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Starfinder: Unleash Star Battles for Epic Space Encounters

Beyond the Basic Star Map
Never play on an ordinary star map! Star Battles: Hex Space Maps 1 and Star Battles: Hex Space Maps 2 takes your Starfinder game beyond the basics, bringing exciting visuals to your table. Have your ships skim planets, buzz space stations and rocky rings, whirl through nebulae, and fight in dawn’s glorious light. These maps sport 1-inch hexes, ideal for an epic showdown between all of your starship miniatures!
Star Battles: Hex Space Maps 1 & 2 each feature:

  • 6 maps, each measuring 12″ x 18″
  • Those same maps reformatted for printing on 8-1/2″ x 11″
  • Easily copied images, ideal for use on a VTT.

Enjoy epic space battles in your Starfinder game today!

Download Star Battles: Hex Space Maps 1 & 2 at DriveThruRPG/RPGNow, Paizo, and the OpenGamingStore.

Pre-Printed Cards
Order the pre-printed cards and get all 6 maps in this set on 12” x 18″ pages, folded in half and delivered right to your door! Order your copies today exclusively at DriveThruRPG/RPGNow

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5e: Path of the Pyrorager

Deadly Delves: Rescue from Tyrkaven (5e)

I mentioned before I am working on subclasses for Fifth Edition games. I’ve been working on fighter archetypes, barbarian paths and more. Today I would like to show off one of the barbarian paths I have been working on. It is still unedited (my editors hate it when I do this) so all the kinks might not have been worked out yet. But let us know what you think. I would be interested in hearing your opinion on it.


Path of the Pyrorager

While some barbarians describe themselves as burning with anger, the pyrorager literally catches on fire when they fly into a frenzy. Some pyroragers claim they descend from an ancient red dragon. Many scholars doubt the validity of that claim but only voice such doubts when they are well out of earshot of a pyrorager.

Fiery Fists

Starting when you choose this path at 3rd level, you can choose to enter a pyrorage when you rage. If you do so, your arms and any weapons you hold are wreathed in flames. Your melee and ranged attacks deal an additional amount of fire damage equal to your proficiency bonus. You do not take any damage from your own pyrorage. When your rage ends, you suffer one level of exhaustion.

Flame Body

Beginning at 6th level, your fiery anger spreads over your body. Whenever you enter a pyrorage, you can choose to gain resistance to either cold damage or fire damage. Once that choice is made, it cannot be changed for the duration of the pyrorage.

Immolation

Beginning at 10th level, you become an avatar of fire. While you are in a pyrograge, any creature that damages you with melee attack takes an amount of fire damage equal to your proficiency bonus.

Explosion

Beginning at 14th level, your critical hits unleash terrible fiery damage. While you are in a pyrorage, any critical hits you made deal an additional 5d6 points of fire damage to the creature you attacked. Additionally, all creatures within a 10-foot radius of the attacked creature except yourself 5d6 take points of fire damage. The creatures within 10 feet of the attacked creature can attempt a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength modifier) to reduce this damage by half.

Download the Deadly Delves: Rescue from Tyrkaven for Fifth Edition at the Jon Brazer Enterprises Shop, DriveThruRPG/RPGNow, the Open Gaming Store, and Paizo.com.

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13th Age: A New Age of Races Has Begun

A New Age for Heroic Races

Go beyond the standard fantasy races and play a new breed of hero! These intrepid adventurers forge their places in legend with circuit, claw, feather, and gill. Now you can play one of these heroic races in your home game and battle monsters like never before.

Book of Heroic Races: Age of Races 2 introduces a number of playable races for your 13th Age Compatible game. This 17-page supplement gives you everything you need to include the following races at your table:

  • Androids, born of logic and circuitry originating from beyond the stars
  • Geppettoans, wooden constructs who rebelled against their former masters
  • Gillfolk, human-like dwellers of the deep sea fighting the horrors below
  • Moonblooded, half-lycanthropes who become bestial in battle
  • Tengus, crow-like creatures consumed with greed and avarice

Be Heroic With These New Races Today!

