Posted on

Pathfinder: High Warpriest

When you are talking high level NPCs, their stat blocks can take quite a bit of time to create. Take the one we are featuring today, the high priest of Lirikellein, the goddess of the sun in this adventure: a high priest should be one that has accumulated quite a bit of abilities and gear. Detailing all that requires time, time a busy GM doesn’t have. Just like making high level adventures take quite a bit of time.

This is time we are happy to save you, just like how last week we showed off a very old solar dragon. With Deadly Delves: Temple of Luminescence, we have worshippers of the sun goddess using a ritual to pull the world into the sun. Yourdley, the high priest of the temple is one of those people involved in this endeavor. Now before you say, “killing everyone on the planet is evil,” let me ask you, is trying to bring people closer to a good deity evil? I mean, sure, most don’t take being “closer” to a deity quite so literally, but is it possibly just a good act that you may not like? If you said, “yes it is still evil,” you are right; it is still evil. But it is an act of one that is deluded into thinking that that is what their deity wants. Those that believe it can see it as an “ends justify the means” situation. Others might even believe that anything done to bring people “closer” to their god as good. What does Yourdley believe? You’ll have to read the adventure to find out.

One final point, keen observers will note that this NPC is of a CR equal to its character level. Normally the CR is 1 less than their character level but this NPC has far more gear than a heroic NPC of that level. As such, this NPC is more difficult than its heroic counterparts, raising its CR by 1.

Download Deadly Delves: Temple of Luminescence for your Pathfinder game at the JBE Shop. You can also find this 15th-level adventure at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

High Priest Yourdley CR 17

XP 102,400
Male dwarf warpriest of Lirikellein 17
N Medium humanoid (dwarf)
Init –1; Senses darkvision 60 ft.; Perception +13


Defenses


AC 27, touch 13, flat-footed 27 (+9 armor, +4 deflection, –1 Dex, +5 natural)
hp 216 (17d8+102+17 temporary)
Fort +19, Ref +6, Will +19; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, fortification 50%, sacred armor (+4, 17 minutes/day) Resist fire 20; SR 29


Offense


Speed 20 ft.
Melee +1 brilliant energy dispelling morningstar +23/+23/+18/+13 (2d6+12/19–20)
Special Attacks blessings 11/day (armor of flame, blinding strike, cleansing fire, fire strike), channel positive energy 9/day (DC 25, 6d6), hatred, sacred weapon (2d6, +4, 17 rounds/day)
Warpriest Spells Prepared (CL 17th; concentration +24)
6th—blade barrier (DC 23), harm (2, DC 23)
5th—flame strike (DC 22), righteous might, spell resistance, true seeing, wall of stone
4th—air walk, blessing of fervor APG, divine power, freedom of movement, spell immunity
3rd—bestow curse (2, DC 20), blindness/deafness (DC 20), daylight, invisibility purge, protection from energy (2)
2nd—align weapon, hold person (3, DC 19), owl’s wisdom, sound burst (DC 19), spiritual weapon
1st—bane (DC 18), command (2, DC 18), doom (DC 18), liberating command UC, sanctuary (DC 18), shield of faith, sun metal UC (DC 18)
0 (at will)—bleed (DC 17), detect magic, guidance, resistance, spark APG (DC 17)


Statistics


Str 18, Dex 8, Con 20, Int 10, Wis 24, Cha 10
Base Atk +12; CMB +21; CMD 29 (33 vs. bull rush and trip)
Feats Combat Casting, Critical Focus, Dazzling Display, Deadly Finish UC, Extra Channel, Great Fortitude, Greater Vital Strike, Improved Critical (morningstar), Improved Vital Strike, Sickening Critical, Shatter Defenses, Skill Focus (Intimidate), Toughness, Vital Strike, Weapon Focus (morningstar)
Skills Appraise +0 (+2 to assess non-magical metals or gemstones), Climb +3, Heal +12, Intimidate +26, Knowledge (religion) +10, Perception +13 (+15 to notice unusual stonework), Sense Motive +12; Racial Modifiers +2 Appraise to assess non-magical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Combat Gear potion of barkskin (CL 12th, used); Other Gear +1 moderate fortification adamantine half-plate, +1 brilliant energy dispelling morningstar, belt of physical might +4 (Str, Con), cloak of resistance +2

