With the Book of Beasts: Arcanist Codex off to the editors, we should start talking about it. There’s still work needed to be done before it is ready for release, so we’re not going to talk about it too much yet. But it is time to start.
We decided to make a few additions in the arcanist stat blocks for this book from those found in the other Paizo books. The first you’ll notice in this one is the inclusion of touch and ray attacks in the weapon entries. Wizards, sorcerers, and arcanists have enough melee and ranger touch spells that I believe such entries are warranted for such spellcaster stat blocks. Unfortunately, I didn’t create the book where wizards and sorcerers are found, so I can only do so for the arcanists.
The second is the inclusion of the DC in the arcanist exploits listing even when no exploit we gave the NPC required a DC. We figured that if you decided to swap out one or more of the exploits we choose with an exploit that used a DC, we’d save you the math and calculate it for you. This way, you can get more use out of the NPC.
Apprentice Spellcaster CR 1/2
Half-elf arcanist 1
LN Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +2
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 7 (1d6+1)
Fort +1, Ref +1, Will +2; +2 vs. enchantments
Speed 30 ft.
Melee dagger –1 (1d4–1/19–20) or touch –1 touch (as per spell)
Ranged acid jet +1 touch (1d6+2 acid) or ray +1 touch (as per spell)
Special Attacks arcane reservoir (3/4), arcanist exploit (DC 12; acid jet), consume spells
Arcanist Spells Prepared (CL 1st; concentration +4)
1st (3/day)—adhesive spittle ACG (DC 14), color spray (DC 14), mage armor
0 (at will)—detect magic, light, ray of frost, touch of fatigue (DC 13)
Before Combat The arcanist casts mage armor before entering a dangerous area.
During Combat The arcanist relies on ray of frost and touch of fatigue, saving adhesive spittle and color spray for tough-looking enemies.
Base Statistics Without mage armor, the arcanist has the following statistics: AC 11, touch 11, flat-footed 10 (+1 Dex)
Str 8, Dex 12, Con 13, Int 16, Wis 10, Cha 15
Base Atk +0; CMB –1; CMD 10
Feats Expanded Preparation ACG, Skill Focus (Knowledge [arcana])
Skills Craft (weapons) +9, Knowledge (arcana) +10, Knowledge (dungeoneering) +7, Linguistics +7, Spellcraft +7, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Aklo, Common, Draconic, Elven, Gnome, Sylvan
SQ arcane training APG, elf blood
Combat Gear potion of cure light wounds, potion of sanctuary, wand of magic missile (6 charges); Other Gear dagger, ink, inkpen, masterwork weaponsmithing tools, parchment (5), spellbook which includes all 0-level spells and all prepared spells plus 1st—burning hands, 3 gp, 9 sp.