Download the Book of Heroic Races: Age of Races 2 for your 13th Age Compatible game at the JBE Shop, DriveThruRPG/RPGNow and the OpenGamingStore.

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Pathfinder/5e: Lands of Eternal Chaos and Destruction

I know that last time I posted a blog post on my own vision of the planes for Pathfinder and 5e, I promised the chaotic neutral plane. Well, after thinking on my vision more, I realized that it was not Chaotic Neutral at all but Chaotic Evil. Since I am still trying to put my ideas for CN into focus, I will go ahead and share with you my idea for the Chaotic Evil plane, or as I like to think of it, the Lands of Eternal Chaos and Destruction.

Before I begin, I want to reiterate why I am doing this (incase you missed it on my various social media posts). Angels and devils and demons are a solid class imagery of good and evil … that I hate using. First off, they are ripped from a Judo-christian tradition. While there is nothing wrong with taking from real world mythology and putting it into your game, I do not feel it right to set one religion apart and say that religion feels are symbols of pure good and evil should be a fantasy world’s symbols for pure good and evil. So I want to change them into something that would be both unique and understandable to those in our own reality today, those 1,000 years ago, all the while still making sense inside of a fantasy setting. All that said, here we go.

There is a quote I absolutely love from the TV Show MASH.

War is war. Hell is hell. Of the two, war is worse. … In hell there are no innocent bystanders. Everyone there deserves to be there.

And this, more than anything else is my guiding light for my vision of the plane of chaotic evil. This plane should be a war-torn hellscape. Imagine the images out of Syria. That is this land of unreason. Constant fighting. Constant warfare. The element of fire’s forces are burning down the fey forests who are in turn fighting the air force’s sail barges, who are … you get the idea. Through it all are the mercenaries. These creatures of pure evil with no regard of loyalty or order care not for what they destroy as long as they get to destroy something. They join one side and help them for however long they are paid to do so and once they are done will gladly fight against their former employers if paid by someone else.

What is worse, this is where the worst weapons are first created. A people so obsessed with warfare are always looking for an edge over those they fight against. Military people that become consumed with the thought of destroying their enemies will be more than happily make whatever bargain the mercenaries are asking for, no matter how perverted, cruel, or conniving if it means they get a hold of the means for triumph.

Be sure to revisit JonBrazer.com frequently to see the next in our series of reimagining the outer planes. Next time we will do one of the good ones.

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2016 in Review

With little over a week left in the year, I thought I would do some analysis on the company. How’d we do? Well, we released a total of 11 new products this year (plus 4 d66 lists, but we’ll talk about that later). In previous years, we tried to release one product every two weeks but sometime during the year that changed to one per month. We feel that that is a more sustainable release rate for us, especially considering we are trying to release larger products.

So what did we produce? What I could consider to be JBE’s key releases for the have been finishing up the the Book of Heroic Races: Advanced Series and the Book of Magic: Patron Hexes for Pathfinder and the start of the Prelude to War Adventure Path and the D66 Compendium 2 for Traveller. Why were these so key? Because fans like you requested them. I’ve been hearing requests for the D66 Compendium 2 since the release of its predecessor. Patron Hexes started off as a forum thread where fans of the Pathfinder witch requested more hexes. And the Prelude to War Adventure Path and Book of Heroic Races: Advanced Series is the request of me just posting a thread asking people what they wanted. So if there is something you want us to tackle, please ask. We listen.

systemWhat was the result (click on the pie charts for larger images)? Well, as you can see from the graph, Pathfinder represented 55% of the company while Traveller made up about 30%. Oddly enough, our single best seller was Book of Heroic Races: Player Races 1 for D&D 5e. That’s right, that red area is almost entirely one book, and that was released last year. I hate to admit it but we did not do nearly enough with 5e this past year. We will be doing much more for D&D next year.