Posted on

Pathfinder: Very Old Solar Dragon

The Pathfinder Bestiaries present dragons in 3 age categories—young, adult, and ancient—and give you enough information so that you can make it change age categories (and thus, change CR) up or down with only a little work. The thing is, “with only a little work” is more than opening up the Bestiaries and using what is there. So when Mike Welham wanted to include the full stats for a solar dragon that was of a different age category than the normal three, I was thrilled. This can be used by GMs everywhere, even if they do not run the adventure Deadly Delves: Temple of Luminescence. You already know how a solar dragon should look and act while still giving you stats for an age you didn’t previously have.

I am not saying what this particular dragon’s name is nor am I saying if this dragon’s alignment is the alignment in the adventure. I’m not saying whether I modified the skills, feats or sorcerer spells to be more in in line with the typical solar dragon. Dragons are individuals; they are all different. This dragon, however is exactly what you would expect from a a typical very old solar dragon.

Download Deadly Delves: Temple of Luminescence for your Pathfinder game at the JBE Shop. You can also find this 15th-level adventure at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Very Old Solar Dragon CR 17

XP 102,400
LN Gargantuan dragon (fire)
Init +4; Senses dragon senses see in darkness; Perception +30
Aura alien presence (300 ft., DC 29)


Defenses


AC 34, touch 6, flat-footed 34 (+28 natural, –4 size)
hp 310 (23d12+161)
Fort +19, Ref +15, Will +19
DR 15/magic; Immune fire, paralysis, sleep; SR 28


Offense


Speed 50 ft., fly 250 ft. (clumsy)
Melee bite +31 (4d6+18), 2 claws +31 (2d8+12), tail slap +29 (2d8+18), 2 wings +29 (2d6+6)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (120-ft. line, 18d10 fire, Reflex DC 27 half), channel life (9/day), channel radiation (DC 27), crush, primal fire, tailsweep
Spell-Like Abilities (CL 23rd; concentration +29)
At will—blight (DC 21), cup of dust APG (DC 19), detect magic, searing light
Sorcerer Spells Known (CL 13th; concentration +19)
6th (5/day)—contagious flame APG, disintegrate (DC 22)
5th (7/day)—break enchantment, dominate person (DC 22), wall of force
4th (7/day)—charm monster (DC 21), dimension door, fear (DC 20), greater invisibility
3rd (7/day)—dispel magic, fireball (DC 19), lightning bolt (DC 19), protection from energy
2nd (8/day)—continual flame, resist energy, scorching ray, see invisibility, shatter (DC 18)
1st (8/day)—charm person (DC 18), color spray (DC 17), mage armor, magic missile, shield
0 (at will)—bleed (DC 16), dancing lights, detect magic, detect poison, flare (DC 16), light, mage hand, read magic, touch of fatigue


Statistics


Str 34, Dex 11, Con 22, Int 21, Wis 18, Cha 23
Base Atk +23; CMB +39; CMD 49 (53 vs. trip)
Feats Improved Initiative, Iron Will, Lightning Reflexes, Maximize Spell, Multiattack, Power Attack, Quick Channel UM, Quicken Spell, Selective Channeling, Silent Spell, Spell Focus (enchantment), Toughness
Skills Diplomacy +32, Fly +12, Heal +28, Knowledge (arcana, geography, history, nature, planes, religion) +31, Linguistics +10, Perception +30, Sense Motive +30
Languages Auran, Celestial, Common, Draconic, Elven, Ignan, Sylvan, Terran
SQ no breath, starflight


Special Abilities


Alien Presence (Su) A creature that fails its saving throw against a very old solar dragon’s alien presence is blinded for 5d6 rounds (or permanently if it has 4 Hit Dice or fewer).
Channel Life (Su) A very old solar dragon can channel positive energy a number of times per day equal to 3 + its Charisma modifier as a cleric of 11th level. This energy can be used only to heal living creatures.
Channel Radiation (Su) A very old solar dragon can use its channel life ability to instead channel radiation that deals an equal amount of damage to living creatures. A living creature that succeeds at a Fortitude save takes half damage.
Primal Fire (Su) A very old solar dragon’s breath weapon can affect creatures normally immune or resistant to fire damage. A creature immune to fire damage still takes half damage from the breath weapon (no damage with a successful saving throw). A resistant creature’s fire resistance is treated as 10 less than normal.

