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The 2017 Not Going to Gen Con Sale for Print Books

Book of Heroic Races: Advanced Compendium

As you are gearing up for Gen Con, getting ready the year pilgrimage to Indianapolis, I am sad to say that JBE will not be attending this year. That, however, does not mean that you should be sad because we just relaunched our Not Going to Gen Con Sale. This year, it is all about the print books.

That’s right, this sale is on books you can hold in your two hands. Those that love the feel of the covers, the smell of paper, the sight of seeing the book on your shelf, and the ability to make notes in the margins, this sale is for you. You can grab these books for a nice discount.

How much of a discount you ask? Easy. All of our print books that are more than $10 are $5 off. If the book is $10 or less, it is $2 off. That simple. And this is on ALL of our print books, even the one we released only a few short months ago. So if there is a new release you wanted and you wanted it in print, now is your chance to pick it. Do you want to read it now? Well that is even easier. For $2 more, you can get the PDF. This means you can devour it now and still have the print book on your shelf.

Which books are on sale? Great question.

Monster Books (PFRPG)
Book of Beasts: Legendary Foes
Book of Beasts: Monsters of the Shadow Plane
Book of Beasts: Monsters of the River Nations

Adventures (PFRPG)
Deadly Delves: The Gilded Gauntlet
Deadly Delves: To Claw the Surface
Shadowsfall: Temple of Orcus

Player Races (PFRPG)
Book of Heroic Races: Advanced Compendium
Book of Heroic Races Compendium
Book of Heroic Races: Half-Faerie Dragons
Book of Heroic Races: Seedlings

Traveller
d66 Compendium
Creatures of Distant Worlds Compendium
Mech Tech ‘n’ bot: Fighters and Small Ships
Character Datafile

Fifth Edition
Deadly Delves: Rescue from Tyrkaven

13th Age Compatible
Deadly Delves: Reign of Ruin

This sale is exclusively at DriveThruRPG and RPGNow. So hurry over there and order your books today. This sale will not last long. Share this sale with your friends on Facebook and Twitter as well as with your regular gaming group. I am sure they will want these books in their hands as well.

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Pathfinder: Occult Intrigue in the Wilderness

Book of Heroic Races: Advanced Compendium

To put it lightly, I have gotten a few requests for additional support the Book of Heroic Races: Advanced Compendium races, specifically for the classes from Occult Adventures, Ultimate Intrigue, and the upcoming Ultimate Wilderness. So I would like to ask you directly, are you interested in additional support for the Book of Heroic Races: Advanced Compendium races? Would you like to see archetypes and favored class options for these races? Please tell us. We want to hear from you.

While we are at it, should we throw in the races from the original Book of Heroic Races Compendium? You know, seedlings, umbral kobolds, half-faerie dragons, fosterlings, ursine and the rest. Should we create archetypes for the vigilante, shifter, and all the classes in Occult Adventures?

And if we are going to go crazy here, why not throw in the Shadowsfall races? Would you like to see archetypes for a wanderer kineticist, a dhampir spiritualist, or a fetchling shifter?

Tell us! We want to know.

Download Book of Heroic Races: Advanced Compendium today at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.

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Pathfinder: 10 True Things About Tengus

Book of Heroic Races: Advanced Compendium

We’re really enjoying this series of 10 True Things and 10 Misconceptions about a race. Previously we released 10 True Things about Catfolk and Lizardfolk and Misconceptions about Elans. Today we bring you 10 True Things about Tengus. Enjoy.

