
Host devil (magaav) Evil, Lawful
Styracosaurus (dinosaur)*
Hypnalis
Ostiarius (kyton) Evil, Lawful
Mudlord Earth, Water
Owb Evil
Catrina (psychopomp)
Killer seahorse*
Pathfinder Roleplaying Game: Bestiary 5
Othaos (aeon)
Choral (angel) Good
Megapon ant*
Great assassin bug*
Polar bear*
Ceratosausus (dinosaur)*
Frog father*
Chalicotherium (megafauna)*
Kaprosuchus (megafauna)*
Wihsaak (sahkil) Evil
Giant scarab*
Bestiary 6
Giant hellgrammite (aquatic insect)*
Yamah (azata) Chaotic, Good
Venedaemon (daemon) Evil
Brimorak (demon) Chaotic, Evil
Yaenit (demon) Chaotic, Evil
Devil monkey*
Amargasaurus (dinosaur)*
Kentrosaurus (dinosaur)*
Dunkleosteus (fish)*
Azuretzi (protean) Chaotic

Support our efforts to expand your summon monster list and download Book of Beasts: Monsters of the Shadow Plane today direct from us at the Jon Brazer Enterprises Shop. Doing this helps us to bring you awesome gaming material. Be sure to tell your friends about expanded summon monster lists. 

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Traveller: Paskrin

Creatures of Distant Worlds Compendium (MGT 1e)

Last week was TravellerCon/USA. If you enjoy Traveller and couldn’t make it this year, I hope you can join us next year. It is a fun time and glad to see everyone again.

I have been ignoring Traveller lately, an oversight which I plan to correct starting today. Since I post a monster every Wednesday to this site, today I am posting a Traveller creature. In our first book, Creatures of Distant Worlds, we created a number of monsters for your players to shoot or get devoured by. one that everyone seemed to live or hate is the paskrin. This tiny tentacled rat has a habit of finding its way into the worst possible places, and they can eat through anything. Yes, I said, anything. Given enough time, of course. But fragile parts, like a ship’s fuel line, their teeth can make quick work of that.

They were originally created for 1e Mongoose Traveller. Here are there stats updated for MGT2e.

Animal Hits Speed
Paskrin 4 3 m
Skills Athletics (dexterity) 1, Melee (bite) 2, Recon 2, Stealth 1, Survival 2
Attacks Bite (D3, AP 1)
Traits Armour (+1), Fast Metabolism (+2), Small (–3)
Behaviour Scavenger, Reducer

Check out this creature and more in our book Creatures of Distant Worlds, available now at the Jon Brazer Enterprises Shop. Also be sure to download all of our books for Mongoose Traveller Second Edition at DriveThruRPG and RPGNow.com.

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5e: Conjure Minor Elementals

Deadly Delves: Along Came a Spider (5e)

Today we come to the third major group of conjuring creatures to your side: conjuring elementals. If you haven’t read conjure animals and conjure celestial, be sure to check them out.

Conjure Minor Elementals

4th-level conjuration
Casting Time: 1 minute
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 hour
You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:

  • One elemental of challenge rating 2 or lower
  • Two elementals of challenge rating 1 or lower
  • Four elementals of challenge rating 1/2 or lower
  • Eight elementals of challenge rating 1/4 or lower.

An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has the creatures’ statistics.
At Higher Levels: When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

Between conjure animals and conjure celestial, this one more closely resembles the former. Like the druid/ranger spell, it brings a number of lower powered creatures.

This spell let’s a wizard do something similar to their nature-loving counterparts, having cannon fodder to attack in their stead. However, the kinds of creatures you can someone with this spell gives the wizard far more options. Creatures like an azer, fire snake, gargoyle, or magmin possess both a small measure of intelligence and hands. So the creatures summoned to a wizard’s side, while no more powerful than those conjured with the druidic spell, provides more options. Not only can they attack on the character’s behalf, they can build and they can provide information to the conjurer. If monsters are coming to attack, you can prepare and have additional help. If the characters are stuck, these conjured creatures can help provide answers.

If these is one problem with this spell is a lack of options. Unless you desire something of the fire or earth elements, your option is a mephit. This is an issue that we at JBE wish to see rectified. Every Wednesday, we share a monster, either a new creature or one from our adventures. Stop by every week; we will be creating creatures for you to conjure.

Support our efforts to bring you monsters. Download Deadly Delves: Along Came a Spider today from Jon Brazer Enterprises Shop. This 1st-level adventure features spiders, perfect for those with acrophobia, like myself. Also you can get the printed terrain so you do not have to draw the amazing maps featured in this adventure. Order them today from DriveThruRPG and RPGNow.

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Pathfinder: Summon Monster IV Unchained

These past two weeks, we shared with you our take on expanding the summon monster lists. Find the expanded lists for summon monster I, summon monster II, and summon monster III by clicking on these spells. Today we are sharing with you the list for summon monster IV. Make sure to share these with your friends. These are a great help to many spellcasters.