Posted on

Pathfinder: Some Just Want to Watch the World Burn!

Some Just Want to Watch the World Burn!

When the high priest of the sun goddess brings the planet and the sun closer together to spread his deity’s light to every corner of existence, the world begins to heat up dangerously. All attempts to breach the Temple of Luminescence and halt the magic powering this catastrophe have failed. The adventurers must perform a ritual known as the path of the sun and navigate the temple’s defenses to stop the high priest. But what appalling truths which led to this deadly incident will the adventurers uncover—and can they save the world before it burns?

Deadly Delves: Temple of Luminescence is an exciting deluxe adventure for 15th-level characters and includes in its 40 action-packed pages:

  • 4 Fully-Statted New and Variant Monsters and NPCs—keep your players on their toes by having them face off against a very old solar dragon, a dwarven warpriest, an elven cleric, and a new type of demon
  • 10 New Traps and a New Haunt
  • 6 New Hazards to make the environment unique and interesting as the sun’s power scorches all within the temple
  • A New Curse that prevents any kind of resistance to fire damage
  • A New Ritual which lets the adventurers pass as one of the temple’s own
  • A Beautiful Map with a GM’s version included in the adventure and a separate PDF that includes player-friendly versions of each map—perfect for play on your favorite VTT!
  • 3 New Magic Items ideally suited to high-level characters
  • Enough content to get your group of 15th-level PCs to 16th level, and approaching the level beyond

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download Deadly Delves: Temple of Luminescence for your Pathfinder game at the JBE Shop. You can also find this 15th-level adventure at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Posted on

Sky Full of Five Star Reviews

Since our last review roundup (where I said I would cover more that happened between it and May of 2017, which I am still meaning to do!), we have had quite a few more reviews, many of them earning 4 and 5 stars. If you haven’t seen them, I would like to point out some of my favorites. If there is something that you have been eyeing for a while but haven’t gotten, these reviews should help you decide.

Standard disclaimer: my summaries of adventure reviews are spoiler-free. However, the full review may contain spoilers.

Deadly Delves: To Claw the Surface (PFRPG)

Even though our adventures today focus on the upper levels, we didn’t always do that. To Claw the Surface a prime example, starting off at level 1 with the characters reading level 4 by the time it is finished. Being so low level does not mean it is boring or your typical adventure. I’ll let Endzeitgeist speak for himself.

[This adventure] manages to evoke a sense of atmosphere you only very rarely get to see. In fact, this felt in many instances almost like an OSR-module, with so much care poured into the details, the small bits. There is a subtle, playful artistry in this adventure, one that made me reminisce about Tomb Raider, about some survival movies, about classic dwarven-themed adventures and underworld exploration…but at the same time, the adventure manages to somehow transcend all these diverse influences, weaving them into something distinct, novel and exciting.

He went on to talk about just how much he loved this adventure, saying,

I’ll just come out and say it: This is one of the best 1st level modules available for PFRPG. It’s, in fact, good enough to warrant checking out even if you play another system. This is a true gem, and will receive 5 stars + my seal of approval, granted without any hesitation. It also qualifies as a candidate for my Top Ten

If you are thinking of running this module, read the whole review at Endzeitgeist.com. If you want an adventure this good in your Pathfinder game, download Deadly Delves: To Claw the Surface today at the JBE Shop. You can also find it at DriveThruRPG/RPGNow, the Open Gaming Store, and Paizo.com.

Shadowsfall: Temple of Orcus (PFRPG)

Next up we have a review from review writer newcomer David D. He takes the time to review the first adventure I ever wrote: Shadowsfall: Temple of Orcus. He describes it as:

I would describe ‘The Temple of Orcus’ as a classic rescue mission where player characters attempt to rescue some NPC’s from the clutches of evil, the mission clothed in an atmosphere of horror.

His final verdict on this adventure is:

For its price, you get a quality product that I personally find its 5 stars worth.

