All week long, we are showing off what is inside the new Book of Heroic Races: Advanced Skinwalkers for Pathfinder. We already showed you the interior artwork, the basic racial abilities, and one of the archetypes. Today we are sharing the some rage options for barbarians and skalds.
If there is one thing that Skinwalkers do exceptionally well is to viscously tear into their enemies without reserve. This melds well with the barbarian and skalds classes, which do that to begin with. So when we set out to do Advanced Skinwalkers, we wanted to make sure that we gave them some sweet powers. We hope you enjoy our offerings.
Book of Heroic Races: Advanced Skinwalkers is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Lizardfolk, Book of Heroic Races: Advanced Samsarans Book of Heroic Races: Advanced Elans, Book of Heroic Races: Advanced Merfolk, Book of Heroic Races: Advanced Wyvarans, Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options as well as Book of Heroic Races: Advanced Skinwalkers and 3 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.
New Barbarian/Skald Rage Powers
Cursed Scar (Su): Foes the barbarian scars with demoralizing scar or similar rage powers find their wounds slow to heal. Spells that would remove hit point damage, ability damage, or ability drain from the victim fail unless the caster succeeds on a caster level check (DC 11 + barbarian level + skald level). The curse lasts for 24 hours or until removed with a remove curse spell or effect (same DC). A barbarian must have the demoralizing scar rage power and be at least 10th level to select this power.
Demoralizing Scar (Ex): Once per rage, the barbarian can choose to scar a target upon a hit with a natural weapon attack. If the foe fails a Fortitude save (DC equal to 10 + 1/2 the barbarian’s level + the barbarian’s Strength modifier), it is disfigured by the attack and suffers 2 points of Charisma drain. A scarred foe must then attempt a Will save (same DC); if it fails, it is shaken for as long as it can perceive the barbarian. Success indicates that the foe is immune to this fear for 24 hours. This is a mind-affecting fear effect. Fear from a demoralizing scar does not stack with other fear effects. As long as the drain persists, whenever the foe again encounters (and recognizes) the barbarian, it must make the Will save again. A barbarian must be at least 8th level to select this rage power.
Furious Transformation (Su): During any round in which the barbarian enters a rage, using the change shape racial ability requires only a move action, rather than a standard action.