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Pathfinder Summon Monster I Unchained

Recently, it was asked on Paizo’s forums for the summon monster list of monsters to be expanded. We at JBE decided to take up the challenge. What you have before you is the table of all 6 Bestiaries that are on par with the monsters from the original summon monster table (Note: 6 is not present here because B6 does not have any monsters in it comparable to those summonable with summon monster I).

Table 1: Summon Monster I

Pathfinder Roleplaying Game Bestiary Subtype
Dire rat*
Dog*
Dolphin*
Eagle*
Fire beetle*
Frog, poison*
Pony (horse)*
Viper (familiar)*
Pathfinder Roleplaying Game: Bestiary 2
Badger*
Giant Cockroach*
Compsognathus (dinosaur)*
Giant maggot*
Baboon (primate)*
Stingray*
Snapping turtle*
Pathfinder Roleplaying Game: Bestiary 3
Flying squirrel (familiar)*
Goat (familiar)*
Pig (familiar)*
Raccoon (familiar)*
Antelope (herd animal)*
Kangaroo (marsupial)*
Thylacine (marsupial)*
Ghost scorpion*
Giant crab spider*
Vulture*
Pathfinder Roleplaying Game: Bestiary 4
Giant flea*
Trumpeter swan*
Pathfinder Roleplaying Game: Bestiary 5
Flying fox (familiar)*
Penguin (familiar)*
Red panda (familiar)*
Seal (familiar)*

Return every Friday for a new and expanded summon monster list. Download our Book of Magic series for more awesome Pathfinder material today at the JBE Shop, DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

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Pathfinder: Book of Magic: Dragon Spells and Archetypes

Are You a Sheep? No. You’re a Dragon. Be a Dragon!

Dragons should be terrifying with their thick scales and their huge jaws and their deadly breath weapons. The draconic ability to cast spells should be just as iconic and fear-inducing, which really cannot be done with the same spells any wizard can learn. At the same time, those that hunt down dragons need specialized spells to counteract the deadly abilities dragons possess. Arm yourself with these spells and archetypes and take down these deadly beasts.

Book of Magic: Dragon Spells and Archetypes is a great resource for any spellcasting character in the Pathfinder Roleplaying Game. This short supplement features:

  • 20 New Spells—Some for the dragon hunter, some for the dragon
  • 5 New Class Options—theme your character to associate your character more like a dragon or to hunt these wyrms

Make Your Dragons Terrifying or Tremble With Fear!

Download Book of Magic: Dragon Spells and Archetypes today at the JBE Shop, DriveThruRPG/RPGNow, the Open Gaming Store and Paizo.

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What Are We Up To?

We love to hear what our favorite game companies are working on as much as everyone else. Typically we do not announce very far in advance, but frankly, there is no reason not to share with you what we are working on. So here we go:

Coming in September is the previously announced Book of Magic: Dragon Spells and Archetypes. This book helps you to theme your character like someone that admires dragons, draws their power from a draconic ancestory or wants to hunt down dragons. With archetypes and class options like the draconic implement for the occultist or the wizard discoveries, there are quite a few ways you can create the character you want. Even more, there are spells in here ideal for those taking on a dragon, those that want to associate with dragons, or for dragons themselves. These spells enhance the natural abilities of dragons, making these creatures even deadlier, or penetrate straight them, turning them into useless wyrms. Look for this next month.

October sees the release of the Deadly Delves: Reign of Ruin adventure for both Fifth Edition as well as the Swords and Wizardry. Whether you prefer your games with modern rules or an excellent revisit of the classic game, this is an adventure your players will not soon forget. A black dragon attacks a town and the players track it back to its lair and encounter more than a few surprises along the way. Prepare for more than you expected in this adventure. We are hoping to bring you both version of this adventure at the same time, but one may be delayed (hopefully not too long).

This is where our schedule starts to get a little uncertain. We are working on the equivalent of the d66 Compendium for Starfinder (currently unnamed). I am just not certain it will be ready for its target launch in November. This book will be a handy toolkit for gamemasters of science fantasy names. It contains names of aliens, planets, moons, robots, guns, and a whole lot more. No Starfinder gamemaster will want to be without this book.