He keeps his review spoiler free so feel free so feel free to read it at DriveThruRPG. You’ll also find the review Endzeitgeist did back in 2012, also rating it 5-Stars. Read these reviews today and download it for your home campaign. You can find it at the JBE Shop. It is also available at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Deadly Delves: The Dragon’s Dream (PFRPG)

Next up, we have our newest adventure: Deadly Delves: The Dragon’s Dream. This 16th-level adventure has the distinction of being our highest level adventure for all of Pathfinder, even if it one really close will be coming out soon.

Endzeitgeist reviewed this one not long ago (read the full review here) and I would like to point out some of my favorite bits.

Landon Winkler’s “Dragon’s Dream” is a rare beast indeed. … [T]he module truly excels in its storytelling: There is a ton of interesting roleplaying potential suffusing the pdf, and the adventure ultimately rewards for the PCs caring, being invested in the story, etc.

His final thoughts on this module sum it up best.

In short: This is an excellent module. The craftsmanship and production values are impressive, and the book manages to evoke a unique and concise atmosphere that breathes evocative high fantasy. My final verdict will clock in at 5 stars + seal of approval – Well done indeed, Mr. Winkler!

Grab your copy of this excellent adventure today at the JBE Shop. You can also find it at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Deadly Delves: Nine Lives For Petane (PFRPG)

Our final adventure for today’s review summary is Deadly Delves: Nine Lives for Petane. This 12th-level adventure is a great transition to high level gaming. No longer are you going into the dungeon to save a few individuals, but to save an entire nation. Endzeitgeist reviewed this one, writing:

I know Christen N. Sowards primarily as an author of crunch: The master of Lost Spheres Publishing knows how to create interesting rules that have a very strong tie-in to storytelling. As such, I wasn’t surprised to see this adventure sport pretty interesting and challenging adversaries. What did surprise me, though, was how well this adventure played. This is a dungeon that works better in play than on paper, and the tie-in with the easily replaced divine angles, demons and ancient cultures can make this work within the context of a ton of different settings; the catfolk angle would make this, for example, a natural tie in for Midgard’s Southlands, connecting north and south. So yeah, the module ties in pretty seamlessly with most common campaigns.

He concludes his review with the following.

It is a cool, interesting module that can, if you choose, provide a great transition towards the world of high-level gaming. My final verdict will clock in at 5 stars + seal of approval.

You can download Deadly Delves: Nine Lives for Petane for Pathfinder at the JBE Shop. You can also find them at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

You will notice that that is four adventures of ours with 5-Star ratings. If you goto the Deadly Delves series on Endzeitgeist’s site, you’ll see that he’s given 6 out of 10 adventures he has reviewed for us a 5-Star rating and 3 more either a 4- or 4.5-Star rating. If you run games, you should pay attention to the Deadly Delves series from Jon Brazer Enterprises.

Posted on

Pathfinder: Jack-In-Irons

It was just last month that we released our latest Pathfinder adventure Deadly Delves: The Dragon’s Dream. This amazing high-level Pathfinder adventure is a perfect way to move through he upper levels of play. It features high level challenges, monsters, traps, haunts and much more. We already shared one of those high level monsters—the godling. Today we are sharing with you another one of those terrors, the jack-in-irons.

This monster is nothing but a chain inhabited by a spirit—whether angry, confused, or in pain—making it an undead creature. It is difficult to hit, owing to the fact that a miss just passes right through the links. Atop a mound of hit points and resistance to spells and channeled energy, it can hit with a melee attack out to a range of 120 feet. this means that just about anywhere you can see is a potential place for it to kill something. It originally appeared in the Book of Beasts: Legendary Foes, a monster book for high level games. You run a high level game download this adventure and monster book from the JBE Shop today.