  1. Tengu feel cheated that despite their avian heritage, they cannot actually fly. Many spend their lives looking for various ways to compensate for this, including magical options, or substituting mastery over air, lightning, kites or other vicarious alternatives.
  2. Adolescent and young adult tengu often play the game Freefall. A combination of a race, cliff diving, and an obstacle course, the game always starts from the tallest local feature. Freefall often results in injury, or even death, as the winners are the tengu who are willing to risk the longest drops before grabbing onto a nearby surface to slow their fall.
  3. Tengu practical jokes often involve stealing an object of minor value and planting it on their friend or rival. Then they make sure the victim finds out that the target of the joke “robbed” them, and sit back and watch the argument, fight or chase that ensues.
  4. Tengu make surprisingly good cooks. Picking up recipes and spices in their travels, just like languages, they often create unique fusion cuisines.
  5. The best way to become friends with a tengu is to trust them, especially if they aren’t worthy, especially if they’re not worthy. The gesture is often the first time a given tengu has ever been trusted by an outsider. There have even been documented cases where such a friendship has caused a tengu to return whatever they have invariably stolen from their foolish friend.
  6. Tengu are driven to be the best at anything they do. They deny or cover up their failures and will often exaggerate about their achievements. Tengu capacity for self delusion often allows them to ignore otherwise incontrovertible evidence that they are not the masters of their chosen skill.
  7. As important as success is to tengu, they also put great emphasis on style and panache. While a simple straightforward strategy might work, most tengu prefer elaborate plans which achieve the same goals. Either in a more dramatic fashion, or so that there is absolutely no evidence that they were involved.
  8. Tengu love a good party, especially if they’re the center of attention. However, they often can’t hold their liquor. However, some would say that a drunk tengu is indistinguishable from a sober one.
  9. Tengu are allergic to vanilla. Eating too much of it causes their feathers to fall out.
  10. A common tengu superstition is that if someone dies destitute, they will rise as a vengeful undead. This doesn’t stop tengu from tomb robbing or stealing from the dead. What’s important is if someone died with no wealth to their name, not if they’re buried with it.

Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Heroic Races on Your Computer

Do you love the cover to the Book of Heroic Races: Advanced Compendium as much as we do? Now you can have it on your computer, your phone, or wherever you desire. Download the Book of Heroic Races: Advanced Compendium wallpaper today.

Download Book of Heroic Races: Advanced Compendium today at the JBE Shop, DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.

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10 True Things About Lizardfolk

Book of Heroic Races: Advanced Compendium

With all the attention on JBE’s Big Book of Everything, we have not given the Book of Heroic: Races Advanced Compendium nearly enough attention as it deserves. So today, let’s look at another of the races inside this great time: lizardfolk. Just like we did with catfolk, we have 10 true things about lizardfolk that you should know about them as soon by the author Richard Moore. Take it away Richard.

10 True Things About Lizardfolk

  1. A massive variety of lizardfolk subspecies exists, with nearly as many variations in biology as smaller lizard species.
  2. Some lizardfolk grow to immense sizes, while others are diminutive by comparison.
  3. A few lizardfolk tribes have interbred with true wyrms, yielding fierce dragonsired bloodlines who can breathe fire, frost, acid, or lightning.
  4. Lizardfolk hatcheries, where their young are bred and reared, are the most heavily guarded locations in a tribe’s territory, often boasting several formidable tribal defenders who are tasked with defending the next generation of the tribe.
  5. Lizardfolk can manipulate their eggs so as to alter the sex of their offspring during gestation. Some lizardfolk even spontaneously change sex during their life cycle as a result of drastic population shifts.
  6. Dwarves and lizardfolk have more in common than you might think: they don’t like talking, and they don’t like outsiders. Surprisingly, this makes them excellent neighbors and trade partners.
  7. Among the lizardfolk tribes who ally themselves with dragons, the most skilled warriors are the Anointed Ones: the chosen heroes of their draconic patrons who learn the secrets of alchemy and strike blows with the might of thunder.
  8. Two of the oldest deities revered among the lizardfolk are Tlaloc, a daemonic rain god who protects his worshipers in exchange for mass blood sacrifices, and Qucumatz, the progenitor of the rainbow-feathered couatls who prizes diversity in all living things.
  9. Cannibalism is common among lizardfolk due to the harsh environments they inhabit. Some practitioners of sorcery among the lizards even funnel the consumption of sentient flesh into their spellcraft, allowing them to defy the normal laws of morality when using their magic.
  10. Lizardfolk who worship Tlaloc frequently interbreed with black dragons; their eggs are then anointed in blood during mass sacrifices to create the fearsome Chosen of Tlaloc, massive dragonsired hybrids whose thirst for blood is exceeded only by their hatred for all other living things.

    Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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    Pathfinder: Racial Technology

    Book of Heroic Races: Advanced Compendium

    Work on the Book of Heroic Races: Advanced Compendium started around the time that Paizo released the Technology Guide for the Pathfinder Campaign Setting. Since Paizo added to the PRD some of my authors thought that it could be referred to like any of the books in the Pathfinder Roleplaying Game book line. Alas, Paizo did not allow it so I had to constrain my authors, initially.