Traveller was a major comeback this year. Aside from d66 lists we released 1 (yes, one) product for it last year. This year, this year it was 4 and even then, we didn’t finish up a 5th by the end of the year or there would have been one more. We have two more adventures in the Prelude to War Adventure Path we are finishing up. Then we will probably do a few stand alone adventures for those that like to make their own campaigns. We’re also working on ships, space stations, and some more locations. Oh and we still have a sector to finish detailing. Look for these in the coming year. 2017 is going to a massive year for Traveller from us. Strap in!

pathfinder-locationIt is kind of hard for Pathfinder to not dominate our sales considering how many books we have written for it in the past. Unfortunately, our individual Pathfinder releases have slowed to where few products actually make back their cost to produce them. Having said that, we are still creating Pathfinder material because some of our ideas are just too damn cool not to do!!! Like one Deadly Delve adventure we have coming up next year has the players into the heart of a volcano. The best part is that 5e and 13th Age fans can look forward to seeing this converted to their game systems at some point as well. And that is how we are targeting Pathfinder products these days when you don’t ask explicitly ask for them: what can we convert over to another system. Because if we just want to do it bad enough, we’ll find a way to make it work.

As you can see from the chart, Pathfinder is pretty evenly split between Paizo and the OpenGamingStore for the whole year. However, this is far from representative for the year. Throughout the year, OGS has gained ground on Paizo and has overtaken Paizo in recent months as our #1 Pathfinder retailer. DriveThruRPG/RPGNow, on the other hand, has stayed a constant #3 and has never been a great retailer for Pathfinder for us. Will OGS continue to increase over Paizo in terms of Pathfinder sales? We shall see.

locationThat last chart is only for Pathfinder. For all of our sales, DriveThruRPG/RPGNow dominates but that is mostly because our D&D 5e and 13th Age sales do not sell nearly as much as outside of DriveThruRPG, and Second Edition of Mongoose Traveller is exclusive to that same site.

All of these leaves a number of questions for us. Chief among them is: how is Starfinder going to shake this up? What kind of releases do we have in mind for Starfinder? Well for the time being, here is everything I can say about Starfinder: I am under a Non-Disclosure Agreement concerning Starfinder as part of the closed Playtest. Any more than that and one of the Paizo team will have me summoned to Seattle where lawyers will … lets just say … do this to me. Expect me to talk more when I am allowed to talk more, not before.

So aside from that, what can you expect to see us do in 2017? Well I mentioned the volcano adventure. It is written by Joel Flank. He turned it in a month ago. I am still reading it over and damn does it look fun. I can’t wait to hand it off to the editors and start working on the 5e conversion. The Book of Heroic Races: Advanced Compendium will be out early next year and you can expect to see more races from that in 5e soon after hopefully in 13th Age not long after that. We have a product that has been top secret for over a year at this point and we hope to have ready next year.

All in all JBE is doing great. We have had a great year and we expect 2017 to be even better.

EDIT: On Dec 27, I updated the graphs and some of the text after discovering an error in my spreadsheet.

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Traveller: Enter the State of Chaos

Long Live the Monarchy

Ms. Klein assigns the travellers to extract seven people from the Torres Monarchy, a region of Alespron Subsector engulfed in a bloody civil war. Here the characters can see for themselves what kind of havoc SORAG can cause if left unchecked. To make matters worse, Zhodani warships are attempting to pacify the more rebellious worlds, only serving to make the people more militant. Can the travellers convince their targets to come peacefully, or will they have to use force to achieve their goal? Will they be caught by Zhodani forces trying to remove such high value persons from that region of space?

This volume of Foreven Worlds continues the Prelude to War Adventure Path and includes:

  • State of Chaos, a Traveller adventure for 4-5 characters, by Martin J. Dougherty
  • The history and gazetteer of Queen’s Heart, a planet of stability surrounded by systems engulfed in war
  • Details on the layout and crew of the Dlaftpar, a Zhodani cargo ship that gets goods to market, food to refugees, and does anything else that will pay
  • Six new Patrons to give your travellers opportunities take some money on the side and develop their characters
  • Ten new creatures of these distant worlds to provide your characters with a new and different challenge

Arrive in the Nick of Time! Be the Big Darn Hero!

