Later this month, Jon Brazer Enterprises will be releasing the first in our Book of Heroic Racesseries. These all new player races will give you a new race to immerse yourself into. Each new race will give you all options with ways that never appeared in a Tolkien book. Enhance your world and your game with all and fully supported races.
First in this series is Book of Heroic Races: Seedlings. These tree-like people are one with nature and are peaceful unless you threaten the forest. Then you will face their defenders wielding weapons made from the switches on their own heads. This all new race, written by RPG Superstar 2011 contender Marie Small, delves into their society, culture, religion, and gives you a detailed look inside the minds of these enigmatic people. Included you will find all new feats, weapons, spells, archetypes, prestige classes and much more to fully flesh out these characters. And as a help to GMs, a section is included on how you can easily integrate seedlings into your existing campaign settings.
As a first look preview into these people, I would like to show you a spell and a magic item particular to the seedling people.
School conjuration (summoning); Level druid 2, sorcerer/wizard 2, witch 2
Casting time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./ 2 levels)
Target one living creature/2 caster levels, no two of which can be more than 30 ft. apart
Duration 1d6 rounds
Saving Throw Fortitude partial; Spell Resistance yes
A miasma of small, black spores wafts up from the ground accompanied by a musty odor. Upon a failed saving throw, the targeted creatures become sickened for the spell’s duration. A successful Fortitude save means the duration is reduced to 1 round. If this spell is empowered (as per the feat Empower Spell), the targeted creatures become nauseated.
Aura strong conjuration; CL 13th
Slot –; Price 78,000 gp; Weight –
Five reddish-orange seeds grow off a section of vine. When you pull one off one of the seeds and throw it as a ranged touch attack, the seed inflicts 1d6 points of fire damage on impact. Creatures within 5 ft. of the target take 1d4 points of fire damage; creatures that are within 10 ft. (but further than 5 ft.) of the target sustain 1 point of fire damage. The seeds regrow at dawn.
Requirements Bouncing Spell, Craft Wondrous Item, fire seeds; Cost 39,000 gp