Coming in December is the Pathfinder adventure Deadly Delves: Nine Lives for Petane by Christen N. Sowards of Lost Spheres Publishing. They have a Kickstarter going on now; check it out. In Nine Lives the players need to resurrect someone from a crypt, but which corpse is the right one? To make matters worse, an evil cult has been using the crypt as their own private playground. Even worse, monsters keep appearing out of no where. Good luck solving the mystery when your GM decides to run this 13th level adventure.

That is all we have for you right now. We are working on so much more than that, but I cannot pin down a date when any of it will come out at this point in time. We hope you are as excited about it as I am.

Be sure to use Coupon Code OpenStore25 when you download our PDFs from the JBE Shop. Downloading direct from us helps us produce more of the games you love. As always you can find all of our PDFs at DriveThruRPG/RPGNow, the OpenGamingStore. and Paizo.

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Pathfinder: Everyone Needs Dragon Spells

Coming in September is the Book of Magic: Dragon Spells and Archetypes. As you can guess, this book contains spell and archetypes that are dragon-themed. So if your campaign features quite a number of dragons, this is definitely a supplement you NEED to grab ahold of. Some are designed to be used almost exclusively against dragons while others have a much wider use but still have dragons in mind during the spell’s creation.

Today I want to show off two such spells. The first is one every prepared spellcaster needs to know about before going into a dragon’s cave. The other has a much wider use than just dragons. I hope you enjoy them.

Deflect Breath Weapon

School abjuration; Level arcanist/sorcerer/wizard 2, cleric/oracle/warpriest 3, druid/hunter 3, magus 2, ranger 3
Casting Time immediate action
Components S
Range special
Area special
Duration instantaneous
Saving Throw none; Spell Resistance no
In a last ditch attempt, you pit your magic against the full force of a foe’s breath weapon. Depending on the type of breath weapon you can attempt the following.
Cone: You create a 15-foot long cone of force that you can place anywhere within 15 feet. All those that are within the cone’s area of effect gain a +8 bonus on their Reflex saves to evade the breath weapon’s effect.
Line: You attempt to deflect the line away by creating an angled wall of force 5 feet in front of you. The angled wall grants you a +10 bonus on your Reflex save. If you succeed on your Reflex save against the breath weapon you deflect the line either to the left or right of you (your choice) at a 45 degree angle, possibly causing it to hit other targets, who must make Reflex saves as normal for the breath weapon.

Heartseeker

School necromancy; Level arcanist/sorcerer/wizard 1, bloodrager 1, cleric/oracle/warpriest 2, magus 1, shaman 2, witch 1
Casting Time 1 standard action
Components V, S, F (heart)
Range touch
Target weapon touched
Duration 3 rounds + 1 round/2 levels (D)
Saving Throw none; Spell Resistance yes
Twisting the strands of fate, you imbue one weapon with a desperate need to seek vital organs. Upon a strike, you deal an additional 5 points of negative energy damage plus 1 point of damage per caster level (to a maximum of 15 points of damage) to the target. The magic dissipates after one hit.

Download all of the Book of Magic series by Jon Brazer Enterprises for your Pathfinder game at the Jon Brazer Enterprises Shop, DriveThruRPG/RPGNow, the Open Gaming Store, and Paizo.com.

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Pathfinder: Spell Words with Undead Friends

Spell words are an all but forgotten subsystem in Pathfinder. We still love them. So today being Friday, I pulled up a few from Book of Magic: 10 Undead Spell Words and decided to share them.

Fade From Undead (Concealing)

School abjuration; Level cleric/oracle/warpriest 1 

Duration 1 round/level 

Saving Throw Will negates (harmless); Spell Resistance yes (harmless) 

Target Restrictions selected 

The target of a wordspell with this effect word becomes invisible to undead creatures. If the target attacks or otherwise takes an offensive action, this effect ends. 

Boost: The target cannot be detected by undead creatures through any means. Boosting this effect word increases its level by 1. 

Sunlight Flash (Illumination)

School evocation; Level cleric/oracle/warpriest 3, inquisitor 3

Duration instantaneous Saving Throw none; Spell Resistance yes

A wordspell with this effect word releases a flash of sun light. A creature that is targeted by this effect word sustains 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6); an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8). A construct or inanimate objects takes 1d6 points of damage per two caster levels (maximum 5d6). If the wordspell has only a single target, it requires a melee or ranged touch attack.

