13th Age: More Metallic Dragons


Book of Beasts: Monsters of the Great Druid (13th Age)Last month, we posted a pair of metallic dragons. After discussing the direction on the 13th Age forums, we have several new ideas that we would like to share with you.

Medium Lead Dragon

3rd level blocker [DRAGON]
Initiative: +8

Claws and bite +7 vs. AC (2 attacks)—4 damage
Natural 16+: The lead dragon can make an acid breath attack as a free action.

[Special trigger] C: Acid breath +7 vs. PD (1d3 nearby enemies)—2 acid damage
Natural odd hit: The target cannot cannot take a move action on its next turn.
Natural even hit: The target takes damage from poison lead breath.

Burrow: Unlike other dragons, a lead dragon has no wings and cannot fly. However, it can burrow. See the “Burrow” section in Chapter 7 of the 13th Age Roleplaying Game Core Rulebook.

Resist acid 12+: When an acid attack targets this creature, the attacker must roll a natural 12+ on the attack roll or it only deals half damage.

AC 19
PD 17
MD 13
HP 45

Nastier Specials
[Special Trigger]Poison Lead Breath: The target also takes 2 ongoing poison damage.

Resist weapon 12+: When an attack that targets this creature is made with a physical weapon, the attacker must roll a natural 12+ on the attack roll or it only deals half damage. Damage from other sources, such as spells, are treated as normal. Magic weapon ignore this.


Medium Iron Dragon

1st level troop [DRAGON]
Initiative: +4

Claws and bite +5 vs. AC (2 attacks)—2 damage
Natural even hit: The iron dragon can make a cold breath attack as a free action.

[Special trigger] C: Cold breath +5 vs. PD (1d3 nearby enemies)—1 cold damage
Natural 18+: The target is dazed until the end of its next turn.
Natural even hit: The target wearing heavy armor suffer from magnetic armor as an ongoing effect.

Resist cold 12+: When a cold attack targets this creature, the attacker must roll a natural 12+ on the attack roll or it only deals half damage.

AC 16
PD 15
MD 11
HP 27

Nastier Specials
[Special Trigger]Magnetic Armor: The target’s armor attracts metal, making it easier to be hit. The armor itself grants all attacks from metallic sources, such as swords, axes, and any attack from a metallic dragon, a +2 bonus. A hard save end this effect.

Download Book of Beasts: Monsters of the Great Druid for your 13th Age/Archmage game today at DriveThruRPG/RPGNow.com and d20PFSRD.com

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