Summon monster IV is where we move into the more fun monsters. Between lions, dire apes and wolves, and giant ants, we are well beyond the animals most people encounter and are into the dangerous animals. Add on a celestial or fiendish template and these creatures are downright scary. Of all the lists that need expanding, this one needs it the least, at least in my own opinion. The reason being is that the players can get summon monster IV by 7th level and not many games survive many levels beyond this. This makes it all the more important that these monster be darn cool, which the base list achieves. Having said that, it can be cooler. With giant chameleons, vultures, and seahorses, dire weasels, and a great white shark you have your choice of awesome templated animals to tackle your enemies with.

Table 4: Summon Monster IV

4th Level Subtype
Ant, giant (drone)*
Bison (herd animal)*
Deinonychus (dinosaur)*
Dire ape*
Dire boar*
Dire wolf*
Elemental (Medium) Elemental
Giant scorpion*
Giant wasp*
Grizzly bear*
Hell hound Evil, Lawful
Hound archon Good, Lawful
Lion*
Mephit (any) Elemental
Pteranodon (dinosaur)*
Rhinoceros*
Pathfinder Roleplaying Game: Bestiary 2
Slicer beetle*
Giant whiptail centipede*
Crysmal Earth
Accuser devil (zebub) Evil, Lawful
Parasaurolophus (dinosaur)*
Giant dragonfly*
Giant dragonfly nymph*
D’ziriak
Gloomwing
Howler Chaotic, Evil
Megaloceros (megafauna)*
Sandman Earth, Evil
Albino cave solifugid*
Giant black widow spider*
Pathfinder Roleplaying Game: Bestiary 3
Vulnudaemon (daemon) Evil
Schir (demon) Chaotic, Evil
Dimetrodon (dinosaur)*
Pachycephalosaurus (dinosaur)*
Aghash (div) Evil
Giant chameleon (lizard)*
Magmin Chaotic, Fire
Giant rot grub (parasite)*
Shae
Giant skunk*
Giant vulture*
Pathfinder Roleplaying Game: Bestiary 4
Comozant wyrd Air
Giraffe (herd animal)*
Giant locust*
Giant seahorse*
Great white shark*
Shulsaga
Walrus*
Dire weasel*
Pathfinder Roleplaying Game: Bestiary 5
Reptial (agathion) Good
Ahkhat Earth
Knight ant*
Giant assassin bug*
Gancanagh (azata) Chaotic, Good
Blood caterpillar*
Abrikandilu (demon) Chaotic, Evil
Digmaul*
Goliath frog*
Lamhigyn Chaotic, Evil
Spear urchin*
Giant termite*
Narwhal (whale)*
Wolliped*
Bestiary 6
Giant belostomatid (aquatic insect)*
Lacridaemon (daemon) Evil
Vermlek (demon) Chaotic, Evil
Crimson jellyfish*
Ourdivar (protean) Chaotic
Esobok (psychopomp)
Viduus (psychopomp)
Hydraggon (qlippoth) Chaotic, Evil

Every spellcaster needs more feats. Download Book of Magic: 7 Spellcaster Feats today from the Jon Brazer Enterprises Shop today and support our efforts to bring you more expanded lists of summoned monsters, new monsters and much more. Support us today and get yourself some awesome feats.

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5e: Conjure Celestial

Book of Beasts: Monsters of the Forbidden Woods (5e)

Last week, we took a look at the lowest level spell to conjure monsters to fight on your behalf: conjure animals. Today, we are skipping to the opposite extreme and going to the highest level spell that lets you have help from beyond (other than gate): conjure celestial.

Conjure Celestial

7th-level conjuration
Casting Time: 1 minute
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 hour
You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.
The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. If you don’t issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.
The GM has the celestial’s statistics.
At Higher Levels: When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.

First point to notice about this spell versus conjure animals is that you can only bring one creature. With conjure animals, you can bring a greater number of lower level creatures, using them as cannon fodder if need be. This spell, however, you can only call in one creature. So you are going to want to make sure it is exactly the creature you want for the situation.

The next point to note is that you are limited to creatures of challenge 4 or below (5 if you cast it as a 9th level spell). As a 7th-level spell (which you have to be 13th level to cast in the first place), you can either call upon a single celestial for 1 hour that is of a difficulty that your group was defeating 9 levels prior. At a time when you can cast plane shift, regenerate, and resurrection, this spells seems under-powered. However, this can be countered be a large number of creatures with a wide variety of abilities that you can call upon. Which brings me to the most important point concerning with this spell…

There are not that many creatures that qualify for this spell. Like I mentioned you are limited to Challenge 4 and below (5 if you don’t need to use true resurrection today). In the MM, these are all the creatures this spell can conjure: couatl (Challenge 4), pegasus (Challenge 2), and a unicorn (Challenge 5). That’s it. If there were a spell called conjure fiend for an evil cleric (which, I assume there is), that cleric would have 11 creatures to summon (16 if cast as a 9th-level spell). That is more than 5 times as many. Sure the MM is designed with things to kill in mind, but there should be more options available.