Jack-In-Irons CR 17

XP 102,400
CE Medium undead
Init +7; Senses bloodsense 60 ft., darkvision 60 ft.; Perception +34
Aura frightful presence (120 ft.; DC 29)


Defenses


AC 32, touch 17, flat-footed 25 (+7 Dex, +15 natural)
hp 273 (26d8+156)
Fort +16, Ref +15, Will +20
Defensive Abilities channel resistance +4, hardness 10; Immune cold, spiked chain, undead traits; SR 28
Weaknesses vulnerable to force damage


Offense


Speed 20 ft.; fly 20 ft. (poor)
Melee 6 spiked chains +28 (2d4+8/19–20 plus grab)
Space 5 ft.; Reach 120 ft.
Special Attacks chain command, rend (2 spiked chains, 2d4+12), sundering rend


Statistics


Str 26, Dex 24, Con —, Int 15, Wis 20, Cha 22
Base Atk +19; CMB +27 (+31 grapple, sunder); CMD 44 (46 vs. sunder)
Feats Bleeding Critical, Combat Refexes, Critical Focus, Disruptive, Great Fortitude, Greater Penetrating Strike, Greater Sunder, Hover, Improved Sunder, Penetrating Strike, Power Attack (–5/+10), Spellbreaker, Weapon Focus (spiked chain)
Skills Fly +32, Intimidate +35, Knowledge (religion) +31, Perception +34, Sense Motive +34, Stealth +36
SQ fighter’s iron


Special Abilities


Bloodsense (Su) A jack-in-irons knows if any creature within 60 feet has ever killed a living creature.
Chain Command (Su) All chains (including spiked chains) within 120 feet of a jack-in-irons are under this undead creature’s command. A creature wielding a spiked chain within 120 feet of a jack-in-irons must succeed on an opposed Charisma check against the jack-in-irons to attack with the weapon. On a failed check, the creature cannot wield its weapon in combat.
Fighter’s Iron (Ex) A jack-in-irons counts as a 19th-level fighter for purposes of qualifying for feats.
Spiked Chain Immunity (Su) A jack-in-irons is immune to damage from spiked chains.
Spiked Chains (Ex) A jack-in-irons’ spiked chains threaten a critical hit on a 19–20. These spiked chains cannot be disarmed.
Sundering Rend (Ex) A jack-in-irons can perform a sunder attempt with its spiked chains. If two spiked chains successfully deal damage to an object with a sunder attempt, they automatically deal rend damage to the sundered object.

Posted on

13th Age: Happy Friday the 13th Age Sale

Deadly Delves Reign of Ruin (13th Age)

Happy Friday the 13th! May your black cat cross the path of a broken mirror walking under a ladder that threw salt over its shoulder. And to help you with your luck, there’s a Friday the 13th Age Sale going on right now at the JBE Shop, DriveThruRPG/RPGNow, and the Open Gaming Store.

Grab these 13th Age deals today while this Friday the 13th Sale lasts. It is for this weekend only so download today.

Posted on

Pathfinder: Godling

Continuing our series of monsters released every Wednesday, we bring you one this week from our latest adventure—Deadly Delves: The Dragon’s Dream. This one is an aquatic blog of swamp mater that is worshipped as a god, where it gets its name from. This monster first appeared in our exceptional collection of high level monsters—Book of Beasts: Legendary Foes. Its original inspiration is from the Lovecraft story Call of Cthulhu where there was a creature in the Louisiana swamp that men worshiped as a god.

It was this creature that author Landon Wilkler took and make the initial source of problems that the players are investigating in his Dragon’s Dream adventure. I must admit that I love this adventure and not just because he is using more than one creature from my monster books. Landon did an amazing job crafting an adventure that your players will remember for years to come. At such a high level, I hope it helps you craft the story you want to tell on your way to level 20.

Download Deadly Delves: The Dragon’s Dream, a level 16 Pathfinder adventure, today at the JBE Shop. You can also find it at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Godling CR 17

XP 102,400
NE Huge ooze (aquatic)
Init +13; Senses Blindsight 240 ft.; Perception +40


Defenses


AC 31, touch 17, flat-footed 22 (+9 Dex, +14 natural, –2 size)
hp 264 (23d8+161)
Fort +14, Ref +16, Will +20
DR 10/bludgeoning; Immune acid, electricity, ooze traits, piercing; Resist cold 10, fire 10; SR 25
Weaknesses vulnerable to sonic


Offense


Speed 40 ft., swim 120 ft.
Melee 6 tentacle +23 (1d8+5/19-20 plus grab plus poison), bite +25 (2d6+10)
Space 15 ft.; Reach 15 ft. (60 ft. with tentacles)
Special Attacks dominating song (DC 23), swallow whole (3d6 acid damage, AC 17, hp 26)