Book of Magic 10 Undead Spell Words can be downloaded at DriveThruRPG/RPGNow.com, d20PFSRD.com, and Paizo.com.

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5e: Unleash New Warlock Invocations

Grow In Your Patron’s Power Like Never Before

Warlocks broker deals for power, gaining invocations which manifest that power in unique ways. These ten invocations offer new variations in the way you can wield what you’ve bargained for— changing your eldritch blast, casting spells other warlocks cannot, or casting your existing spells in new and different ways.

Book of Magic: 10 Warlock Invocations is a great resource for any warlock character. This short supplement features:

  • 3 Spell-Granting Invocations—invocations granting you access to spells like confusion and hideous laughter
  • 3 Spell-Altering Invocations—invocations that change the way you can cast
  • 2 Eldritch Blast Invocations—invocations that make your eldritch blast deal different kinds of damage
  • 2 New Ability Invocations—invocations that grant you whole new abilities

Make Your Enemies Tremble When You Display Your Power!

Download Book of Magic Warlock Invocations for your Fifth Edition game at the JBE Shop, DriveThruRPG/RPGNow, the OpenGamingStore and Paizo.com.

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5e: 3 Imaginative Invocations

To date, we at Jon Brazer Enterprises have limited out involvement with Fifth Edition to Monsters, Adventures, and Races that we can convert over from Pathfinder. It makes sense considering how long we’ve been working in Pathfinder and how many projects we published for the game. But that is about to change.

We never really got into class options in a big way with Pathfinder for a simple reason: there are to many companies already out there that are doing it. Oh sure, we created some class options for the Reign of Winter Adventure Path, some specially designed for races in the Book of Heroic Races series, but it was never a major focus for us. Meanwhile, others developed many other ideas, leaving little design space available scarcely a month after a given class’s release. Just the fighter class has 75 archetypes fully detailed on d20pfsrd and countless others that have not been added to the site. Fifth Edition, however, sees considerably fewer companies creating material for the game and the main company is not producing monthly add-ons for the game. So we are feel that we have the breathing room to spread out developmental wings.

To this end, we are starting with the warlock class. Unlike other Fifth Edition classes, this class has options you can choose throughout the class’s progression. Oh sure spellcasters choose new spells, but the class feature of spellcasting does not change. There are archetypes like the fighter battle master that lets you choose different options throughout the class, but this is not the default option for the class itself. These individual options, we feel, is an easy place for us to start, allowing us to show off our design chops. Each of these different options are a solid choice in game and are fun to boot.

Overall, I would split the 10 Warlock Invocations that we created into 3 different categories.

1) New Spellcasting Options.

Some warlock invocations let you cast spells that are not on the warlock spell list. Armor of Shadows, Bestial Speech, and Otherworldly Leap are all examples of this. Some require the warlock to use a spell slot; others do not. Well, we created a few like this. Here’s my favorite:

Eternal Laughter

You can cast hideous laughter once using a warlock spell slot. You can’t do so again until you finish a long rest.

2) Modified Spellcasting Options.

Some warlock invocations change the way a spell is cast. While the PHB only has Agonizing Blast and Eldritch Spear really the only ones that fit this category, we decided to go a bit further and expand this design option up further. I particularly like this one.

Fiendish Accuracy

Prerequisite: true strike cantrip, 9th level
As a bonus action, you can cast true strike once without using a warlock spell slot and apply its effects this turn. You can’t do so again until you finish a short or a long rest.

3) New Abilities.

Last but not least are those invocations that just let you do new things. Bewitching Whispers, Devil’s Sight, Eyes of the Rune Keeper, and Voice of the Chain Master are perfect examples of this. Of our new creations, I like this one the best (yes, it is inspired by the Alien movies):

Acidic Blood

Prerequisite: 5th level
When you take piercing or slashing damage from a natural weapon, the attacking creature takes a number of points of acid damage equal to your Charisma modifier (minimum 1).

Download Book of Magic Warlock Invocations for your Fifth Edition game at the JBE Shop, DriveThruRPG/RPGNow, the OpenGamingStore and Paizo.com.

