13th Age: Guild Mistress, An Alternate Icon

All year long we are releasing alternate icons for 13th Age. Read previous entries in the series: the Usurper, Deposed Heir, Fleshcrafter, Herald, and the Wandering Spirit. This month we thought we would bring you a second icon, one that fights for better working conditions for crafters and artisans all the while taking a crippling cut of each sale: the Guild Mistress.

The Guild Mistress fights for better wages and better training for talented workers. From smiths to glass blowers, caravan masters to slave trainers, spellcasters to sellswords, they all have a guild to train them, hone their skills, and have a place to meet others of their kind. They all give a cut to the Guild Mistress whether they can afford it or not.


“Everything is for sale. The only question is what is the price.”

Frequent Location

Goldport, better knows as the Hub, sits where the largest river meets the ocean. It is the center of all trade traffic throughout the land.

Common Knowledge

The Guild Mistress controls all commerce in the land. The flow of good and services can be shut off at her whim.

The Icon and Adventurers

The Guild Mistress frequently works with adventurers, hiring them for additional security or as investigators to put down troublesome actors that threaten the guilds, even if they are guild members. However, she only goes so far with individual adventurers, cutting them off from guild employment if they do not join a guild themselves.


Allies is a strong word for Guild Mistress. As long as they do not disrupt business, she can work with them. While the Usurper’s actions caused business to come to a halt while seizing power, trade quickly returned once the political instability subsided. The Fleshcrafter relies on a constant flow of fresh spare parts. Both the Herald and the Deposed Heir’s forces need arms, armor, and supplies to address wounds.


Today’s allies can be tomorrow’s enemies if the price is right or the other disrupts business. The Deposed Heir attacks trade caravans that supply the Usurper’s forces. The Usurper attacks crafter that harbor loyalties to the rightful monarch. The Herald attacks shop keepers that are secretly houses of worship for the Mad Cultist. All of these earn reprisals from the Guild Mistress, until these icons pay for their actions in gold.

Being insubstantial, the Wandering Spirit requires nothing from the Guild Mistress. Add to that a not-insignificant amount of the suffering the Wandering Spirit has returned to avenge has been caused by the Guild Mistress, and these two icons are forever enemies.


Starting her career as a slave trader, she organized the merchants into their own guild and got independent guilds to sign onto an organizing agreement. Through considerable blood, swear, and other people’s tears, she rose in power and influence throughout the known world.

The Reason to Fear

If you do not make the Guild Mistress enough money, she is only too happy to sell you to someone else.

Like the Wandering Spirit, one who has nothing to buy or sell to the Guild Mistress is the Mother, the equal and opposite of the Great Druid. Read all about this hag icon of the fey world next month at the JBE Blog.

Looking to play 13th Age while social distancing, Download Book of Heroic Races: Age of Races at the Fantasy Grounds Store. You can also find it at the JBE Shop and DriveThruRPG.

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