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Pathfinder: Pyroclastic Wight

I know it has been a while since we posted a monster on Wednesday. So we are making up for it by scheduling a number of Wednesday monsters and having them ready to go for a while.

For this week’s monster we bring you one from our adventure Deadly Delves: The Chaosfire Incursion. This undead horror is known as a pyroclastic wight. Formed when a creature is killed instantly by the wave of lava and volcanic
ash accompanying a volcanic eruption. Its body is vaporized instantly, but when the spirit cannot
accept the unexpected snuffing of their life, the creature returns as a pyroclastic wight. Its rage at the
unfairness of a death they didn’t even have time to mentally reconcile causes them to form a body out
of the cooling lava and ash, then seek to spread its excruciating death to as many others as it can. Download The Chaosfires Incursion today at the JBE Shop.

Pyroclastic Wight

This humanoid is made of a jagged volcanic rock exterior. Multiple cracks cover its form, leaking a
glowing orange light. Its eyes are blazing white hot fires—it is almost painful to gaze upon it.

Pyroclastic Wight CR 8

XP 4,800
NE Medium undead (fire)
Init +4; Senses darkvision 60 ft.; Perception +22
Aura pyroclastic aura (20 ft., DC 20)


AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)
hp 102 (12d8+48)
Fort +10, Ref +8, Will +9
Defensive Abilities undead traits; Immune fire
Weaknesses slowed by cold


Speed 35 ft.
Melee 2 slams +13 (1d6+3 plus 2d6 fire)
Ranged lava bomb +13 (6d6)
Special Attacks lava bomb, tephra
Spell-Like Abilities (CL 12th; concentration +16)
3/day—ash storm UM, volcanic storm UM (DC 18)


Str 16, Dex 18, Con —, Int 9, Wis 13, Cha 19
Base Atk +9; CMB +12; CMD 26
Feats Blind-Fight, Fleet, Improved Natural Armor, Great Fortitude, Skill Focus (Perception), Weapon Focus (slam)
Skills Escape Artist +16, Intimidate +19, Perception +22
Languages Common


Environment any (near volcanic activity)
Organization solitary, pair, or eruption (3-12)
Treasure standard

Special Abilities

Lava Bomb (Su) A pyroclastic wight can reach into its body and hurl a lava ball as a standard action. The attack has a range of 100 feet with
no range increment. A lava bomb counts as a grenade-like weapon, splattering all creatures within 20 feet of the target with lava and dealing them half damage. A missed attack lands in a random square within 10 feet of the target, splattering all creatures within the splash range for half damage. Any creature damaged by a lava bomb takes half damage the following round.
Pyroclastic Aura (Su) A pyroclastic wight emits a 20-foot aura of volcanic heat and ash. All creatures in the aura take 2d6 fire damage and must make a DC 20 Fortitude save each round or be blinded by red hot ash for 1 round. Furthermore, the aura erodes fire resistance. For every point of damage the pyroclastic aura does to a creature, their fire resistance is reduced by that amount for one hour. Any creature killed by the pyroclastic aura is turned into ash. A round later, the ash crumbles,
leaving nothing behind. Creatures immune to fire are not affected by the aura.
Slowed by Cold (Ex) A pyroclastic wight doesn’t take damage from cold. Instead, cold damage slows or turns a pyroclastic wight into hardened
obsidian. For every 10 cold damage taken, a wight turns into an obsidian statue for one round, gaining 10 hardness and becoming unable
to move or take actions. While transformed into obsidian, further cold damage has no effect. In
the round following this transformation, or if the cold damage dealt is less than 10, a pyroclastic wight is slowed.
Tephra (Su) As a move action, a pyroclastic wight can expel molten material from its body in a
30-foot radius. This rapidly cools but covers the surrounding terrain in an uncomfortably hot and jagged rocky layer of tephra. This counts as difficult terrain covered in caltrops. Each 5-foot square has hardness 6 and 20 hit points.

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