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Pathfinder: Walk Towards the Light

Two weeks ago, I noticed a thread on the Paizo forums about how witches need more love. Since then I have been doing a weekly series, giving people more witch hexes, themed to their individual patron. So far we have given hexes to witches with the Shadow and Elements patrons. Today we take a look at the Light patron.

Light

Channelling Light (Su): The witch raises her hand and unleashes a fragment of her patron’s light. All undead creatures within 10 feet of the witch take 1d6 points of damage. A Will save halves this damage. This damage increases by 1d6 at 4th level and every 3 levels thereafter. An undead creature affected by channelling light cannot be affected by this hex again for 24 hours. If the witch can also channel positive energy, she adds her channel energy dice to the damage dealt by this hex.

Light of Truth (Su): The witch touches a creature and the creature is bathed in light. The touched creature must succeed on a Will save every time she attempts to tell a lie as if under a zone of truth spell. This effect lasts for 1 hour, and the witch can use this hex a number of times per day equal to her class level.

Major Hex: Burning Light (Su): The witch points at a creature she can see and a ball of light burns the creature’s eyes. The creature is blinded. A creature with the light sensitivity or light blindness ability also takes 1d4 temporary negative levels. A successful Fortitude (object) save reduces the duration of the blindness to 1 round, and the creature does not suffer negative levels. A creature that is immune to blindness cannot be affected by this hex. A creature affected by burning light cannot be affected by this hex again for 24 hours.

Grab some excellent fire-based spells witch spells for your game. Download Book of Magic: Insurgency of Summer at DriveThruRPG/RPGNow, Paizo.com and the OpenGamingStore.

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