Download the Traveller adventure Prelude to War: State of Chaos today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.com.

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Traveller: State of Chaos Wallpaper

State of Chaos

With the next adventure in the Prelude to War Adventure Path coming out tomorrow, we are releasing the wallpaper for your computer screens. Download it here for a 1920×1080 screen.

Download the Traveller adventure Prelude to War: State of Chaos today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.com.

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Pathfinder: Trickster Witch

Continuing our series of witch hexes that you can only take with a certain patron, we focus this week on the Trickery patron. These witches are special. While they are still full spellcasters, they have an element of the “sneaky bastard” as my wife calls, giving them a rogue-like flare. Trust in useless objects is a favorite of mine. So few abilities lower a creature’s armor class that it really makes this hex a must have. 

The inspiration for covered in horrors comes from the movie Young Sherlock Holmes. It may be a bad movie, but I’ve drawn so many ideas from it, it deserves credit where credit is due. In the movie, the cult makes people hallucinate that something terrible has covered their bodies and the only way if getting rid of it is to take such drastic action that you do not realize you are harming yourself. Here, this is just such an effort. 

Remember to check out out patrons on death, agility, elements, light, and shadow.

Trickery Hexes

Confusing Friends and Foes (Su): The witch curses a creature to have trouble telling friends from enemies. The creature must attempt a Will save each round for a number of rounds equal to the witch’s Intelligence modifier. On a failed save, the creature believes those it normally considers its allies to be its enemies and those normally its enemies to be its friends. The duration of this hex can be extended with the cackle hex.

Trust in Useless Objects (Su): The witch touches a creature’s armor or shield. The creature wearing the armor or holding the shield reduces the bonus the object grants to the creature’s Armor Class by a number of points equal to the witch’s level (to a minimum bonus of 0). This reduction in Armor Class bonus lasts for a number of rounds equal to the witch’s Intelligence modifier. This hex can be extended with the cackle hex.

Major Hex: Covered in Horrors (Su): The witch makes a creature within 30 feet believe itself to be covered in snakes, spiders, or something else equally terrifying. A creature that fails a Will save is overcome with fear and is paralyzed for a number of rounds equal to 3 + the witch’s Intelligence modifier. If the creature fails the save, it must attempt a second save. If the second save fails, the creature can move just enough to attack itself, believing it is attacking the horrors covering its body, dealing its melee attack damage upon itself. Each round, the creature may attempt new saving throws to end the effect. The duration of this hex may be extended with the cackle hex. Once a creature has been targeted by the covered in horrors hex, it cannot be targeted by it again for 24 hours.

Know what advanced race makes a surprisingly good witch: androids. Their Dex and Int bonus are what witches rely on heavily, without costing them hit points like elves do. And their nanite surge is great when using a hex that requires a touch attack. Download the Book of Heroic Races: Advanced Androids for Pathfinder at DriveThruRPG/RPGNow, Paizo.com, and d20PFSRD.

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Running Prelude to War at TravellerCon

Like I said before, this past weekend was TravellerCon and I ran the first two adventures in the Prelude to War Adventure Path. I must admit, things happened in the two adventures that I was not expecting. I thought I would share them with you. Have no fear, enough spoilers have been removed so it is difficult to know what I am talking about if you have not read or played through the adventure itself, but I am giving enough detail that you can still enjoy this.

During The Rose of Death, the players went through the whole adventure without firing a shot. They got what they needed to get through exceptional planning and great dice rolls. Then when they got where they needed to be for the final confrontation, their deception worked so well, they got the enemy to do their bidding for them. Talk about everything going their way.