    When we were ready to release the Advanced Compendium, I used the technological material already written and contacted those that had asked me about it during the book’s roll out if they wanted to develop more material for it. The result of which was included in Appendix 2: Racial Technology.

    This really help integrate this book with Starjammer. Starjammer is produced by the people behind d20pfsrd.com and is best described as Pathfinder in Space with Technology. This book integrates rather nicely with that supplement. Here one such option that goes great with that book from the Book of Heroic Races: Advanced Compendium.

    Timeworn Reclaimer (Archetype)

    In some sense descended from the civilizations responsible for the existence of most technological items, androids are often quite comfortable timeworn technology. Some androids become hunters of technological items, becoming intimately familiar with their workings.
    Associated Class: rogue
    Associated Race: android
    Replaced Abilities: trapfinding, trap sense, evasion, improved uncanny dodge, master strike
    Technological Empathy: The timeworn reclaimer adds 1/2 her class level to Craft (mechanical) and Disable Device checks related to technology.
    Savant’s Luck: At 2nd level, the timeworn reclaimer reduces the chance for timeworn technological items she uses to glitch by 2% per class level.
    Nanite Infusion: Once she reaches 3rd level, by expending a daily use of her nanite surge as a standard action, the timeworn reclaimer can restore 1 charge to a technological item. The number of charges restored by this ability increases by 1 for every level above 3rd, to a maximum of 6 charges at 18th level.
    Controlled Glitches: Beginning at 8th level, whenever a timeworn technological item glitches during use by the timeworn reclaimer, she can adjust the result of the d% roll in either direction up to an amount equal to her class level, allowing her some control over the nature of the glitch.
    Technological Marvel: A timeworn reclaimer of 20th level can use timeworn technological items without any risk of glitches. Whenever she uses such an item, she can instead force it to glitch and choose the results of that glitch, rather than rolling d% to determine it.

    Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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    Pathfinder: Elan Misconceptions

    Book of Heroic Races: Advanced Compendium

    Much like our post on 10 True Things about Catfolk, we have 10 things about elans. Instead of things that are true, we bring to you misconceptions concerning this adjusted race. Submitted for your enjoyment, 10 Elan Misconceptions.

    1. Elan are not fey. While truly fair in aspect, elan are creatures of pure psionic energy and are not related to the Fey, even if the individual elan’s original form was.
    2. Elan are not a conspiracy. Since elan are often secretive about their abilities they have acquired a reputation in certain quarters for being a secret cabal of unknown aims. They are not a unified conspiracy, they are a separate race that live among us.
    3. Elan do not originate from another world or plane of existence. Despite their otherworldly aspect, the elan race originated here and are natives not only of the prime material plane but also of this world.
    4. Elan are not fallen celestials. Much like the misconception about their connection to the fey, this one is rooted in the appearance of the elan. Elan have no racial connection to any race besides their own. The are self created, not evolved.
    5. It is often thought that being entities of condensed psionic energy means elans cannot use magic. Nothing could be further from the truth. Oracles, wizards, clerics and other casters are often found within the ranks of most elan communities.
    6. Elans are often confused with human psions and wilders. It is usually only those familiar with them personally that are aware the elan are an entirely separate race.
    7. It is believed that all who undergo the rebirth to become an elan emerge perfected, but in reality there is a tiny percentage that suffer a different change. Called “flawed creations” they tend to be more visibly aberrant and unnerving.
    8. Among the few who are familiar with the elan race an often held held misconception is that elan are mortal like the other races. The fact that they usually only die by violence and otherwise rejuvenate themselves psionically is something the elan keep to themselves out of fear of the jealousy of other races.
    9. Among the more evil races it is said that consuming the flesh of an elan with give the being eating it psionic power. It is an assumption that is most often found among neothelid cultists and worshipers of the elder gods.
    10. In some of the more paranoid quarters it is believed that the elans gain their power by devouring the brains of other sentient beings.

    Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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    Pathfinder: Assemble The Heroes

    Book of Heroic Races: Advanced Compendium

    Heroes Assemble!

