Next week sees the release of the Book of Heroic Races: Age of Races 2, and we couldn’t be more excited. We are taking many of the races we developed in-depth for Pathfinder and bringing them over for your 13th Age Compatible game. We’ve got 5 races in total in this book: androids, geppettoans, gillfolk, moonblooded, and tengus. Today we are going to look at the moonblooded.
I will be honest, I was hesitant about bringing a shapechanger playable race into 13th Age with Richard Moore proposed it. As far as I know, there hasn’t been one yet, and I was not sure how it would be received. I know Richard knows his stuff so I gave him the green light. After seeing the race, I am glad I did. I really like this race and think it is a solid addition to any 13th Age game. See for yourself.
Moonblooded Racial Traits
Moonblooded have the following racial traits. +2 Wis; also see Racial Power.
Change Shape (Racial Power)
You may shapeshift into a bestial form as a standard action once per battle. When you do so, you can increase either your Str, Dex, or Con by +2, and your unarmed melee attacks deal damage as though you were wielding a two-handed light or simple weapon for your class (unless you are a monk and your damage dice and attack bonus for such an attack would be higher than this amount, in which case you use the better of the two). Champion Feat: You now change shape as a move action, and your unarmed melee attacks benefit from the effects of two-weapon fighting (see the “Attacks” section of Chapter Five: Combat Rules in the 13th Age Core Rulebook).
Greetings, I am Dale McCoy, Jr. Jon Brazer is the name of an old role playing character of mine, a Gangrel ghoul from a Vampire game. I live in New Jersey and I write role playing game material on a freelance basis. During the day, I work as an engineer and enjoy spending time with my wife.