State of Chaos went a little differently. The majority of the adventure itself went exceptionally well and as expected, the ending had a spat of bad dice rolls.
Me: Ok. All you need to do is jump out of here and you’re good to go. The enemy ship is closing fast on you. Calculate Astrogation for your jump.
Astrogator’s Dice: Snake Eyes (critical fail).
Me: Ok … You think you are headed on the right course. Jump out.
Jump Engineer’s Dice: Fail.
Pilot: Someone take over, I’m going to jump us out of here.
Pilot’s Dice: Snake Eyes (critical fail).
Me: … Your ship explodes, creating a brief nova in front of the enemy ship as each of you and those you got off the planet are instantly vaporized.

I look forward to even more fun at next TravellerCon.

Order your copy of the Traveller adventure Prelude to War: The Rose of Death today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.

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Pathfinder: The Agile Witch

Continuing our series of witch hexes themed for specific patrons, we bring you hexes from the Agility patron. But before we do, I want to ask you a question: should we name the patrons? Should we give these patrons names and descriptions as to what their goals are? Give them some personality and what not? Make them as detailed as deities? Talk about how what makes a coven of this kind of patron is different from another patron? Would you like it if we did that? Leave a comment below or post your answer on our facebook page, twitter, google+, or the Paizo thread that start this whole series.

Quick reminder, you can find our previous patron hexes here: elements, light, and shadow. And now, on with the hexes.

Agility Hexes

Borrow Speed (Su): The witch touches two willing creatures, reducing one creature’s speed by 10 feet for the next round and increasing the other’s speed by 10 feet for one round.

Leg Lock (Su): The target creature’s legs lock together, reducing the creature’s speed to 5 feet for 1 round. This hex can be extended with the cackle hex.

Major Hex: Swift Step (Su): The witch teleports a short distance. As a move action, the witch can teleport up to 30 feet + 5 feet for every 2 levels the witch possesses beyond 10th (to a maximum of 55 feet at 20th level). A witch can bring along a willing creature she touches by reducing her teleportation distance by half.

Download Book of Magic: Signature Spells 1 today at DriveThruRPG/RPGNow, d20PFSRD or at Paizo.com.

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Traveller: The Rose of Death in Print

The one thing I have been working towards is seeing the Prelude to War: The Rose of Death in print. Not only did it arrive last night, but it turned out great. Check out these pictures.

Cover

Characters

World Map

Now you can get your hands on the print version. Order the Traveller adventure Prelude to War: The Rose of Death in print to today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.

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Pathfinder: Gillmen Inspiration

From Advanced Skinwalkers being inspired by lycanthropes and stores of native american shapeshifters to Advanced Androids being inspired by science fiction characters like Data, Ash, Bishop, the Terminator, the skin jobs from Bladerunner and Vision, all our options in the Book of Heroic Races: Advanced Series draw from a myriad of sources. Advanced Gillmen is no different in this respect.

While I am still working on it, I thought I would share with you some of those sources of inspiration:

  • Cthulhu Mythos. How many times have we heard about people walking out of the sea having the “Innsmouth look” to them? Well, we want to make sure that these guys are solidly in keeping with that.
  • Advanced Race Guide. There is precious little in the ARG about the gillmen race. What there is is the race’s origin: they were created by the aboleths. So we are sticking to that story. More over, this origin had a sizable hand in shaping gillmen culture. This has a strong influence on the way they are today.
  • Creature from the Black Lagoon. Both my wife’s love for this classic monster movie and Erik Mona citing this as a reason for making this race is enough reason for me to pay serious attention. You will find racial options in this book to make this classic character
  • Aquaman. I have to mention the whale in the lake. Without a doubt, we made sure to include some Aquaman love in here. Being able to call sea creatures to aid you in your fight against evil is something that only the most worthy can do (and Player Characters are always worthy).
  • Hellboy. Abraham Sapien is an aquatic man-like creature that enjoys a good book, if someone can turn the pages for him. We made sure to include some fun bits inspired by this story.

Book of Heroic Races: Advanced Gillmen is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.