One D&D: Decoupling Races from Abilities

In the first One D&D playtest doc, races possessed no ability score bonuses or penalties. At the end of the day, I like it and hate it for the exact same reason. But before I begin, let me just say again that the term “race” needs to go away. It is an imprecise term thatContinue reading “One D&D: Decoupling Races from Abilities”

5e: Grave Gnomes

One of the things I LOVED about third edition was all the racial options we had. There are so many that are rather imaginative and inspiring that I do not feel have been duplicated in the current edition. So I thought I would create a scratch-off-the-serial-numbers version of one of my favorites. So today IContinue reading “5e: Grave Gnomes”

5e: Cavern Elves

Drow are problematic. They are portrayed as dark skinned and evil except for the few that are brooding but good. I always feel that calling an entire race or subrace evil (outside of fiends) as lazy design. So when a player in my campaign said they wanted to play a drow but had some problemsContinue reading “5e: Cavern Elves”

5e: What Should We Work On Next?

Last year, we asked what levels need more adventures. While we are working on adventures, we are starting to plan our player options. Tell us what you want to see and share with us your ideas as to what you want to see in the comments below, and be sure to check out what weContinue reading “5e: What Should We Work On Next?”

5 Questions Every Druid Should Be Able to Answer

The clerics of the natural world, druids believe in the divinity of nature and the elemental forces. They draw their magical power directly from these forces. This gives them power to tap into incredible raw power that they can channel for the greater good (the greater good) for the Wild places. Join us each FridayContinue reading “5 Questions Every Druid Should Be Able to Answer”

13th Age: Shift Your Shape With the Moonblooded

Next week sees the release of the Book of Heroic Races: Age of Races 2, and we couldn’t be more excited. We are taking many of the races we developed in-depth for Pathfinder and bringing them over for your 13th Age Compatible game. We’ve got 5 races in total in this book: androids, geppettoans, gillfolk,Continue reading “13th Age: Shift Your Shape With the Moonblooded”

5e: 3 Reasons Why 5e Warlocks Are Awesome

Everyone has their favorite Fifth Edition class. The warlock, however, is in a class by itself. As someone who enjoys playing this newer class (newer being it was created during 3rd edition and made a core class in 4th, as compared to all the other core book classes first appearing in 1e or 2e), thereContinue reading “5e: 3 Reasons Why 5e Warlocks Are Awesome”

Lots of 4- and 5-STAR Reviews

It was the end of last summer when I did the most recent review roundup. We have much to share since then so let’s jump right to it. Lets start with the 5-STAR review by Rick H. we got last night for our newest adventure Deadly Delves: The Gilded Gauntlet. There are, however, many out-of-the-boxContinue reading “Lots of 4- and 5-STAR Reviews”

5e: Unleash These New Heroic Races

Extraordinary Races Go beyond the standard fantasy races and play a new breed of hero. These intrepid adventurers forge their place in legends with splinter, gill, electron, and scale. Now you can play one of these heroic races in your home game and battle monsters like never before. Book of Heroic Races: Player Races 2Continue reading “5e: Unleash These New Heroic Races”

5e: The Lizardfolk Race

Lizardfolk are one of the most misunderstood races in the world, reviled by other humanoid societies for their practice of cannibalism, their frequent alliances with or subjugation by evil dragons, and their tendency to war over border encroachments and environmental exploitation. Despite the misunderstandings of outsiders about this race of people, lizardfolk occupy and protectContinue reading “5e: The Lizardfolk Race”