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Pathfinder: So How Many Monsters Are Included?

All month long, you can grab all of JBE’S Pathfinder Compatible releases from 2009 to 2016 for $20. This begs the question: how many monsters are included? For that matter, how many trap? And spells? And what else? 

Well, we have the answers. In this great bundle, you will get:

  • Over 150 new and varied monsters
  • More than 150 new spells
  • Upwards of 130 new magic items
  • Well over 200 class options, including archetypes, bloodlines, mysteries, orders, spirits, talents, discoveries, tricks, animals companions
  • Countless feats
  • About 30 new vehicles
  • Over 35 traps
  • 20 new and expanded playable races
  • And much, much more

Download all of our Deadly Delve Adventures for the Pathfinder Roleplaying Game at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.com.

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Pathfinder: JBE’s Big Book of Everything

March to an Amazing Sale

Jon Brazer Enterprises is offering for the month of March everything we produces for Pathfinder from our first book all the way to the end of 2016 for the crazy price of only $20. That is over 90% off the regular price. This includes some of the highest rated monster books produced for Pathfinder, more than 16 new and expanded player races, exceptional adventures, details on the Plane of Shadows, some of the best options for your spellcaster, imaginative vehicles, all the rules needed for exploring a region and establishing a kingdom, and much, much more. With all of these, your only limit is your imagination.

For $20, you get these great books:

Book of Beasts

  • Legendary Foes
  • Monster Variations
  • Monsters of the River Nations
  • Monsters of the Shadow Plane
  • Wandering Monsters 1
  • War on Yuletide

Book of Friends and Foes

  • Assassins in the River Nations
  • Ratfolk of the Ruins
  • Under the Mountain

Book of Heroic Races

  • Advanced Androids
  • Advanced Catfolk
  • Advanced Changelings
  • Advanced Elans
  • Advanced Gillmen
  • Advanced Favored Class Options
  • Advanced Lizardfolk
  • Advanced Merfolk
  • Advanced Samsarans
  • Advanced Skinwalkers
  • Advanced Tengus
  • Advanced Wyrwoods
  • Advanced Wyvarans
  • Compendium
  • Half Faerie Dragons
  • Reapers
  • Seedlings

Book of Magic

  • 10 Arcanist Exploits
  • 10 Undead Spell Words
  • 7 Spellcaster Feats
  • Energy Words Revisited
  • Gemhancements
  • Insurgency of Summer
  • Patron Hexes
  • Pirate Spells
  • Signature Spells 1
  • Signature Spells 2
  • The Lost Spell Words

Book of Multifarious Munitions

  • 10 Pirate Ships
  • Vehicles of War

Book of the Faithful

  • Celtic Subdomains
  • Oracle Mysteries
  • Power of Prayer
  • The Worshiping Swords

Deadly Delves Adventures

  • Along Came a Spider
  • Doom of the Sky Sword
  • Quests of the Sands
  • Reign of Ruin
  • Rescue from Tyrkaven
  • To Claw the Surface
  • Encounters and Maps: Cave of Kobolds

Riyal’s Research

  • Haunts
  • Traps

Shadowsfall

  • Favored Class Options
  • Guide to Umbral Kobolds
  • Shadow Plane Player’s Companion
  • Shadowsfall Legends: Pawn, Deception and Sacrifice
  • Shadowsfall Legends: Storm of Shadows
  • Shadowsfall Legends The Gem that Caught Fire
  • Temple of Orcus

Other

  • Book of the River Nations: Complete Player’s Reference for Kingdom Building
  • Cavalier Mounts
  • Treasury of the Sands

Grab this deal all through March at the OpenGamingStore, DriveThruRPG/RPGNow and coming soon to Paizo.com

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Pathfinder: Patron Hexes for Your Witch

Curse Your Enemies The Way Your Patron Would Want!

Patrons reveal power to their witches through spells, and now you can wield their power with unique hexes. Each of these new hexes allows a witch to help her allies or deal with her enemies in ways that are specific to her chosen patron. Whether you are turning a creature into a toad or making the creature attack itself, your enemies will remember your character and shudder.