Statistics


Str 30, Dex 28, Con 25, Int 19, Wis 36, Cha 15
Base Atk +17; CMB +29; CMD 54
Feats Alertness, Combat Expertise (–5/+5), Combat Refexes, Deceitful, Defensive Combat Training, Greater Feint, Improved Critical (tentacle), Improved Feint, Improved Initiative, Multiattack, Skill Focus (Bluff, Linguistics)
Skills Bluff +35, Disguise +29, Linguistics +33, Perception +40, Sense Motive +40, Stealth +24 (+40 in swamps), Swim +18; Racial Modifiers +16 Stealth when in a swamp
Languages Abyssal, Aquan, Celestial, Common, Infernal plus 19 others; songspeech
SQ amphibious


Special Abilities


Dominating Song (Su) A godling can sing an enchanting song that dominates all intelligent creatures within 120 feet that fail a DC 23 Will save, as per the spell dominate person. A dominated creature receives a new Will each round to resist this effect. A creature that successfully saves against the dominating song is charmed, as per the spell charm person, for 1d3 rounds but afterwards is immune to this godling’s dominating song ability for 24 hours. This is a compulsion, language-dependent, mind-affecting effect. The save DC is Charisma-based.
Poison (Ex) Tentacle—injury; save Fort DC 28, frequency 1/round for 8 rounds, effect 1d4 Con plus stun, cure 3 consecutive saves. The save DC is Consitution-based.
Songspeech (Ex) When a godling speaks, it communicates in all languages it knows at once. A creature hears a language it knows while the other languages sound like a chorus singing musical notes.
Water Healing (Su) When a godling is touching water, it gains fast healing 10.

Posted on

Pathfinder RPG: Dare to Enter the Dragon’s Dream

Enter the Dragon’s Dream!

When workers on an archaeological expedition unearth a dragon’s skull, the entire dig crew disappears soon thereafter. Their patron Count Larom seeks adventurers to find out what happened to his employees. Since the workers’ disappearance, strange and terrible songs have been heard coming from the vicinity of the excavation. What dangerous magic has their tampering unleashed—and why have guardians of the realm of the dead suddenly taken such an interest in this site?

Deadly Delves: The Dragon’s Dream is an exciting deluxe adventure for 16th-level characters, and includes in its 47 action-packed pages:

  • 5 Fully-Statted New and Variant Monsters, keeping your players on their toes by giving them a new take on classic monsters as well as unique challenges they’ve never seen before
  • A New Haunt and A New Trap
  • 2 Beautiful Maps, with a GM’s version included in the adventure and a separate PDF that includes player-friendly versions of each map—perfect for play on your favorite VTT!
  • 4 New Magic Items, ideally suited to high-level characters
  • Enough content to get your group of 16th-level PCs to 17th level, heading towards the level beyond

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download Deadly Delves: The Dragon’s Dream, a level 16 Pathfinder adventure, today at the JBE Shop. You can also find it at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Posted on

Pathfinder: Maps to the Dragons Dream

On Tuesday, Deadly Delves: The Dragon’s Dream will be available for download and we couldn’t be more excited. This 16th level adventure is the perfect jumping off point to a planar adventure as you enter a demiplane composed of an old crypt dragon’s dream. Naturally, you start off with a normal enough location in the material plane, but the players find their way to a more exotic location.

That exotic location is what we are showing off today. The image at the top of this post is of the two maps included in this adventure. The one in the left is excavation of a lost site of powerful magic. The adventurers explore that location and find much more than they expected. Among the things they find is a gate way into the dream, taking them to the map on the right. There the mad dreams if such a power hungry creature twisted anything recognizable about reality that they will have a whole new realm to investigate.

Each of these maps are highly detailed in the adventure and are labeled with numbers for each encounter you find (as seen above). In a separate PDF, we included the player versions of these maps that lacks the numbers and lacks any spoilers that the GM’s version may have as well as a gridless version for VTT gaming.

We hope that this adventure will be memorable for you and your players. Download Deadly Delves: The Dragon’s Dream, a level 16 Pathfinder adventure, today at the JBE Shop. You can also find it at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.