That is a large oversight that needs corrected. Follow us at JonBrazer.com as we create some celestials just for you. Every Wednesday we showcase either a new monster or one from our adventures or monster books. We are working on some monsters for your to conjure (whether for this spell or the others that we are coming here).

Support our efforts to create monsters for you. Download Book of Beasts: Monsters of the Forbidden Woods today direct from us for your Fifth Edition game here at JonBrazer.com. You can also find it at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

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Pathfinder: Summon Monster III Unchained

Today we share with you the third in our Summon Monster Unchained series. The first in the series can be found here, and the second in the series is here.

It is about this time I should point out several omissions from this list. For those wanting a more Asian-influenced game will not find the oni on the summoned monster lists, the first of them should appear on this list just as many archons, angels, azatas and other outsiders are making their first appearances. It is rather unfortunate that these and similar outsiders are not on this list. The reason for their absence lies in the fact that they are native outsiders instead of extraplanar outsiders. This matters in that aasimars, tieflings, couatl, genies, and similar outsider creatures are all of the native outsider variety and not a one are on the original summon monster. Following this pattern other native outsiders are excluded from this list. Custom spells should be allowed to summon such creatures, but this series of spells should not do so.

We hope you enjoy this list.

Table 3: Summon Monster III

3rd Level Subtype
Ant, giant (soldier)*
Ape
Aurochs (herd animal)*
Boar*
Cheetah*
Constrictor snake*
Crocodile*
Dire bat*
Dretch (demon) Chaotic, Evil
Electric eel*
Giant lizard*
Lantern archon Good, Lawful
Leopard (cat)*
Shark*
Wolverine*
Pathfinder Roleplaying Game: Bestiary 2
Paracletus (aeon)
Silvanshee (agathion) Good
Cassisian (angel) Good
Lyrakien (azata) Chaotic, Good
Azer Fire, Lawful
Dire badger*
Cacodaemon (daemon) Evil
Arbiter (inevitable) Lawful
Voidworm (protean) Chaotic
Cythnigot (qlippoth) Chaotic, Evil
Thoqqua Earth, Fire
Giant toad*
Pathfinder Roleplaying Game: Bestiary 3
Harbinger archon Good, Lawful
Tripurasura (asura) Evil, Lawful
Axe beak*
Doru (div) Evil
Augur (kyton) Evil, Lawful
Giant porcupine*
Giant sea anemone*
Pathfinder Roleplaying Game: Bestiary 4
Velociraptor (dinosaur)*
Mammoth flea*
Nosoi (psychopomp)
Bull shark*
Soulsliver Evil
Pathfinder Roleplaying Game: Bestiary 5
Cambion (demon) Chaotic, Evil
Plesiosaurus (dinosaur)*
Moa (megafauna)*
Esipil (sahkil) Evil
Wysp Elemental
Bestiary 6
Giant tube worm (sea worm)*

Witches can summon monsters but that is not all they can do. Support our efforts to expand your summon monster list and download Book of Magic: Patron Hexes today direct from us at the Jon Brazer Enterprises Shop. You can also find it at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

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13th Age: Befouled Air Elemental

Deadly Delves Reign of Ruin (13th Age)

If you haven’t played the 13th Age Roleplaying Game, you really should. It is a solid take on Fourth Edition of Dungeons and Dragons that focuses on the best parts and leave the less fun parts to the wayside. Not only that, it is designed with great and important people in the world and your relationship to them. In the same way that Gandolf was an important person Middle Earth and had to leave Bilbo and the dwarves to their own devices in The Hobbit, so here are the icons. They delegate tasks to the players, and the players’ actions have a major impact on the world.

Today we are showing off a befouled air elemental from the 13th Age Compatible version of the adventure Deadly Delves: Reign of Ruin. This creature is meant to be a magical construct, similar to elemental but suffused with negative energy. We hope it is quite a bit of fun in your game.

Befouled Air Elemental

A noxious funnel of dust, debris, tumbleweeds, and stinking swamp air twirls toward you.

3rd level troop [construct]
Initiative +9

Whirling fury +8 vs. PD—10 negative energy damage.

Natural 16+: The target is hampered (save ends).

C: Lightning strike +8 vs. PD (1 nearby or far away enemy)—5 negative energy damage and 5 ongoing lightning damage; The air elemental moves through the target’s space and cannot be intercepted during this movement. It must end this movement nearby the target.

Flier: Air elementals are flawless fliers, changing altitude with great ease.

Resist lightning 16+: When a lightning attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

AC 20
PD 17 HP 45
MD 13

If you want to see more 13th Age Compatible adventures, download Deadly Delves: Reign of Ruin today from. the JBE Shop. Your support helps us create more great products. This adventure is also available at DriveThruRPG/RPGNow, and Open Gaming Store.