Book of Magic: Patron Hexes is a great resource for any witch character. This 16-page supplement features:

  • 78 New Witch Hexes—two new hexes plus a new major or grand hex themed for each of the 26 patrons to customize your character for each patron’s unique play experience
  • The New Spirit Creature Template—summon the spirit of a creature to your side to defend your character

Never Be Caught Unprepared With This New Book of Magic!

Download the Book of Magic: Patron Hexes for Pathfinder at DriveThruRPG/RPGNowPaizo.com, and the OpenGamingStore.

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Pathfinder: Hexes of their Ancestors

I hope you enjoyed these hexes because this is the last in the series we are posting to our website. Have no fear! There’s a good reason for it: we finished writing hexes for all the patrons. Which means that you can soon download Book of Magic: Patron Hexes really soon. And the best part is you already know what you are getting. All the patron hexes we published in our website since Shadow Patron Hexes are included in this series. It has been great fun writing these and hearing your thoughts on these.

Be sure to check out all the previous patron hexes in the series: endurance, trickery, death, agility, elements, light, and shadow.

So we have one important question: What underserved class could use more class options like the witch?

Ancestor Patron Hexes

Ancestral Disapproval (Su): The witch chooses a target and causes the disapproving voices of her target’s ancestors to flood its mind. A living intelligent creature within 30 feet that the witch can see becomes shaken for a number of rounds equal to the witch’s Intelligence modifier. This duration can be extended with the cackle hex. A successful Will save reduces this duration to 1 round. This is a mind-affecting fear effect. At 8th level the target becomes frightened instead of shaken.

Ancestral Knowledge (Su): The witch spends 1 minute in quiet meditation, communing with her familiar by holding it with both hands, and she hears the words of those who came before her. After communing, she gains a circumstance bonus to any one Knowledge skill check equal to her Intelligence modifier. This bonus lasts for 1 minute or until it is used.

Major Hex: Ancestral Hex (Su): When communing with her familiar to prepare spells, the witch spends 1 additional minute to talk to all the witches that came before her and learns one of their hexes. The witch gains the use of one of the hexes or major hexes from any other witch patron.  She has access to this hex until the next time the witch communes with her familiar to regain spells.

Download Book of Magic: Patron Hexes as soon as it is released for Pathfinder at DriveThruRPG/RPGNow, Paizo.com, and the OpenGamingStore.

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Pathfinder: The Enduring Witch

Greetings witch fans,

So today is our last in our series of Halloween-themed pareon hexes. Granted that is a really odd thing to say since just about all of these hexes can be called Halloween-themed. Don’t worry, we will still be doing our weekly patron hexes for the foreseeable future and as soon as I finish hexes for all the patrons, we will be wrapping this series together into the Book of Magic: Patron Hexes.

Let me just remind you about all the previous hexes in the series: trickery, death, agility, elements, light, and shadow. And now we give your witches a warty face with Endurance Patron Hexes.

Endurance Patron Hexes

Transfer Fatigue (Su): The witch touches a willing creature that is fatigued and removes the condition. As part of the same action, the witch can make a touch attack against a creature and give that creature the fatigued condition, which will last for however much time remained on the original creature’s condition. Once a creature has gained the fatigued condition from this hex, it cannot gain the fatigued condition again from this hex for 24 hours.

Weaken (Su): The witch chooses a creature she can see within 30 feet. If that creature fails a Will save, the creature takes a –2 penalty to Fortitude saves for 1 round. This duration can be extended with the cackle hex.

Major Hex: Wartskin (Su): The witch touches a creature. The creature’s skin thickens and grows warts, granting it a +4 natural armor bonus (or increasing its existing natural armor bonus by +4 if it already has one) and gains a +10 enhancement bonus to Intimidate checks. This lasts a number of minutes equal to 3 + the witch’s Intelligence bonus. This bonus increases by +1 for every 3 levels the witch possesses beyond 10 (to a maximum of +7 at 19th level). A creature affected by the wartskin hex cannot be targeted by it again for 24 hours.

Download the Book of Heroic Races: Advanced Wyrwoods, a great race for witch fans, for your Pathfinder game at DriveThruRPG/RPGNow, Paizo.com, and the OpenGamingStore.