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Pathfinder: An Advanced Racial Fighter

Taking a break from my normal writing, I decided to write up a quick Oread Fighter, using options presented in the Advanced Race Guide and the Advanced Player’s Guide. If you have yet to see it, this will give you a small preview of some of the options for the oread race contained within.

And incase you are wondering, this has nothing to do with tomorrow’s announcement.


Artist: Marc Radle
Cove Granitefist           CR 6
XP 2,400
Male oread** fighter (two-handed fighter*) 7
LN Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +2


Defenses


AC 20, touch 10, flat-footed 20 (+9 armor, +1 natural)
hp 57 (7d10+14)
Fort +7, Ref +2, Will +4


Offense


Speed 20 ft., burrow 10 ft.
Melee +1 greatsword +14/+9 (2d6+9/19-20)
Ranged mwk composite (+4) longbow +8 (1d8+4/x3)
Special Attacks backswing*, overhand chop*, treacherous earth (1/day, 7 minutes)


Statistics


Str 18, Dex 10, Con 14, Int 13, Wis 14, Cha 6
Base Atk +7; CMB +11 (+13 sunder); CMD 21 (23 vs sunder, 28 vs bull rush, drag)
Feats Dwarf Blooded**, Lunge, Oread Burrower**, Point Blank Shot, Power Attack (-2/+4), Stony Step**, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Skills Knowledge (dungeoneering, engineering) +11, Profession (miner) +12
Languages Common, Dwarven, Terran
SQ granite skin**, shattering strike*, slow speed, stonecunning, weapon training (swords)
Gear +1 greatsword, +1 half plate, mwk composite (+4) longbow, arrows,


Special Abilities


Burrow (Ex) Cove Granitefist can burrow through sand, dirt, clay, gravel, or similar materials, but not solid stone. He leaves no hole behind nor is his passage marked on the surface.
Treacherous Earth (Su) Once per day, Cover Granitefist can can transform a 10-foot-radius patch of earth, unworked stone or sand into difficult terrain. This area is centered on on an area he touches. This last for 7 minutes and then returns to normal.

Having worked with the dwarves most of his life, Cove Granitefist knows the mountains near the River Nations well. He has helped out with more than one mining operation, passing through the looser earth, helping the dwarves to locate veins of precious materials. He also stood by their side, fighting the foul creatures that live deep beneath the surface.

When the dwarves disappeared, he was arranging for goods to be sold to a neighboring nation. He returned to find plates of uneaten food, buckets and carts full of dirt as if dropped by their owners and toys ready to be played with but without owners. Instead of investigating by himself, he decided to hire others to investigate. When he returned, the entrance had been sealed off, preventing him from and his fellow adventurers from discovering the truth. Also, he and his companions were not powerful enough to overcome the new wards guarding the place.

Cove considers himself constantly training, looking to gain enough power to get past the wards and allow himself entrance. He wants to know what happened in that cave and hungers for a way to bring them back from whereever they may be.

* Advanced Player’s Guide
** Advanced Race Guide

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