Last month, we shared with you the Appreciate Spellcaster, the first preview of the upcoming Book of Beasts: Arcanist Codex. Now we are sharing with you the next preview for that book.
Like other entries in the Character Codex Subscription, ten of the races come from the core rulebook and ten others come from other Paizo-published books. This one is from the latter group. An android makes a strong arcanist. With a bonus to Intelligence and Dexterity, two of the most used ability scores get a boost. Just check out the character below to see this NPC.
Be sure to subscribe to the Book of Beasts: Character Codex to get the Arcanist Codex as soon as it is finished, before it is available to everyone else. Subscribe today at DriveThruRPG and the Open Gaming Store.
Short-Circuited Android CR 4
Android B5 arcanist 5
CE Medium humanoid (android)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +6
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 30 (5d6+10)
Fort +3, Ref +4, Will +4; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
Speed 30 ft.
Melee touch +2 touch (as per spell)
Ranged ray +5 touch (as per spell)
Special Attacks arcane reservoir (5/8), arcanist exploits (metamagic knowledge, metamixing, potent magic), consume spells
Arcanist Spells Prepared (CL 5th; concentration +9)
2nd (4/day)—disfiguring touch UM (DC 16), ghoul touch (DC 16), sonic scream ACG (DC 16)
1st (5/day)—mage armor, ray of enfeeblement (DC 15), shocking grasp, touch of gracelessness APG (DC 15)
0 (at will)—bleed (DC 14), detect magic, disrupt undead, mage hand, ray of frost, touch of fatigue (DC 14)
Before Combat The arcanist casts mage armor at the start of the day.
During Combat The arcanist spends their arcane reservoir to add Reach Spell to touch spells and increase the DC of spells.
Base Statistics Without mage armor, the arcanist has the following statistics: AC 12, touch 12, flat-footed 10 (+2 Dex)
Str 10, Dex 15, Con 12, Int 18, Wis 8, Cha 12
Base Atk +2; CMB +2; CMD 14
Feats Combat Casting, Expanded Preparation ACG, Reach Spell APG, Weapon Focus (ray)
Skills Knowledge (arcana, planes, religion) +12, Perception +6, Spellcraft +12, Stealth +7; Racial Modifiers +2 Perception, –4 Sense Motive
Languages Abyssal, Aklo, Common, Dark Folk, Undercommon
SQ emotionless, exceptional senses, nanite surge
Combat Gear anatomy doll UE, potion of cure moderate wounds, potion of heroism, potion of lesser restoration; Other Gear cloak of resistance +1, spell component pouch, spellbook which includes all 0-level spells and all prepared spells plus 2nd—detect thoughts, 1st—burning hands, repair undead, shield, summon minor monster, true strike, vanish, wave shield, 95 gp