Hey Pathfinder Gamers,
We took a bit of a hiatus for a number of personal reasons, but we’re back and bringing the good. With this in mind, we are presenting to you the wyrwood race. This is a race of constructs carved from wood yet fully sentient. They were originally created as a servant race for wizards long ago, but choose to rise up against their masters and fought for their freedom. Now they have earned their place as a heroic race, as worthy as humans, dwarves and catfolk.
Below we present their racial traits so you can play them in your game. Thank you for reading all about them
Book of Heroic Races: Advanced Wyrwoods is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Androids, Advanced Skinwalkers, Advanced Lizardfolk, Advanced Samsarans Advanced Elans, Advanced Merfolk, Advanced Wyvarans, Advanced Changelings, Advanced Catfolk, Advanced Tengu, and Advanced Favored Class Options as well as Book of Heroic Races: Advanced Wyrwoods and 1 more race as soon as it is finished plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, the OpenGamingStore (formerly d20PFSRD), and Paizo.com.
Wyrwood Racial Traits
+2 Dexterity, +2 Intelligence, –2 Charisma: Wyrwoods are quick on their feet and are highly intelligent, but they are not gifted conversationalists.
No Constitution Score: Wyrwoods have no Constitution score. Any DCs or other statistics that rely on a Constitution score treat a wyrwood as having a score of 10 (no bonus or penalty). Wyrwoods start with 10 bonus hit points.
Construct: Wyrwoods are constructs.
Small: Wyrwoods are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Normal Speed: Wyrwoods have a base speed of 30 feet.
Darkvision: Wyrwoods can see in the dark up to 60 feet.
Low-Light Vision: Wyrwoods can see twice as far as humans in conditions of dim light.
Construct Immunities: Wyrwoods are immune to all mind-affecting effects, ability damage, ability drain, fatigue, exhaustion, energy drain, and nonlethal damage. Wyrwoods are also immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Wyrwoods do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. A wyrwood can drink a potion to benefit from the effect and can sleep to regain spells, but neither of these activities is required to survive or stay in good health.
Construct Healing: Wyrwoods cannot heal damage on their own, nor can they be healed by spells of the healing subschool such as cure light wounds, but they can be healed through spells such as make whole.
Construct Life and Death: Wyrwoods do not risk death due to massive damage, but they are immediately destroyed when reduced to 0 hit points or fewer. Also, wyrwoods cannot be raised or resurrected.
Languages: Wyrwoods begin play speaking Common. Wyrwoods with a high Intelligence scores can choose from the following: Aquan, Auran, Draconic, Dwarven, Elven, Ignan, and Terran.