    From the seas below to the skies above, from the land to the stars, heroes are all around us, and they come in many different forms. Now you can go beyond the common races and play a member of these 12 imaginative races in your game. Delve into each race’s culture and see the world from their unique point of view. Play a character that you have always dreamed of playing, with all-new specific character options tailored to each race’s flavor. Expand your horizons and your gaming experience with these Advanced Races today!

    Book of Heroic Races: Advanced Compendium is the essential guide for playing untold numbers of characters. This 254-page supplement features:

    • Racial Traits to play 12 different races, plus 60 Alternate Racial Traits and 49 Character Traits to customize your character for your desired unique play experience
    • 125 New Character Class Options, including archetypes, sorcerer and bloodrager bloodlines, oracle mysteries and shaman spirits, cavalier orders, cleric domains and subdomains, rogue talents, alchemist discoveries, familiars and animal companions, time thief temporal talents, soulknife blade skills, and much more
    • 93 New Feats, including martial arts styles, metamagic feats, combat feats, and feats to enhance your chosen racial traits
    • 84 New Magic Items, Mundane Items, and Technological Items
    • 61 New Spells and Psionic Powers
    • 23 New Deities and Philosophies, reflecting the unique viewpoints and values of each race
    • Details for crafting your unique adventurer, as well as suggestions for GMs on how to incorporate each of these races into your campaign world

    Be Heroic With These Advanced Races Today!

    Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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    Pathfinder: 10 True Things About Catfolk

    Book of Heroic Races: Advanced Compendium

    I asked some of our authors to write 10 True Things about their race. And with the impending release of the Book of Heroic Races: Advanced Compendium for the Pathfinder Roleplaying Game, we thought we’d share them with you. Today we are sharing catfolk. We hope you enjoy them.

    10 True Things About Catfolk

    1. Catfolk tend to be quite superstitious, and pick up even more such behavior from people of other races and cultures with whom they associate.
    2. Matriarchs lead catfolk clans, and their followers demonstrate nearly unswerving loyalty to their mistresses.
    3. Humans, dwarves, and elves can’t speak fully fluent Catfolk because they don’t have tails – but kitsune, lizardfolk, and tieflings can.
    4. Clan matriarchs mate with several of the most desirable males among their warriors and diplomats to ensure that their offspring are of the strongest possible stock.
    5. An unarmed catfolk with extensive hand-to-hand combat training is easily the equal of a fully armed and armored human. Their claws give them a distinct edge in battle.
    6. Catfolk look very disfavorably upon thieves, and this is probably why they don’t like tengu very much.
    7. A rare few catfolk sorcerers are descended from a kind of feline fey called the grymalkin. They use their power over shadows, innate understanding of illusions, and breath-stealing magic to fight foes.
    8. Some catfolk collect gods like children collect marbles.
    9. Tree-dwelling catfolk clans produce elite warriors who can walk on branches and leaves as easily as a human can walk down a dirt road.
    10. Catfolk priestesses of Sekhmet make a potent type of magical wine which enhances their healing abilities.

    Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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    Pathfinder: A Horde of Races

    Book of Heroic Races: Advanced Compendium

    Tuesday February 14th—Valentine’s Day—sees the launch of the Book of Heroic Races: Advanced Compendium. This has been a work in progress for over two years. So what exactly is inside it?

    Well each race has about 16 pages of material, describing the race, their culture, their view on the world, how others of their kind interact, their religions, and of course plenty of Pathfinder gaming stats. Like what? Well we start off with the Racial Traits, follow that up with alternate racial traits, character traits, a veritable horde of archetypes and other class options, mundane equipment specific to their race, and spells and magic item commonly created by members of that race. We finish off each individual section with ideas for you to integrate this race into your game and NPCs so you can us this race in your game right away. As a bonus we threw in favored class options for this race for over 40 different classes. Sure every class in the core rule book is covered here but so are the classes from the Advanced Player’s Guide to the Advanced Class Guide as well as Ultimate Psionics and the Time Thief thrown in for good measure.

    You want more? Well how about some racial technology for those that want to play a Pathfinder in Spaaaaaace.

