Aliens are going to be a cornerstone to any Starfinder game in the way that fantasy races are to Pathfinder. So for the next installment in my ongoing series about what kind of Starfinder setting would I make, I would like to talk about some of the alien races in it. Of course there will be humans, androids, lashunta, and ratfolk in there, as well as any other race in the core rulebook, but I just have to add my own (if it is not already in there). First one will be a raccoon race. A nice scrappy race that is all about nocturnal life. That’s them. So they should be a crazy, go in guns blazing little guys. I also need to add seedlings in there. You know where I am going with this so I am just going to stop here.
But what else should I do with races: change the flavor of the core races. As I have said many, many places, I always prefer Dark Sun to the Forgotten Realms. Give me a cannibal halfling any day. So how would I change the core races: during the great war that plunged the once great StarRealm into darkness and ruin, the lashunta saw their world bombarded by asteroids by the Cycrom Collective (the cybernetic undead). The lashunta, as a result are scarce in numbers and many of the older generation have gone insane with grief. The younger generation tend to be either exceptionally practical, having grown up taking care of their parents all throughout their childhood, or are angry extremists, wanting revenge on Cycroms for robbing them of a life they can only dream of now.
That is as far as I have created at the moment. If you enjoy this series, please let us know, tell a friend, and sign up for our Starfinder newsletter to stay up on all our latest articles.
I grew up spending considerable time in airports and on commercial passenger jets as a kid and even today I probably fly a little more time in the air than most people (but not much). This weekend, however, I had my first piloting lesson. In the US, you need a minimum of 40 hours with instructors before you can get a private pilot’s license. Well, 1 down.
Since then (and frankly long before as well, but I have a different prospective now), I have been thinking about what it would be like to pilot a ship out “in the black” as Firefly put it. I mean, sure, in the 58th Century when Traveller takes place in, it is probably mostly a simple operation of: entering your destination and telling the computer to alert you if anything enter a certain distance or if someone times to communicate with you. But what about much earlier days of space travel. You know, well after ships to the Earth and the Moon are common occurrences and Mars has several colonies. I’m talking a time frame when a cargo pilot is flying a shipment of refined fuel from Titan to Ganymede. When you take a family vacation to the Venus Cloud City Amusement Park. When mining the asteroid belt is seen as less a “risky venture” and more as a “normal job.” What would being a space pilot be like?
Here’s my thoughts. For the most part, it’ll be really uneventful. It’ll be really pretty staring into the blackness of space and gazing at the stars, but it is hardly going to be action-packed every minute of the day. When I was flying, the instructor explained enough of the instruments to me, but he also told me to simply pick a point on the horizon and fly toward that. Doing that I maintained a steady heading the entire flight, which is exactly what you want. I had to frequently correct since winds were blowing us off course but I didn’t need to constantly re-figure out my direction since I had a destination in mind. Something similar would happen in space, except there is less wind to throw you off course. If you are flying from Titan to Ganymede, for example, you can’t just fly towards Jupiter, since it is constantly orbiting the sun and you will have to make constant course corrections. The navigational computer will tell you which way Jupiter will be when you want to intercept it. Once on your heading, you are going to want to pick a star in your field of vision and use that as your guide. As long as that star is where it should be from your pilot chair, you won’t need to pay close attention to the computer for most of the trip.
Also you’ll have other duties as well, checking the ship’s radar for any incoming ships or meteoroids, listen to/reading the expected solar weather to make sure you don’t have to turn off all the ship’s electronics and go into Faraday Mode until the remnants of the flare passes, letting various rely stations know that you are passing through their space, just to name a few.
I just though that you would appreciate my take on piloting space.
I don’t know about anyone else, but the larger my books get, the more I want the book in print. So it is with great pleasure that I announce the D66 Compendium 2 is now in print. This 88 page book is now available as a soft cover, full color print book. You can have it in your hands the way it was meant to be seen and used.
With lists of names from ships to government bureaucracies and idea lists like contact main use places a criminal would hide out, the D66 Compendium 2 helps your game be the best it can be. About 100 lists for your Traveller game. This book is the game master’s best friend and now you can have the whole book in your fingers instead of on a laptop or tablet.
Following the disappearance of personnel at a lumber camp, a mysterious sword drops from the sky, cleaving the very earth to deliver a pronouncement of doom upon all who refuse to leave the logging site. Can the adventurers ferret out the source of this ominous portent and put a stop to it before it wreaks further havoc on the loggers?
Doom of the Sky Sword is an exciting adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This adventure is designed to challenge four to five 1st-level PCs like no other content has to date. Inside this volume, you’ll find:
- Two monsters and new encounters for your campaign
- A full-color map of the abandoned hideout of a trio of troll witches
- Enough content to get your group of 1st-level PCs through a night of play with little preparation time required
Dangers Unknown. Treasures Untold. Adventure Awaits.
With Deadly Delves: Doom of the Sky Sword coming out tomorrow, we wanted to share with you the beautiful image that graces the cover, drawn by Luis Antonio Salas Lastra. We absolutely love his work and could not resist sharing it with you. It features our iconic dwarven cleric, Runa, and our iconic halfling wizard, Luis, fighting a swarm of skulls. Luis is casting the classic spell burning hands while Runa is casting one of her Tempest domain spells.
Never be without the perfect name for a futuristic gambling game, military base, space ship, or character ever again! Make game preparation easier and be ready when your game takes a turn toward uncharted systems. Have a name ready for every planetary feature, every plague, every bureaucracy, and every piece of high-tech medical equipment with just the flip of a page.
The D66 Compendium 2 gives you 89 pages of names, ideas, and more for your Traveller games of any edition and is readily usable for any science fiction role-playing game. Inside you will find:
- 97 lists, combining more than 50 lists published since the original d66 Compendium, plus more than 40 brand new lists written just for this book
- Lists of events for all 14 careers in the Traveller Core Rulebook
- Ideas covering topics like gossip about a ruler, random events in a spaceport, details of a criminal’s hideout, and ways your contact is most helpful
- Different kinds of common and uncommon pets, as well as various breeds of dogs, cats, and birds
- Terran-based lists for games focusing around Earth and the Solar System
- Name lists for 7 alien and human races, with the harder names displayed for easy pronunciation
Always Be Prepared with the D66 Compendium 2.
As I mentioned in the [REDACTED] post, the D66 Compendium 2 is coming. And I just want to show off a bit of what is inside. First off, I just want to say that we have some REALLY BEAUTIFUL artwork in this book. We took the time to make sure it is the best. Check out the image at the bottom of this post. It is the picture start off the Character Creation section. Each section has a full page image like this one. You are going to love it.
Next up, I want to share with you all the sections inside. This way you know what to expect is inside. We’ll share the lists inside each section later, but for now, we want everyone to know all the sections within. So inside the D66 Compendium 2, we have:
Crime and the Law
Doom of the Sky Sword (5e)
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