PF1e: Emridia

It’s been months since I’ve written a Pathfinder monster. NPCs sure, but not monsters. Considering how much I consider myself a Pathfinder monster designer, that is particularly unusual. The pandemic has been rather difficult on my creativity. Having said that, I’m working to get back my creative spark. For a fun piece, I made a creature you can fight or summon up with planar ally. We hope you enjoy this monster.

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Emridia CR 9

XP 6,400
LN Large outsider (earth)
Init +8; Senses darkvision 60 ft.; Perception +18


AC 20, touch 13, flat-footed 16 (+4 Dex, +7 natural, -1 size)
hp 115 (12d10+48)
Fort +12, Ref +12, Will +9
Defensive Abilities critical resistance; DR 5/adamantine


Speed 40 ft., burrow 30 ft.
Melee gore +20 (2d6+13)
Special Attacks trample (1d8+13, DC 25)


Str 29, Dex 18, Con 19, Int 9, Wis 16, Cha 11
Base Atk +12; CMB +22; CMD 36
Feats Awesome Blow, Improved Initiative, Improved Iron Will, Intimidating Prowess, Iron Will, Power Attack
Skills Intimidate +24, Knowledge (dungeoneering, planes) +14, Perception +18, Sense Motive +18
Languages Terran


Environment Plane of Earth
Organization Solitary, Pair, Avalanche (3-8)
Treasure double (crystals)

Special Abilities

Critical Resistance (Ex) All critical hits made with non-adamantine weapons against the emridia are treated as regular hits.

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