    So what races are covered in this book? Glad you asked. We have:
    Androids
    Catfolk
    Changelings
    Elans
    Gillmen
    Lizardfolk
    Merfolk
    Samsarans
    Skinwalkers
    Tengus
    Wyrwoods
    Wyvarans

    Download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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    Pathfinder: Tentacled Martial Arts

    Book of Heroic Races: Advanced Gillmen

    Martial arts is something I have enjoyed my whole life. I studied two different styles of karate in my youth. I enjoy watching martial arts movies. And it was Exalted that brought me back into role playing games after college. So when I started writing for Pathfinder, I wanted martial arts to play a larger part. My first Pathfinder writing credit was Abbey of the Golden Sparrow. So whenever I started work on Book of Heroic Races: Advanced Gillmen, I knew that I wanted to include a martial arts style unique to the gillmen. The final result is the Squid Style.

    Style feats, for those not familiar with the Pathfinder Roleplaying Game: Ultimate Combat, are a series of three feats that form the martial arts style. Squid style is all about using all your limbs since you do not need to stand. It is not one performed above the water.It is not limited to gillmen alone, but it makes the most for gillmen to practice it. 

    Squid Style (Combat, Style)

    Just like the multi-tentacled creatures of the deep, a practitioner of squid style can grab anything it wants.

    Prerequisite: Improved Unarmed Strike, Skill Focus (Swim) or a swim speed, flurry of blows class ability, base attack bonus +3 or monk level 3rd.

    Benefit: You gain a +1 bonus on combat maneuver checks made to grapple and to maintain a grapple. When you are using this style and you strike a creature with two or more flurry of blows attacks in a round, you can attempt a combat maneuver check to grapple the creature as a free action.

    Squid Crush (Combat)

    You crush any creature in your arms.

    Prerequisite: Squid Style, base attack bonus +6 or monk level 6th.

    Benefit: When you damage a creature you are grappling, you gain a +2 bonus to the damage roll. When you are using Squid Style and you are grappling a creature, you can choose to deal half your unarmed strike damage and perform one of the other actions (move, pin, tie up) while maintaining the grapple.

    Normal: You can perform only one action while maintaining a grapple.

    Squid Swim (Combat)

    Like a squid releases ink to blind its targets, your attacks blind your opponents.

    Prerequisite: Squid Crush, base attack bonus +10 or monk level 10th.

    Benefit: If you confirm a critical hit against an opponent, the creature is blinded for 1 round. When you are using Squid Style while grappling a creature and swimming, you can move both yourself and your target up to your full Swim speed.  

    Normal: When you are grappling a creature, you can move up to half your speed.

    Download the Book of Heroic Races: Advanced Gillmen for Pathfinder at DriveThruRPG/RPGNow, Paizo.com, and the OpenGamingStore.

    Book of Heroic Races: Advanced Gillmen is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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    Pathfinder: Gillmen Unleashed

    Book of Heroic Races: Advanced Gillmen

    Cthulhu Sleeps, Gillmen Awake

    Beneath the sea, the gillmen serve their insane deity in their bid for freedom from their cruel aboleth creators. Against all kinds of undersea horrors they demonstrate their bravery. Now they fight to tame the wild underwater realms and make a home for themselves.

    Book of Heroic Races: Advanced Gillmen is the essential guide for playing a gillman character. This 22-page supplement features:

    • Racial Traits to play a gillman, 5 Alternate Racial Traits, and 3 Character Traits to customize your character for this unique play experience
    • 17 New Character Class Options, including the dangerous lightningcaster magus archetype, the grotesque tentacled horror bloodrager archetype, the catshark familiar, the order of the sinking ship cavalier order, the depths shaman spirit, a new time thief temporal talent, a new hunter animal focus, a new soulknife blade skill, and much more
    • 5 New Feats including the new squid martial arts style
    • 7 New Magic and Mundane Items and 8 New Spells and Psionic Powers
    • 2 New Deities, reflecting a dichotomy of views on achieving freedom from one’s enemies
    • Details on gillmen adventurers as well as suggestions on how to incorporate this race into your world.

    Be Heroic With This Advanced Race Today!

    Download the Book of Heroic Races: Advanced Gillmen for Pathfinder at DriveThruRPG/RPGNowPaizo.com, and the OpenGamingStore.

    Book of Heroic Races: Advanced Gillmen is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.